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Mortal Kombat II (rev L3.1) 封面
街机

真人快打 II (修正版 L3.1)

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真人快打 II (修正版 L3.1) 游戏介绍

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名称
真人快打 II (修正版 L3.1)
英文名
Mortal Kombat II (rev L3.1)
公司
Midway
年份
1993
平台
Arcade
人数
2 人
操作
P1 joy 8向 6键 · P2 joy 8向 6键
系列
Mortal Kombat
查看游戏简介全文

《真人快打 II (修正版 L3.1)》是 Midway 于 1993 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 25-year-old Arcade Video Game PCB

Mortal Kombat II (c) 1993 Midway Mfg. Co.

Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics.

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'.

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked.

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background).

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.

- TECHNICAL -

Midway T Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz)

Players : 2 Control : 8-way joystick Buttons : 5 => [1] High Punch, [2] Block, [3] High Kick => [4] Low Punch, [5] Low Kick

- TRIVIA -

Mortal Kombat II was released in June 1993 in USA.

MKII was the first Midway release to use the DCS Sound System.

'Noob Saibot' backwards spells 'Boon' and 'Tobias' who are the names of the principle game designers.

'Jax' was originally supposed to be in the original "Mortal Kombat" game and named Kurtis Stryker. Jax was then moved to MKII and the Stryker character debuted in "Mortal Kombat 3".

'Kintaro' was originally intended to be a humanoid tiger, similar to the creature in Japanese mythology. This idea was scrapped, however, due to the fact that creating the costume would not have been feasable. However, thanks to this original idea, the Shokan we know as Kintaro has the tiger stripes on his back.

Real life : Philip Ahn, who played the regenerated Shang Tsung, is in fact a doctor.

Three of the cast members for MKII filed a lawsuit against Midway shortly after the game was released. The claim? The physical instructors/martial artists Elizabeth Malecki (Sonya Blade), Catalin Zamiar (Kitana/Milenna) and Philip Ahn were under the impression that they were hired under typical acting contracts and were entitled to a small modicum of benefits including royalties of title sales, etc. The plaintiffs banded together against Midway, who took the case to court. Eventually the judge failed on Midway's behalf, citing that the work done by the plaintiffs for Midway was done strictly as a 'work-for-hire' and Midway owned all the property and benefits on the characters/titles/etc. As a consequence, all three left the project, and were recast for "Mortal Kombat 3".

SFII / MK2 : both games were supposed to be released within weeks of each other (at this time, "Street Fighter" and "Mortal Kombat" were the dominant fighting games). Capcom released "Super Street Fighter II - The New Challengers" early so that they could attract fans away from MK. At the same time, Midway released MK2 early for similar reasons. As you can see, the result meant that both came back to square one.

One of Jade's clues references Chun Li from Street Fighter "Chun who?"

'Friendships' and 'Babalities' (see 'Tips And Tricks' section for more info) in MKII were used in making light of the violence controversy in the first "Mortal Kombat" game.

Two non-existent hidden characters were 'Torch', and 'Hornbuckle'. In MKII there is a location called 'The Pit II'. Far in the background of this stage there is another bridge across the chasm. Standing stationary on this bridge are two fighters : one of them is a Liu Kang sprite with green pants who was named Hornbuckle by fans. One of Jade's hints was 'Hornbuckle who?', which people thought was the name of a hidden fighter, and was apparently given to the guy opposite 'Torch' on The Pit II. If you watch the ending credits, one of the programmers' last names is Hornbuckle. The other fighter is a humanoid character that seems to be made of fire. As these two characters never move, it has been suggested that the 'other fighter' is actually a funeral pyre. Finally, there is a cloaked figure who floats in front of the window during fights in The Tower and Portal stages in MKII. This character was dubbed Cloak by fans, and was assumed to be a hidden character. The character of Torch, who had been very popular with fans, eventually showed up as a playable character in "Mortal Kombat : Deadly Alliance". Unfortunately, due to trademark issues, he had to be called Blaze instead of Torch. The true identity of Cloak was revealed in "Mortal Kombat : Shaolin Monks" to be one of Shang Tsung's servants, a shadow priest.

The head that occasionally appears after an uppercut and says 'Toasty' is the digitized head of Dan Forden who worked on the sound and music for the game.

Ed Boon's face was superimposed onto the trees for the Living Forest stage.

Jimmy Cardenas holds the official record for this game with 282,000 points.

Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on December 1, 1993.

An arcade-perfect emulation of this game is an unlockable feature in "Mortal Kombat - Shaolin Monks" for the Sony PlayStation 2 and Microsoft XBOX.

Popular pirate hacks of MK2 are known as: "Mortal Kombat II 4.2" "Mortal Kombat II 9.1" "Mortal Kombat II Challenger.."

- UPDATES -

REV. 1.1 : * First version released to the public even though unfinished. * Free Play on by default. * Contained almost all moves but not many fatalities (certain characters have none, Babalities/Friendships/Stage Fatalities missing completely). * Kintaro and Shao Kahn very difficult to beat. * Shao Kahn, Kano, and Sonya missing from Kahn's Arena stage. * No ending stories. * Several sounds missing (Sub-Zero's freeze, Baraka's blade swipe, All of Shao Kahn) * Kung Lao is extremely buggy, walls can block hat toss. * Shang Tsung had the ceiling walk bug. * Could beat Kintaro by just punching the entire match. * High score missing (Longest Winning Streaks). * Certain characters use alternate colors by default. * It says "Battlezone" instead of "Kombat Zone" at the bottom of the 2-player Vs. screen. * You cannot throw the CPU. * Fight ladder is static. * Player 2 always has the 2nd palette. * P2 Button 6 crashes the game (not used). * Briefly locks up/No announcement if character(s) remain unchosen.

REV. 1.4 : * Mileena's ground roll move added. * Kung Lao's aerial kick added. * Player 2 now has the 2nd palette only in 'Mirror Matches'. * Sub-Zero could do the first part of the freeze-uppercut fatality during the match. * Danger indicator added. * Longest Winning Streaks added

REV. 2.0 : ???

REV. 2.1 : * First 'official' release version. * Intro text slightly changed. * It now says "Kombat Zone" at the bottom of the 2-player Vs. screen. * Reptile's slide added. * Shao Kahn, Kano, and Sonya added to background in Kahn's Arena stage (Shao Kahn is only seated on the throne when he is not fighting). * Ending story and credits added. * Computer intelligence improved. * Nearly all fatalities were added. * Friendships and babalities were added. * The Pit II/Kombat Tomb fatality was added. * Smoke and Jade were added. * Kintaro and Shao Kahn became easier to defeat. * Could keep Kintaro and Shao Kahn up in the corner by using repeated punches. * Could crash the game through baby brutalization. * Doing Shang Tsung's soul stealing fatality against Jax could sometimes crash the game.

REV. 3.0 : ???

REV. 3.1 : * More amounts of blood added. * Dead Pool fatality added. * Noob Saibot added. * Raiden's super uppercut fatality added. * Kung Lao's friendship added. * Pictures of the creators added after the credits. * Revolution X and DCS ads added. * Comic and CD offer shows picture of CD. * Computer intelligence increased. * Computer has ability to do missile weapons in the air. * Multiple babality problem fixed. * Repeated punches in the corner against Kintaro fixed. * Kitana's multiple fan lifts in the corner fixed. * Sub-Zero freeze - punch - freeze - punch... fixed.

