后跳/垂直跳跃/前跳
N 后退&站立防御/回中/前进
下蹲&下蹲防御/下蹲/下蹲
:轻拳 (轻)
:中拳 (中)
:重拳 (重)
:轻脚 (轻)
_e:中脚 (中)
_f:重脚 (重)
超攻击拳:
激攻击拳:
超攻击脚:+_e
激攻击脚:_e_+_f
疾退:
共通特殊技:空中(即三个键同时按)
二段跳:空中攻击击中对手或被对手防御时,
或或
超防御:防御硬直中马上输入必杀技指令可令硬直时间
减少并反击
空中追打:击中空中对手时可再追打一次
最终奥义:体力槽见红闪烁时候可发动
顶蘑菇 启动!

街机 · CPS1
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这款TAITO的格斗作品我们机厅俗称:断仇牙.手感很不错,但是比SF2差了一点.游戏整体难度上还是很大的,不会玩的可以很快被CPU秒杀!,但是一旦手感灼热起来,马上就会有种十分奇特的感觉,一种拳拳砸上身的感觉.游戏中招式的体现现实而又不花哨,朴实中随处可影现灵活,而且有POWER变化显示
断仇牙/王者铁拳 1994 Taito
这款TAITO的格斗作品我们机厅俗称:断仇牙.手感很不错,但是比SF2差了一点.游戏整体难度上还是很大的,不会玩的可以很快被CPU秒杀!,但是一旦手感灼热起来,马上就会有种十分奇特的感觉,一种拳拳砸上身的感觉.游戏中招式的体现现实而又不花哨,朴实中随处可影现灵活,而且有POWER变化显示
A 24-year-old Taito F3 Cart.
Kaiser Knuckle (c) 1994 Taito.
A one-on-one fighting game featuring nine selectable characters and three end bosses, controlled with a single joystick and six buttons. In addition to the usual kicks and punches, each character also has a number of special moves, that can be utilized via complex joystick and button combinations. In the one player game, players can chose their first opponent, with subsequent opponents chosen randomly by the game.
Unusually for a game of this type, Kaiser Knuckle features blood; something that had hitherto only been associated with Midway's "Mortal Kombat" series. The blood option can be switched off in the game's dip settings.
Kaiser Knuckle was Taito's answer to Capcom's Street Fighter II during the fighting game trend of the 90s. Despite showing highly detailed and unique content in the arcades, it didn't catch enough attention to become a success and was never ported to home consoles.
A unique feature is that this was the first and only fighting game to feature five different strength for basic punches and kicks.
Another unique feature are power zones, these are activated when landing a special move when a character's Power (Crush in the Japanese version) meter is full. Power zones contain electricity or fire that can help improve a character's special move. Stage backgrounds can also be destroyed by the combat, getting hit fills the Power meter and when a special move connects when it is full, it greatly damages the background walls and can unlock the fire or electric zones found in levels.
- TECHNICAL -
Runs on the "Taito F3 System" Hardware.
Prom Stickers : D84
Players : 2 Control : dial Buttons : 6 (Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick)
- TRIVIA -
Kaiser Knuckle was released in July 1994 in Japan.
This game was known in US as "Global Champion".
An updated prototype of this game is known to exists as "Dan-Ku-Ga". The project was cancelled.
- STAFF -
