Main CPU: (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM3526 (@ 4 Mhz)
Players: 2
Control: 8-way joystick
Buttons: 3
Classic games, ready to play.

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A 33-year-old Arcade Video Game PCB
ASO - Armored Scrum Object (c) 1985 SNK.
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
Main CPU: (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM3526 (@ 4 Mhz)
Players: 2
Control: 8-way joystick
Buttons: 3
ASO was released in November 1985 in Japan.
Export releases:
[US] "Alpha Mission"
"Arian Mission"
1. ASO - Armored Scrum Object (1985)
2. ASO II - Last Guardian [Model NGM-007] (1991)
* CONSOLES:
Nintendo Famicom (1986) "ASO - Armored Scrum Object [Model SFX-AO]"
Edit this entry: https://www.arcade-history.com/?&page=detail&id=121&o=2