游戏霸王龙

顶蘑菇 启动!

EN
Snow Bros. - Nick & Tom (set 1) 封面
街机

雪人兄弟 - 尼克和汤姆 (第 1 套)

街机 · CPS1

游戏类型

按玩法和热门类型快速筛选

热门游戏

快速选择后可直接开始游戏

1 / 1

选择一款游戏后开始

支持 EmulatorJS 云端核心、键位方案、本地 ROM 与浏览器存档。

雪人兄弟 - 尼克和汤姆 (第 1 套) 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
雪人兄弟 - 尼克和汤姆 (第 1 套)
英文名
Snow Bros. - Nick & Tom (set 1)
公司
Toaplan
年份
1990
平台
Arcade
人数
2 人
操作
P1 joy 8向 3键 · P2 joy 8向 3键
系列
Snow Bros.
查看游戏简介全文

雪人兄弟,FC,MD上均有移植的老经典街机游戏,那种自始自终都巧妙利用雪球这一利具的特性来打击敌人的游戏系统,简约而不简单,确实给无数玩家留下了深刻的印象,游戏出来后好评如潮,玩家纷纷对用独特思维制作这髋游戏的东亚企划厂商表示由衷的佩服,以至于后来的DATA EAST公司懊恼而又羡慕不已,效仿制作了很多类似这一风格的作品,代表作吸尘器小…

故事背景与历史价值Story background and historical notes

雪人兄弟 1990 Toaplan

雪人兄弟,FC,MD上均有移植的老经典街机游戏,那种自始自终都巧妙利用雪球这一利具的特性来打击敌人的游戏系统,简约而不简单,确实给无数玩家留下了深刻的印象,游戏出来后好评如潮,玩家纷纷对用独特思维制作这髋游戏的东亚企划厂商表示由衷的佩服,以至于后来的DATA EAST公司懊恼而又羡慕不已,效仿制作了很多类似这一风格的作品,代表作吸尘器小子等,当然还有很多厂商也制作了大体思路的东西,比如TAITO的“泡泡龙的历史”..但是都没有当时DATA EAST厂商所表现出那么强的妒恨心理.

游戏的大体意思是可爱的雪人兄弟俩都喜欢的MM公主被怪物抓走,于是俩兄弟踏上了打倒魔王拯救公主的旅途.游戏虽然容量不大,仅仅200多K,却囊括了所有智力游戏所体现出的趣味性.每关都有个固定的场景和一些固定数目的怪物,雪人靠挖雪成球的方式掩埋所遇见的怪物,等埋住后用力一推,由于很大限度的忽略了摩擦力的存在,雪球在滚动的过程中可以消灭所碰到的怪物,那些被雪球滚过碰死的怪物会掉出很多宝物和好吃的东西,但是埋在雪球中被消灭的怪物往往爆不出宝物来,这个要注意.当然怪物被雪球掩埋后会不停的挣扎,如果不能及时把雪球推走,他还会打破雪球挣脱出来的,那些怪物的形象我想很多玩家还都记忆忧新吧.

里面的药水宝物很重要,最好尽快吃成最强状态,包括速度和能量最优,只要时刻保持谨慎,仔细观察每关的地形(特别注意那些坡度地段,加速度很大的)后,灵活出击,我想玩不了几次,对于过程一定会做到胸有成竹的.但是游戏的Boss难度还是偏大了些,有些Boss没有所谓的死角,那就更需要灵活的跑动了.

A 28-year-old Arcade Video Game PCB

Snow Bros. - Nick & Tom (c) 1990 Toaplan.

One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels.

The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path.

If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.

When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups: * Yellow = Long shot * Red = Speed up * Blue = Bigger snowballs (encases monsters quicker) * Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.

Every 10th level features a battle with a large end-of-level boss.

- TECHNICAL -

Game ID : MIN16-02

Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM3812 (@ 3 Mhz)

Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256

Players : 2 Control : 8-way joystick Buttons : 2

- TRIVIA -

Snow Bros. was released in April 1990.

Like Taito's "Liquid Kids", Snow Bros. was licensed to Manchester's Ocean Software for conversion to both the Atari ST and the Commodore Amiga home computers but, again like "Liquid Kids", Ocean decided that the game wouldn't perform well at retail and the game was cancelled. It has since been released, in its entirety, to the emulation community and is a fine conversion.

