后跳/垂直跳跃/前跳
N 后退&站立防御/回中/前进
下蹲&下蹲防御/下蹲/下蹲
:轻拳 (轻)
:中拳 (中)
:重拳 (重)
:轻脚 (轻)
_e:中脚 (中)
_f:重脚 (重)
疾退:
共通特殊技:空中(即三个键同时按)
二段跳:空中攻击击中对手或被对手防御时,
或或
超防御:防御硬直中马上输入必杀技指令可令硬直时间
减少并反击
空中追打:击中空中对手时可再追打一次
最终奥义:体力槽见红闪烁时候可发动
顶蘑菇 启动!

街机 · CPS1
支持 EmulatorJS 云端核心、键位方案、本地 ROM 与浏览器存档。
查看游戏资料、发行信息与玩法介绍。
《断仇牙 (版本 0.0J 1994/12/13, 原型版)》是 Taito Corporation 于 1994 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。
资料库未提供中文记录,以下保留英文原始资料。
A 24-year-old Taito F3 Cart.
Dan-Ku-Ga (c) 1994 Taito Corporation.
A one on one fighting game.
- TECHNICAL -
Runs on the "Taito F3 System" Hardware.
Screen Orientation: Horizontal
Players: 2 Control: Dial Buttons: 6 => Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick
- TRIVIA -
Made on December 13, 1994 but never released to the public. Dan-Ku-Ga is an updated prototype version of "Kaiser Knuckle".
Here are the known differences: * Before your game, you choose the difficulty level Normal, Professional, or Training. * At the character selection screen : Kazuya, Lihua and Liza have been redesigned, all others have different costume colors. * Gonzales and Azteca are playable. * The 5th opponent is Gonzales, the 9th opponent is Azteca and the 10th opponent is your Doppelganger. * The CPU AI has been altered somewhat. * You can backdash with all characters. * You can't select the first opponent in 1P vs. CPU mode, except training. * A medic comes out to check on the defeated opponent after the final round.
- STAFF -
Image Illustrator: Nobuteru Yuki Project Leader: Takeshi Kobori Planners: Takeshi Kobori, Hiromi Mikami, Yuji Sakamoto, Hiroshi Aoki Main Character Designers: Yuji Sakamoto, Takeshi Kobori Character Designers: Hiroto Nizato, Hiromi Mikami, Atsushi Iwata, Shinichi Arai, Makoto Fujita, Horitaka Kawamoto, Takayuki Isobe, Shin Tanaka, Shinjiro Sugitani, Seiji Kawakami, Kazuhiro Numata, Yukiwo Ishikawa (Yukio Abe), Nobuhiro Hiramatsu, Hiroyo Kujirai, Tomohisa Yamashita, Tsuyoshi Tanigawa, Hideyuki Kato, Keisuke Nishioka, Tatsuya Ushiroda, Hiroshi Nishida Assistants: Peacock, Production IG, Vap Main Programmer: Hiroshi Aoki Programmers: Kosuke Usami, Kumi Tsuchiya, Tatsuo Nakamura, Isao Oyama Music Composer: Yasuhisa Watanabe (Zuntata) Sound Effect Designer: Katsuhisa Ishikawa (Zuntata) Recording Engineer: Munehiro Nakanishi (Zuntata) System Engineers: Katsumi Kaneoka, Hironobu Suzuki Designers: Kumi Mizobe, Takeshi Kobori Mechanic Engineer: Koichi Otsu
* CAST: Kazuya: Kazuki Yao Barts: Ryutaro Okiayu Lihua: Saeko Shimazu Liza: Aya Hisakawa Gekkou: Hideo Ishikawa J-McCoy: Kazunari Tanaka Wulong: Yasushi Horibata Marco: Ichiro Otowa Boggy: Andrew Holms Gonzales: Hisao Egawa Azteca: Ryu Kuzu General: Steve Yamashita Narrator: Randy Sexton
Special Thanks: Yoshihisa Nagata, Yuji Iwasaki, Minoru Masuyama, Yasuo Tsumori, Tsukasa Oshima, Akira Kurayabashi, Tatsuhiko Abe, Kenji Nakatsuka, Makoto Tanaka, Takao Kawashima, Koichi Morita, S.Yamakata, VG Kumagaya R&D, VG Tokyo R&D, VG Osaka R&D, Taito America, Taito Europe, Ebina Factory
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=576&o=2
A 24-year-old Taito F3 Cart.
Dan-Ku-Ga (c) 1994 Taito Corporation.
A one on one fighting game.
- TECHNICAL -
Runs on the "Taito F3 System" Hardware.
