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Mortal Kombat 3 (rev 2.1) 封面
街机

真人快打 3 (修正版 2.1)

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名称
真人快打 3 (修正版 2.1)
英文名
Mortal Kombat 3 (rev 2.1)
公司
Midway
年份
1994
平台
Arcade
人数
2 人
操作
P1 joy 8向 6键 · P2 joy 8向 6键
系列
Mortal Kombat
查看游戏简介全文

《真人快打 3 (修正版 2.1)》是 Midway 于 1994 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 23-year-old Arcade Video Game PCB

Mortal Kombat 3 (c) 1995 Midway Mfg. Co.

Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro.

- TECHNICAL -

Midway Wolf Unit Hardware

Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz)

Players : 2 Control : 8-Way Joystick Buttons : 6 => [1] High Punch, [2] Block, [3] High Kick => [4] Low Punch, [5] Low Kick, [6] Run

- TRIVIA -

Mortal Kombat 3 (MK3) was released in March 1995 in USA.

MK3 was the first Mortal Kombat game to have bi-level battlefields, which lets players uppercut their opponent to the level above them when fighting on certain levels.

MK3 was also the first Mortal Kombat arcade game that did not include Scorpion, and, according to series co-creator Ed Boon, the last.

MK3 also introduced the RUN button, accompanied by a RUN meter, allowing the character to run. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player.

MK3 introduced the Kombat Kodes, which were 6 digit codes entered at the VS screen in a 2-Player game to modify gameplay, fight hidden characters or display certain text messages.

MK3 also introduced the Ultimate Kombat Kode, which was a 10 digit code that could be entered after a game was over in single player mode. If the correct code was entered, Smoke would become a permanent playable character on the character select screen. The arcade owner, however, could reset this code by accessing the game's diagnostic menu by hitting a DIP switch within the MK3 cabinet.

MK3 introduced the chain combos, also known as dial-a-combos (many other fighting games at the time had similar combo systems). These supplement the existing juggle combo system, but critics contend that dial-a-combos are redundant and needlessly add to the learning curve of the game.

MK3 introduced the long-rumored Animality, where the character transforms into an animal in order to kill their opponent.

MK3 also introduced 'Mercy', allowing a beaten foe to recover a sliver of life and continue fighting. This was necessary to perform an Animality.

MK3 was the first game of the series to use distinct blood colors depending on the character; the human characters and Shao Kahn had traditional red blood, Sheeva, and Motaro had green blood, while the three robotic ninjas had black blood.

MK3 was the first game of the series to have a playable Shokan character; Sheeva possessed unique corpse spirits (skeletons, etc.) that other player characters shared.

MK3 was also the first Mortal Kombat arcade game to feature player-selectable difficulty; previous games' difficulty settings were set by the machine operator.

It was the first Mortal Kombat game to feature Sub-Zero unmasked.

The early names for the Graveyard and the Bell Tower stages were 'The Boonyard' and 'Tobias Tower', respectively, but criticism regarding the oversaturation of Boon's and Tobias' names in the game soon surfaced, resulting in both levels being quickly renamed with their generic descriptions.

Many of the new characters weren't officially named till late in the production of the game. During production, Sektor and Cyrax's names were Ketchup and Mustard (respectively), due to their coloration, while Sindel bore the odd moniker of Muchacha and The Bride. Kabal, meanwhile, was nicknamed Sandman possibly due to Kabal's inspiration coming from the Tusken Raiders of Star Wars fame. At some point, it has also been rumored that Sektor and Cyrax are, in fact, Scorpion and Reptile, who were forced to transplant their souls from their original physical bodies into mechanical substance and act like a supreme clade of Outworld robot warriors. When "Ultimate Mortal Kombat 3" came out, these proved to be false.

The Graveyard stage contains gravestones with the last names of MK3's entire design team: Ed Boon, John Tobias, Dan Forden, John Vogel, Tony Goskie, and Dave Michicich. For each round, four of these names will appear randomly on each of the four closest gravestones. Each gravestone also has each person's date of birth as well as the "alleged" date they died, which is April 1, 1995, the day the first version of MK3 was released in the arcades. A gravestone in the background can also be seen reading "Cage", making reference to Johnny Cage being deceased (at the time).

Originally, the character Kurtis Stryker was supposed to appear in MK1, but was scrapped early in the development process when beta tests revealed a player interest in a female character in the game, which led to Sonya replacing Stryker. In MK2, Kurtis Stryker almost made it to the final game, but finally had his name changed to... Jax. For MK3, a new Kurtis Stryker is created and is finally made part of a MK game.

The head that occasionally appears after an uppercut or combo and says 'Toasty' is the digitized head of Dan Forden who worked on the sound and music for the game.

Smoke's icon is a version of Sektor's icon.

Midway / Toasty Productions released a limited-edition soundtrack album for this game (Musik: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.

- UPDATES -

PROTO 4.0 : * AAMA warning in black. * Shao Kahn just falls over when defeated. * No ending credits. * Computer only does combos for finishing moves. * Motaro could be frozen by Sub-Zero. * Motaro and Shao Kahn turn white when frozen.

REV. 1.0 : * AAMA warning in black and blue. * Animalities added for Sindel, Kabal, Cyrax and Sektor. * Kano's fatalities have been changed. * Galaxian game added. * Vs. codes have been changed. * Winning streak added. * Ultimate Kombat Kode added. * Subway and Shao Kahn Tower (Bell Tower) stage fatalities added. * Credits listed. * Performing Kabal's animality without a mercy resets the game. * Computer does fatalities. * Motaro could be frozen by Sub-Zero.

REV. 2.0 : * Computer intelligence increased. * Main Story Plot added. * More blood added. * Finishing moves have been changed. * Babalities added. * Friendships added. * Combos altered. * Shao Kahn's death altered. * Movie Promo added. * Antony Espindola included in the credits. * Sub-Zero can no longer freeze Motaro. * Smoke's finishing moves added. * Hidden Portal stage added (used only when fighting against Smoke before the Ultimate Kombat Kode is entered). * Shao Khan looks normal when frozen, instead of white.

REV. 2.1 : * Computer intelligence increased. Computer used to get caught by players who would jump "behind" the computer's character and preform a combo move. * Damage on some combos lowered (Sub-Zero, Kabal). * Smoke stays in memory after Ultimate Kombat Kode is entered (Smoke will be erased in earlier versions should the game reset to factory default settings). * Cyrax's double fatality glitch removed. * Fixed bug that would allow players to start a free game if they tapped on the start buttons while Kano and Kabal appeared on screen during the ending credits. * Fixed bug that would sometimes place machines into Free Play mode after the Ultimate Kombo Kode was entered. * Fixed bug with Kabal that would reset the game if a player held down high punch for 2 seconds then pressed towards and down and released high punch. * "Maximum Credits" message is printed in a different position on screen. Previously "Maximum Credits" overlayed existing text on the screen. Now it is on the top of the screen which does not interfere with any other existing text. * Fixed bug where Kabal would sometimes block in the air and walk in the air.

- TIPS AND TRICKS -

* Secret EJB MENU: Press P1_BLOCK (x5), P2_BLOCK (x10), P1_BLOCK (x3), P2_BLOCK (x1), P1_BLOCK (x2), P2_BLOCK (x2), P1_BLOCK (x3), P2_BLOCK (x4)

* Ultimate Kombat Kodes : The Ultimate Kombat Kodes appear at the single player game over screen. The following buttons control each box, from left to right : HP LP BL LK HK (1P side) HP LP BL LK HK (2P side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the 1P from the 2P entries : Play as Smoke - 10902-22234

* Kombat Kodes : Kombat Kodes are entered at the 2 player versus screen that appears after character selection. The following buttons control each box, from left to right : LP BL LK (1P side) LP BL LK (2P side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the 1P entries from the 2P entries. A message will appear when the match begins to confirm correct code entry... 466-466 - Unlimited run 688-422 - Dark Kombat 985-125 - Psycho Kombat 460-460 - Randper Kombat 020-020 - Blocks disabled 033-000 - Player 1 Half Power 000-033 - Player 2 Half Power 707-000 - Player 1 Quarter Power 000-707 - Player 2 Quarter Power 969-141 - Winner fights Motaro 033-564 - Winner fights Shao Kahn 205-205 - Winner fights Smoke 642-468 - Play Galaga 769-342 - Winner fights Noob Saibot 987-123 - No life bars 100-100 - Throwing disabled 987-666 - Hold Flippers during casino run

* Double Stage (If a character is uppercutted, they will fly up to the other stage) : Subway => Street Bank => Rooftop Soul Chamber => Balcony

* Random Select : To have the computer randomly select your character, press Up+Start on your side (player 1 on Shang Tsung and player 2 on Liu Kang).

* Fatality - SHANG TSUNG : 1a. (close) hold LP, Down, Forward(x2), Down, and release LP - Tsung creates a bed of spikes and throws the opponent onto them. 1b. (REV 1.0) hold LP, Down, Forward, Down, Forward, and release LP. 2. (close) hold LP, Run, Block, Run, Block, and release LP - Tsung levitates the opponent off the ground. He steals their soul and their remains fall to the ground in a green puddle.

* Fatality - SINDEL : 1. (jump distance) Run(x2), Block, Run, Block - Sindel coils her hair around the opponent. She then pulls her hair back, causing the opponent to go into a violent spin, sending blood and body parts everywhere. 2. (close) Run, Block(x2), Run+Block - Sindel screams at the opponent, causing the opponent's skin to fly off.

