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Fighter's History (World ver 43-09, DE-0395-1 PCB) 封面
街机

斗士的历史 (世界版 版本 43-09, DE-0395-1 PCB)

街机 · CPS1

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斗士的历史 (世界版 版本 43-09, DE-0395-1 PCB) 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
斗士的历史 (世界版 版本 43-09, DE-0395-1 PCB)
英文名
Fighter's History (World ver 43-09, DE-0395-1 PCB)
公司
Data East Corporation
年份
1993
平台
Arcade
人数
2 人
操作
P1 joy 8向 6键 · P2 joy 8向 6键
系列
Fighter's History
查看游戏简介全文

《斗士的历史 (世界版 版本 43-09, DE-0395-1 PCB)》是 Data East Corporation 于 1993 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 25-year-old Arcade Video Game PCB

Fighter's History (c) 1993 Data East Corporation.

Fighter's History is the first attempt of Data East to enter in competition with Capcom and its omnipresent Street Fighter II. Because the many similarities shared by the game with the Capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), Fighter's History was at least simply stamped by most of the players like another SFII clone, and in this way remained ignored and obscured to the mass audience.

Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!

- TECHNICAL -

Runs on the Data East ARM6 (32-Bit) System Hardware.

Game ID : MBF

Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Screen Orientation : Horizontal Video Resolution : 320 x 240 Pixels. Screen Refresh : 60.00 Hz Palette Colors : 2048

Players : 2 Control : 8-Way Joystick Buttons : 6 => Light Punch, Medium Punch, Strong Punch, Light Kick, Medium Kick, Strong Kick

- TRIVIA -

Fighter's History was released in March 1993.

At the time of Fighter's History's release, Capcom U.S.A. sued Data East Corp. over Fighter's History due to what Capcom U.S.A. felt were infrigements on their Street Fighter II property. Capcom U.S.A. lost the case on grounds that the copied elements were scenes a faire and thus excluded from copyright. Data East Corp.'s largest objection in court was that their 1984 arcade game Karate Champ was the true originator of the competitive fighting game genre, which predated the original Street Fighter by three years.

This is one of the rare Japanese-made fighting games where the characters yell out the names of their moves in their native language. Most Japanese-made fighting games, including "Street Fighter II - The World Warrior", have the Asian characters (usually comprised of East Asians) speak Japanese while all the other characters speak English or Japanese, regardless of their nationality.

Also, every character has several winning quotes displayed in the win/lose screen : these changes depending the defeated opponent.

Another particular feature of the Fighter's History saga is the presence of characters of other Data East games in the cast of the game: in fact, the final boss of Fighter's History and Fighter's History Dynamite is actually Karnov, the hero of the homonimous platform game of Data East released in 1987. While in Fighter's History - Mizoguchi Kiki Ippatsu!! (released only for Super Famicom in Japan) the final boss is even Chelnov, the hero of Chelnov - Atomic Runner (1988) still released by Data East.

About Ryoko : This character seems somehow inspired by Ryoko Tamura, famous female judo champion that started her judo career at the age of 16 (the same age of Ryoko on the game) on the Barcelona Olympics on 1992, and winner of several medals and prizes in every judo contests all over the world. Other inspiration for Ryoko could be from the heroine of the manga "Yawara", based on the story of a young female judoka. There is also another curious thing to know about Ryoko: in the same year (1993), ADK released World Heroes 2, sequel of the previous World Heroes released in 1992, and inside his innovative character rooster appeared a new female fighter named Ryoko, that is very similar to the one of Fighter's History, especially in the physical appearance (the only difference is the colour of her Kimono: white for Ryoko of Fighter's History, light blue for Ryoko of World Heroes 2; also, Ryoko of Fighter's History has a red headband, while Ryoko of World Heroes 2 does not), but however the moves of the two characters are totally different, even if the fighting style is judo for both of them. At least the two "Ryokos" are admittedly inspired by the real Ryoko Tamura as well.

Both Ryoko and Jean's endings mention the 1996 Olympic Games in Atlanta.