This game was released as a conversion kit only (often factory installed in a generic cabinet), so any such machine could be converted into a proper Snow Bros. machine. This title is JAMMA compatible (the circuit board for it is one of the smallest ever made, it is barely larger than a Nintendo Famicom cartridge). The marquee for this title shows a 'Snow Bros.' logo, with two snowmen, and a couple of cartoon enemies in the background - in keeping with the game's 'cute' theme.

Licensed to Romstar for USA distribution.

A bootleg of this game is known as "The Winter Bobble".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Out Zone, Snow Bros. - PCCB-00044) on 21/10/1990.

- TIPS AND TRICKS -

* Killing all the monsters on a level with a single snowball causes money bonuses, worth 10,000 points, to fall down, but sometimes a glowing cake bonus will appear instead. When the cake is collected, the game stops and four blue snowball creatures appear for a short time. If these enemies are killed, they each provide a letter : S,N,O or W. Collect all four of these letters for an extra life. The glowing cake can also appear at other times during the game.

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

- SERIES -

1. Snow Bros. - Nick & Tom (1990) 2. Snow Bros. 2 - With New Elves (1994) 3. Snow Brothers 3 - Magical Adventure (2002)

- STAFF -

Music composed by : Osamu Ohta

- PORTS -

* CONSOLES: Nintendo Famicom (1991) Sega Mega Drive (1993) Nintendo Game Boy ("Snow Bros. Jr.") : includes 10 additional (new) levels after you complete all 50 from the arcade.

* COMPUTERS: Commodore Amiga (Unreleased).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2482&o=2

雪人兄弟 - 尼克和汤姆 (第 1 套):操作、角色与玩法资料Snow Bros. - Nick & Tom (set 1): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A:射击
B 跳跃键B:跳跃

红药水:提升移动速度
蓝药水:增强子弹威力
黄药水:增加子弹射程
绿药水:无敌变大状态、使用此道具过关
不会出现寿糕

娃娃头:奖命。吃掉此道具后,将出现四
个新怪,打成雪球后分别为“SNOW”四字
母。每凑齐四字母奖命一次,出现此道具
本关不会出现寿糕
寿糕(蓝):10000分。出现条件:只推一
次雪球灭掉本关所有的怪且没有爆出娃娃

寿糕(红):10000分。出现条件:将仅在
第24、26、28关出现的大怪打死

2玩法心得展开查看

一、每关开始前雪人都有短暂的无敌时间
,要充分利用这个时间占据有利地形,所
以能尽早吃到红药水尤为重要,必要时就
少吃几个寿吧
二、雪球带动雪人滚动后也会带来短暂的
无敌时间,这也是通关的法宝
三、吃蓝寿糕时不断发子弹可延长寿糕存
在时间
四、在打全寿不利的情况下宁可放弃,不
可多费时间,一定时间后,南瓜少爷他爹
就会现身。
这个怪被击中后会随机刷在某个新地方,
但一定时间后,就会放出幽灵攻击雪人,
那些幽灵可是无敌的
五、随着关卡的递增和怪物的升级,怪物
被冻成雪球后的凝固时间也越来越短,第
五大关中的怪被冻住后几乎不到1秒就会
开始融化了
六、BOSS中最强的无疑是最终的BOSS
,但普通关卡中个人感觉难度最大的却是
第四大关,主要是火多,而且有高平台
七、如果某关中一击必杀了所有的怪并爆
出了绿药水,建议不吃。因为吃掉后是不
会掉寿糕的,这样不利于高分,绿药水刷
没后才会掉寿糕
八、第五大关中由于地形中上下相通,雪
球滚动的规律复杂,所以推出雪球后在未
碎掉之前不要推下一个,这样有可能打出
寿来
九、第24、26、28那三关中刷出的爆红
寿的怪在没把握的情况下就别打了,为挣
10000分将你挂掉划不来
十、跳跃也是很重要的,因为本游戏没有
向下跳的功能,所以在跳前一定要想清楚
退路,不要跳入绝地
十一、第2、8、12、18、21、22、26、
31、32、34、39、41、42、46关处有几
率出现娃娃头。
十二、游戏中白球撞死怪物,每个怪物撞
死后得分会依次提高:1000、2000、
3000、4000、6000、8000,最高分为
8000,掉落的点心分值根据前面分数而定
;如果用蓝球(2P显示为红球),即为被撞
出的雪球打死怪物,分数直接为8000分,
同时掉落的点心分数为最高分值。
另外还有一种得到8000分的方法,吃绿
药水碰死怪物。在每一关蓝球撞死怪物
8000分加上掉落的点心2000分,加起
来就是1个寿糕的分数,所以每一关的
8000分值够多的话相当于多吃了一半的
寿糕。