* Fatality - JAX : 1a. (close) Hold Block, Up, Down, Forward, Up, and release Block - Jax's arms form into long blades. He then cuts the opponent to pieces. 1b. (REV 1.0) hold Block, Forward, Down, Back, Up, Forward, and release Block. 2a. (far) Run, Block, Run(x2), LK - Jax grows to an immense size and steps on his opponent. 2b. (REV 1.0) Run(x3), Block, LK.

* Fatality - KANO : 1. (close) hold LP, Forward, Down(x2), Forward, and release LP - Kano pulls the opponent's skeleton out through their mouth. 2. (jump distance) LP, Block(x2), HK - Kano fires a laser from his eye that heats up the opponent until they explode.

* Fatality - LIU KANG : 1a. (jump distance) Forward(x2), Down(x2), LK - Liu Kang disappears and reforms on the opponent as fire. The opponent is reduced to a burning skeleton. 1b. (REV 1.0) Forward(x3), Back, Forward, LK. 2a. (anywhere) Up, Down, Up(x2), Run+Block - Liu Kang disappears and a Mortal Kombat machine falls on the opponent. 2b. (REV 1.0) hold Block, Up(x3), Run+Block.

* Fatality - SONYA BLADE : 1a. (jump distance) Back, Forward, Down(x2), Run - Sonya blows a kiss at the opponent, turning him into a burning skeleton. 1b. (REV 1.0) Down(x2), Forward, LK. 2. (far) hold Block+Run, Up(x2), Back, Down, and release Block+Run - Sonya blows a pink bubble at the opponent. The opponent is engulfed in the bubble, which eventually collapses, crushing them.

* Fatality - KURTIS STRYKER : 1. (close) Down, Forward, Down, Forward, Block - Stryker plants explosives on his opponent and runs away just before they explode. 2. (far) Forward(x3), LK - Stryker fires a tazer at his opponent, electrocuting them.

* Fatality - SMOKE : 1. (far) Up(x2), Forward, Down - Smoke opens his chest and bombs pour out. The screen fades to a picture of the Earth just seconds before the Earth explodes. 2. (jump distance) hold Run+Block, Down(x2), Forward, Up - Smoke drops an anarchist's bomb down the opponent's throat, causing them to explode.

* Fatality - SUB-ZERO : 1a. (close) Block(x2), Run, Block, Run - Sub-Zero grabs his opponent and lifts them over his head. He freezes them and proceeds to shatter them in a massive explosion and throws the ice and body parts to the ground. 1b. (REV 1.0) Down, Forward, Down, Forward, LP. 2a. (jump distance) Back(x2), Down, Back, Run - Sub-Zero blows a mist that freezes his opponent. They fall over and shatter. 2b. (REV 1.0) Down, Forward, Back, HK.

* Fatality - CYRAX : 1a. (anywhere) Down(x2), Up, Down, HP - Cyrax's head spins like a helicopter. He flies up and comes down head first on his opponent. 1b. (REV 1.0) Up(x3), Down, HP. 2a. (close) Down(x2), Forward, Up, Run - Cyrax self-distructs, taking his opponent with him. 2b. (REV 1.0) Forward, Back, Down, Up, Forward, Down, Run.

* Fatality - SEKTOR : 1a : (jump distance) LP, Run(x2), Block - Sektor crushes his opponent in a huge clamp. 1b. (REV 1.0) Back(x3), HK. 2. (jump distance) Forward(x3), Back, Block - Sektor uses a flame thrower on his opponent.

* Fatality - NIGHTWOLF : 1a. (close) hold Block, Up(x2), Back, Forward, release Block, Block - Nightwolf causes a great light to engulf his opponent, which disintegrates them. 1b. (REV 1.0) Down, Forward(x2), HK. 2a. (jump distance) Back(x3), Down, HP - Nightwolf summons lightning into his tomahawk. He then electrocutes his opponent. 2b. (REV 1.0) Back(x3), HP.

* Fatality - SHEEVA : 1a. (close) Forward, Down(x2), Forward, LP - Sheeva pounds her opponent into the ground like a nail. 1b. (REV 1.0) Forward(x3), LP. 2a. (close) hold HK, Forward, Back, Forward(x2) and release HK - Sheeva rips all her opponent's skin off. 2b (REV 1.0) hold HK, Forward(x3), and release HK.

* Fatality - KUNG LAO : 1. (close) Forward(x2), Back, Down, HP - Kung Lao throws his hat. It makes four passes at his opponent, cutting them into pieces. 2. (anywhere) Run, Block, Run, Block, Down - Kung Lao does his whirl spin. His opponent gets pulled in and is torn apart.

* Fatality - KABAL : 1a. (jump distance) Down(x2), Back, Forward, Block - Kabal plugs his respirator into his opponent. Their head inflates and they float off the screen where they explode. 1b. (REV 1.0) Back(x2), Forward, Down, Block. 2. Run, Block(x3), HK - Kabal removes his mask to reveal a hideous face and screams at his opponent. His opponent is so frightened that their soul jumps out of their body.

* Fatality - STAGE : 1) Shao Kahn Tower (Bell Tower) - the opponent falls seven stories onto a bed of spikes. 2) Subway - the opponent is uppercutted into the far tracks where they are hit by an oncoming train. 3) The Pit 3 - the opponent is knocked off the bridge into rotating blades and cut apart. SHANG TSUNG : Hold Block, Up(x2), Back, Release Block, LP SINDEL : Down(x3), LP JAX : Down, Forward, Down, LP KANO : Hold Block, Up(x2), Back, Release Block, LK LIU KANG : Run, Block(x2), LK SONYA BLADE : Forward(x2), Down, HP KURTIS STRYKER : hold Block, Forward, Up(x2), Release Block, HK SMOKE : Forward(x2), Down, LK SUB-ZERO : Back, Down, Forward(x2), HK CYRAX : Run, Block, Run SEKTOR : Run(x3), Down NIGHTWOLF : Run(x2), Block SHEEVA : Down, Forward, Down, Forward, LP KUNG LAO : Down(x2), Forward(x2), LK KABAL : Block(x2), HK

* Finish Him/Her - Mercy : (Anywhere) Hold Run, Down(x3), and release Run.

* Finish Him/Her - Animality (After Mercy) : SHANG TSUNG : (jump distance) hold HP, Run(x3), and release HP - Tsung tunrs into a large green cobra and devours his opponent. SINDEL : Forward, Up, HP - Sindel turns into a purple wasp and carries her opponent off while stinging them. SINDEL : (REV 1.0) Forward(x2), HP. JAX : (close) hold LP, Forward(x2), Down, Forward, and release LP - Jax turns into a yellow lion and pounces on his opponent. KANO : (close) hold HP, Block(x3), and release HP - Kano turns into an orange spider and crushes his opponent. LIU KANG : (jump distance) Down(x2), Up - Liu Kang turns into a giant green dragon and bites his opponent in half. SONYA BLADE : (close) hold LP, Back, Forward, Down, Forward, and release LP - Sonya turns in to a large green bird and hovers over her opponent. She carries her opponent off screen where there is a crunching sound and bones fall back to the ground. KURTIS STRYKER : (demi jump distance) Run(x3), Block - Stryker turns into a red tyrannosaurus rex and bites his opponent in half. SMOKE : (jump distance) Down, Forward(x2), Block - Smoke turns into a black bull and rams his opponent off the screen. SUB-ZERO : (close) Forward, Up(x2) - Sub-Zero turns into a blue polar bear and pounces on his opponent. CYRAX : (close) Up(x2), Down(x2) - Cyrax turns into a light-blue Shark. He swims off the screen then pops up behind his opponent and eats them. CYRAX : (REV 1.0) Up(x2), Down. SEKTOR : (close) Forward(x2), Down, Up - Sektor turns into a giant purple bat. He flies to his opponent and decapitates them. SEKTOR : (REV 1.0) (close) Down(x2), Up. NIGHTWOLF : (close) Forward(x2), Down(x2) - Nightwolf turns into a red wolf and pounces on his opponent. NIGHTWOLF : (REV 1.0) Down(x2). SHEEVA : (close) Run, Block(x3), Block - Sheeva turns into a giant purple scorpion and stings her opponent, causing them to explode. KUNG LAO : (close) Run(x4), Block - Kung Lao turns into a yellow leopard and pounces on his opponent. KABAL : (close) hold HP, Forward(x2), Down, Forward, and release HP - Kabal turns into a green skeleton of a rhinoceros and butts his opponent into the air. KABAL : (REV 1.0) hold HP 3 seconds, and release.

* Finish Him/Her - Babalities (don't use Block during the last round) : SHANG TSUNG : Run(x3), LK. SINDEL : Run(x3), Up. JAX : Down(x3), LK. KANO : Forward(x2), Down(x2), LK. LIU KANG : Down(x3), High Kick. SONYA BLADE : Down(x2), Forward, LK. KURTIS STRYKER : Down, Forward(x2), Back, HP. SMOKE : Down(x2), Back(x2), HK. SUB-ZERO : Down, Back(x2), HK. CYRAX : Forward(x2), Back, HP. SEKTOR : Back, Down(x3), HK. NIGHTWOLF : Forward, Back, Forward, Back, LP. SHEEVA : Down(x3), Back, HK. KUNG LAO : Down, Forward(x2) HP. KABAL : Run(x2), LK.

