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1942 - 空中大战 (修正版 B)
街机 · CPS1
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1942 - 空中大战 (修正版 B) 游戏介绍
查看游戏资料、发行信息与玩法介绍。
- 名称
- 1942 - 空中大战 (修正版 B)
- 英文名
- 1942 (Revision B)
- 公司
- Capcom
- 年份
- 1984
- 平台
- Arcade
- 人数
- 2 人
- 操作
- P1 joy 8向 2键 · P2 joy 8向 2键
- 系列
- 194X
查看游戏简介全文
这是最早期的CAPCOM公司制作的二战体裁的stg游戏,内容取自二战山本袭击太平洋后美国空战机推出重围的那段历史事件,游戏中一架最原始的零式战斗机去对那些付形形色色的日本战斗机..街机推出后轰动一时,后来移植到红白机上,成了家喻户晓的stg作品,我想至今不少玩家还记得那些要添的燃料表格,还有大风车,“毛芋头”....尤其是大风车,CAP…
1942 1984 CAPCOM
这是最早期的CAPCOM公司制作的二战体裁的stg游戏,内容取自二战山本袭击太平洋后美国空战机推出重围的那段历史事件,游戏中一架最原始的零式战斗机去对那些付形形色色的日本战斗机..街机推出后轰动一时,后来移植到红白机上,成了家喻户晓的stg作品,我想至今不少玩家还记得那些要添的燃料表格,还有大风车,“毛芋头”....尤其是大风车,CAPCOM很多游戏中都用过这个宝物哦。
街机上的1942当初机厅可是非常受欢迎的,作为CAPCOM的第一部stg二战雏形作品,游戏显得非常单调,看起来似乎每关大同小异,但是这个游戏流程是很长的,高手在机台旁很容易一坐就是一天。
A 34-year-old Arcade Video Game PCB
1942 (c) 1984 Capcom.
1942 is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet.
The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots.
During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.
At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. 1942 differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Screen Orientation: Vertical. Screen Resolution: 256x224 Refresh Rate: 60Hz Palette colours: 256
Players : 2 Control : 8-way joystick Buttons : 2
- TRIVIA -
1942 was released in December 1984 and was the first game that Okamoto designed at Capcom. It was also the first Capcom title to spawn a successful series of sequels, with six titles in the 19XX line released from 1984 to 2000.
Stage names: Stages 32–29: Midway Stages 28–25: Marshall Stages 24–21: Attu Stages 20–17: Rabaul Stages 16–13: Leyte Stages 12–09: Saipan Stages 08–05: Iwojima Stages 04–01: Okinawa
After the last boss plane on stage 02 is destroyed the screen displays: CONGRATULATION YOU ARE THE BEST OF PLAYER ! FIGHT LAST ONE STAGE
Stage 01 is displayed as LAST STAGE.
After the last stage is complete the screen displays : WE GIVE UP! SPECIAL BONUS 10000000 PTS GAME OVER PRESENTED BY CAPCOM PS. HOPE OUR NEXT GAME. (c) CAPCOM
Default High-score table ('Top 5 ranking score!!') : TOP 40000 (c) CAPCOM 0 2ND 35000 ALL 0 3RD 30000 RIGHT 0 4TH 25000 RESERVED 0 5TH 20000 EXEDEXES 0
In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10,000 points (To enter in the top ten). The number 5 (20,000 points) appears as 'EXEDEXES'. Number 6 is 'VULGUS' (9,999 points). Number 7 is 'SONSON' (8,888 points). Number 8 is 'HIGEMARU' (7,777 points). Number 9 is again 'EXEDEXES' (6,666 points).
The game ROM contains an unused Bomb sprite and an unused Star bonus items sprite.
Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006.