Image Illustrator : Nobuteru Yuki Project Leader : Takeshi Kobori Planners : Takeshi Kobori, Hiromi Mikami, Yuji Sakamoto, Hiroshi Aoki Main Character Designers : Yuji Sakamoto, Takeshi Kobori Character Designers : Hiroto Nizato, Hiromi Mikami, Atsushi Iwata, Shinichi Arai, Makoto Fujita, Horitaka Kawamoto, Takayuki Isobe, Shin Tanaka, Shinjiro Sugitani, Seiji Kawakami, Kazuhiro Numata, Yukiwo Ishikawa (Yukio Abe), Nobuhiro Hiramatsu, Hiroyo Kujirai, Tomohisa Yamashita, Tsuyoshi Tanigawa, Hideyuki Kato, Keisuke Nishioka, Tatsuya Ushiroda, Hiroshi Nishida Assistants : Peacock, Production IG, Vap Main Programmer: Hiroshi Aoki Programmers : Kosuke Usami, Kumi Tsuchiya, Tatsuo Nakamura, Isao Oyama Music Composer : Yasuhisa Watanabe (Zuntata) Sound Effect Designer : Katsuhisa Ishikawa (Zuntata) Recording Engineer : Munehiro Nakanishi (Zuntata) System Engineers : Katsumi Kaneoka, Hironobu Suzuki Designers : Kumi Mizobe, Takeshi Kobori Mechanic engineer : Koichi Otsu
* CAST : Kazuya : Kazuki Yao Barts : Ryutaro Okiayu Lihua : Saeko Shimazu Liza : Aya Hisakawa Gekkou : Hideo Ishikawa J-McCoy : Kazunari Tanaka Wulong : Yasushi Horibata Marco : Ichiro Otowa Boggy : Andrew Holms Gonzales : Hisao Egawa Azteca : Ryu Kuzu General : Steve Yamashita Narrator : Randy Sexton
Special Thanks : Yoshihisa Nagata, Yuji Iwasaki, Minoru Masuyama, Yasuo Tsumori, Tsukasa Oshima, Akira Kurayabashi, Tatsuhiko Abe, Kenji Nakatsuka, Makoto Tanaka, Takao Kawashima, Koichi Morita, S.Yamakata, VG Kumagaya R&D, VG Tokyo R&D, VG Osaka R&D, Taito America, Taito Europe, Ebina Factory
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1250&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
后跳/垂直跳跃/前跳
N 后退&站立防御/回中/前进
下蹲&下蹲防御/下蹲/下蹲
:轻拳 (轻)
:中拳 (中)
:重拳 (重)
:轻脚 (轻)
_e:中脚 (中)
_f:重脚 (重)
超攻击拳:
激攻击拳:
超攻击脚:+_e
激攻击脚:_e_+_f
疾退:
共通特殊技:空中(即三个键同时按)
二段跳:空中攻击击中对手或被对手防御时,
或或
超防御:防御硬直中马上输入必杀技指令可令硬直时间
减少并反击
空中追打:击中空中对手时可再追打一次
最终奥义:体力槽见红闪烁时候可发动
●:投技:投技
○:特殊技:特殊技
◎:必杀技:必杀技 (能量槽MAX时 攻击力UP)
☆:超必杀技:最终奥义 (体力见红闪烁时可用)
(能量槽MAX时 攻击力UP)
●:投技一本背负投 近敌时或+中or重
●:投技锁喉 近敌时或+中
●:投技碎腰击 近敌时或+重
◎:必杀技鬼孔拳
◎:必杀技瓦碎击
◎:必杀技幻狼弹
◎:必杀技狮天金刚破 空中
◎:必杀技断空牙
☆:超必杀技幻影虎狼弹 +中重
●:投技背负投 近敌时或+中
●:投技强袭投 近敌时或+重
●:投技龙投 近敌时或+中or重
●:投技驱动器 空中近敌时以外任意方向_+中or重
◎:必杀技能量波 蓄
◎:必杀技火焰冲拳 蓄
◎:必杀技火焰脚刀 蓄
◎:必杀技碎石踢 蓄
☆:超必杀技超能量波 蓄+中重
●:投技背负投 近敌时或+中or重
●:投技空中背负投 空中近敌时以外任意方向_+中or重
○:特殊技疾退
◎:必杀技黑十字
◎:必杀技回转黑十字 空中
◎:必杀技地狱独乐
◎:必杀技烈空地狱独乐 空中
◎:必杀技黑死雷光斩 空中近敌时+轻中
◎:必杀技饭纲落 空中近敌时+中重
☆:超必杀技旋风火炎地狱之术 近敌时+重重
●:投技背负投 近敌时或+中or重
●:投技膝蹴 近敌时或+中or重
●:投技无影脚 空中近敌时以外任意方向_+中or重
◎:必杀技龙激拳
◎:必杀技龙气斩
◎:必杀技双节棍之舞 连打
◎:必杀技翔天龙舞
☆:超必杀技击杀飞龙拳 +重重
●:投技飞鸟投 近敌时或+中
●:投技吹飞投 近敌时或+重
●:投技天落破 近敌时或+重
●:投技红叶狩 近敌时或+中
◎:必杀技居合斩
◎:必杀技无影活杀剑
◎:必杀技变移拔刀霞斩
◎:必杀技真空投
☆:超必杀技真空旋 +中重
●:投技抓挠 近敌时或+中or重
●:投技脚投 近敌时或+中or重
◎:必杀技飞鸟攻击 蓄
◎:必杀技火猴突 蓄
◎:必杀技獮猴攻击 蓄
◎:必杀技火焰鸟 蓄
(下降中可用方向控制左右移动)
◎:必杀技回旋之舞 连打
☆:超必杀技嘉年华 蓄+中重
●:投技拳殴 近敌时或+中
●:投技背落 近敌时或+重
●:投技膝撞 近敌时或+中or重
◎:必杀技闪电勾拳 蓄
◎:必杀技飞跃拳 蓄
◎:必杀技火箭升拳 蓄
◎:必杀技闪电冲拳 蓄
◎:必杀技百裂拳 连打
☆:超必杀技麦考伊组合拳 蓄+中重
●:投技肘打 近敌时或+中
●:投技抛投 近敌时或+重
◎:必杀技倒跃回旋蹴
◎:必杀技上升足刃
◎:必杀技回转舞步
◎:必杀技飞燕蹴
☆:超必杀技闪光舞步 近敌时+重重
●:投技重贯落 近敌时或+中
●:投技背负投 近敌时或+重
●:投技大龙卷落 近敌时或+中
●:投技大车轮投 近敌时或+重
◎:必杀技前方回转受身 中+重
●:投技升投 近敌时或+中or重
◎:必杀技回旋撞击
◎:必杀技头发攻击
●:投技将军投 近敌时或+中or重
●:投技踩踏 近敌时或+中or重
◎:必杀技将军突 轻+中
◎:必杀技将军三向突 中+重
◎:必杀技瞬间转移 中+重
[ 梨花的内裤 ]
梨花对阵梨花时,最后一回合的剩余时间达到特定点
(具体时间点不明)之后,对其使用真空投会有1/8
几率看到她的内裤。
[ BOSS将军登场 ]
不续币完成游戏即会对阵BOSS将军。