Screen Orientation: Horizontal
Players: 2 Control: Dial Buttons: 6 => Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick
- TRIVIA -
Made on December 13, 1994 but never released to the public. Dan-Ku-Ga is an updated prototype version of "Kaiser Knuckle".
Here are the known differences: * Before your game, you choose the difficulty level Normal, Professional, or Training. * At the character selection screen : Kazuya, Lihua and Liza have been redesigned, all others have different costume colors. * Gonzales and Azteca are playable. * The 5th opponent is Gonzales, the 9th opponent is Azteca and the 10th opponent is your Doppelganger. * The CPU AI has been altered somewhat. * You can backdash with all characters. * You can't select the first opponent in 1P vs. CPU mode, except training. * A medic comes out to check on the defeated opponent after the final round.
- STAFF -
Image Illustrator: Nobuteru Yuki Project Leader: Takeshi Kobori Planners: Takeshi Kobori, Hiromi Mikami, Yuji Sakamoto, Hiroshi Aoki Main Character Designers: Yuji Sakamoto, Takeshi Kobori Character Designers: Hiroto Nizato, Hiromi Mikami, Atsushi Iwata, Shinichi Arai, Makoto Fujita, Horitaka Kawamoto, Takayuki Isobe, Shin Tanaka, Shinjiro Sugitani, Seiji Kawakami, Kazuhiro Numata, Yukiwo Ishikawa (Yukio Abe), Nobuhiro Hiramatsu, Hiroyo Kujirai, Tomohisa Yamashita, Tsuyoshi Tanigawa, Hideyuki Kato, Keisuke Nishioka, Tatsuya Ushiroda, Hiroshi Nishida Assistants: Peacock, Production IG, Vap Main Programmer: Hiroshi Aoki Programmers: Kosuke Usami, Kumi Tsuchiya, Tatsuo Nakamura, Isao Oyama Music Composer: Yasuhisa Watanabe (Zuntata) Sound Effect Designer: Katsuhisa Ishikawa (Zuntata) Recording Engineer: Munehiro Nakanishi (Zuntata) System Engineers: Katsumi Kaneoka, Hironobu Suzuki Designers: Kumi Mizobe, Takeshi Kobori Mechanic Engineer: Koichi Otsu
* CAST: Kazuya: Kazuki Yao Barts: Ryutaro Okiayu Lihua: Saeko Shimazu Liza: Aya Hisakawa Gekkou: Hideo Ishikawa J-McCoy: Kazunari Tanaka Wulong: Yasushi Horibata Marco: Ichiro Otowa Boggy: Andrew Holms Gonzales: Hisao Egawa Azteca: Ryu Kuzu General: Steve Yamashita Narrator: Randy Sexton