Different to Street Fighter II, some stages of Fighter's History show locations actually existing in the world : * The stage of Ray (USA) takes place in front the gates of the White House, that is clearly visible in the middle of the screen. * The stage of Marstorius (Italy) takes place in front the 'Fontana di Trevi' of Rome, one of the most famous fountains of the world. The fountain is not only celebrated for its excellent water but for the legend that whoever drinks it or throws a coin in the fountain, will assure his return to Rome.

Mizoguchi makes a cameo in Joe & Mac Returns (1994) as an enemy character. He was a secret character in the Sega Saturn and Playstation versions of Outlaws of the Lost Dynasty, and was joined by Yungmie for the Saturn exclusive update to that game, Fuunsaiki. Also Mizoguchi later appeared as a selectable character in the Sony PlayStation 2 game "KOF - Maximum Impact Regulation A" to promote the Japanese-exclusive cell phone game Garou Densetsu vs. Fighter's History Dynamite, and as a hidden character in Kenka Bancho: Badass Rumble.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History - G.S.M. 1500 Series - PCCB 00123) on June 18, 1993.

A bootleg of this game, titled 'The History of Martial Arts' (199?) was made by an unknown producer.

A Fighter's History unit appears in the 1998 movie 'The Replacement Killers'.

- UPDATES -

The US version has the 'Winners Don't Use Drugs' screen.

- TIPS AND TRICKS -

Weak Points : one of the features of the Fighter's History gameplay is the introduction of the weak points for all the characters of the game : these weak points consists basically in a single part of the suit of every character, that begin to flash while taking some strong hits : after the last strong hit making fly away the weak point, the character will get dizzy. In this way every character can get dizzy once time for round, and pop off the weak point of the opponent will become an essential strategy during the fight. In the next round, weak points are restored for both players.

These are the weak points for every character of the game : Ray : lightning bolt (on the shirt) Feilin : breastplate Ryoko : headband Matlok : headgear Samchay : armband Lee : knees (some parts of the pants near the knees) Mizoguchi : headband Jean : leg band Marstorius : leg warmers Clown : mask Karnov : hat

- SERIES -

1. Fighter's History (1993, Arcade) 2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)

- STAFF -

Music Composers: Hiroaki Yoshida (Maro) (Gamadelic), Seilah (Gamadelic)

- PORTS -

* CONSOLES: [JP] Nintendo Super Famicom (may.27, 1994) "Fighter's History [Model SHVC-YH]" [US] Nintendo SNES (aug.1994) "Fighter's History [Model SNS-YH]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=828&o=2

A 25-year-old Arcade Video Game PCB

Fighter's History (c) 1993 Data East Corporation.

Fighter's History is the first attempt of Data East to enter in competition with Capcom and its omnipresent Street Fighter II. Because the many similarities shared by the game with the Capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), Fighter's History was at least simply stamped by most of the players like another SFII clone, and in this way remained ignored and obscured to the mass audience.

Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!

- TECHNICAL -

Runs on the Data East ARM6 (32-Bit) System Hardware.

Game ID : MBF

Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)

Screen Orientation : Horizontal Video Resolution : 320 x 240 Pixels. Screen Refresh : 60.00 Hz Palette Colors : 2048

Players : 2 Control : 8-Way Joystick Buttons : 6 => Light Punch, Medium Punch, Strong Punch, Light Kick, Medium Kick, Strong Kick

- TRIVIA -

Fighter's History was released in March 1993.

At the time of Fighter's History's release, Capcom U.S.A. sued Data East Corp. over Fighter's History due to what Capcom U.S.A. felt were infrigements on their Street Fighter II property. Capcom U.S.A. lost the case on grounds that the copied elements were scenes a faire and thus excluded from copyright. Data East Corp.'s largest objection in court was that their 1984 arcade game Karate Champ was the true originator of the competitive fighting game genre, which predated the original Street Fighter by three years.

This is one of the rare Japanese-made fighting games where the characters yell out the names of their moves in their native language. Most Japanese-made fighting games, including "Street Fighter II - The World Warrior", have the Asian characters (usually comprised of East Asians) speak Japanese while all the other characters speak English or Japanese, regardless of their nationality.

Also, every character has several winning quotes displayed in the win/lose screen : these changes depending the defeated opponent.