Soundtrack album releases : Capcom Game Music (28XA-94) (August 25, 1986) [Alfa Record] Capcom Game Music [Reprint] (SCDC-00193) (June 19, 2002) [Scitron Discs] Legend of Game Music~Premium Box (SCDC-00410~7) (March 24, 2005) [Scitron Discs]
- UPDATES -
In the two oldest versions of the game, there's a bug in the scoring system for earning bonus lives. This bug was fixed in Revision B.
- SCORING -
Small planes are 30, 50, 70, 100, 150, or 200 points each.
The small red planes that fly formations of five or ten are 100 points each. Shooting all the planes in the five-plane formation awards 500 bonus points. Shooting all the planes in the ten-plane formation awards 1,000 bonus points. In both cases, when the last plane of a formation is destroyed, a power-up marker appears and is worth 1,000 points when picked up.
Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5,000 points when picked up.
Medium size planes are 1,000 or 1,500 points each.
Large bomber planes start at 2,000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9,000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2,000 points.
There are four boss planes. They appear at the end of stages 26, 18, 10, and 02 : The stage 26 boss plane is worth 20,000 points. The stage 18 boss plane is worth 30,000 points. The stage 10 boss plane is worth 40,000 points. The stage 02 boss plane is worth 50,000 points.
For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.
At the end of each stage a bonus is awarded for shooting down percentage and for unused loops : 100% = Special bonus 50,000 points (in older revisions, the game displays 10,000 points bonus but 50,000 points are actually awarded). 95-99% = 20,000 points 90-94% = 10,000 points 85-89% = 5,000 points 80-84% = 4,000 points 70-79% = 3,000 points 60-69% = 2,000 points 50-59% = 1,000 points Under 50% = 0 points Unused loops are 1,000 points each.
Finishing the final stage awards 10,000,000 points.
- TIPS AND TRICKS -
* On Stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all five of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.
* On stages with the wingman power-ups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.
* On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.
* Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.
* An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.
* The end of stage bonus for 100% shooting down is actually 50,000 points, even though the game displays a 'special' bonus of only 10,000 points.
When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.
* There are six kinds of powerups : Quad fire, destroy all enemies on screen, two wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5,000 bonus item pickup.
Quad fire power-ups are found on Stages 32, 28, 24, 20, 16, 12, 08, and 04. Destroy all enemies power-ups are found on Stages 31, 21, 19, 18, 11, 07, 03, and 01. Wingman power-ups are found on Stages 30, 26, 22, 18, 14, 10, 06, and 02. Extra life power-ups are found on Stages 27, 20, 15, 08, and 04. Stop shooting power-ups are found on Stages 27 and 15. Extra loop power-ups are found on Stages 23, 18, 17, 13, 09, and 05.
* % and point up Stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.
* If the player earns enough bonus planes so that ten ships or more are in the reserve, the ten remaining ships indicators are replaced by the Greek letter Sigma (?).
- SERIES -