REV. 3.2 * European release only ?

- TIPS AND TRICKS -

* Secret EJB MENU: Press P1_BLOCK (5 times), P2_BLOCK (10 times), P1_BLOCK (2 times), P2_BLOCK (8 times), P1_BLOCK (2 times)

* Display Top Fifteen Players : press down on any joystick during the attract mode.

* Disable throws in Versus Mode : hold Down+HP on player one and two's controls after both fighters have been selected. A message will confirm correct code entry.

* Fight against Jade : progress through the game until the match that precedes the '?' match. Defeat your opponent using just low kicks. Jade will now be your opponent during the '?' match.

* Fight against Noob Saibot : win 50 consecutive matches.

* Fight against Smoke : in a 2UP game, press Down+Start when Dan says 'Toasty' on The Portal stage.

* "Pong" : accumulate 250 battles at the versus screen. Both players can play the Pong mini-game.

* Random character : press Up+Start at the fighter selection screen without moving the selection box from its original position.

* Fatality - REPTILE : 1. (jump distance) Back(x2), Down, LP - Reptile shoots his tongue towards the victims head, bringing it back where he goes about eating it. 2. (you must be invisible - close) Forward(x2), Down, HK - While invisible Reptile cuts the torso off the victim.

* Fatality - SUB ZERO : 1. (far) hold LP, Back(x2), Down, Forward, release LP. 2a. (one step distance) Forward(x2), Down, HK - Sub-Zero will ice the victim over, putting them in a deep freeze. 2b. After deep freezing the victim, press Forward, Down, Forward(x2), HP - Sub-Zero will shatter the top part of the body.

* Fatality - SCORPION : 1. (two step distance) hold Block, Up(x2), release Block, HP - Scorpion removes his mask and breathes fire at the feet of the victim, which then twitches and explodes. 2. (anywhere) hold Block, Down(x2), Up(x2), release Block, HP - With the addition of the two downs at the beginning, Scorpion may do the fatality at any distance, and always get the "Toasty!". 3. (close) hold HP, Down, Forward(x3), release HP - Scorpion slices the victim across the neck then cuts them in two.

* Fatality - JOHNNY CAGE : 1. (close) Down(x2), Forward(x2), LP - Cage grabs the victim and rips their torso off, throwing it to the ground. 2a. (close) Forward(x2), Down, Up. Cage crouches and punches off the head of the victim with a powerful uppercut. 2b. To knock off three heads, hold Down+LP+HK+Block until the first head is knocked off.

* Fatality - BARAKA : 1. (close) Back(x4), HP - Baraka extends his blades from his arms, then decapitates the victim with one swipe. 2. (close) Back, Forward, Down, Forward, LP - Baraka stabs the victim and lifts them up, then they slowly slide down the blade.

* Fatality - KUNG LAO : 1. (one step Distance) Forward(x3), LK - Kung Lao removes his razor hat and slices the victim down the middle. 2. (far) hold LP, Back(x2), Forward, release LP, Up - Kung Lao throws his hat which decapitates the victim. Make sure to guide the hat up so it hits the head.

* Fatality - RAIDEN : 1a. (close) hold LK for 3 seconds and release - Raiden grabs the victim and lifts them up, then proceeds to shock them. 1b. After a dose of the shock treatment, press Block+LK repeatedly - The victim will explode into bits. 2. (close) hold HP (soon before the 'Finish Him') for 5 seconds and release - Raiden explodes the top half of the victim with a powerful uppercut. A few moments later the head falls to the ground.

* Fatality - JAX : 1. (close) hold LP, Forward(x3), release LP - Jax claps the victims head with a loud pop, and the skull crumbles in pieces to the ground. 2. (one step distance) Block(x4), LP - Jax grabs the victim by the arms and rips them off the body.

* Fatality - LIU KANG : 1. (close or one step distance) hold Block, 360 degrees - Liu Kang will do a cartwheel kick then a massive uppercut. 2. (close) Down, Forward, Back(x2), HK - Liu Kang will transform into a dragon and bite the victim in half, leaving the legs standing.

* Fatality - KITANA : 1. (close) Block(x3), HK - Kitana draws her fan and decapitates the victim with one swipe. 2. (close) hold LK, Forward(x2), Down, Forward, release LK - Kitana leans and kisses the victim, which then expands to unnatural proportions and explodes.

* Fatality - MILEENA : 1. (close) hold HK for 2 seconds and release - Mileena removes her mask revealing Baraka-like teeth and inhales the victim, spitting out the bones. 2. (close) Forward, Back, Forward, LP - Mileena repeatedly stabs the victim, lifting them up as blood sprays everywhere.

* Fatality - SHANG TSUNG : 1. (one step distance) hold HK for 4 seconds and release - Tsung turns into a mist and enters the victims body, which explodes. 2. (close) hold Block, Up, Down, Up, release Block, LK - Tsung picks up the victim with one hand, and drains their life force into his other hand. 3. (one step Distance) hold LP at the round start and release it 3 seconds after the 'Finish him' - Tsung turns into Kintaro, who punches the torso of the victim across the screen.

* Fatality - level 'Dead Pool' All players : (close) hold (LP+LK), (Down+HP). Oh Woah! : hold Down.

* Fatality - level 'Kombat Tomb' and 'Pit II' : REPTILE : (close) Down(x2), Forward(x2), Block. SUB ZERO : (close) Down(x2), Forward(x2), Block. SCORPION : (close) Down(x2), Forward(x2), Block. JOHNNY CAGE : (close) Down(x3) HK. BARAKA : (close) Forward(x2), Down, HK. KUNG LAO : (close) Forward(x3), HP. RAIDEN : (close) hold Block, Up(x2), release Block. JAX : (close) hold Block, Up(x2), release Block, Down, LK. LIU KANG : (close) Down, Back, Forward(x2), LK. KITANA : (close) Forward, Down, Forward, HK. MILEENA : (close) Forward, Down, Forward, LK. SHANG TSUNG : (close) Down(x2), Up, Down+Block.

* Spikes Trick : Hold Player1 and Player2 Down at the end of the stage fatality in the Kombat Tomb to send the character down from the spikes.

* Finish him - Friendship (don't use LP and HP during the last round) REPTILE : (anywhere) Back(x2), Down, LK - Reptile attempts to sell you a Reptile doll. SUB ZERO : (anywhere) Back(x2), Down, LK - Sub-Zero attempts to sell you a Sub-Zero doll. SCORPION : (anywhere) Back(x2), Down, HK - Scorpion attempts to sell you a Scorpion doll. JOHNNY CAGE : (anywhere) Down(x4), HK - Cage autographs his photo for his best fan. BARAKA : (anywhere) hold Block, Up(x2), release Block, Forward(x2), HK - Baraka offers the victim a present. KUNG LAO : (anywhere) Back(x3), Down, HK - Lao pulls a rabbit out of his hat. RAIDEN : (anywhere) Down, Back, Forward, HK - Raiden creates Kidd Thunder, a miniature likeness. JAX : (anywhere) Down(x2), Hold Block, Up(x2), release Block, LK - Jax creates a string of paper dolls. LIU KANG : (anywhere) Forward, Back(x3), LK - A disco globe drops from the ceiling, and Kang gets down. KITANA : (anywhere) Down(x4), hold Block, Up, release Block, LK - Kitana turns around and produces a cake with candles. MILEENA : (anywhere) Down(x3), hold Block, Up, release Block, HK - Mileena grows a flower beneath her outstretched hand. SHANG TSUNG : (anywhere) Back(x2), Down, Forward, HK - Tsung creates a rainbow above his head.