Another particular feature of the Fighter's History saga is the presence of characters of other Data East games in the cast of the game: in fact, the final boss of Fighter's History and Fighter's History Dynamite is actually Karnov, the hero of the homonimous platform game of Data East released in 1987. While in Fighter's History - Mizoguchi Kiki Ippatsu!! (released only for Super Famicom in Japan) the final boss is even Chelnov, the hero of Chelnov - Atomic Runner (1988) still released by Data East.

About Ryoko : This character seems somehow inspired by Ryoko Tamura, famous female judo champion that started her judo career at the age of 16 (the same age of Ryoko on the game) on the Barcelona Olympics on 1992, and winner of several medals and prizes in every judo contests all over the world. Other inspiration for Ryoko could be from the heroine of the manga "Yawara", based on the story of a young female judoka. There is also another curious thing to know about Ryoko: in the same year (1993), ADK released World Heroes 2, sequel of the previous World Heroes released in 1992, and inside his innovative character rooster appeared a new female fighter named Ryoko, that is very similar to the one of Fighter's History, especially in the physical appearance (the only difference is the colour of her Kimono: white for Ryoko of Fighter's History, light blue for Ryoko of World Heroes 2; also, Ryoko of Fighter's History has a red headband, while Ryoko of World Heroes 2 does not), but however the moves of the two characters are totally different, even if the fighting style is judo for both of them. At least the two "Ryokos" are admittedly inspired by the real Ryoko Tamura as well.

Both Ryoko and Jean's endings mention the 1996 Olympic Games in Atlanta.

Different to Street Fighter II, some stages of Fighter's History show locations actually existing in the world : * The stage of Ray (USA) takes place in front the gates of the White House, that is clearly visible in the middle of the screen. * The stage of Marstorius (Italy) takes place in front the 'Fontana di Trevi' of Rome, one of the most famous fountains of the world. The fountain is not only celebrated for its excellent water but for the legend that whoever drinks it or throws a coin in the fountain, will assure his return to Rome.

Mizoguchi makes a cameo in Joe & Mac Returns (1994) as an enemy character. He was a secret character in the Sega Saturn and Playstation versions of Outlaws of the Lost Dynasty, and was joined by Yungmie for the Saturn exclusive update to that game, Fuunsaiki. Also Mizoguchi later appeared as a selectable character in the Sony PlayStation 2 game "KOF - Maximum Impact Regulation A" to promote the Japanese-exclusive cell phone game Garou Densetsu vs. Fighter's History Dynamite, and as a hidden character in Kenka Bancho: Badass Rumble.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History - G.S.M. 1500 Series - PCCB 00123) on June 18, 1993.

A bootleg of this game, titled 'The History of Martial Arts' (199?) was made by an unknown producer.

A Fighter's History unit appears in the 1998 movie 'The Replacement Killers'.

- UPDATES -

The US version has the 'Winners Don't Use Drugs' screen.

- TIPS AND TRICKS -

Weak Points : one of the features of the Fighter's History gameplay is the introduction of the weak points for all the characters of the game : these weak points consists basically in a single part of the suit of every character, that begin to flash while taking some strong hits : after the last strong hit making fly away the weak point, the character will get dizzy. In this way every character can get dizzy once time for round, and pop off the weak point of the opponent will become an essential strategy during the fight. In the next round, weak points are restored for both players.

These are the weak points for every character of the game : Ray : lightning bolt (on the shirt) Feilin : breastplate Ryoko : headband Matlok : headgear Samchay : armband Lee : knees (some parts of the pants near the knees) Mizoguchi : headband Jean : leg band Marstorius : leg warmers Clown : mask Karnov : hat

- SERIES -

1. Fighter's History (1993, Arcade) 2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)

- STAFF -

Music Composers: Hiroaki Yoshida (Maro) (Gamadelic), Seilah (Gamadelic)

- PORTS -

* CONSOLES: [JP] Nintendo Super Famicom (may.27, 1994) "Fighter's History [Model SHVC-YH]" [US] Nintendo SNES (aug.1994) "Fighter's History [Model SNS-YH]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=828&o=2

斗士的历史 (世界版 版本 43-09, DE-0395-1 PCB):操作、角色与玩法资料Fighter's History (World ver 43-09, DE-0395-1 PCB): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