1. 1942 (1984) 2. 1943 - Midway Kaisen (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 5. 19XX - The War Against Destiny [Green Board] (1995) 6. 1944 - The Loop Master [Green Board] (2000) 7. 1942 - Joint Strike (2008, PSN/XBLA)
- STAFF -
Designed & programmed by : Yoshiki Okamoto
- PORTS -
* CONSOLES: [JP] Nintendo Famicom (dec.11, 1985) "1942 [Model CAP-19]" [US] Nintendo NES (nov.1986) "1942 [Model NES-NF-USA]" [JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]" [JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model SLPS-01535]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" [JP] Nintendo Wii [Virtual Console Arcade] (dec.21, 2010) [AU] [EU] Nintendo Wii [Virtual Console Arcade] (jan.21, 2011) [US] Nintendo Wii [Virtual Console Arcade] (jan.24, 2011) [JP] Sony PlayStation 3 [PSN] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" [EU] Sony PlayStation 3 [PSN] (feb.20, 2013) "Capcom Arcade Cabinet" [JP] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet" [EU] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet" [AU] Microsoft XBOX 360 [XBLA] (feb.21, 2013) "Capcom Arcade Cabinet" [US] Sony PlayStation 3 [PSN] (apr.16, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" [US] Microsoft XBOX 360 [XBLA] (apr.17, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" [US] Sony PlayStation 3 [PSN] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" [US] Microsoft XBOX 360 [XBLA] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
* HANDHELDS: [US] Nintendo Game Boy Color (may.2000) "1942 [Model CGB-AQ4E-USA]" [EU] Nintendo Game Boy Color (aug.24, 2001) "1942 [Model CGB-AQ4E-EUR]" [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"
* COMPUTERS: [EU] Sinclair ZX Spectrum (1986) [US] [EU] Commodore C64 (1986) [JP] MSX (1986) [JP] MSX2 (1986) [EU] Amstrad CPC [Disk] (1986) by Elite [EU] Amstrad CPC [Tape] (1986) Encore Edition by MCM [EU] Amstrad CPC [Tape] (1986) Elite [EU] Sinclair ZX Spectrum (1987) Budget Edition [EU] Sinclair ZX Spectrum (1987) Encore Edition by Elite [EU] Sinclair ZX Spectrum (1987) Encore Edition by MCM [JP] FM-7 (may.1987) [EU] Amstrad CPC (1987) "6-Pak" [EU] Amstrad CPC (1988) "Frank Bruno's Big Box" [EU] Amstrad CPC (1989) "12 Top Amstrad Hits" [EU] Amstrad CPC (1990) "Top 17" [US] PC [CD-ROM](2003) "Capcom Arcade Hits Volume 2" [US] PC [CD-ROM] (dec.21, 2004) "Capcom Coin-Op Collection Volume 1"
* OTHERS: [US] Apple iPhone/iPad (nov.4, 2010) "Capcom Arcade [Model 397347348]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=6&o=2
1942 - 空中大战 (修正版 B):操作、角色与玩法资料1942 (Revision B): controls, characters and gameplay notes
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
1基本操作展开查看
2隐藏要素展开查看
[ 弥七 ]
是从画面边端出现,向上直接飞过去的
敌机,射击弥七使它发生变化。
每次击落数200架时出现。
5000分
[ 特别攻击奖励 ]
用旁边的副机击坠大型敌机,和显示的
分数无关,可得10000分。
中型敌机则是5000分。
如果失去副机,自机仍然获得同样的分
数。
要点:大型敌机初次2000分,再度击落
则每次以500分递增,最高到8000分。
如果失误,则回到2000分重新开始。
[ ∑ ]
自机数达到10架以上的话,则10架部分
表示为 ∑。
3关于BUG展开查看
不是 MAME 的原因,是实际街机引起的
BUG。
·10000分?
击坠率100%时,应获得50000分奖励,
但是,在 set1 和 set2 版中,却显
示10000分。实际上,还是得到50000
分的。
在 set3 版,已修复显示为50000分。
·Extend 死机
20000分、80000分、以后每个80000分
再到96000分,总计13次,这应评定为
Extend,然而一次性获得超过 Extend
点10000分以上的话,
于是,就出现 Extend 死机。
在 set3 版中,已修复此 BUG。
·冻机
在亚矢虎出现同时使用空翻,就会
冻机了。只限于 set2 版。
4自机杂记展开查看
自机在太平洋战争中,以双头的恶魔之
称而驰名,击坠了山本五十六军官座机
的也是有名的 P-38 Lightning。
这架战机为美国陆军使用。实际上,并
没有装载在航空母舰上。但不知为何在
这个游戏中,它是从航母上起飞的。
在成为中途岛海战导火索的东京市初次
空袭中。如以 Dorit中校的部队从大黄
蜂号航空母舰上起飞 B-25 机的事实为
基础,从航母出发返回是可行的。
在这个游戏中出现的“88”号航空母舰
实际上并不存在。但应该是以大黄蜂号
航母和 CV-8型航母为原型而设定的。