* Finish him - Babality (don't use LP and HP during the last round) REPTILE : (anywhere) Down, Back(x2), LK. SUB ZERO : (anywhere) Down, Back(x2), HK. SCORPION : (anywhere) Down, Back(x2), HK. JOHNNY CAGE : (anywhere) Back(x3), HK. BARAKA : (anywhere) Forward(x3), HK. KUNG LAO : (anywhere) Back(x2), Forward(x2), HK. RAIDEN : (anywhere) Down(x2), hold Block, Up, release Block, HK. JAX : (anywhere) hold Block, Down, Up, Down, Up, release Block, LK. LIU KANG : (anywhere) Down(x2), Forward, Back, LK. KITANA : (anywhere) Down(x3), LK. MILEENA : (anywhere) Down(x3), HK. SHANG TSUNG : (anywhere) Back, Forward, Down, HK.

- SERIES -

1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One)

- STAFF -

Design and software : Ed Boon Design and graphics : John Tobias Background graphics : Tony Goskie Sound and music : Dan Forden Additional graphics : John Vogel Senior hardware technician : Sheridan Oursler Executive producers : Neil Nicastro, Ken Fedesna Hardware designers : Ray Macika, Pat Cox, Cary Mednick, Ray Gay, Al Lasko DCS sound system : Matt Booty, Ed Keenan, John Lowes Speechs : Steve Ritchie, Jon Hey, Vince Pontarelli, Dan Forden (TOASTY), Ed Boon Game Testers / Specialists : Kerry Marzo, Eddie Ferrier, Jeff Johnson

* CAST : Baraka : Richard Divizio Liu Kang : Ho Sung Pak Raiden : Carlos Pesina Johnny Cage, Sub-Zero, Reptile and Scorpion : Daniel Pesina Kitana and Mileena : Katalin Zamiar Kung lao : Anthony Marquez Shang tsung : Phillip Ahn M.D. Jax : John Parrish

- PORTS -

* CONSOLES: [EU] Sega Master System (1994) "Mortal Kombat II [Model MK-29029-50]" Sega Master System [BR] (1994) "Mortal Kombat II [Model 028.530]" by Tec Toy [US] Sega Genesis (1994) "Mortal Kombat II [Model T-81346]" Sega Mega Drive [BR] (1994) "Mortal Kombat II [Model 047070]" by Tec Toy [EU] Sega Mega Drive (1994) "Mortal Kombat II [Model T-81346-50]" Sega Mega Drive [AU] (1994) "Mortal Kombat II [Sega Platinum Collection]" Sega 32X [US] (1994) "Mortal Kombat II [Model T-8101B]" Sega 32X [BR] (1994) "Mortal Kombat II [Model 153010]" by Tec Toy Nintendo Super NES [US] (sept.1994) "Mortal Kombat II [Model SNS-28-USA]" Nintendo Super NES [EU] (sept.9, 1994) "Mortal Kombat II [Model SNSP-28-EUR]" [JP] Sega Mega Drive (sept.9, 1994) "Mortal Kombat II [Model T-8104A]" [JP] Nintendo Super Famicom (nov.11, 1994) "Mortal Kombat II - Kyuukyoku Shinken [Model SHVC-28]" Sega 32X [EU] (mar.1995) "Mortal Kombat II [Model T-8101B-50]" Sega Super 32X [JP] (may.19, 1995) "Mortal Kombat II - Kyuukyoku Shinken [Model T-8104A]" [EU] Sega Saturn (1996) "Mortal Kombat II [Model T-8103H-50]" [US] Sega Saturn (mar.28, 1996) "Mortal Kombat II [Model T-8103H]" [JP] Sega Saturn (mar.29, 1996) "Mortal Kombat II Kanzenban [Model T-8107G]" [JP] Sony PlayStation (aug.2, 1996) "Mortal Kombat II [Model SLPS-00444]" Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Sony PlayStation 3 [PSN] [US] (apr.12, 2007) Sony PlayStation 3 [PSN] [EU] (june.8, 2007) Sony PlayStation 3 [PSN] [US] [EU] [AU] (aug.31, 2011) "Mortal Kombat Arcade Kollection"

* HANDHELDS: Sega Game Gear [US] (1994) "Mortal Kombat II [Model T-81278]" [US] Nintendo Game Boy (sept.1994) "Mortal Kombat II [Model DMG-AMKE-USA]" [JP] Sega Game Gear (sept.9, 1994) "Mortal Kombat II - Kyuukyoku Jinken [Model T-81107]" [EU] Sega Game Gear (sept.9, 1994) "Mortal Kombat II [Model T-81278-50]" [EU] Nintendo Game Boy (oct.27, 1994) "Mortal Kombat II [Model DMG-AMKE-EUR]" [JP] Nintendo Game Boy (nov.11, 1994) "Mortal Kombat II - Kyuukyoku Shinken [Model DMG-AMKJ-JPN]" [US] Nintendo Game Boy (nov.1997) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2E-USA]" [JP] Nintendo Game Boy (sept.10, 1998) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2J-JPN]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

* COMPUTERS: Commodore Amiga [US] [EU] (1994) PC [MS-DOS, CD-ROM] [US] [EU] (1994) PC [MS-DOS, CD-ROM] [US] (sept.10, 1998) "Mortal Kombat & Mortal Kombat II" [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing PC [MS Windows, Online] [US] (aug.31, 2011) "Mortal Kombat Arcade Kollection" PC [Steam] [US] (feb.2, 2012) "Mortal Kombat Arcade Kollection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1676&o=2

A 25-year-old Arcade Video Game PCB

Mortal Kombat II (c) 1993 Midway Mfg. Co.

Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics.

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'.

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked.

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background).

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.

- TECHNICAL -

Midway T Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz)

Players : 2 Control : 8-way joystick Buttons : 5 => [1] High Punch, [2] Block, [3] High Kick => [4] Low Punch, [5] Low Kick

- TRIVIA -

Mortal Kombat II was released in June 1993 in USA.

MKII was the first Midway release to use the DCS Sound System.

'Noob Saibot' backwards spells 'Boon' and 'Tobias' who are the names of the principle game designers.

'Jax' was originally supposed to be in the original "Mortal Kombat" game and named Kurtis Stryker. Jax was then moved to MKII and the Stryker character debuted in "Mortal Kombat 3".

'Kintaro' was originally intended to be a humanoid tiger, similar to the creature in Japanese mythology. This idea was scrapped, however, due to the fact that creating the costume would not have been feasable. However, thanks to this original idea, the Shokan we know as Kintaro has the tiger stripes on his back.