7 左上方向78 上方向89 右上方向9 后跳/垂直跳跃/前跳
4 后方向4N6 前方向6 后退&站立防御/回中/前进
1 左下方向12 下方向23 右下方向3 下蹲&下蹲防御/下蹲/下蹲

A 攻击键A:轻拳 (轻P 拳键P)
B 跳跃键B:中拳 (中P 拳键P)
C 手榴弹键C:重拳 (重P 拳键P)
D 功能键D:轻脚 (轻K 踢键K)
_e:中脚 (中K 踢键K)
_f:重脚 (重K 踢键K)

弱点系统:
每名角色都有一处弱点,这个弱点被击中3次就会
晕眩。弱点部位被打到快要崩溃时会发光。

2必杀技符号标记展开查看

投技●:投技:投技
特殊技○:特殊技:特殊技
必杀技◎:必杀技:必杀技
追加指令└:追加指令:追加攻击

3润 RAY展开查看

弱点:胸前的闪电标志

投技●:投技危险投 近敌时4 后方向46 前方向6+中P 拳键Por重P 拳键P
投技●:投技空中危险投 空中近敌时4 后方向46 前方向6_+中P 拳键Por重P 拳键P
必杀技◎:必杀技气电波 2 下方向23 右下方向36 前方向6P 拳键P
必杀技◎:必杀技雷电轰击 6 前方向66 前方向6P 拳键P
必杀技◎:必杀技反蹴 2 下方向21 左下方向14 后方向4P 拳键P

4刘飞铃 FEI LIN展开查看

弱点:胸部护甲

投技●:投技刺膝落 近敌时4 后方向46 前方向6+中P 拳键Por重P 拳键P
必杀技◎:必杀技螳螂斩 2 下方向23 右下方向36 前方向6P 拳键P
必杀技◎:必杀技空中螳螂斩 空中4 后方向41 左下方向12 下方向2P 拳键P
必杀技◎:必杀技白鹤双飞拳 2 下方向28 上方向8P 拳键P

5沟口诚 MIZOGUCHI展开查看

弱点:头带

投技●:投技掴投 近敌时4 后方向46 前方向6+中P 拳键Por重P 拳键P
投技●:投技足投 近敌时4 后方向46 前方向6+中K 踢键Kor重K 踢键K
必杀技◎:必杀技空中连踢
2 下方向23 右下方向36 前方向6K 踢键K·K 踢键K·2 下方向23 右下方向36 前方向6K 踢键K·K 踢键K·2 下方向23 右下方向36 前方向6K 踢键K
必杀技◎:必杀技虎破 2 下方向23 右下方向36 前方向6P 拳键P
必杀技◎:必杀技虎流碎 4 后方向41 左下方向12 下方向2P 拳键P

6简 JEAN展开查看

弱点:腿带

投技●:投技反身投 近敌时4 后方向46 前方向6+中K 踢键Kor重K 踢键K
投技●:投技下贯落 空中近敌时4 后方向46 前方向6+中P 拳键Por重P 拳键P
特殊技○:特殊技下蹴 3 右下方向3+重K 踢键K
必杀技◎:必杀技爆突 P 拳键P连打
必杀技◎:必杀技玫瑰击 4 后方向46 前方向6P 拳键P

7嘉纳亮子 RYOKO展开查看

弱点:头带

投技●:投技肩车 近敌时4 后方向46 前方向6+中P 拳键P
投技●:投技里投 近敌时4 后方向46 前方向6+重P 拳键P
投技●:投技巴投 近敌时1 左下方向13 右下方向3+中P 拳键Por重P 拳键P
追加指令└:追加指令●纵四方固 巴投中2 下方向22 下方向2P 拳键P
投技●:投技空中里投 空中近敌时4 后方向46 前方向6+中P 拳键Por重P 拳键P
必杀技◎:必杀技前方转身 4 后方向46 前方向6K 踢键K
必杀技◎:必杀技一本背负 近敌时(1个身位以外)
6 前方向63 右下方向32 下方向21 左下方向14 后方向44 后方向41 左下方向12 下方向23 右下方向36 前方向6+中P 拳键Por重P 拳键P
必杀技◎:必杀技超山岚 近敌时(1个身位以内)
6 前方向63 右下方向32 下方向21 左下方向14 后方向44 后方向41 左下方向12 下方向23 右下方向36 前方向6+中P 拳键Por重P 拳键P
必杀技◎:必杀技真空一本背负
空中近敌时6 前方向63 右下方向32 下方向21 左下方向14 后方向44 后方向41 左下方向12 下方向23 右下方向36 前方向6+中P 拳键Por重P 拳键P