* Finish Him/Her - Friendship (don't use Block during the last round) : SHANG TSUNG : (close) LK, Run(x2) Down - Tsung turns into the character from "Joust" and hops off. SINDEL : Run(x5), Up - Sindel kicks a ball over her opponent and makes a 'Goal' sign. She then says, 'That was fun!'. JAX : LK, Run(x2), LK - Jax takes out a jump rope and starts skipping. KANO : LK, Run(x2), HK - Kano munches on some bubble gum and blows a large bubble, which eventually bursts all over his face. LIU KANG : Down(x3), Run - A film screen pops up and Liu Kang makes a shadow puppet of a dragon. SONYA BLADE : Back, Forward, Back, Down, Run - Sonya does 'Elbow Sex' with herself?? KURTIS STRYKER : LP, Run(x2), LP - Stryker blows a whistle and takes out a stop sign. The other kombatants run by and Stryker directs them to the other side. SMOKE : Run(x3), HK - An enormous brass horn comes out of Smoke's chest, and he blares a note. SUB-ZERO : (anywhere) LK, Run(x2), Up - Sub-Zero engulfs himself in a snowman. CYRAX : Run(x3), Up - Cyrax does a little dancing. SEKTOR : Run(x4), Down - A Ring-the-Bell game pops up and Sektor plays it. NIGHTWOLF : Run(x3), Down - Nightwolf turns into Raiden. A "Mortal Kombat II" machine falls behind him. At the bottom of the screen are the words : "I have never seen a Kano transformation!", OR "No, but I know how to do a Raiden transformation!". SHEEVA : Forward(x2), Down, Forward, HP (Hold joystick forward when pressing High Punch) - Sheeva holds a stick in each hand and balances a plate on each. KUNG LAO : Run, LP, Run, LK - Kung Lao tosses his hat off screen. A dog chases after the hat. Kung Lao covers his eyes as there is a cry off screen, then sadly shakes his head. KABAL : Run, LK, Run(x2), Up - Kabal roasts a marshmallow on his hook sword.

- SERIES -

1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One)

- STAFF -

Software : Ed Boon Graphics : John Tobias, Steve Beran, Tony Goskie, Dave Michicich, John Vogel Sound and music : Dan Forden Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault Hardware designers : Pat Cox, Steve Correll, Ray Gay, Mark Loffredo, John Lowes, Ray Macika, Cary Mednick, Steve Norris Senior hardware technicians : Sheridan Oursler, Al Lasko, Jeff Peters Sales and marketing : Joe Dillon, Rachel Davies, Lenore Sayers, Mark Chan, Roger Sharpe Grunts, Screams, Groans and Gibberish : John Hey, Peg Burr, Dan Forden, Ann Mazza, Vince Pontarelli, Ed Boon Game testers / Analysis : Mike Vinikour, Eddie Ferrier

* CAST : Kano, Kabal : Richard Divizio Sonya : Kerri Hoskins Jax : John Parrish Stryker : Michael Obrien Liu Kang : Eddie Wong Nightwolf, Sektor, Cyrax, Smoke : Sal Divita Sub-Zero, Shang Tsung : John Turk Sindel : Lia Montelongo Shao Kahn : Brian Glynn Kung Lao : Tony Marquez Voice of Shao Kahn : Steve Ritchie

- PORTS -

* CONSOLES: [US] Sega Genesis (1995) "Mortal Kombat 3 [Model T-97116]" [EU] Sega Mega Drive (1995) "Mortal Kombat 3 [Model T-81536-50]" Sega Mega Drive [BR] (1995) "Mortal Kombat 3 [Model 050010]" by Tec Toy [EU] Nintendo SNES (1995) "Mortal Kombat 3 [Model SNSP-A3MP-EUR]" [US] Nintendo SNES (oct.1995) "Mortal Kombat 3 [Model SNS-A3ME-USA]" [US] Sony PlayStation (oct.7, 1995) "Mortal Kombat 3 [Model SCUS-94202]" [EU] Sony PlayStation (nov.1995) "Mortal Kombat 3 [Model SCES-00060]" [JP] Sony PlayStation (june.14, 1996) "Mortal Kombat 3 [Model SIPS-60006]" Sega Master System [BR] (1996) "Mortal Kombat 3 [Model 028730]" by Tec Toy Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"

* HANDHELDS: Atari Jaguar [Unreleased Prototype] [EU] Nintendo Game Boy (1995) "Mortal Kombat 3 [Model DMG-A3MP-EUR]" [US] Nintendo Game Boy (nov.1995) "Mortal Kombat 3 [Model DMG-A3ME-USA]" [EU] Sega Game Gear (1996) [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

* COMPUTERS: PC [MS-DOS, CD-ROM] [US] [EU] (1996) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

* OTHERS: Tiger R-Zone [US] (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1675&o=2

A 23-year-old Arcade Video Game PCB

Mortal Kombat 3 (c) 1995 Midway Mfg. Co.

Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro.

- TECHNICAL -

Midway Wolf Unit Hardware

Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz)

Players : 2 Control : 8-Way Joystick Buttons : 6 => [1] High Punch, [2] Block, [3] High Kick => [4] Low Punch, [5] Low Kick, [6] Run

- TRIVIA -

Mortal Kombat 3 (MK3) was released in March 1995 in USA.

MK3 was the first Mortal Kombat game to have bi-level battlefields, which lets players uppercut their opponent to the level above them when fighting on certain levels.

MK3 was also the first Mortal Kombat arcade game that did not include Scorpion, and, according to series co-creator Ed Boon, the last.

MK3 also introduced the RUN button, accompanied by a RUN meter, allowing the character to run. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player.

MK3 introduced the Kombat Kodes, which were 6 digit codes entered at the VS screen in a 2-Player game to modify gameplay, fight hidden characters or display certain text messages.

MK3 also introduced the Ultimate Kombat Kode, which was a 10 digit code that could be entered after a game was over in single player mode. If the correct code was entered, Smoke would become a permanent playable character on the character select screen. The arcade owner, however, could reset this code by accessing the game's diagnostic menu by hitting a DIP switch within the MK3 cabinet.

MK3 introduced the chain combos, also known as dial-a-combos (many other fighting games at the time had similar combo systems). These supplement the existing juggle combo system, but critics contend that dial-a-combos are redundant and needlessly add to the learning curve of the game.

MK3 introduced the long-rumored Animality, where the character transforms into an animal in order to kill their opponent.

MK3 also introduced 'Mercy', allowing a beaten foe to recover a sliver of life and continue fighting. This was necessary to perform an Animality.

MK3 was the first game of the series to use distinct blood colors depending on the character; the human characters and Shao Kahn had traditional red blood, Sheeva, and Motaro had green blood, while the three robotic ninjas had black blood.

MK3 was the first game of the series to have a playable Shokan character; Sheeva possessed unique corpse spirits (skeletons, etc.) that other player characters shared.

MK3 was also the first Mortal Kombat arcade game to feature player-selectable difficulty; previous games' difficulty settings were set by the machine operator.

It was the first Mortal Kombat game to feature Sub-Zero unmasked.

The early names for the Graveyard and the Bell Tower stages were 'The Boonyard' and 'Tobias Tower', respectively, but criticism regarding the oversaturation of Boon's and Tobias' names in the game soon surfaced, resulting in both levels being quickly renamed with their generic descriptions.

Many of the new characters weren't officially named till late in the production of the game. During production, Sektor and Cyrax's names were Ketchup and Mustard (respectively), due to their coloration, while Sindel bore the odd moniker of Muchacha and The Bride. Kabal, meanwhile, was nicknamed Sandman possibly due to Kabal's inspiration coming from the Tusken Raiders of Star Wars fame. At some point, it has also been rumored that Sektor and Cyrax are, in fact, Scorpion and Reptile, who were forced to transplant their souls from their original physical bodies into mechanical substance and act like a supreme clade of Outworld robot warriors. When "Ultimate Mortal Kombat 3" came out, these proved to be false.

The Graveyard stage contains gravestones with the last names of MK3's entire design team: Ed Boon, John Tobias, Dan Forden, John Vogel, Tony Goskie, and Dave Michicich. For each round, four of these names will appear randomly on each of the four closest gravestones. Each gravestone also has each person's date of birth as well as the "alleged" date they died, which is April 1, 1995, the day the first version of MK3 was released in the arcades. A gravestone in the background can also be seen reading "Cage", making reference to Johnny Cage being deceased (at the time).

Originally, the character Kurtis Stryker was supposed to appear in MK1, but was scrapped early in the development process when beta tests revealed a player interest in a female character in the game, which led to Sonya replacing Stryker. In MK2, Kurtis Stryker almost made it to the final game, but finally had his name changed to... Jax. For MK3, a new Kurtis Stryker is created and is finally made part of a MK game.

The head that occasionally appears after an uppercut or combo and says 'Toasty' is the digitized head of Dan Forden who worked on the sound and music for the game.

Smoke's icon is a version of Sektor's icon.

Midway / Toasty Productions released a limited-edition soundtrack album for this game (Musik: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997.

- UPDATES -

PROTO 4.0 : * AAMA warning in black. * Shao Kahn just falls over when defeated. * No ending credits. * Computer only does combos for finishing moves. * Motaro could be frozen by Sub-Zero. * Motaro and Shao Kahn turn white when frozen.