Real life : Philip Ahn, who played the regenerated Shang Tsung, is in fact a doctor.

Three of the cast members for MKII filed a lawsuit against Midway shortly after the game was released. The claim? The physical instructors/martial artists Elizabeth Malecki (Sonya Blade), Catalin Zamiar (Kitana/Milenna) and Philip Ahn were under the impression that they were hired under typical acting contracts and were entitled to a small modicum of benefits including royalties of title sales, etc. The plaintiffs banded together against Midway, who took the case to court. Eventually the judge failed on Midway's behalf, citing that the work done by the plaintiffs for Midway was done strictly as a 'work-for-hire' and Midway owned all the property and benefits on the characters/titles/etc. As a consequence, all three left the project, and were recast for "Mortal Kombat 3".

SFII / MK2 : both games were supposed to be released within weeks of each other (at this time, "Street Fighter" and "Mortal Kombat" were the dominant fighting games). Capcom released "Super Street Fighter II - The New Challengers" early so that they could attract fans away from MK. At the same time, Midway released MK2 early for similar reasons. As you can see, the result meant that both came back to square one.

One of Jade's clues references Chun Li from Street Fighter "Chun who?"

'Friendships' and 'Babalities' (see 'Tips And Tricks' section for more info) in MKII were used in making light of the violence controversy in the first "Mortal Kombat" game.

Two non-existent hidden characters were 'Torch', and 'Hornbuckle'. In MKII there is a location called 'The Pit II'. Far in the background of this stage there is another bridge across the chasm. Standing stationary on this bridge are two fighters : one of them is a Liu Kang sprite with green pants who was named Hornbuckle by fans. One of Jade's hints was 'Hornbuckle who?', which people thought was the name of a hidden fighter, and was apparently given to the guy opposite 'Torch' on The Pit II. If you watch the ending credits, one of the programmers' last names is Hornbuckle. The other fighter is a humanoid character that seems to be made of fire. As these two characters never move, it has been suggested that the 'other fighter' is actually a funeral pyre. Finally, there is a cloaked figure who floats in front of the window during fights in The Tower and Portal stages in MKII. This character was dubbed Cloak by fans, and was assumed to be a hidden character. The character of Torch, who had been very popular with fans, eventually showed up as a playable character in "Mortal Kombat : Deadly Alliance". Unfortunately, due to trademark issues, he had to be called Blaze instead of Torch. The true identity of Cloak was revealed in "Mortal Kombat : Shaolin Monks" to be one of Shang Tsung's servants, a shadow priest.

The head that occasionally appears after an uppercut and says 'Toasty' is the digitized head of Dan Forden who worked on the sound and music for the game.

Ed Boon's face was superimposed onto the trees for the Living Forest stage.

Jimmy Cardenas holds the official record for this game with 282,000 points.

Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on December 1, 1993.

An arcade-perfect emulation of this game is an unlockable feature in "Mortal Kombat - Shaolin Monks" for the Sony PlayStation 2 and Microsoft XBOX.

Popular pirate hacks of MK2 are known as: "Mortal Kombat II 4.2" "Mortal Kombat II 9.1" "Mortal Kombat II Challenger.."

- UPDATES -

REV. 1.1 : * First version released to the public even though unfinished. * Free Play on by default. * Contained almost all moves but not many fatalities (certain characters have none, Babalities/Friendships/Stage Fatalities missing completely). * Kintaro and Shao Kahn very difficult to beat. * Shao Kahn, Kano, and Sonya missing from Kahn's Arena stage. * No ending stories. * Several sounds missing (Sub-Zero's freeze, Baraka's blade swipe, All of Shao Kahn) * Kung Lao is extremely buggy, walls can block hat toss. * Shang Tsung had the ceiling walk bug. * Could beat Kintaro by just punching the entire match. * High score missing (Longest Winning Streaks). * Certain characters use alternate colors by default. * It says "Battlezone" instead of "Kombat Zone" at the bottom of the 2-player Vs. screen. * You cannot throw the CPU. * Fight ladder is static. * Player 2 always has the 2nd palette. * P2 Button 6 crashes the game (not used). * Briefly locks up/No announcement if character(s) remain unchosen.

REV. 1.4 : * Mileena's ground roll move added. * Kung Lao's aerial kick added. * Player 2 now has the 2nd palette only in 'Mirror Matches'. * Sub-Zero could do the first part of the freeze-uppercut fatality during the match. * Danger indicator added. * Longest Winning Streaks added

REV. 2.0 : ???

REV. 2.1 : * First 'official' release version. * Intro text slightly changed. * It now says "Kombat Zone" at the bottom of the 2-player Vs. screen. * Reptile's slide added. * Shao Kahn, Kano, and Sonya added to background in Kahn's Arena stage (Shao Kahn is only seated on the throne when he is not fighting). * Ending story and credits added. * Computer intelligence improved. * Nearly all fatalities were added. * Friendships and babalities were added. * The Pit II/Kombat Tomb fatality was added. * Smoke and Jade were added. * Kintaro and Shao Kahn became easier to defeat. * Could keep Kintaro and Shao Kahn up in the corner by using repeated punches. * Could crash the game through baby brutalization. * Doing Shang Tsung's soul stealing fatality against Jax could sometimes crash the game.

REV. 3.0 : ???

REV. 3.1 : * More amounts of blood added. * Dead Pool fatality added. * Noob Saibot added. * Raiden's super uppercut fatality added. * Kung Lao's friendship added. * Pictures of the creators added after the credits. * Revolution X and DCS ads added. * Comic and CD offer shows picture of CD. * Computer intelligence increased. * Computer has ability to do missile weapons in the air. * Multiple babality problem fixed. * Repeated punches in the corner against Kintaro fixed. * Kitana's multiple fan lifts in the corner fixed. * Sub-Zero freeze - punch - freeze - punch... fixed.

REV. 3.2 * European release only ?

- TIPS AND TRICKS -

* Secret EJB MENU: Press P1_BLOCK (5 times), P2_BLOCK (10 times), P1_BLOCK (2 times), P2_BLOCK (8 times), P1_BLOCK (2 times)

* Display Top Fifteen Players : press down on any joystick during the attract mode.

* Disable throws in Versus Mode : hold Down+HP on player one and two's controls after both fighters have been selected. A message will confirm correct code entry.

* Fight against Jade : progress through the game until the match that precedes the '?' match. Defeat your opponent using just low kicks. Jade will now be your opponent during the '?' match.

* Fight against Noob Saibot : win 50 consecutive matches.

* Fight against Smoke : in a 2UP game, press Down+Start when Dan says 'Toasty' on The Portal stage.

* "Pong" : accumulate 250 battles at the versus screen. Both players can play the Pong mini-game.

* Random character : press Up+Start at the fighter selection screen without moving the selection box from its original position.

* Fatality - REPTILE : 1. (jump distance) Back(x2), Down, LP - Reptile shoots his tongue towards the victims head, bringing it back where he goes about eating it. 2. (you must be invisible - close) Forward(x2), Down, HK - While invisible Reptile cuts the torso off the victim.

