:攻击 (不同距离有不同连续技/投技)
:背后斩
:跳跃 (跳跃中可或转换方向)
:魔法 (消耗魔法瓶)
或:冲刺
冲刺中:冲刺攻击
冲刺中:冲刺高跳 (高跳中可或转换方向)
冲刺高跳中长按:下刺
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街机 · CPS1
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查看游戏资料、发行信息与玩法介绍。
放在今天,这款游戏也许会遭人批评。枯燥无聊,流程过短,重复太多。不过,它却是Sega心血的结晶。它有着非常强大的操作性(即使比起今天的动作清版游戏,也不遑多让),始终如一的画面风格,奇幻的音乐,也没有那些让人精疲力尽的冗长关卡。
战斧 1989 Sega
放在今天,这款游戏也许会遭人批评。枯燥无聊,流程过短,重复太多。不过,它却是Sega心血的结晶。它有着非常强大的操作性(即使比起今天的动作清版游戏,也不遑多让),始终如一的画面风格,奇幻的音乐,也没有那些让人精疲力尽的冗长关卡。
《战斧》是一款典型的快节奏清版游戏。它分别设有一个攻击键,一个跳跃键和一个魔法键。用攻击键反复击打敌人,会开始一串连击,收招为将敌人掷出或猛击敌人下体(可造成额外伤害),这时你会看到一段非常残忍(在当时看来)的动画效果,游戏的野蛮人体裁来源在此彰显无遗。同时按住攻击和跳跃键可向后方攻击。Gilius在使用此招时会向后方滚动很长一段距离,高手可利用此招避免被敌人包围,在敌人有机会近身前就放倒对方。连拨两下方向,可让角色跑动。在跑跳的最高处按攻击键可向下戳刺。虽然这一招很难击中敌人,威力却很巨大,对大部分非Boss敌兵都可以做到一击必杀。游戏的动画效果还有一个亮点,敌人死后的尸体会一直留在屏幕上,这是其它清版游戏所没有的
每一关都有一些小鬼,打中他们会掉下魔瓶。其中的魔法可以攻击到屏幕上的每一个敌人,不过它所造成的伤害还要取决于魔法的等级。更强大的魔法当然有着更酷的动画效果.低等级的Tyris Flare可召唤出火鬼。高等级的她则能召唤出一只火龙(如下图),可有效地对付Boss和潮水般的敌人。每关之间还穿插有奖励场景,小鬼们趁你晚上露营时偷走你的魔法,消灭他们,能赚回更多的魔法。
每一个新关卡开始于某位角色撰写的日志。游戏中的世界非常酷——其中有一个村庄座落在一只海龟的背上,你甚至还能登上一只巨鸟的背上。每个关卡都有各种各样的野蛮人,其中有一种又丑又肥,手拿巨锤的秃头壮男。而最难对付的,还要数那些具有Ray Harryhausen(著名电影动画大师)风格的骷髅兵。大部分清版游戏中的加强道具都是一些能有效提高角色实力的兵器。而《战斧》中的角色由于本身都有武器,于是开发者更进一步,异想天开地为主角们配备了一种被称作Bizzarian的坐骑。这些坐骑包括一只貌似蛇鸡兽(cockatrice,可用尾巴抽敌人)的生物和两种龙。第一种龙口吐烈焰,第二种只在第三关一开始出现,口吐火球。由于这种动物的威力太大,消灭敌人跟玩似的,因此无法保留到下一关。
游戏画面的色彩有些单调,主要以棕色为主色调。但背景细节刻画得还不错,敌兵造型也很酷(但数量有限)。游戏的音乐由Tohru Nakabayashi作曲,风格像极了野蛮人柯南的电影,标题画面的鼓声和 "The Wilderness", "Turtle Village I", "Path of the Dead"等几首曲子非常好听。还有很多很酷的数字语音(主要是喊叫声),貌似也取自于《野蛮人柯南》和《第一滴血》(特别是David Caruso在这部影片中所发出的那声惨叫声“OH,GAWD!”)等影片。与之相比,《Final Fight》中只有一些很普通的呼噜声和呻吟声。日版的“SELECT PLAYER”菜单中还有恐怖的滴血的效果。
街机版的结尾画面也煞是骇人,战斧插入Death Adder的内脏,血流如注。随后游戏的主角们离开游戏进入真实世界。这类奇怪的结局在《兽王记》等一些Sega早期街机游戏中很常见。
A 29-year-old Arcade Video Game PCB
Golden Axe (c) 1989 Sega.
Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.
The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.
At certain points during the game, players will come across enemies riding creatures (such as dragons). If the player knocks the original rider from the saddle, the created can be mounted and used against the enemy.
At certain points during a level, as well as on the between-stage intermittent levels, Thieves appear carrying a sack on their back. Players can hit the Thieves causing them to drop food and magic potions - the latter of which are used to create a special magical attack that damages or kills all on-screen enemies.
Each of the game's heroes uses a different kind of magic: Ax Battler uses Earth magic, Tyris uses fire magic and Gilius uses lightning magic. In addition: each player character also carries a different weapon: Tyris and Ax Battler both use swords while Gilius wields an axe.
Golden Axe consists of 9 levels, although only 5 of these are true levels as every 2nd stage is a short intermittent level featuring only the sack-carrying Goblins.
Once Golden Axe has been beaten, an end sequence is a scene of a video arcade, in which the game's characters jump out of the arcade cabinet and chase the game's players out of the arcade and down the street.
- TECHNICAL -
Runs on the Sega "System 16B" hardware. Game ID : 317-0110
Players : 2 Control : 8-way joystick Buttons : 3 => [A] JUMP, [B] ATTACK, [C] MAGIC
- TRIVIA -
Golden Axe was released in June 1989.
Re-Editions: "Golden Axe [Model 317-0120]" "Golden Axe [Model 317-0121]"
Export releases: [US] "Golden Axe [Model 317-0112]" [US] "Golden Axe [Model 317-0122]" [US] "Golden Axe [Model 317-0123]"
Uchida originally wanted to make a theme similar to "Dragon Quest", but seeing as how the higher ups at Sega didn't quite see the charm in that, Uchida and his team ended up making Golden Axe, thinking that selectable characters and flashy magic spells would make for a success. The game did end up becoming one of Sega's big franchises early on and spawned multiple sequels.
Note : The kanji on the title screen actually reads 'Senpu', meaning 'Fighting Axe'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.
Many of the samples used for Golden Axe and its sequel were taken from the movies 'Rambo - First Blood' and 'Conan the Cimmerian'. More specific when you kill bad guys sometimes they scream something like 'Oooh God!' which was taken from Rambo at the scene which takes place in the forest when one of the policemen fell into a trap and gets impaled by sharp pieces of wood. The sample used for the man who gets trampled by a bad guy in Golden Axe and the scream of Death-Adder when falling from the dragon at the final scene of "Golden Axe - Revenge of Death-Adder" was taken from the policeman who also fell from the helicopter pursuing Rambo. Finally the battle cry used for the big baddies when they die in Golden Axe and the scream for the big chained green monster on "Golden Axe - Revenge of Death-Adder" on stage 3 are the same and taken from Conan's scene where Arnold Schwarzenegger fights the two villains on a Stonehenge like background and again one of them gets impaled by a trap.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Super Sonic Team : G.S.M. SEGA 3 - PCCB-00009) on October 21, 1989. Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on February 21, 2008 containing music from the original arcade and Sega Mega Drive/Genesis series.
Two limited Edition Comic Book Series' to accompany the game were published in the UK in the early 1990's. They can be found along with other Sega-related adaptions in Fleetway's 'Sonic The Comic' which ran for approximately 200 issues.
- TIPS AND TRICKS -
* Two Player Health Restoration : If a player's health is at zero (no life bar visible) when the bonus level/intermission ends, s/he will begin the next level at full health (three life bars). So if you CAREFULLY hack one another, you can restore your health. You should allow the other character to recover after each swipe, otherwise you may throw or kick and actually kill the other player.