REV. 1.0 : * AAMA warning in black and blue. * Animalities added for Sindel, Kabal, Cyrax and Sektor. * Kano's fatalities have been changed. * Galaxian game added. * Vs. codes have been changed. * Winning streak added. * Ultimate Kombat Kode added. * Subway and Shao Kahn Tower (Bell Tower) stage fatalities added. * Credits listed. * Performing Kabal's animality without a mercy resets the game. * Computer does fatalities. * Motaro could be frozen by Sub-Zero.

REV. 2.0 : * Computer intelligence increased. * Main Story Plot added. * More blood added. * Finishing moves have been changed. * Babalities added. * Friendships added. * Combos altered. * Shao Kahn's death altered. * Movie Promo added. * Antony Espindola included in the credits. * Sub-Zero can no longer freeze Motaro. * Smoke's finishing moves added. * Hidden Portal stage added (used only when fighting against Smoke before the Ultimate Kombat Kode is entered). * Shao Khan looks normal when frozen, instead of white.

REV. 2.1 : * Computer intelligence increased. Computer used to get caught by players who would jump "behind" the computer's character and preform a combo move. * Damage on some combos lowered (Sub-Zero, Kabal). * Smoke stays in memory after Ultimate Kombat Kode is entered (Smoke will be erased in earlier versions should the game reset to factory default settings). * Cyrax's double fatality glitch removed. * Fixed bug that would allow players to start a free game if they tapped on the start buttons while Kano and Kabal appeared on screen during the ending credits. * Fixed bug that would sometimes place machines into Free Play mode after the Ultimate Kombo Kode was entered. * Fixed bug with Kabal that would reset the game if a player held down high punch for 2 seconds then pressed towards and down and released high punch. * "Maximum Credits" message is printed in a different position on screen. Previously "Maximum Credits" overlayed existing text on the screen. Now it is on the top of the screen which does not interfere with any other existing text. * Fixed bug where Kabal would sometimes block in the air and walk in the air.

- TIPS AND TRICKS -

* Secret EJB MENU: Press P1_BLOCK (x5), P2_BLOCK (x10), P1_BLOCK (x3), P2_BLOCK (x1), P1_BLOCK (x2), P2_BLOCK (x2), P1_BLOCK (x3), P2_BLOCK (x4)

* Ultimate Kombat Kodes : The Ultimate Kombat Kodes appear at the single player game over screen. The following buttons control each box, from left to right : HP LP BL LK HK (1P side) HP LP BL LK HK (2P side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the 1P from the 2P entries : Play as Smoke - 10902-22234

* Kombat Kodes : Kombat Kodes are entered at the 2 player versus screen that appears after character selection. The following buttons control each box, from left to right : LP BL LK (1P side) LP BL LK (2P side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the 1P entries from the 2P entries. A message will appear when the match begins to confirm correct code entry... 466-466 - Unlimited run 688-422 - Dark Kombat 985-125 - Psycho Kombat 460-460 - Randper Kombat 020-020 - Blocks disabled 033-000 - Player 1 Half Power 000-033 - Player 2 Half Power 707-000 - Player 1 Quarter Power 000-707 - Player 2 Quarter Power 969-141 - Winner fights Motaro 033-564 - Winner fights Shao Kahn 205-205 - Winner fights Smoke 642-468 - Play Galaga 769-342 - Winner fights Noob Saibot 987-123 - No life bars 100-100 - Throwing disabled 987-666 - Hold Flippers during casino run

* Double Stage (If a character is uppercutted, they will fly up to the other stage) : Subway => Street Bank => Rooftop Soul Chamber => Balcony

* Random Select : To have the computer randomly select your character, press Up+Start on your side (player 1 on Shang Tsung and player 2 on Liu Kang).

* Fatality - SHANG TSUNG : 1a. (close) hold LP, Down, Forward(x2), Down, and release LP - Tsung creates a bed of spikes and throws the opponent onto them. 1b. (REV 1.0) hold LP, Down, Forward, Down, Forward, and release LP. 2. (close) hold LP, Run, Block, Run, Block, and release LP - Tsung levitates the opponent off the ground. He steals their soul and their remains fall to the ground in a green puddle.

* Fatality - SINDEL : 1. (jump distance) Run(x2), Block, Run, Block - Sindel coils her hair around the opponent. She then pulls her hair back, causing the opponent to go into a violent spin, sending blood and body parts everywhere. 2. (close) Run, Block(x2), Run+Block - Sindel screams at the opponent, causing the opponent's skin to fly off.

* Fatality - JAX : 1a. (close) Hold Block, Up, Down, Forward, Up, and release Block - Jax's arms form into long blades. He then cuts the opponent to pieces. 1b. (REV 1.0) hold Block, Forward, Down, Back, Up, Forward, and release Block. 2a. (far) Run, Block, Run(x2), LK - Jax grows to an immense size and steps on his opponent. 2b. (REV 1.0) Run(x3), Block, LK.

* Fatality - KANO : 1. (close) hold LP, Forward, Down(x2), Forward, and release LP - Kano pulls the opponent's skeleton out through their mouth. 2. (jump distance) LP, Block(x2), HK - Kano fires a laser from his eye that heats up the opponent until they explode.

* Fatality - LIU KANG : 1a. (jump distance) Forward(x2), Down(x2), LK - Liu Kang disappears and reforms on the opponent as fire. The opponent is reduced to a burning skeleton. 1b. (REV 1.0) Forward(x3), Back, Forward, LK. 2a. (anywhere) Up, Down, Up(x2), Run+Block - Liu Kang disappears and a Mortal Kombat machine falls on the opponent. 2b. (REV 1.0) hold Block, Up(x3), Run+Block.

* Fatality - SONYA BLADE : 1a. (jump distance) Back, Forward, Down(x2), Run - Sonya blows a kiss at the opponent, turning him into a burning skeleton. 1b. (REV 1.0) Down(x2), Forward, LK. 2. (far) hold Block+Run, Up(x2), Back, Down, and release Block+Run - Sonya blows a pink bubble at the opponent. The opponent is engulfed in the bubble, which eventually collapses, crushing them.

* Fatality - KURTIS STRYKER : 1. (close) Down, Forward, Down, Forward, Block - Stryker plants explosives on his opponent and runs away just before they explode. 2. (far) Forward(x3), LK - Stryker fires a tazer at his opponent, electrocuting them.

* Fatality - SMOKE : 1. (far) Up(x2), Forward, Down - Smoke opens his chest and bombs pour out. The screen fades to a picture of the Earth just seconds before the Earth explodes. 2. (jump distance) hold Run+Block, Down(x2), Forward, Up - Smoke drops an anarchist's bomb down the opponent's throat, causing them to explode.

* Fatality - SUB-ZERO : 1a. (close) Block(x2), Run, Block, Run - Sub-Zero grabs his opponent and lifts them over his head. He freezes them and proceeds to shatter them in a massive explosion and throws the ice and body parts to the ground. 1b. (REV 1.0) Down, Forward, Down, Forward, LP. 2a. (jump distance) Back(x2), Down, Back, Run - Sub-Zero blows a mist that freezes his opponent. They fall over and shatter. 2b. (REV 1.0) Down, Forward, Back, HK.

* Fatality - CYRAX : 1a. (anywhere) Down(x2), Up, Down, HP - Cyrax's head spins like a helicopter. He flies up and comes down head first on his opponent. 1b. (REV 1.0) Up(x3), Down, HP. 2a. (close) Down(x2), Forward, Up, Run - Cyrax self-distructs, taking his opponent with him. 2b. (REV 1.0) Forward, Back, Down, Up, Forward, Down, Run.

* Fatality - SEKTOR : 1a : (jump distance) LP, Run(x2), Block - Sektor crushes his opponent in a huge clamp. 1b. (REV 1.0) Back(x3), HK. 2. (jump distance) Forward(x3), Back, Block - Sektor uses a flame thrower on his opponent.

* Fatality - NIGHTWOLF : 1a. (close) hold Block, Up(x2), Back, Forward, release Block, Block - Nightwolf causes a great light to engulf his opponent, which disintegrates them. 1b. (REV 1.0) Down, Forward(x2), HK. 2a. (jump distance) Back(x3), Down, HP - Nightwolf summons lightning into his tomahawk. He then electrocutes his opponent. 2b. (REV 1.0) Back(x3), HP.

* Fatality - SHEEVA : 1a. (close) Forward, Down(x2), Forward, LP - Sheeva pounds her opponent into the ground like a nail. 1b. (REV 1.0) Forward(x3), LP. 2a. (close) hold HK, Forward, Back, Forward(x2) and release HK - Sheeva rips all her opponent's skin off. 2b (REV 1.0) hold HK, Forward(x3), and release HK.

* Fatality - KUNG LAO : 1. (close) Forward(x2), Back, Down, HP - Kung Lao throws his hat. It makes four passes at his opponent, cutting them into pieces. 2. (anywhere) Run, Block, Run, Block, Down - Kung Lao does his whirl spin. His opponent gets pulled in and is torn apart.

* Fatality - KABAL : 1a. (jump distance) Down(x2), Back, Forward, Block - Kabal plugs his respirator into his opponent. Their head inflates and they float off the screen where they explode. 1b. (REV 1.0) Back(x2), Forward, Down, Block. 2. Run, Block(x3), HK - Kabal removes his mask to reveal a hideous face and screams at his opponent. His opponent is so frightened that their soul jumps out of their body.