* Fatality - SUB ZERO : 1. (far) hold LP, Back(x2), Down, Forward, release LP. 2a. (one step distance) Forward(x2), Down, HK - Sub-Zero will ice the victim over, putting them in a deep freeze. 2b. After deep freezing the victim, press Forward, Down, Forward(x2), HP - Sub-Zero will shatter the top part of the body.

* Fatality - SCORPION : 1. (two step distance) hold Block, Up(x2), release Block, HP - Scorpion removes his mask and breathes fire at the feet of the victim, which then twitches and explodes. 2. (anywhere) hold Block, Down(x2), Up(x2), release Block, HP - With the addition of the two downs at the beginning, Scorpion may do the fatality at any distance, and always get the "Toasty!". 3. (close) hold HP, Down, Forward(x3), release HP - Scorpion slices the victim across the neck then cuts them in two.

* Fatality - JOHNNY CAGE : 1. (close) Down(x2), Forward(x2), LP - Cage grabs the victim and rips their torso off, throwing it to the ground. 2a. (close) Forward(x2), Down, Up. Cage crouches and punches off the head of the victim with a powerful uppercut. 2b. To knock off three heads, hold Down+LP+HK+Block until the first head is knocked off.

* Fatality - BARAKA : 1. (close) Back(x4), HP - Baraka extends his blades from his arms, then decapitates the victim with one swipe. 2. (close) Back, Forward, Down, Forward, LP - Baraka stabs the victim and lifts them up, then they slowly slide down the blade.

* Fatality - KUNG LAO : 1. (one step Distance) Forward(x3), LK - Kung Lao removes his razor hat and slices the victim down the middle. 2. (far) hold LP, Back(x2), Forward, release LP, Up - Kung Lao throws his hat which decapitates the victim. Make sure to guide the hat up so it hits the head.

* Fatality - RAIDEN : 1a. (close) hold LK for 3 seconds and release - Raiden grabs the victim and lifts them up, then proceeds to shock them. 1b. After a dose of the shock treatment, press Block+LK repeatedly - The victim will explode into bits. 2. (close) hold HP (soon before the 'Finish Him') for 5 seconds and release - Raiden explodes the top half of the victim with a powerful uppercut. A few moments later the head falls to the ground.

* Fatality - JAX : 1. (close) hold LP, Forward(x3), release LP - Jax claps the victims head with a loud pop, and the skull crumbles in pieces to the ground. 2. (one step distance) Block(x4), LP - Jax grabs the victim by the arms and rips them off the body.

* Fatality - LIU KANG : 1. (close or one step distance) hold Block, 360 degrees - Liu Kang will do a cartwheel kick then a massive uppercut. 2. (close) Down, Forward, Back(x2), HK - Liu Kang will transform into a dragon and bite the victim in half, leaving the legs standing.

* Fatality - KITANA : 1. (close) Block(x3), HK - Kitana draws her fan and decapitates the victim with one swipe. 2. (close) hold LK, Forward(x2), Down, Forward, release LK - Kitana leans and kisses the victim, which then expands to unnatural proportions and explodes.

* Fatality - MILEENA : 1. (close) hold HK for 2 seconds and release - Mileena removes her mask revealing Baraka-like teeth and inhales the victim, spitting out the bones. 2. (close) Forward, Back, Forward, LP - Mileena repeatedly stabs the victim, lifting them up as blood sprays everywhere.

* Fatality - SHANG TSUNG : 1. (one step distance) hold HK for 4 seconds and release - Tsung turns into a mist and enters the victims body, which explodes. 2. (close) hold Block, Up, Down, Up, release Block, LK - Tsung picks up the victim with one hand, and drains their life force into his other hand. 3. (one step Distance) hold LP at the round start and release it 3 seconds after the 'Finish him' - Tsung turns into Kintaro, who punches the torso of the victim across the screen.

* Fatality - level 'Dead Pool' All players : (close) hold (LP+LK), (Down+HP). Oh Woah! : hold Down.

* Fatality - level 'Kombat Tomb' and 'Pit II' : REPTILE : (close) Down(x2), Forward(x2), Block. SUB ZERO : (close) Down(x2), Forward(x2), Block. SCORPION : (close) Down(x2), Forward(x2), Block. JOHNNY CAGE : (close) Down(x3) HK. BARAKA : (close) Forward(x2), Down, HK. KUNG LAO : (close) Forward(x3), HP. RAIDEN : (close) hold Block, Up(x2), release Block. JAX : (close) hold Block, Up(x2), release Block, Down, LK. LIU KANG : (close) Down, Back, Forward(x2), LK. KITANA : (close) Forward, Down, Forward, HK. MILEENA : (close) Forward, Down, Forward, LK. SHANG TSUNG : (close) Down(x2), Up, Down+Block.

* Spikes Trick : Hold Player1 and Player2 Down at the end of the stage fatality in the Kombat Tomb to send the character down from the spikes.

* Finish him - Friendship (don't use LP and HP during the last round) REPTILE : (anywhere) Back(x2), Down, LK - Reptile attempts to sell you a Reptile doll. SUB ZERO : (anywhere) Back(x2), Down, LK - Sub-Zero attempts to sell you a Sub-Zero doll. SCORPION : (anywhere) Back(x2), Down, HK - Scorpion attempts to sell you a Scorpion doll. JOHNNY CAGE : (anywhere) Down(x4), HK - Cage autographs his photo for his best fan. BARAKA : (anywhere) hold Block, Up(x2), release Block, Forward(x2), HK - Baraka offers the victim a present. KUNG LAO : (anywhere) Back(x3), Down, HK - Lao pulls a rabbit out of his hat. RAIDEN : (anywhere) Down, Back, Forward, HK - Raiden creates Kidd Thunder, a miniature likeness. JAX : (anywhere) Down(x2), Hold Block, Up(x2), release Block, LK - Jax creates a string of paper dolls. LIU KANG : (anywhere) Forward, Back(x3), LK - A disco globe drops from the ceiling, and Kang gets down. KITANA : (anywhere) Down(x4), hold Block, Up, release Block, LK - Kitana turns around and produces a cake with candles. MILEENA : (anywhere) Down(x3), hold Block, Up, release Block, HK - Mileena grows a flower beneath her outstretched hand. SHANG TSUNG : (anywhere) Back(x2), Down, Forward, HK - Tsung creates a rainbow above his head.

* Finish him - Babality (don't use LP and HP during the last round) REPTILE : (anywhere) Down, Back(x2), LK. SUB ZERO : (anywhere) Down, Back(x2), HK. SCORPION : (anywhere) Down, Back(x2), HK. JOHNNY CAGE : (anywhere) Back(x3), HK. BARAKA : (anywhere) Forward(x3), HK. KUNG LAO : (anywhere) Back(x2), Forward(x2), HK. RAIDEN : (anywhere) Down(x2), hold Block, Up, release Block, HK. JAX : (anywhere) hold Block, Down, Up, Down, Up, release Block, LK. LIU KANG : (anywhere) Down(x2), Forward, Back, LK. KITANA : (anywhere) Down(x3), LK. MILEENA : (anywhere) Down(x3), HK. SHANG TSUNG : (anywhere) Back, Forward, Down, HK.

