攻击 跳 魔法
连续技1: (Trix为)
连续技1的最后一招共3种,随机出现
连续技2:· (Trix为·)
连续技3:·近敌 (Trix为·近敌)
奔跑:
下突:奔跑跳跃中按住()
飞腿:斜跳至最高点时
保险:
上坐骑:站在坐骑处按
下坐骑:
合体投技:多人游戏时,把敌人打晕后,
玩家同时近距离攻击敌人。
顶蘑菇 启动!

街机 · CPS1
支持 EmulatorJS 云端核心、键位方案、本地 ROM 与浏览器存档。
查看游戏资料、发行信息与玩法介绍。
《战斧: The Revenge of the Death Adder》毫无疑问是整个系列的巅峰之作,1992年在Sega的System 32基板上推出,在一代的基础上有了全方位的提高,但本作从未有过任何移植,实在是个不小的遗憾。故事剧情很典型:Death Adder复活归来,打算再一次奴役世界。不过,这一次多了四个全新的主角,来阻止他…
战斧2 1992 Sega
《战斧: The Revenge of the Death Adder》毫无疑问是整个系列的巅峰之作,1992年在Sega的System 32基板上推出,在一代的基础上有了全方位的提高,但本作从未有过任何移植,实在是个不小的遗憾。故事剧情很典型:Death Adder复活归来,打算再一次奴役世界。不过,这一次多了四个全新的主角,来阻止他的阴谋。这意味着本作最多可四打。
玩家在续币时可任意更换角色,这个设定自然很受欢迎。本作还多了不少新敌人,包括部落战士,巨型乌贼,拿着镰刀的死神、死亡骑士,食人魔等等。拜System 32的强大机能所赐,游戏的画面与美术风格美轮美奂:壮美的瀑布,巨大的蘑菇森林、某些地方甚至还有缩放效果。角色被杀后有着非常酷的动画效果,这给游戏注入了很多个性。最震撼的还是与树人的战斗,一次时机准确的重击,能够将他们立刻轰散架,这时你能看到碎片纷纷飘落的壮观场面。
本作的变化也很多,为了增强重玩性,本作加入了多重通关路线。还增加了更多可骑乘的神兽(操作性不尽相同)。其中有两大亮点:一只可将敌人波斯撕裂的巨大螳螂,以及一种华丽的不死族飞龙。此外还有一只会发出电弧的蝎子。你还可以在坐骑上安装小型弹弩和投石机(可在移动中发射)。你还可以摧毁敌人射向你的流弹。魔法的用法也不一样,本作的魔法不再有等级之分,只要你预先备足了魔瓶就行。当Stern Blade与Goah释放他们的魔法时,屏幕上会打出一段非常残忍的特写画面,让你近距离观看这些敌兵是如何被烧成灰烬的(或者变成石头)。
本作的基本战斗设定稍有变化。多了一种可将敌人震晕的飞腿攻击。跑跳的过程中向下戳刺这一次骑着神兽也能发出。沿路上还有很多藏有道具的木箱和关有囚犯的机关。打击判定系统改进了很多,敌人的伤害更大,几乎每一下都能让你晕上一小会。这可能会让人有些难受,不过只要你持续投币,就能将它打到底。
音乐由Masanori Takeuchi(代表作After Burner Climax)和Tomoyuki Kawamura(代表作Sega Rally 2)作曲,创作灵感又一次来源于柯南电影。虽然音乐品质整体上有所提高,却少了原作那种发自内心的震撼感。音效依然不错(还有那声“Oh Gawd!”)
本作唯一的缺点就是太长了。而Boss翻来覆去就那么几个,虽然每一个都很酷,但基本上就是同一个人以不同的颜色登场。只有一招是每一个Boss独有的。有一个拿着镰刀,穿着盔甲的稻草人还算有趣。总的来说,本作无疑是最好的街机清版游戏之一,充分展现了Sega在动作游戏上的造诣。
A 26-year-old Arcade Video Game PCB
Golden Axe - The Revenge of Death Adder (c) 1992 Sega.