* Fatality - STAGE : 1) Shao Kahn Tower (Bell Tower) - the opponent falls seven stories onto a bed of spikes. 2) Subway - the opponent is uppercutted into the far tracks where they are hit by an oncoming train. 3) The Pit 3 - the opponent is knocked off the bridge into rotating blades and cut apart. SHANG TSUNG : Hold Block, Up(x2), Back, Release Block, LP SINDEL : Down(x3), LP JAX : Down, Forward, Down, LP KANO : Hold Block, Up(x2), Back, Release Block, LK LIU KANG : Run, Block(x2), LK SONYA BLADE : Forward(x2), Down, HP KURTIS STRYKER : hold Block, Forward, Up(x2), Release Block, HK SMOKE : Forward(x2), Down, LK SUB-ZERO : Back, Down, Forward(x2), HK CYRAX : Run, Block, Run SEKTOR : Run(x3), Down NIGHTWOLF : Run(x2), Block SHEEVA : Down, Forward, Down, Forward, LP KUNG LAO : Down(x2), Forward(x2), LK KABAL : Block(x2), HK

* Finish Him/Her - Mercy : (Anywhere) Hold Run, Down(x3), and release Run.

* Finish Him/Her - Animality (After Mercy) : SHANG TSUNG : (jump distance) hold HP, Run(x3), and release HP - Tsung tunrs into a large green cobra and devours his opponent. SINDEL : Forward, Up, HP - Sindel turns into a purple wasp and carries her opponent off while stinging them. SINDEL : (REV 1.0) Forward(x2), HP. JAX : (close) hold LP, Forward(x2), Down, Forward, and release LP - Jax turns into a yellow lion and pounces on his opponent. KANO : (close) hold HP, Block(x3), and release HP - Kano turns into an orange spider and crushes his opponent. LIU KANG : (jump distance) Down(x2), Up - Liu Kang turns into a giant green dragon and bites his opponent in half. SONYA BLADE : (close) hold LP, Back, Forward, Down, Forward, and release LP - Sonya turns in to a large green bird and hovers over her opponent. She carries her opponent off screen where there is a crunching sound and bones fall back to the ground. KURTIS STRYKER : (demi jump distance) Run(x3), Block - Stryker turns into a red tyrannosaurus rex and bites his opponent in half. SMOKE : (jump distance) Down, Forward(x2), Block - Smoke turns into a black bull and rams his opponent off the screen. SUB-ZERO : (close) Forward, Up(x2) - Sub-Zero turns into a blue polar bear and pounces on his opponent. CYRAX : (close) Up(x2), Down(x2) - Cyrax turns into a light-blue Shark. He swims off the screen then pops up behind his opponent and eats them. CYRAX : (REV 1.0) Up(x2), Down. SEKTOR : (close) Forward(x2), Down, Up - Sektor turns into a giant purple bat. He flies to his opponent and decapitates them. SEKTOR : (REV 1.0) (close) Down(x2), Up. NIGHTWOLF : (close) Forward(x2), Down(x2) - Nightwolf turns into a red wolf and pounces on his opponent. NIGHTWOLF : (REV 1.0) Down(x2). SHEEVA : (close) Run, Block(x3), Block - Sheeva turns into a giant purple scorpion and stings her opponent, causing them to explode. KUNG LAO : (close) Run(x4), Block - Kung Lao turns into a yellow leopard and pounces on his opponent. KABAL : (close) hold HP, Forward(x2), Down, Forward, and release HP - Kabal turns into a green skeleton of a rhinoceros and butts his opponent into the air. KABAL : (REV 1.0) hold HP 3 seconds, and release.

* Finish Him/Her - Babalities (don't use Block during the last round) : SHANG TSUNG : Run(x3), LK. SINDEL : Run(x3), Up. JAX : Down(x3), LK. KANO : Forward(x2), Down(x2), LK. LIU KANG : Down(x3), High Kick. SONYA BLADE : Down(x2), Forward, LK. KURTIS STRYKER : Down, Forward(x2), Back, HP. SMOKE : Down(x2), Back(x2), HK. SUB-ZERO : Down, Back(x2), HK. CYRAX : Forward(x2), Back, HP. SEKTOR : Back, Down(x3), HK. NIGHTWOLF : Forward, Back, Forward, Back, LP. SHEEVA : Down(x3), Back, HK. KUNG LAO : Down, Forward(x2) HP. KABAL : Run(x2), LK.

* Finish Him/Her - Friendship (don't use Block during the last round) : SHANG TSUNG : (close) LK, Run(x2) Down - Tsung turns into the character from "Joust" and hops off. SINDEL : Run(x5), Up - Sindel kicks a ball over her opponent and makes a 'Goal' sign. She then says, 'That was fun!'. JAX : LK, Run(x2), LK - Jax takes out a jump rope and starts skipping. KANO : LK, Run(x2), HK - Kano munches on some bubble gum and blows a large bubble, which eventually bursts all over his face. LIU KANG : Down(x3), Run - A film screen pops up and Liu Kang makes a shadow puppet of a dragon. SONYA BLADE : Back, Forward, Back, Down, Run - Sonya does 'Elbow Sex' with herself?? KURTIS STRYKER : LP, Run(x2), LP - Stryker blows a whistle and takes out a stop sign. The other kombatants run by and Stryker directs them to the other side. SMOKE : Run(x3), HK - An enormous brass horn comes out of Smoke's chest, and he blares a note. SUB-ZERO : (anywhere) LK, Run(x2), Up - Sub-Zero engulfs himself in a snowman. CYRAX : Run(x3), Up - Cyrax does a little dancing. SEKTOR : Run(x4), Down - A Ring-the-Bell game pops up and Sektor plays it. NIGHTWOLF : Run(x3), Down - Nightwolf turns into Raiden. A "Mortal Kombat II" machine falls behind him. At the bottom of the screen are the words : "I have never seen a Kano transformation!", OR "No, but I know how to do a Raiden transformation!". SHEEVA : Forward(x2), Down, Forward, HP (Hold joystick forward when pressing High Punch) - Sheeva holds a stick in each hand and balances a plate on each. KUNG LAO : Run, LP, Run, LK - Kung Lao tosses his hat off screen. A dog chases after the hat. Kung Lao covers his eyes as there is a cry off screen, then sadly shakes his head. KABAL : Run, LK, Run(x2), Up - Kabal roasts a marshmallow on his hook sword.

- SERIES -

1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One)

- STAFF -

Software : Ed Boon Graphics : John Tobias, Steve Beran, Tony Goskie, Dave Michicich, John Vogel Sound and music : Dan Forden Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault Hardware designers : Pat Cox, Steve Correll, Ray Gay, Mark Loffredo, John Lowes, Ray Macika, Cary Mednick, Steve Norris Senior hardware technicians : Sheridan Oursler, Al Lasko, Jeff Peters Sales and marketing : Joe Dillon, Rachel Davies, Lenore Sayers, Mark Chan, Roger Sharpe Grunts, Screams, Groans and Gibberish : John Hey, Peg Burr, Dan Forden, Ann Mazza, Vince Pontarelli, Ed Boon Game testers / Analysis : Mike Vinikour, Eddie Ferrier

* CAST : Kano, Kabal : Richard Divizio Sonya : Kerri Hoskins Jax : John Parrish Stryker : Michael Obrien Liu Kang : Eddie Wong Nightwolf, Sektor, Cyrax, Smoke : Sal Divita Sub-Zero, Shang Tsung : John Turk Sindel : Lia Montelongo Shao Kahn : Brian Glynn Kung Lao : Tony Marquez Voice of Shao Kahn : Steve Ritchie

- PORTS -

* CONSOLES: [US] Sega Genesis (1995) "Mortal Kombat 3 [Model T-97116]" [EU] Sega Mega Drive (1995) "Mortal Kombat 3 [Model T-81536-50]" Sega Mega Drive [BR] (1995) "Mortal Kombat 3 [Model 050010]" by Tec Toy [EU] Nintendo SNES (1995) "Mortal Kombat 3 [Model SNSP-A3MP-EUR]" [US] Nintendo SNES (oct.1995) "Mortal Kombat 3 [Model SNS-A3ME-USA]" [US] Sony PlayStation (oct.7, 1995) "Mortal Kombat 3 [Model SCUS-94202]" [EU] Sony PlayStation (nov.1995) "Mortal Kombat 3 [Model SCES-00060]" [JP] Sony PlayStation (june.14, 1996) "Mortal Kombat 3 [Model SIPS-60006]" Sega Master System [BR] (1996) "Mortal Kombat 3 [Model 028730]" by Tec Toy Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"

* HANDHELDS: Atari Jaguar [Unreleased Prototype] [EU] Nintendo Game Boy (1995) "Mortal Kombat 3 [Model DMG-A3MP-EUR]" [US] Nintendo Game Boy (nov.1995) "Mortal Kombat 3 [Model DMG-A3ME-USA]" [EU] Sega Game Gear (1996) [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

* COMPUTERS: PC [MS-DOS, CD-ROM] [US] [EU] (1996) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing

* OTHERS: Tiger R-Zone [US] (1996)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1675&o=2

真人快打 3 (修正版 2.1):操作、角色与玩法资料Mortal Kombat 3 (rev 2.1): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