- SERIES -

1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One)

- STAFF -

Design and software : Ed Boon Design and graphics : John Tobias Background graphics : Tony Goskie Sound and music : Dan Forden Additional graphics : John Vogel Senior hardware technician : Sheridan Oursler Executive producers : Neil Nicastro, Ken Fedesna Hardware designers : Ray Macika, Pat Cox, Cary Mednick, Ray Gay, Al Lasko DCS sound system : Matt Booty, Ed Keenan, John Lowes Speechs : Steve Ritchie, Jon Hey, Vince Pontarelli, Dan Forden (TOASTY), Ed Boon Game Testers / Specialists : Kerry Marzo, Eddie Ferrier, Jeff Johnson

* CAST : Baraka : Richard Divizio Liu Kang : Ho Sung Pak Raiden : Carlos Pesina Johnny Cage, Sub-Zero, Reptile and Scorpion : Daniel Pesina Kitana and Mileena : Katalin Zamiar Kung lao : Anthony Marquez Shang tsung : Phillip Ahn M.D. Jax : John Parrish

- PORTS -

* CONSOLES: [EU] Sega Master System (1994) "Mortal Kombat II [Model MK-29029-50]" Sega Master System [BR] (1994) "Mortal Kombat II [Model 028.530]" by Tec Toy [US] Sega Genesis (1994) "Mortal Kombat II [Model T-81346]" Sega Mega Drive [BR] (1994) "Mortal Kombat II [Model 047070]" by Tec Toy [EU] Sega Mega Drive (1994) "Mortal Kombat II [Model T-81346-50]" Sega Mega Drive [AU] (1994) "Mortal Kombat II [Sega Platinum Collection]" Sega 32X [US] (1994) "Mortal Kombat II [Model T-8101B]" Sega 32X [BR] (1994) "Mortal Kombat II [Model 153010]" by Tec Toy Nintendo Super NES [US] (sept.1994) "Mortal Kombat II [Model SNS-28-USA]" Nintendo Super NES [EU] (sept.9, 1994) "Mortal Kombat II [Model SNSP-28-EUR]" [JP] Sega Mega Drive (sept.9, 1994) "Mortal Kombat II [Model T-8104A]" [JP] Nintendo Super Famicom (nov.11, 1994) "Mortal Kombat II - Kyuukyoku Shinken [Model SHVC-28]" Sega 32X [EU] (mar.1995) "Mortal Kombat II [Model T-8101B-50]" Sega Super 32X [JP] (may.19, 1995) "Mortal Kombat II - Kyuukyoku Shinken [Model T-8104A]" [EU] Sega Saturn (1996) "Mortal Kombat II [Model T-8103H-50]" [US] Sega Saturn (mar.28, 1996) "Mortal Kombat II [Model T-8103H]" [JP] Sega Saturn (mar.29, 1996) "Mortal Kombat II Kanzenban [Model T-8107G]" [JP] Sony PlayStation (aug.2, 1996) "Mortal Kombat II [Model SLPS-00444]" Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Sony PlayStation 3 [PSN] [US] (apr.12, 2007) Sony PlayStation 3 [PSN] [EU] (june.8, 2007) Sony PlayStation 3 [PSN] [US] [EU] [AU] (aug.31, 2011) "Mortal Kombat Arcade Kollection"

* HANDHELDS: Sega Game Gear [US] (1994) "Mortal Kombat II [Model T-81278]" [US] Nintendo Game Boy (sept.1994) "Mortal Kombat II [Model DMG-AMKE-USA]" [JP] Sega Game Gear (sept.9, 1994) "Mortal Kombat II - Kyuukyoku Jinken [Model T-81107]" [EU] Sega Game Gear (sept.9, 1994) "Mortal Kombat II [Model T-81278-50]" [EU] Nintendo Game Boy (oct.27, 1994) "Mortal Kombat II [Model DMG-AMKE-EUR]" [JP] Nintendo Game Boy (nov.11, 1994) "Mortal Kombat II - Kyuukyoku Shinken [Model DMG-AMKJ-JPN]" [US] Nintendo Game Boy (nov.1997) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2E-USA]" [JP] Nintendo Game Boy (sept.10, 1998) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2J-JPN]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

* COMPUTERS: Commodore Amiga [US] [EU] (1994) PC [MS-DOS, CD-ROM] [US] [EU] (1994) PC [MS-DOS, CD-ROM] [US] (sept.10, 1998) "Mortal Kombat & Mortal Kombat II" [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing PC [MS Windows, Online] [US] (aug.31, 2011) "Mortal Kombat Arcade Kollection" PC [Steam] [US] (feb.2, 2012) "Mortal Kombat Arcade Kollection"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1676&o=2

真人快打 II (修正版 L3.1):操作、角色与玩法资料Mortal Kombat II (rev L3.1): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

7 左上方向78 上方向89 右上方向9 后跳/垂直跳跃/前跳
4 后方向4N6 前方向6 后退/回中/前进
1 左下方向12 下方向23 右下方向3 下蹲/下蹲/下蹲

A 攻击键A:高拳 (HP)
B 跳跃键B:高脚 (HK)
C 手榴弹键C:防御 (BL)
涉及到C 手榴弹键C的招式,可以按住C 手榴弹键C再输入其它指令,就好发动了。
D 功能键D:低拳 (LP)
_e:低脚 (LK)

通常投技:近敌时,D 功能键D
投掷防御:4 后方向41 左下方向1C 手榴弹键C
上勾拳 :下蹲中,按住2 下方向2不放,再按A 攻击键A
扫腿 :4 后方向4+_e
侧踢 :4 后方向4B 跳跃键B

究级神拳:决胜局KO对手后,画面出现FINISH HIM字样时,
输入各角色特定指令

友谊之礼:决胜局没有使用过P 拳键P系技能,KO对手后,画面出现
FINISH HIM字样时,输入各角色特定指令

还童术 :决胜局没有使用过P 拳键P系技能,KO对手后,画面出现
FINISH HIM字样时,输入各角色特定指令

特殊舞台:THE PIT II、KOMBAT TOMB,这两个版面专用技能。
在以上版面,决胜局KO对手后,画面出现
FINISH HIM字样时,输入各角色特定指令

死之池究级神拳:THE DEAD POOL版面专用技能。
该版面,决胜局KO对手后,画面出现
FINISH HIM字样时,输入各角色特定指令

2必杀技符号标记展开查看

必杀技◎:必杀技:必杀技
超必杀技☆:超必杀技:究极神拳
投技●:投技:特殊终结技

3刘康 LIU KANG展开查看

必杀技◎:必杀技凤凰北拳(空中可) 6 前方向66 前方向6A 攻击键A
必杀技◎:必杀技凤凰南拳 6 前方向66 前方向6D 功能键D
必杀技◎:必杀技逆龙脚 6 前方向66 前方向6B 跳跃键B
必杀技◎:必杀技空打裂伤脚 _e按住不放3秒以上再松开
超必杀技☆:超必杀技击知真龙尾拳 C 手榴弹键C按住不放,2 下方向26 前方向68 上方向84 后方向42 下方向2(不能离敌人太远)
超必杀技☆:超必杀技咬龙破惨击 与对手隔1个身位以内2 下方向26 前方向64 后方向44 后方向4B 跳跃键B