Special Thanks: Yoshihisa Nagata, Yuji Iwasaki, Minoru Masuyama, Yasuo Tsumori, Tsukasa Oshima, Akira Kurayabashi, Tatsuhiko Abe, Kenji Nakatsuka, Makoto Tanaka, Takao Kawashima, Koichi Morita, S.Yamakata, VG Kumagaya R&D, VG Tokyo R&D, VG Osaka R&D, Taito America, Taito Europe, Ebina Factory
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=576&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
后跳/垂直跳跃/前跳
N 后退&站立防御/回中/前进
下蹲&下蹲防御/下蹲/下蹲
:轻拳 (轻)
:中拳 (中)
:重拳 (重)
:轻脚 (轻)
_e:中脚 (中)
_f:重脚 (重)
疾退:
共通特殊技:空中(即三个键同时按)
二段跳:空中攻击击中对手或被对手防御时,
或或
超防御:防御硬直中马上输入必杀技指令可令硬直时间
减少并反击
空中追打:击中空中对手时可再追打一次
最终奥义:体力槽见红闪烁时候可发动
●:投技:投技
○:特殊技:特殊技
◎:必杀技:必杀技 (能量槽MAX时 攻击力UP)
☆:超必杀技:最终奥义 (体力见红闪烁时可用)
(能量槽MAX时 攻击力UP)
(追):表示该攻击击中敌人后可追打
●:投技一本背负投 近敌时或+中or重
●:投技锁喉 近敌时或+中
●:投技碎腰击 近敌时或+重
○:特殊技翻转足刀蹴 +重
◎:必杀技鬼孔拳
◎:必杀技瓦碎击(追)
◎:必杀技幻狼弹
◎:必杀技狮天金刚破 空中
◎:必杀技断空牙
☆:超必杀技幻影虎狼弹 +中重
●:投技背负投 近敌时或+中
●:投技强袭投 近敌时或+重
●:投技龙投 近敌时或+中or重
●:投技驱动器 空中近敌时以外任意方向_+中or重
○:特殊技转身肘打 +重
○:特殊技飞跃蹴 +重
◎:必杀技能量波 蓄
◎:必杀技火焰冲拳 蓄
◎:必杀技火焰脚刀 蓄
◎:必杀技碎石踢(追) 空中
☆:超必杀技超能量波 蓄+中重
●:投技背负投 近敌时或+中or重
●:投技空中背负投 空中近敌时以外任意方向_+中or重
○:特殊技后跃蹴 +重
◎:必杀技黑十字
◎:必杀技回转黑十字 空中
◎:必杀技地狱独乐
◎:必杀技烈空地狱独乐(追) 空中
◎:必杀技黑死雷光斩 空中近敌时+中
◎:必杀技饭纲落 空中近敌时+重
☆:超必杀技旋风火炎地狱之术 近敌时+重重
●:投技背负投 近敌时或+中or重
●:投技膝蹴 近敌时或+中or重
●:投技无影脚 空中近敌时以外任意方向_+中or重
○:特殊技平衡踢 +中
○:特殊技回转蹴 +重
○:特殊技滑步踢 +重
◎:必杀技龙激拳
◎:必杀技龙气斩
◎:必杀技双节棍之舞 连打
◎:必杀技翔天龙舞(追)
☆:超必杀技击杀飞龙拳 +重重
●:投技飞鸟投 近敌时或+中
●:投技吹飞投 近敌时或+重
○:特殊技剑蹴 +重
○:特殊技滑步踢 +重
◎:必杀技居合斩
◎:必杀技无影活杀剑(追)
◎:必杀技变移拔刀霞斩
◎:必杀技真空投
◎:必杀技红叶狩 近敌时
◎:必杀技天落破 近敌时
☆:超必杀技真空旋 +中重
●:投技抓挠 近敌时或+中or重
●:投技脚投 近敌时或+中or重
◎:必杀技飞鸟攻击 蓄
◎:必杀技火猴突 蓄
◎:必杀技獮猴攻击 蓄
◎:必杀技火焰鸟 蓄
│ (下降中可用方向控制左右移动)
└:追加指令◎伏壁 火焰鸟后人物触壁时按住
└:追加指令◎壁跃 伏壁时
◎:必杀技回旋之舞(追) 连打
☆:超必杀技嘉年华 蓄+中重
●:投技拳殴 近敌时或+中
●:投技背落 近敌时或+重
●:投技膝撞 近敌时或+中or重
○:特殊技下勾拳 +重
○:特殊技滑行拳 +重
○:特殊技滑行踢 +重
◎:必杀技闪电勾拳(追) 蓄
◎:必杀技飞跃拳 蓄
◎:必杀技火箭升拳 蓄
◎:必杀技闪电冲拳 蓄
◎:必杀技百裂拳 连打
☆:超必杀技麦考伊组合拳 蓄+中重
●:投技肘打 近敌时或+中
●:投技抛投 近敌时或+重
◎:必杀技倒跃回旋蹴
◎:必杀技上升足刃
◎:必杀技回转舞步
◎:必杀技飞燕蹴
◎:必杀技飞吻攻击
☆:超必杀技闪光舞步 近敌时+重重
●:投技怪手投 近敌时或+中
●:投技回转投 近敌时或+重
○:特殊技生化攻击 +重
○:特殊技生化上击 +重
○:特殊技撑地踢 +重
○:特殊技滑步踢 +重
○:特殊技长手锤打 轻中重
○:特殊技空中长手击 空中+轻中重
◎:必杀技抛头击
◎:必杀技长手攻击
◎:必杀技暴泣(追) 连打(或控制移动)
☆:超必杀技自爆 +中重
●:投技重贯落 近敌时或+中
●:投技背负投 近敌时或+重
◎:必杀技大龙卷落 近敌时
◎:必杀技大车轮投 近敌时
◎:必杀技前方回转受身 轻中重
☆:超必杀技超银河投 近敌时+中重
●:投技升投 近敌时或+中or重
○:特殊技自负踢 +重
○:特殊技高跳 轻中重
◎:必杀技回旋撞击
◎:必杀技空中回旋撞击 空中
◎:必杀技头发攻击
◎:必杀技碎石投 近敌时
☆:超必杀技高压射线 近敌时+中重
●:投技将军投 近敌时或+中or重
●:投技踩踏 近敌时或+中or重
[ 梨花的内裤 ]
梨花使用真空投时,1/4的几率会看到内裤。