- SERIES -
1. Golden Axe [Model 317-0110] (1989, ARC) 2. Golden Axe Warrior (1990, SMS) 3. Ax Battler - A Legend of Golden Axe (1991, Game Gear) 4. Golden Axe II (1991, ARC) 5. Golden Axe - The Revenge of Death Adder (1992, ARC) 6. Golden Axe III (1993, MD) 7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC) 8. Golden Axe - Beast Rider (2008, PS3/360)
- STAFF -
Designed by: Makoto Uchida, Team Shinobi
- PORTS -
* CONSOLES: Sega Master System [US] [EU] (1989) "Golden Axe [Model 9004]" Sega Master System [BR] (1989) "Golden Axe [Model 028060]" by Tec Toy [US] Sega Genesis (dec.22, 1989) [JP] Sega Mega Drive (dec.23, 1989) "Golden Axe [Model G-4018]" [EU] Sega Mega Drive [AU] [BR] (1990) NEC PC-Engine Super CD-ROM2 [JP] (mar.16, 1990) "Golden Axe [Model TJCD0005]" [JP] Sony PS2 (sept.25, 2003) "Golden Axe [Sega Ages 2500 Vol.5] [Model SLPM-62385]" Tapwave Zodiac [US] (jan.1, 2004) Microsoft XBOX 360 [XBLA] [US] [EU] [JP] [AU] (jul.11, 2007) Nintendo Wii [Virtual Console Arcade] [JP] (june.23, 2009) Nintendo Wii [Virtual Console Arcade] [EU] (sept.18, 2009) Nintendo Wii [Virtual Console Arcade] [US] (oct.26, 2009)
* HANDHELDS: Bandai WonderSwan Color [JP] (feb.28, 2002) "Golden Axe [Model SWJ-BANC2B]"
* COMPUTERS: [EU] Commodore Amiga (1989) Atari ST [US] (1990) [EU] Amstrad CPC (1990) PC [MS-DOS, 5.25"] [US] (1990) [US] Commodore C64 [EU] (1990) [EU] Sinclair ZX Spectrum (1990) [EU] Commodore C64 (1991) "2 Hot 2 Handle" [EU] Commodore Amiga (1991) "2 Hot 2 Handle"
* OTHERS: Tiger Handheld LCD Game [US] (1987) Apple iPhone/iPod [US] (june.17, 2009) "Golden Axe [Model 319600514]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=978&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
:攻击 (不同距离有不同连续技/投技)
:背后斩
:跳跃 (跳跃中可或转换方向)
:魔法 (消耗魔法瓶)
或:冲刺
冲刺中:冲刺攻击
冲刺中:冲刺高跳 (高跳中可或转换方向)
冲刺高跳中长按:下刺
·亚克斯=巴特拉 AX=BATTLER
25岁,火森林王国的居民。20年前其母被迪斯
=亚达军所杀,而其则被奇里亚斯所救。
擅长使用长剑,也能实用大地魔法的野蛮人。
武器、魔法的能力均衡,不论什么情况都能应付自
如。
魔法Lv 1-4、等级提升魔法瓶数 2/4/5/6
·蒂莉丝=芙赖尔 TYRIS=FLARE
23岁,火森林王国恭祝,现已灭亡的火森林王国
的王家唯一倖存者。20年前迪斯=亚达军杀来时
被奇里亚斯所救,为打倒迪斯=亚达进行了长达2
0年的修行。使用最强的炎之魔法,身手敏捷。
魔法Lv 1-6、等级提升魔法瓶数 4/5/6/7/8/9
·奇里亚斯=沙达贝特 GILLIUS=THUNDERHEAD
150岁,以前是火森林王国的亲卫队成员。20
年前与迪斯=亚达军战斗时,亲眼目睹弟弟惨遭杀
戮。当时他身负重伤,带着幼小的蒂莉丝和亚克斯
九死一生逃离战火。
喜欢用武器来决斗,能自在的挥舞和自己身高差不
多的战斧。生性讨厌依赖魔法来作战,使用雷之魔
法,是个深受同伴信赖,身强体壮的小矮人。
魔法Lv 1-3、等级提升魔法瓶数 1/3/4
空血状态进入休息关或空血状态离开休息关,人物
会加成满血。
如何空血而不死呢?由于敌人打你是没有节奏的,
打到空血后一定会把玩家击倒(空血状态下倒地,
人物会死亡),所以只能依靠另一个玩家了。可以
让另一玩家一刀刀的慢慢打,这样便可防止被打者
倒地了(建议最好在休息关中打,因为此处无敌人
)。
注:其实打死也可以,只要在尸体还没消失前(死
亡时尸体会闪几下)进入或退出休息关即可。