投技●:投技友谊之礼 6 前方向64 后方向44 后方向44 后方向4+_e
投技●:投技还童术 2 下方向22 下方向26 前方向64 后方向4+_e
投技●:投技特殊舞台 近敌时2 下方向24 后方向46 前方向66 前方向6+_e
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

4功老 KUNG LAO展开查看

必杀技◎:必杀技传送 2 下方向28 上方向8
必杀技◎:必杀技飞行铁帽 6 前方向66 前方向6D 功能键D
(可用方向键调整移动轨迹)
必杀技◎:必杀技俯冲踢 空中2 下方向2B 跳跃键B
必杀技◎:必杀技螺旋盾 8 上方向88 上方向8+_e连打
超必杀技☆:超必杀技轮条纹刀 与对手隔1个身位6 前方向66 前方向66 前方向6+_e
超必杀技☆:超必杀技铁帽斩 远离对手,D 功能键D按住不放,4 后方向44 后方向46 前方向6,再放开D 功能键D
(可用方向键调整移动轨迹)

投技●:投技友谊之礼 4 后方向44 后方向44 后方向42 下方向2B 跳跃键B
投技●:投技还童术 4 后方向44 后方向46 前方向66 前方向6B 跳跃键B
投技●:投技特殊舞台 近敌时6 前方向66 前方向66 前方向6A 攻击键A
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

5强尼 CAGE展开查看

必杀技◎:必杀技星云闪光 6 前方向62 下方向24 后方向4A 攻击键A
必杀技◎:必杀技星云低闪光 4 后方向42 下方向26 前方向6D 功能键D
必杀技◎:必杀技残像踢 4 后方向46 前方向6+_e
必杀技◎:必杀技残像勾拳 4 后方向42 下方向24 后方向4A 攻击键A
必杀技◎:必杀技要害击 (敌男性时才可发动)C 手榴弹键CD 功能键D
超必杀技☆:超必杀技腰断 近敌时2 下方向22 下方向26 前方向66 前方向6D 功能键D
超必杀技☆:超必杀技断头台上击 近敌时6 前方向66 前方向62 下方向28 上方向8
追加指令└:追加指令☆断头台三连击 断头台上击中按住2 下方向2C 手榴弹键C+_e_+D 功能键D

投技●:投技友谊之礼 2 下方向22 下方向22 下方向22 下方向2B 跳跃键B
投技●:投技还童术 4 后方向44 后方向44 后方向4B 跳跃键B
投技●:投技特殊舞台 近敌时2 下方向22 下方向22 下方向2B 跳跃键B
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

6蜥蜴 REPTILE展开查看

必杀技◎:必杀技唾虫波 6 前方向66 前方向6A 攻击键A
必杀技◎:必杀技蛇拳孔 4 后方向44 后方向4A 攻击键AD 功能键D
必杀技◎:必杀技滑进攻击 4 后方向4C 手榴弹键CD 功能键D+_e
必杀技◎:必杀技狂影爬 8 上方向88 上方向82 下方向2A 攻击键A
追加指令└:追加指令☆狂影身爆拳 狂影爬后人物隐身中,近敌时6 前方向66 前方向62 下方向2B 跳跃键B
超必杀技☆:超必杀技蛇舌爬肘拳 与对手隔2-3个身位4 后方向44 后方向42 下方向2D 功能键D

投技●:投技友谊之礼 4 后方向44 后方向42 下方向2+_e
投技●:投技还童术 2 下方向22 下方向24 后方向44 后方向4+_e
投技●:投技特殊舞台 26 前方向66 前方向6C 手榴弹键C
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

7绝对零度 SUB-ZERO展开查看

必杀技◎:必杀技冻气波 2 下方向26 前方向6D 功能键D
必杀技◎:必杀技冰零波 2 下方向24 后方向4+_e
必杀技◎:必杀技冰流脚 4 后方向4C 手榴弹键CD 功能键D+_e
超必杀技☆:超必杀技冰葬零拳
与对手隔2-3个身位,6 前方向66 前方向62 下方向2B 跳跃键B冻结对手后,近敌时6 前方向62 下方向26 前方向66 前方向6A 攻击键A
超必杀技☆:超必杀技冷魂葬零弹 远离对手,D 功能键D按住不放,4 后方向44 后方向42 下方向26 前方向6,再放开D 功能键D

投技●:投技友谊之礼 4 后方向44 后方向42 下方向2B 跳跃键B
投技●:投技还童术 2 下方向24 后方向44 后方向4B 跳跃键B
投技●:投技特殊舞台 近敌时2 下方向22 下方向26 前方向66 前方向6C 手榴弹键C
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

8尚宗 SHANG TSUNG展开查看

必杀技◎:必杀技邪炎波 4 后方向44 后方向4A 攻击键A
必杀技◎:必杀技邪炎连波 4 后方向44 后方向46 前方向6A 攻击键A
必杀技◎:必杀技邪炎惨连波 4 后方向44 后方向46 前方向66 前方向6A 攻击键A
必杀技◎:必杀技邪心胎拳
LIU KANG 4 后方向44 后方向46 前方向66 前方向6C 手榴弹键C
KUNG LAO 4 后方向42 下方向24 后方向4B 跳跃键B
KANO 4 后方向44 后方向42 下方向2D 功能键D
REPTILE C 手榴弹键C按住不放,2 下方向28 上方向82 下方向2A 攻击键A
SUB-ZERO 6 前方向62 下方向26 前方向6A 攻击键A
KITANA C 手榴弹键CC 手榴弹键CC 手榴弹键C
MILEENA A 攻击键A按住2秒以上再放开
JAX 2 下方向26 前方向64 后方向4B 跳跃键B
BARAKA 2 下方向22 下方向2+_e
SCORPION 8 上方向88 上方向8
RAIDEN 2 下方向24 后方向46 前方向6+_e
超必杀技☆:超必杀技入魂邪灵拳 与对手隔1个身位,B 跳跃键B按住4秒以上再松开
超必杀技☆:超必杀技吸胎邪魂拳 近敌时8 上方向82 下方向28 上方向8+_e
超必杀技☆:超必杀技龙人夺完拳 与对手隔1个身位,D 功能键D按住30秒以上再放开

投技●:投技友谊之礼 4 后方向44 后方向42 下方向26 前方向6B 跳跃键B
投技●:投技还童术 2 下方向24 后方向46 前方向62 下方向2B 跳跃键B
投技●:投技特殊舞台 近敌时2 下方向22 下方向28 上方向8C 手榴弹键C2 下方向2
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

9捷塔娜 KITANA展开查看

必杀技◎:必杀技扇斩拳 4 后方向4A 攻击键A
必杀技◎:必杀技扇斗拳(空中可) 6 前方向66 前方向6A 攻击键AD 功能键D
必杀技◎:必杀技扇钉拳 4 后方向44 后方向44 后方向4A 攻击键A
必杀技◎:必杀技舞空打 6 前方向62 下方向24 后方向4A 攻击键A
超必杀技☆:超必杀技绝膨接吻 近敌时,_e按住不放,6 前方向66 前方向62 下方向26 前方向6,再放开_e
超必杀技☆:超必杀技颈散扇洛拳 近敌时C 手榴弹键CC 手榴弹键CC 手榴弹键CB 跳跃键B

