攻击 跳跃(可二段跳)
下蹲 :
葡匐前进:
跳下平台:
投掷桶 :靠近桶
无敌隐身:
升龙刀 :
(按的时间长短控制前冲距离)
旋天舞 :(方向键控制飞的方向)
翻腾斩 :(方向键控制飞的方向)
顶蘑菇 启动!

街机 · CPS1
支持 EmulatorJS 云端核心、键位方案、本地 ROM 与浏览器存档。
查看游戏资料、发行信息与玩法介绍。
《糊涂忍者》是 Mitchell 于 1995 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。
资料库未提供中文记录,以下保留英文原始资料。
A 24-year-old Arcade Video Game PCB
Charlie Ninja (c) 1994 Mitchell Corporation.
A colourful, 1 or 2-player platform shoot-em-up consisting of 5 stages, in which the player controls a Ninja who must jump and shoot his way through each of the game's stages, before taking on the archetypal end-of-level 'Boss'.
Bonuses can be picked up to increase the firepower, and barrels can either be smashed to reveal bonuses, or picked up and thrown at the enemies. In addition; the Ninja can perform high jump by pressing the JUMP button, then pressing it again while the Ninja is in the air. This is useful for avoiding enemies and essential for reaching high platforms.
- TECHNICAL -
Main CPU : ARM (@ 28 Mhz) Sound Chips : (2x) OKI6295 (@ 7.627 Khz)
Players : 2 Control : 8-way Joystick Buttons : 3
- TRIVIA -
Charlie Ninja was released in October 1994.
The 2 main Characters are called Roy and Lon.
- STAFF -
Game Design : Noarick. Y Character Design : Charlie Arai Composer : Baggio Aoki Main Program : Namcha Assistant Program : Br. C0in Bonus Game Program : Viva! Romario Name Entry Program : Enoshin Plus Sound Effect : Robert Aoki Character Graphic : Poco-Lins, Utata. K, Nozomu, Tatsu. Kei, Ken, Kyo Background Graphic : Utata. K, M. Natsuki, Y. 1Gou, 96-28?, Ryu, Toda. Go Special Thanks : Steve, R&N&E, C. N. All Staff
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3483&o=2
A 24-year-old Arcade Video Game PCB
Charlie Ninja (c) 1994 Mitchell Corporation.
A colourful, 1 or 2-player platform shoot-em-up consisting of 5 stages, in which the player controls a Ninja who must jump and shoot his way through each of the game's stages, before taking on the archetypal end-of-level 'Boss'.
Bonuses can be picked up to increase the firepower, and barrels can either be smashed to reveal bonuses, or picked up and thrown at the enemies. In addition; the Ninja can perform high jump by pressing the JUMP button, then pressing it again while the Ninja is in the air. This is useful for avoiding enemies and essential for reaching high platforms.
- TECHNICAL -
Main CPU : ARM (@ 28 Mhz) Sound Chips : (2x) OKI6295 (@ 7.627 Khz)
Players : 2 Control : 8-way Joystick Buttons : 3
- TRIVIA -
Charlie Ninja was released in October 1994.
The 2 main Characters are called Roy and Lon.
- STAFF -
Game Design : Noarick. Y Character Design : Charlie Arai Composer : Baggio Aoki Main Program : Namcha Assistant Program : Br. C0in Bonus Game Program : Viva! Romario Name Entry Program : Enoshin Plus Sound Effect : Robert Aoki Character Graphic : Poco-Lins, Utata. K, Nozomu, Tatsu. Kei, Ken, Kyo Background Graphic : Utata. K, M. Natsuki, Y. 1Gou, 96-28?, Ryu, Toda. Go Special Thanks : Steve, R&N&E, C. N. All Staff
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3483&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
攻击 跳跃(可二段跳)
下蹲 :
葡匐前进:
跳下平台:
投掷桶 :靠近桶
无敌隐身:
升龙刀 :
(按的时间长短控制前冲距离)
旋天舞 :(方向键控制飞的方向)
翻腾斩 :(方向键控制飞的方向)
游戏中可得到黄嘴鹦鹉加分道具,
拥有上限为10个。
每关的首个道具分值为200,
之后每一个的分数都是前一个的两倍。
在关底计分时,每个奖200分。
若未达到上限,则会继承至下一关。
每当达到上限时,过关后即进入奖命游戏关。
某些鹦鹉道具是隐藏的,
只需远程攻击两下或近距攻击一下即可打出。
当进入有隐藏道具的地图时,
画面上玩家拥有的鹦鹉道具会闪光。
以下为隐藏点
关卡1(3个):
开始画面左下角的道路指示牌。
“COFFEE SHOP”右边仙人掌顶部的草帽。
写着“KNOCK TOWN”的牌子的中部。
关卡2(3个):
关卡开始进入第一个树林背景画面后,出树林
的场景的背景上那唯一露出的褐色树枝。
第1座断桥处,站在桥下中间那个土台上攻击
左方的断桥垂下的部分。
第2座断桥处,站在桥下右边那个土台上跳起
攻击上方的桥。
关卡3(4个):
开始场景,左边墙上人物像头部的洞。
粉色两层楼背景,二楼左数第2扇窗户的右下
角;大门右上方那一小块灰色三角形水泥块。
墙上粉红字“rreddie”右边的粉红心。
关卡4(2个):
围栏上的第1个黄嘴鹦鹉图案。
围栏上的第2个黄嘴鹦鹉图案。