7 左上方向78 上方向89 右上方向9 后跳/垂直跳跃/前跳
4 后方向4N6 前方向6 后退/回中/前进
1 左下方向12 下方向23 右下方向3 下蹲/下蹲/下蹲

A 攻击键A:低拳 (LP)
B 跳跃键B:低脚 (LK)
C 手榴弹键C:高拳 (HP)
D 功能键D:高脚 (HK)
_e:防御 (BL) 按住该键输入8 上方向8不会跳起。
这个技巧在发动有8 上方向8的究级神拳、必杀技等招式时,很有用。
_f:跑 (R) 奔跑会消耗体力槽下方的绿色槽。

投技 :近敌时,A 攻击键A
投掷防御:4 后方向41 左下方向1+_e
上勾拳 :下蹲中,按住2 下方向2不放,再按C 手榴弹键C
扫腿 :4 后方向4B 跳跃键B
侧踢 :4 后方向4D 功能键D

究级神拳:决胜局KO对手后,画面出现FINISH HIM字样时,
输入各角色特定指令

友谊之礼:决胜局没有使用过_e,KO对手后,画面出现FINISH HIM
字样时,输入各角色特定指令

还童术 :决胜局没有使用过_e,KO对手后,画面出现FINISH HIM
字样时,输入各角色特定指令

特殊舞台:BELL TOWER、THE PIT 3、SUBWAY、SCORPION'S LAIR,
这四个版面专用技能。
在以上版面,决胜局KO对手后,画面出现FINISH HIM
字样时,输入各角色特定指令

展示仁慈:决胜第三局(即让对手必须赢一回合)KO对手后,画面
出现FINISH HIM字样时,与对手至少保持一个扫腿的
距离(即不能和对手靠的太近,扫腿距离以外任意位置
即可),按住_f不放输入2 下方向22 下方向2,再松开_f(注意从按下_f
到输入2 下方向22 下方向2后马上放开_f,这段时间至少2秒以上,
太快了是无效的)。发动后会给对手加上一点体力。

兽化技 :使用展示仁慈后再次KO对手,画面出现FINISH HIM
字样时,输入各角色特定指令

2必杀技符号标记展开查看

特殊技○:特殊技:特殊技
必杀技◎:必杀技:必杀技
→:追加攻击
超必杀技☆:超必杀技:究级神拳
▽:友谊之礼
□:还童术
■:兽化技
△:特殊舞台

3SONYA展开查看

必杀技◎:必杀技电光圈 2 下方向26 前方向6A 攻击键A
必杀技◎:必杀技腿摔 2 下方向2A 攻击键A+_e
必杀技◎:必杀技飞空拳 6 前方向64 后方向4C 手榴弹键C
必杀技◎:必杀技升空踢 4 后方向44 后方向42 下方向2D 功能键D

超必杀技☆:超必杀技死亡之吻 4 后方向46 前方向62 下方向22 下方向2+_f
超必杀技☆:超必杀技紫雾 远敌时_e_+_f同时按住,8 上方向88 上方向84 后方向42 下方向2

▽友谊之礼 4 后方向46 前方向64 后方向42 下方向2+_f
□还童术 2 下方向22 下方向26 前方向6B 跳跃键B
■兽化技 近敌时A 攻击键A按住不放,4 后方向46 前方向62 下方向26 前方向6、再放开A 攻击键A
△特殊舞台 近敌时6 前方向66 前方向62 下方向2C 手榴弹键C

[ 连续技 ]
特殊技○:特殊技C 手榴弹键CC 手榴弹键CA 攻击键A4 后方向4C 手榴弹键C
特殊技○:特殊技D 功能键DD 功能键DC 手榴弹键CC 手榴弹键CA 攻击键A4 后方向4C 手榴弹键C

4CYRAX展开查看

必杀技◎:必杀技绿网 4 后方向44 后方向4B 跳跃键B
必杀技◎:必杀技近处炸弹 B 跳跃键B按住不放,4 后方向44 后方向4D 功能键D
必杀技◎:必杀技远处炸弹 B 跳跃键B按住不放,6 前方向66 前方向6D 功能键D
必杀技◎:必杀技空投 对手空中时,2 下方向26 前方向6+_e后,4 后方向4A 攻击键A or 6 前方向6A 攻击键A
必杀技◎:必杀技远距传物 6 前方向62 下方向2+_e

超必杀技☆:超必杀技直升机 2 下方向22 下方向28 上方向82 下方向2C 手榴弹键C
超必杀技☆:超必杀技自毁 近敌时2 下方向22 下方向26 前方向68 上方向8+_f

▽友谊之礼 _f_f_f8 上方向8
□还童术 6 前方向66 前方向64 后方向4C 手榴弹键C
■兽化技 近敌时8 上方向88 上方向82 下方向22 下方向2
△特殊舞台 近敌时_f_e_f

[ 连续技 ]
特殊技○:特殊技C 手榴弹键CC 手榴弹键CA 攻击键A
特殊技○:特殊技D 功能键DD 功能键D4 后方向4D 功能键D
特殊技○:特殊技按住B 跳跃键B不放输入6 前方向66 前方向6D 功能键D、按住B 跳跃键B不放输入4 后方向44 后方向4D 功能键D2 下方向2C 手榴弹键C
特殊技○:特殊技C 手榴弹键CC 手榴弹键CD 功能键DC 手榴弹键CD 功能键D4 后方向4D 功能键D

5JAX展开查看

必杀技◎:必杀技连投 普通投技后C 手榴弹键C连打
必杀技◎:必杀技导弹 4 后方向46 前方向6C 手榴弹键C
必杀技◎:必杀技双导弹 6 前方向66 前方向64 后方向44 后方向4C 手榴弹键C
必杀技◎:必杀技仿生攻击 6 前方向66 前方向6D 功能键D
必杀技◎:必杀技力击 6 前方向66 前方向6A 攻击键A(击中时A 攻击键A连打可增加攻击次数)
必杀技◎:必杀技地震击 B 跳跃键B按住2秒以上再松开
必杀技◎:必杀技空中暴落 空中近敌时_e

超必杀技☆:超必杀技方块切片 近敌时_e按住不放,8 上方向82 下方向26 前方向68 上方向8、再放开_e
超必杀技☆:超必杀技长筒靴挤扁 远敌时_f_e_f_fB 跳跃键B

▽友谊之礼 B 跳跃键Bf_fB 跳跃键B
□还童术 2 下方向22 下方向22 下方向2B 跳跃键B
■兽化技 近敌时A 攻击键A按住不放,6 前方向66 前方向62 下方向26 前方向6,再放开A 攻击键A
△特殊舞台 近敌时2 下方向26 前方向62 下方向2A 攻击键A

[ 连续技 ]
特殊技○:特殊技D 功能键DD 功能键D4 后方向4D 功能键D
特殊技○:特殊技C 手榴弹键CC 手榴弹键C、_e、A 攻击键A4 后方向4C 手榴弹键C
特殊技○:特殊技垂直跳K、6 前方向66 前方向6A 攻击键A·A 攻击键A连打
特殊技○:特殊技D 功能键DD 功能键D2 下方向2C 手榴弹键CC 手榴弹键C、_e、A 攻击键A4 后方向4C 手榴弹键C

6KABAL展开查看

必杀技◎:必杀技邪眼波(空中可) 4 后方向44 后方向4C 手榴弹键C
必杀技◎:必杀技螺旋蚕 4 后方向46 前方向6B 跳跃键B
必杀技◎:必杀技贴地爪 4 后方向44 后方向44 后方向4+_f

超必杀技☆:超必杀技灵魂攻击 近敌时_f_e_e_e_+D 功能键D
超必杀技☆:超必杀技人工呼吸器 与对手隔2-3个身位2 下方向22 下方向24 后方向46 前方向6+_e

▽友谊之礼 扫腿距离外_fB 跳跃键Bf_f8 上方向8
□还童术 _f_fB 跳跃键B
■兽化技 近敌时C 手榴弹键C按住不放,6 前方向66 前方向62 下方向26 前方向6,再放开C 手榴弹键C
△特殊舞台 近敌时_e_eD 功能键D

[ 连续技 ]
特殊技○:特殊技B 跳跃键BB 跳跃键B4 后方向4D 功能键D
特殊技○:特殊技C 手榴弹键CC 手榴弹键CD 功能键D4 后方向4D 功能键D
特殊技○:特殊技跳K、4 后方向46 前方向6B 跳跃键B、接近对手4 后方向44 后方向44 后方向4+_f、
B 跳跃键BB 跳跃键BC 手榴弹键CC 手榴弹键C2 下方向2C 手榴弹键C、跳K、空中4 后方向44 后方向4C 手榴弹键C

7LIU KANG展开查看

必杀技◎:必杀技凤凰北拳(空中可) 6 前方向66 前方向6C 手榴弹键C
必杀技◎:必杀技凤凰南拳 6 前方向66 前方向6A 攻击键A
必杀技◎:必杀技空打裂伤脚 B 跳跃键B按住4秒以上再放开
必杀技◎:必杀技逆龙脚 6 前方向66 前方向6D 功能键D

超必杀技☆:超必杀技精神火焰 6 前方向66 前方向62 下方向22 下方向2B 跳跃键B
超必杀技☆:超必杀技MK1游戏机落 8 上方向82 下方向28 上方向88 上方向8+_f_+_e
(也可按住_e不放,8 上方向82 下方向28 上方向88 上方向8后放开_e,再按_f_+_e)