8撒姆查 SAMCHAY展开查看

弱点:上臂的臂带

投技●:投技肘击 近敌时4 后方向46 前方向6+中P 拳键Por重P 拳键P
投技●:投技膝撞 近敌时4 后方向46 前方向6+中K 踢键Kor重K 踢键K
必杀技◎:必杀技风神炮 同强度P 拳键PK 踢键K
必杀技◎:必杀技闪空拳 2 下方向23 右下方向36 前方向6P 拳键P
必杀技◎:必杀技虎蹬 2 下方向23 右下方向36 前方向6K 踢键K

9玛特洛克 MATLOK展开查看

弱点:头戴式受话太阳镜

投技●:投技巴投 近敌时4 后方向46 前方向6+中P 拳键Por重P 拳键P
必杀技◎:必杀技流击拳 4 后方向46 前方向6P 拳键P
必杀技◎:必杀技百天脚 4 后方向46 前方向6K 踢键K
必杀技◎:必杀技千龙脚 2 下方向28 上方向8K 踢键K
必杀技◎:必杀技飞跃脚 空中2 下方向2+中K 踢键K

10李典德 LEE展开查看

弱点:膝盖

投技●:投技舍心下式 近敌时4 后方向46 前方向6+中P 拳键P
投技●:投技猛虎硬爬山 近敌时4 后方向46 前方向6+重P 拳键P
必杀技◎:必杀技穿弓腿 2 下方向23 右下方向36 前方向6K 踢键K
必杀技◎:必杀技绝招步法 2 下方向23 右下方向36 前方向6P 拳键P
追加指令└:追加指令◎顶心肘 绝招步法中6 前方向66 前方向6+中P 拳键P
必杀技◎:必杀技弱绝招步法 2 下方向23 右下方向36 前方向64 后方向4P 拳键P
追加指令└:追加指令◎顶心肘 弱绝招步法中6 前方向66 前方向6+中P 拳键P

11玛斯特 MARSTORIUS展开查看

弱点:踝部脚套

投技●:投技反投 近敌时4 后方向46 前方向6+中P 拳键Por重P 拳键P
投技●:投技肘投 近敌时1 左下方向13 右下方向3+中P 拳键Por重P 拳键P
必杀技◎:必杀技崩坏拳 4 后方向46 前方向6P 拳键P
必杀技◎:必杀技天龙霸 2 下方向28 上方向8P 拳键P
必杀技◎:必杀技虎碎 4 后方向46 前方向6K 踢键K
必杀技◎:必杀技轰拳
近敌时6 前方向63 右下方向32 下方向21 左下方向14 后方向44 后方向41 左下方向12 下方向23 右下方向36 前方向6+中P 拳键Por重P 拳键P

12克拉万 CLOWN展开查看

弱点:面罩

投技●:投技杂耍 近敌时4 后方向46 前方向6+中P 拳键Por重P 拳键P
必杀技◎:必杀技卡牌斩 4 后方向46 前方向6P 拳键P
必杀技◎:必杀技直线滚击 4 后方向46 前方向6K 踢键K
必杀技◎:必杀技空中突袭 2 下方向28 上方向8P 拳键P
必杀技◎:必杀技弧线滚击 2 下方向28 上方向8K 踢键K

13卡洛夫 KARNOV展开查看

弱点:项链

必杀技◎:必杀技喷火上段 6 前方向66 前方向6P 拳键P
必杀技◎:必杀技喷火下段 6 前方向66 前方向6K 踢键K
必杀技◎:必杀技火球攻击 2 下方向23 右下方向36 前方向6P 拳键P
必杀技◎:必杀技燃烧腹打(空中可) 6 前方向63 右下方向32 下方向21 左下方向14 后方向47 左上方向7P 拳键P
必杀技◎:必杀技超级100踢 4 后方向46 前方向6K 踢键K