投技●:投技友谊之礼 C 手榴弹键C按住不放,2 下方向22 下方向22 下方向28 上方向8+_e
投技●:投技还童术 2 下方向22 下方向22 下方向2+_e
投技●:投技特殊舞台 近敌时6 前方向62 下方向26 前方向6B 跳跃键B
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

10加克斯 JAX展开查看

必杀技◎:必杀技地震击 _e按住3秒以上再松开
必杀技◎:必杀技力击 6 前方向66 前方向6D 功能键D(击中时D 功能键D连打可追加攻击)
必杀技◎:必杀技休克打 近敌时A 攻击键A
必杀技◎:必杀技手刀 6 前方向62 下方向24 后方向4B 跳跃键B
必杀技◎:必杀技空中暴落 空中近敌时C 手榴弹键C
必杀技◎:必杀技连投 普通投技后A 攻击键A连打
超必杀技☆:超必杀技断臂杀 与对手隔1个身位,C 手榴弹键CC 手榴弹键CC 手榴弹键CC 手榴弹键CD 功能键D
超必杀技☆:超必杀技头颅崩溃 近敌时,D 功能键D按住不放,6 前方向66 前方向66 前方向6,再放开D 功能键D

投技●:投技友谊之礼 C 手榴弹键C按住不放,2 下方向22 下方向28 上方向88 上方向8+_e
投技●:投技还童术 C 手榴弹键C按住不放,2 下方向28 上方向82 下方向28 上方向8+_e
投技●:投技特殊舞台 近敌时,C 手榴弹键C按住不放,8 上方向88 上方向82 下方向2+_e
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

11美琳娜 MILEENA展开查看

必杀技◎:必杀技传送踢 6 前方向66 前方向6+_e
必杀技◎:必杀技地滚 4 后方向44 后方向42 下方向2B 跳跃键B
必杀技◎:必杀技飞叉(空中可) A 攻击键A按住2秒以上再放开
超必杀技☆:超必杀技血叉杀 近敌时,6 前方向64 后方向46 前方向6D 功能键D
超必杀技☆:超必杀技生吞 近敌时,B 跳跃键B按住3秒以上再放开

投技●:投技友谊之礼 2 下方向22 下方向22 下方向28 上方向8B 跳跃键B
投技●:投技还童术 2 下方向22 下方向22 下方向2B 跳跃键B
投技●:投技特殊舞台 近敌时6 前方向62 下方向26 前方向6+_e
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

12巴拉卡 BARAKA展开查看

必杀技◎:必杀技斩深剑 4 后方向4A 攻击键A
必杀技◎:必杀技斩空波 2 下方向24 后方向4A 攻击键A
必杀技◎:必杀技斩刻剑 4 后方向44 后方向44 后方向4D 功能键D
必杀技◎:必杀技连脚 近敌时,B 跳跃键B快速3连打
超必杀技☆:超必杀技头飞残身剑 近敌时,C 手榴弹键C按住不放,4 后方向44 后方向44 后方向44 后方向4,放开C 手榴弹键CA 攻击键A
超必杀技☆:超必杀技突刺葬双剑 与对手隔1个身位以内4 后方向46 前方向62 下方向26 前方向6D 功能键D

投技●:投技友谊之礼 C 手榴弹键C按住不放,8 上方向88 上方向86 前方向66 前方向6B 跳跃键B
投技●:投技还童术 6 前方向66 前方向66 前方向6+_e
投技●:投技特殊舞台 近敌时6 前方向66 前方向62 下方向2B 跳跃键B
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

13全蝎人 SCORPION展开查看

必杀技◎:必杀技飞索 4 后方向44 后方向4D 功能键D
必杀技◎:必杀技幻影拳(空中可) 2 下方向24 后方向4A 攻击键A
必杀技◎:必杀技蝎双脚 6 前方向62 下方向24 后方向4D 功能键D
必杀技◎:必杀技幻空脚 空中近敌时C 手榴弹键C
超必杀技☆:超必杀技魔烧炎波 与对手隔2-3个身位,C 手榴弹键C按住不放,8 上方向88 上方向8A 攻击键A
超必杀技☆:超必杀技魔烧突死波 C 手榴弹键C按住不放,2 下方向22 下方向28 上方向88 上方向8A 攻击键A
超必杀技☆:超必杀技魔刹虎狼鉾 近敌时,A 攻击键A按住不放,2 下方向26 前方向66 前方向66 前方向6,再放开A 攻击键A

投技●:投技友谊之礼 4 后方向44 后方向42 下方向2B 跳跃键B
投技●:投技还童术 2 下方向24 后方向44 后方向4B 跳跃键B
投技●:投技特殊舞台 近敌时2 下方向22 下方向26 前方向66 前方向6C 手榴弹键C
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

14雷电 RAIDEN展开查看

必杀技◎:必杀技雷拳 2 下方向26 前方向6D 功能键D
必杀技◎:必杀技水雷脚(空中可) 4 后方向44 后方向46 前方向6
必杀技◎:必杀技空间移动 2 下方向28 上方向8
必杀技◎:必杀技雷流拳 A 攻击键A按住3秒以上再松开
超必杀技☆:超必杀技神天爆雷拳 近敌时,A 攻击键A按住7秒以上再松开
超必杀技☆:超必杀技直击雷流拳 近距离,_e按住5秒以上再放开,C 手榴弹键C+_e连打

投技●:投技友谊之礼 2 下方向24 后方向46 前方向6B 跳跃键B
投技●:投技还童术 C 手榴弹键C按住不放,2 下方向22 下方向28 上方向8B 跳跃键B
投技●:投技特殊舞台 近敌时,C 手榴弹键C按住不放,8 上方向88 上方向88 上方向8A 攻击键A
投技●:投技死之池究极神拳 D 功能键D+_e同时按住不放,2 下方向2A 攻击键A

15隐藏要素展开查看

A 攻击键A隐藏人物SMOKE出现条件
THE PORTAL版面中,用上勾拳(2 下方向2A 攻击键A)打中对手时,如果
画面右下方出现一个男性面孔,就立即输入2 下方向2S。隐藏
角色SMOKE就会出现向你挑战

B 跳跃键B隐藏人物NOOB SAIBOT出现条件
双人对战时,任一方取得50连胜,隐藏角色NOOB SAIBOT便会出现
挑战

C 手榴弹键C隐藏人物JADE出现条件
单人游戏时,与这一格的前一个对手对决时,任一回合内都不使用
防御(C 手榴弹键C)、HP(A 攻击键A)、HK(B 跳跃键B)、LP(D 功能键D),而只用LK(_e)KO对手。隐藏
角色JADE便会出现挑战

D 功能键D随机选择角色
1P将游标停在LIU KANG头向上,同时按下8 上方向8S
2P将游标停在REPTILE头向上,同时按下8 上方向8S