▽友谊之礼 _f_f_f_+2 下方向2
□还童术 2 下方向22 下方向22 下方向2D 功能键D
■兽化技 与对手隔1个身位,2 下方向22 下方向28 上方向8
△特殊舞台 近敌时_f_e_eB 跳跃键B

[ 连续技 ]
特殊技○:特殊技C 手榴弹键CB 跳跃键BB 跳跃键BD 功能键DB 跳跃键B
特殊技○:特殊技C 手榴弹键CC 手榴弹键C、_e、B 跳跃键BB 跳跃键BD 功能键DB 跳跃键B

8KANO展开查看

必杀技◎:必杀技回转球 B 跳跃键B按住2秒以上再放开
必杀技◎:必杀技飞刀 2 下方向24 后方向4C 手榴弹键C
必杀技◎:必杀技斩空 2 下方向26 前方向6C 手榴弹键C
必杀技◎:必杀技突击捶 2 下方向26 前方向6A 攻击键A
必杀技◎:必杀技空投 空中近敌时_e

超必杀技☆:超必杀技骷髅安眠 近敌时,A 攻击键A按住不放,6 前方向62 下方向22 下方向26 前方向6,再松开A 攻击键A
超必杀技☆:超必杀技镭射眼 与对手隔1.5个身位A 攻击键Ae_eD 功能键D

▽友谊之礼 B 跳跃键Bf_fD 功能键D
□还童术 6 前方向66 前方向62 下方向22 下方向2B 跳跃键B
■兽化技 近敌时C 手榴弹键C按住不放,_e_e_e,再放开C 手榴弹键C
△特殊舞台 近敌时8 上方向88 上方向84 后方向4B 跳跃键B

[ 连续技 ]
特殊技○:特殊技D 功能键DD 功能键DB 跳跃键B4 后方向4D 功能键D
特殊技○:特殊技C 手榴弹键CC 手榴弹键CD 功能键DB 跳跃键B4 后方向4D 功能键D
特殊技○:特殊技C 手榴弹键CC 手榴弹键C2 下方向2A 攻击键A2 下方向2C 手榴弹键C、跳K

9KUNG LAO展开查看

必杀技◎:必杀技飞行铁帽 4 后方向46 前方向6A 攻击键A
必杀技◎:必杀技传送 2 下方向28 上方向8
必杀技◎:必杀技螺旋盾 6 前方向62 下方向26 前方向6+_f连打
必杀技◎:必杀技俯冲踢 空中2 下方向2D 功能键D

超必杀技☆:超必杀技铁帽投斩 近敌时6 前方向66 前方向64 后方向42 下方向2C 手榴弹键C
超必杀技☆:超必杀技旋风杀 _f_e_f_e2 下方向2

▽友谊之礼 _fA 攻击键AfB 跳跃键B
□还童术 2 下方向26 前方向66 前方向6C 手榴弹键C
■兽化技 近敌时_f_f_f_f_f_e
△特殊舞台 近敌时2 下方向22 下方向26 前方向66 前方向6B 跳跃键B

[ 连续技 ]
特殊技○:特殊技跳K、空中2 下方向2D 功能键D
特殊技○:特殊技B 跳跃键BB 跳跃键B4 后方向4D 功能键D
特殊技○:特殊技C 手榴弹键CA 攻击键AC 手榴弹键CA 攻击键AB 跳跃键BB 跳跃键BD 功能键D

10NIGHT WOLF展开查看

必杀技◎:必杀技魔光箭 2 下方向24 后方向4A 攻击键A
必杀技◎:必杀技手斧上击 4 后方向46 前方向6C 手榴弹键C
必杀技◎:必杀技反射盾 4 后方向44 后方向44 后方向4D 功能键D
必杀技◎:必杀技魔影公羊 6 前方向66 前方向6B 跳跃键B

超必杀技☆:超必杀技能量柱 近敌时8 上方向88 上方向84 后方向46 前方向6+_e
(也可按住_e不放,8 上方向88 上方向8后放开_e,再4 后方向46 前方向6+_e
人物就不会跳起了)
超必杀技☆:超必杀技闪电斧 与对手隔3-4个身位4 后方向44 后方向42 下方向2C 手榴弹键C

▽友谊之礼 与对手隔1.5个身位以上_f_f_f_+2 下方向2
□还童术 6 前方向64 后方向46 前方向64 后方向4A 攻击键A
■兽化技 近敌时6 前方向66 前方向62 下方向22 下方向2
△特殊舞台 近敌时_f_f_e

[ 连续技 ]
特殊技○:特殊技D 功能键DC 手榴弹键CC 手榴弹键CA 攻击键A4 后方向4D 功能键D
特殊技○:特殊技B 跳跃键BC 手榴弹键CC 手榴弹键CA 攻击键AD 功能键D
特殊技○:特殊技D 功能键DC 手榴弹键CC 手榴弹键CA 攻击键A2 下方向26 前方向6C 手榴弹键C6 前方向66 前方向6B 跳跃键B

11SEKTOR展开查看

必杀技◎:必杀技导弹 6 前方向66 前方向6A 攻击键A
必杀技◎:必杀技跟踪导弹 6 前方向62 下方向24 后方向4C 手榴弹键C
必杀技◎:必杀技传送上击(空中可) 6 前方向66 前方向6B 跳跃键B

超必杀技☆:超必杀技垃圾捣碎机 与对手隔1个身位A 攻击键Af_f_e
超必杀技☆:超必杀技火焰喷射 与对手隔4个身位6 前方向66 前方向66 前方向64 后方向4+_e

▽友谊之礼 与对手隔3-4个以上身位_f_f_f_f2 下方向2
□还童术 4 后方向42 下方向22 下方向22 下方向2D 功能键D
■兽化技 近敌时6 前方向66 前方向62 下方向28 上方向8
△特殊舞台 近敌时_e_e_e2 下方向2

[ 连续技 ]
特殊技○:特殊技D 功能键DD 功能键D
特殊技○:特殊技跳K、6 前方向66 前方向6B 跳跃键B6 前方向66 前方向6A 攻击键A
特殊技○:特殊技C 手榴弹键CC 手榴弹键C2 下方向2A 攻击键A
特殊技○:特殊技C 手榴弹键CC 手榴弹键CD 功能键DD 功能键D4 后方向4D 功能键D

12SHEEVA展开查看

必杀技◎:必杀技无影踏 2 下方向28 上方向8
必杀技◎:必杀技火球 2 下方向26 前方向6C 手榴弹键C
必杀技◎:必杀技震地术 4 后方向42 下方向24 后方向4D 功能键D

超必杀技☆:超必杀技打钉杀 近敌时6 前方向62 下方向22 下方向26 前方向6A 攻击键A
超必杀技☆:超必杀技生扒 近敌时D 功能键D按住不放,4 后方向46 前方向66 前方向6,再放开D 功能键D

▽友谊之礼 6 前方向66 前方向62 下方向26 前方向6C 手榴弹键C
□还童术 2 下方向22 下方向22 下方向24 后方向4D 功能键D
■兽化技 近敌时_f_e_e_e_e
△特殊舞台 近敌时2 下方向26 前方向62 下方向26 前方向6A 攻击键A

[ 连续技 ]
特殊技○:特殊技C 手榴弹键CC 手榴弹键CA 攻击键A6 前方向6C 手榴弹键C、前行C 手榴弹键CC 手榴弹键C2 下方向26 前方向6C 手榴弹键C
特殊技○:特殊技C 手榴弹键CC 手榴弹键CA 攻击键AD 功能键DD 功能键DB 跳跃键B4 后方向4D 功能键D

13SINDEL展开查看

必杀技◎:必杀技凝固音波 6 前方向66 前方向66 前方向6C 手榴弹键C
必杀技◎:必杀技浮空术 4 后方向44 后方向46 前方向6D 功能键D
必杀技◎:必杀技火球 6 前方向66 前方向6A 攻击键A
必杀技◎:必杀技灵火球 空中2 下方向26 前方向6B 跳跃键B

超必杀技☆:超必杀技死亡嚎叫 近敌时_f_e_e_f_+_e
超必杀技☆:超必杀技毛发结 与对手隔1.5个身位_f_f_e_f_e

▽友谊之礼 _f_f_f_f_f8 上方向8
□还童术 _f_f_f8 上方向8
■兽化技 6 前方向66 前方向68 上方向8C 手榴弹键C
△特殊舞台 近敌时2 下方向22 下方向22 下方向2A 攻击键A

[ 连续技 ]
特殊技○:特殊技D 功能键DD 功能键D4 后方向4D 功能键D
特殊技○:特殊技D 功能键DC 手榴弹键CC 手榴弹键CA 攻击键AD 功能键D
特殊技○:特殊技D 功能键DC 手榴弹键CC 手榴弹键C2 下方向2C 手榴弹键C、跳K、空中4 后方向46 前方向6B 跳跃键B

14SMOKE展开查看

必杀技◎:必杀技鱼叉 4 后方向44 后方向4A 攻击键A
必杀技◎:必杀技空中投 空中近敌时_e
必杀技◎:必杀技传送上击 6 前方向66 前方向6B 跳跃键B
必杀技◎:必杀技隐身 8 上方向88 上方向8+_f
(可按住_e来输入,这样人物就不会跳起了;
隐身中再输入一次即取消隐身)