Like it's legendary prequel, 1989's "Golden Axe"; 'Revenge' is sideways scrolling beat-em-up set in a traditional fantasy world, in which the evil 'Death Adder' has arisen to take over the lands. The game supports simultaneous four-player gameplay, with each player taking on one of the game's characters. The four available characters are 'Sternblade' (a barbarian warrior), 'Dora' (a female centaurian), 'Goah' (a giant with a dwarf sitting atop his shoulders) and 'Little Trix' (an agile, oriental-style warrior).
As with 'Golden Axe', as well as standard weapon attacks, each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will cause the player to charge and smash into opponents. At certain points during the game, players will come across certain creatures and contraptions (such as dragons, giant scorpions and catapults) which, once the original occupier has been removed from the saddle, can be mounted and ridden/utilized to attack the enemy.
At certain points during a level, as well as at the end of each level, dwarfs appears carrying a sack on their back. Players can hit the dwarfs causing them to drop food and magic potions. During the course of the game, players will also come across numerous trapped prisoners. These can be released by either opening their cages (by pulling a rope or similar) or hacking at their foot manacles.
Unlike the linear level layout of its prequel, 'Revenge' offers the player a branching route through the game, adding to its variety and longevity.
- TECHNICAL -
Runs on the Sega "System 32" hardware.
Players: 4 Control: 8-way joystick Buttons: 3
- TRIVIA -
Golden Axe TRODA was released in July 1992.
Gilius, the dwarf of the first episode is not directly playable on this sequel, but appears on the back of a giant named Goah.
Each time when you win a stage a map screen shows up. That map screen actually contains ancient Greek words, which translate as follows: * The word at the bottom means 'river'. * The bottom-left word means 'cave'. * The bottom-right word means 'forest'. * The word in the center means 'town'. * The upper-left word means 'graveyard'. * The word in the upper-right corner means 'sea'. * And finally the word on top is the name of an ancient Greek mythological monster.
Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series.
- UPDATES -
The Japanese version has some differences: * Has 5 scenes (levels) instead of 7. * Is a 2 players game only instead of 4. * You have 2 lives and 24 of energy instead of 1 live and 40 of energy.
The US version has some differences: * Forces the player to play all the 7 scenes (stages) of the game in a single play-through, while other versions present two intersections (both 2-ways) during the game to the player to choose from, so he/she can only see 5 scenes in a single play-through. Needless to say the latter make more sense. * Is a 4-player game while other versions are 2-player. * You have 1 live and 40 unit of energy while other versions have 2 live and 24 unit of energy. * Has the "Recycle It, Don't Trash It!" and the "Winners Don't Use Drugs" screen.
- TIPS AND TRICKS -
* When 2 or more people are playing, it's possible to grab an enemy in a body slam technique by attacking the enemy simultaneously, which can cause a lot of damage.
* In the PIER level, when the tentacles appear, attacking them will chop the tentacle's tip off. The tip can then be picked up (and eaten) and will increase the player's health, having the same effect as the dwarf's food powerup.
- SERIES -
1. Golden Axe [Model 317-0110] (1989, ARC) 2. Golden Axe Warrior (1990, SMS) 3. Ax Battler - A Legend of Golden Axe (1991, Game Gear) 4. Golden Axe II (1991, ARC) 5. Golden Axe - The Revenge of Death Adder (1992, ARC) 6. Golden Axe III (1993, MD) 7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC) 8. Golden Axe - Beast Rider (2008, PS3/360)
- STAFF -
Composers: Masanori Takeuchi, Tomoyuki Kawamura
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=980&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
攻击 跳 魔法
连续技1: (Trix为)
连续技1的最后一招共3种,随机出现
连续技2:· (Trix为·)
连续技3:·近敌 (Trix为·近敌)
奔跑:
下突:奔跑跳跃中按住()
飞腿:斜跳至最高点时
保险:
上坐骑:站在坐骑处按
下坐骑:
合体投技:多人游戏时,把敌人打晕后,
玩家同时近距离攻击敌人。
每通一关会显示一个地图的画面,
地图上的古希腊字母代表不同意义。
最下面的是河流
左下方的是洞穴
右下方的是森林
中间的是城镇
左上方的是坟墓
右上方的是海洋
地图最上方的是一种古希腊神兽