·摇杆
自机移动/装甲选择
·按键
:对空镭射
:对地导弹
:装备/解除装甲
地面可得到许多装甲零件,和当前已经
取得的零件是同一套的零件会闪烁红光
,每取得一套就会添加到下方的装甲装
备栏里。如果取得的零件和已取得的零
件不一套,就会消除组装中的所有零件
。
每次游戏第1次取得全8种装甲会奖励
20万分。
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街机 · CPS1
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查看游戏资料、发行信息与玩法介绍。
《组合战机 ASO》是 SNK 于 1985 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。
资料库未提供中文记录,以下保留英文原始资料。
A 33-year-old Arcade Video Game PCB
ASO - Armored Scrum Object (c) 1985 SNK.
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
- TECHNICAL -
Main CPU: (2x) Zilog Z80 (@ 4 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: Yamaha YM3526 (@ 4 Mhz)
Players: 2 Control: 8-way joystick Buttons: 3
- TRIVIA -
ASO was released in November 1985 in Japan.
Export releases: [US] "Alpha Mission" "Arian Mission"
- SERIES -
1. ASO - Armored Scrum Object (1985) 2. ASO II - Last Guardian [Model NGM-007] (1991)
- PORTS -
* CONSOLES: Nintendo Famicom (1986) "ASO - Armored Scrum Object [Model SFX-AO]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=121&o=2
A 33-year-old Arcade Video Game PCB
ASO - Armored Scrum Object (c) 1985 SNK.
ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.
- TECHNICAL -
Main CPU: (2x) Zilog Z80 (@ 4 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: Yamaha YM3526 (@ 4 Mhz)
Players: 2 Control: 8-way joystick Buttons: 3
- TRIVIA -
ASO was released in November 1985 in Japan.
Export releases: [US] "Alpha Mission" "Arian Mission"
- SERIES -
1. ASO - Armored Scrum Object (1985) 2. ASO II - Last Guardian [Model NGM-007] (1991)
- PORTS -
* CONSOLES: Nintendo Famicom (1986) "ASO - Armored Scrum Object [Model SFX-AO]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=121&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
·摇杆
自机移动/装甲选择
·按键
:对空镭射
:对地导弹
:装备/解除装甲
地面可得到许多装甲零件,和当前已经
取得的零件是同一套的零件会闪烁红光
,每取得一套就会添加到下方的装甲装
备栏里。如果取得的零件和已取得的零
件不一套,就会消除组装中的所有零件
。
每次游戏第1次取得全8种装甲会奖励
20万分。
击毁地面方形堡垒出现道具几率高。
S(蓝):Speed
3个取得则移动速度提升1级。
最高3级。
L(黄):Laser
3个取得则对空镭射强化1级。
最高3级。
M(红):Missile
3个取得则对地导弹强化1级。
最高3级。
逆向的S、L、M(橙)
相应的S、L、M等级降低1级
『K』道具效果消失。
K(蓝、黄、红):Keep
S/L/M达到3级。
若死命,原等级不变。
F(黄):Flash
约3画面内的方形堡垒全部打开。
E(蓝、黄、红):Energy
装甲能量增加。
蓝1、黄4、红8増加。
※装甲装备状态时出现的是E(蓝)。
W(黄):Warp
高速移动约3.5个画面。
高速移动中可取得道具、装备装甲、
不可攻击。
在快开始BOSS战的地点取得W道具可
跳过BOSS战。
R(橙):Reverse
回到约3.5个画面前的地点。
P(红):Present
自机命数+1。
B(蓝):Bonus
取得时得到分数奖励。
在画面上存在的时间越长则分值越高。
500~8000分之间。
V(红):Voltage
能量槽上限增加1。
最高增加24。
C(橙):Clear
能量值变为0、
自机的火力和移动速度初始化、
K道具效果消失。
组装中的装甲消失。
装甲装备需要能量值8以上。
[八向炮]
8方向对空攻击。
能量消耗:2/秒
[护盾]
护盾可抵挡敌弹。
能量消耗:2~/被击中
[宽幅炮]
攻击威力高
6连宽幅对空攻击炮。
能量消耗:1/秒
[跟踪弹]
6连对地跟踪弹。
能量消耗:4/次
[核弹]
攻击威力高
对地核弹发射。
爆炸火焰对空对地均有效、
可消除敌方通常弹。
能量消耗:6/次
[火焰喷射]
自动喷射火焰、无法普通攻击
空地均有效、可消除敌弹。
能量消耗:3/秒
[冷冻光束]
前方附带对空近距离光束、
可冻住耐久力1的敌人、
对高耐久的敌人无杀伤力。
可消除敌弹。
能量消耗:3/秒
[雷电]
全屏雷电攻击、威力极大。
对多数BOSS一击必杀。
雷电发动中按就会死机,
只能重启游戏。
能量消耗:8/次