超必杀技☆:超必杀技地球大爆炸 远敌时8 上方向88 上方向86 前方向62 下方向2
超必杀技☆:超必杀技喂炸弹
与对手隔1个身位,_e_f同时按住不放,2 下方向22 下方向26 前方向68 上方向8

▽友谊之礼 远敌时_f_f_fD 功能键D
□还童术 2 下方向22 下方向24 后方向44 后方向4D 功能键D
■兽化技 远敌时2 下方向26 前方向66 前方向6+_e
△特殊舞台 近敌时6 前方向66 前方向62 下方向2B 跳跃键B

[ 连续技 ]
特殊技○:特殊技C 手榴弹键CC 手榴弹键CD 功能键D
特殊技○:特殊技D 功能键DD 功能键DA 攻击键A
特殊技○:特殊技C 手榴弹键CC 手榴弹键CB 跳跃键BD 功能键DA 攻击键A
特殊技○:特殊技跳K、6 前方向66 前方向6B 跳跃键B、前行C 手榴弹键C4 后方向44 后方向4A 攻击键AC 手榴弹键CC 手榴弹键CB 跳跃键BD 功能键DA 攻击键A

15STRYKER展开查看

必杀技◎:必杀技冲投 6 前方向66 前方向6D 功能键D
必杀技◎:必杀技髌骨摔 6 前方向64 后方向4A 攻击键A
必杀技◎:必杀技下榴弹 2 下方向24 后方向4A 攻击键A
必杀技◎:必杀技上榴弹 2 下方向24 后方向4C 手榴弹键C

超必杀技☆:超必杀技爆弹 近敌时2 下方向26 前方向62 下方向26 前方向6+_e
超必杀技☆:超必杀技超级电枪 远敌时6 前方向66 前方向66 前方向6B 跳跃键B

▽友谊之礼 A 攻击键Af_fA 攻击键A
□还童术 2 下方向26 前方向66 前方向64 后方向4C 手榴弹键C
■兽化技 与对手隔1个身位_f_f_f_e
△特殊舞台 近敌时6 前方向68 上方向88 上方向8D 功能键D

[ 连续技 ]
特殊技○:特殊技B 跳跃键BC 手榴弹键CC 手榴弹键C6 前方向6A 攻击键A6 前方向66 前方向6D 功能键D or 2 下方向24 后方向4A 攻击键A

16SUB-ZERO展开查看

必杀技◎:必杀技冻气波 2 下方向26 前方向6A 攻击键A
必杀技◎:必杀技冰雹 2 下方向26 前方向6C 手榴弹键C
必杀技◎:必杀技前冰雹 2 下方向26 前方向64 后方向4C 手榴弹键C
必杀技◎:必杀技后冰雹 2 下方向24 后方向46 前方向6C 手榴弹键C
必杀技◎:必杀技冰影 2 下方向24 后方向4A 攻击键A
必杀技◎:必杀技冰流脚 4 后方向4A 攻击键AB 跳跃键B+_e

超必杀技☆:超必杀技冰雾 与对手隔1-2个身位4 后方向44 后方向42 下方向24 后方向4+_f
超必杀技☆:超必杀技躯体破坏 近敌时_e_e_f_e_f

▽友谊之礼 B 跳跃键Bf_f8 上方向8
□还童术 2 下方向24 后方向44 后方向4D 功能键D
■兽化技 近敌时6 前方向68 上方向88 上方向8
△特殊舞台 近敌时6 前方向62 下方向26 前方向66 前方向6D 功能键D

[ 连续技 ]
特殊技○:特殊技D 功能键DD 功能键D4 后方向4D 功能键D
特殊技○:特殊技C 手榴弹键CC 手榴弹键CB 跳跃键BD 功能键D4 后方向4D 功能键D
特殊技○:特殊技C 手榴弹键CC 手榴弹键CA 攻击键AB 跳跃键BD 功能键D4 后方向4D 功能键D

17SHANG TSUNG展开查看

必杀技◎:必杀技邪炎波 4 后方向44 后方向4C 手榴弹键C
必杀技◎:必杀技邪炎连波 4 后方向44 后方向46 前方向6C 手榴弹键C
必杀技◎:必杀技邪炎惨连波 4 后方向44 后方向46 前方向66 前方向6C 手榴弹键C
必杀技◎:必杀技地邪炎波 6 前方向66 前方向64 后方向44 后方向4B 跳跃键B

特殊技○:特殊技邪心胎拳
CYRAX :_e×3
ERMAC :2 下方向22 下方向28 上方向8
JADE :6 前方向66 前方向62 下方向22 下方向2+_e
KITANA :6 前方向62 下方向26 前方向6+_f
KANO :6 前方向64 后方向46 前方向6+_e
JAX :6 前方向66 前方向62 下方向2A 攻击键A
KABAL :A 攻击键AeD 功能键D
KUNG LAO :_f_f_e_f
LIU KANG :2 下方向24 后方向48 上方向86 前方向62 下方向2
MILEENA :_f_eD 功能键D
NIGHT WOLF:8 上方向8×3
REPTILE :_f_e_eD 功能键D
SCORPION :2 下方向22 下方向26 前方向6A 攻击键A
SHEEVA :6 前方向62 下方向26 前方向6B 跳跃键B
SINDEL :4 后方向42 下方向24 后方向4B 跳跃键B
SONYA :2 下方向2A 攻击键A+_e_+_f
STRYKER :6 前方向66 前方向66 前方向6D 功能键D
SUBZERO :6 前方向62 下方向26 前方向6C 手榴弹键C
SUBZERO(C):_e_e_f_f
SEKTOR :2 下方向26 前方向64 后方向4+_f

超必杀技☆:超必杀技钉床 近敌时,A 攻击键A按住不放,2 下方向26 前方向66 前方向62 下方向2,再放开A 攻击键A
超必杀技☆:超必杀技灵魂迁移 近敌时,A 攻击键A按住不放,_f_e_f_e,再放开A 攻击键A

▽友谊之礼 B 跳跃键Bf_f2 下方向2
□还童术 _f_f_fB 跳跃键B
■兽化技
与对手隔1个身位,C 手榴弹键C按住不放,_f_f_f,再放开C 手榴弹键C
△特殊舞台 近敌时8 上方向88 上方向84 后方向4A 攻击键A

[ 连续技 ]
特殊技○:特殊技D 功能键DD 功能键D4 后方向4D 功能键D
特殊技○:特殊技B 跳跃键BC 手榴弹键CC 手榴弹键CA 攻击键A4 后方向4D 功能键D
特殊技○:特殊技6 前方向66 前方向64 后方向44 后方向4B 跳跃键B2 下方向2C 手榴弹键C or 4 后方向44 后方向46 前方向66 前方向6C 手榴弹键C

18随机选择角色展开查看

1P将游标停在SHANG TSUNG头向上,同时按下8 上方向8S
2P将游标停在LIU KANG头向上,同时按下8 上方向8S

19终极密码及隐藏角色展开查看

游戏结束后会出现终极密码输入界面。共10个图示。
玩家只需按下特定键便可更改图示中的图案。

从左到右的顺序依次对应如下键:
1P 1P 1P 1P 1P 2P 2P 2P 2P 2P
C 手榴弹键C A 攻击键A _e B 跳跃键B D 功能键D C 手榴弹键C A 攻击键A _e B 跳跃键B D 功能键D

隐藏角色SMOKE的终极密码为10902 22234,则代表要输入以下按键:
1P C 手榴弹键C 1次,A 攻击键A 0次,_e 9次, B 跳跃键B 0次,D 功能键D 2次;
2P C 手榴弹键C 2次,A 攻击键A 2次,_e 2次, B 跳跃键B 3次,D 功能键D 4次

20对战码说明展开查看

1P VS 2P时,VS画面下方会有对战码输入界面。该界面内有6个图示
,玩家只需按下特定按键便可更改图示中的图案。每个图示均有10
个图案,根据不同的按键次数可切换不同的图案。
从左到右顺序排列分别对应以下按键。如果要更改图示1的图案,便
要赶下1P的LP键,而要更改图案6的话,则要按下2P的LK键。

1P 1P 1P 2P 2P 2P
LP BL LK LP BL LK

举例说明:以下资料中,如给出对战码为969141,则需要按以下按键
1P的LP键9次、BL键6次、LK键9次;2P的LP键1次、BL键4次、LK键1次

对战码一览:
指令 效果
969141 第1回合先取胜的一方与隐藏角色莫塔罗对决
205205 第1回合先取胜的一方与隐藏角色斯莫克对决
769342 第1回合先取胜的一方与隐藏角色诺布塞博特对决
033564 第1回合先取胜的一方与隐藏角色绍康对决
100100 对战中无法使用投技
020020 对战中防御无效
033000 对战开始时1P只有一半体力
000033 对战开始时2P只有1/4体力
707000 对战开始时1P只有一半体力
000707 对战开始时2P只有1/4体力
987123 对战时不显示体力槽
985125 对战时黑屏_+随机换人_+不显示体力槽
460460 对战中随机换人
688422 对战时黑屏
466466 无限跑
987666 HOLD FLIPPERS DURING CASINO RUN
123926 THERE IS NO KNOWLEDGE THAT IS NOT POWER
282282 NO FEAR = EB BUTTON, SKYDIVE, MAX COUNTDOWN
642468 玩小蜜蜂