Space Invasion(欧洲版和一个盗版)的敌兵为机器人。

战场之狼 (世界版)
街机 · CPS1
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战场之狼 (世界版) 游戏介绍
查看游戏资料、发行信息与玩法介绍。
- 名称
- 战场之狼 (世界版)
- 英文名
- Commando (World)
- 公司
- Capcom
- 年份
- 1985
- 平台
- Arcade
- 人数
- 2 人
- 操作
- P1 joy 8向 2键 · P2 joy 8向 2键
- 系列
- Commando
查看游戏简介全文
之于纵版顶视角炮轰射击游戏的影响,就如同 之于横版炮轰射击游戏的影响.它不仅大大超越了之前的同类游戏,更为后来者制定了一个新标准.游戏的操作性也比之前的任何炮轰射击游戏好得多.在 中,瞄准是件相对困难的事,而在 中,从瞄准,移动,到躲避敌人火力,所有这些动作都很容易做出.事实上,你可以把 当作Beta版的 ,因为后者的玩法确实很像一款进…
战场之狼 1985 Capcom
<战场之狼>之于纵版顶视角炮轰射击游戏的影响,就如同<魂斗罗>之于横版炮轰射击游戏的影响.它不仅大大超越了之前的同类游戏,更为后来者制定了一个新标准.游戏的操作性也比之前的任何炮轰射击游戏好得多.在<Front Line>中,瞄准是件相对困难的事,而在<战场之狼>中,从瞄准,移动,到躲避敌人火力,所有这些动作都很容易做出.事实上,你可以把<Front Line>当作Beta版的<战场之狼>,因为后者的玩法确实很像一款进化版的<Front Line>,两款游戏都是纵向移动的,两者都含有可保护主角的防弹地形,两者的主角都是一碰就死型,甚至两者的手雷都有一定的爆炸伤害半径.不过,<Front Line>的节奏要慢得多,最多只能同屏显示两到三个敌人(受制于机能所限,如果敌人再多,游戏的速率,节奏和操纵反应都成问题).而<战场之狼>则成功地解决了这一系列问题,它剔除了前辈特有的坦克,修正了操作问题,给所有东西都来了个大提速,最重要的是,可同屏出现的敌人数量显著增多.
<战场之狼>的故事情节很简洁,就是一位名叫Super Joe的孤单突击队员,深入戒备森严的敌穴营救人质的故事.(在后来与<战场之狼>有着千丝万缕联系的<希魔复活>中,Capcom为了表示对本作的敬意,特意额外加入了相类似的纵向顶视角关卡).和同期大部分街机游戏一样,<战场之狼>的操纵与结构非常简单,一个控制方向的摇杆+两个负责攻击的按钮即搞定一切.第一个攻击按钮对应Super Joe手中的半自动步枪(拥有无限弹药),第二个按钮负责投掷手雷(数量有限),幸运的是,你可以沿途拾取道具补充手雷.
真正使<战场之狼>超越此前同类作品的,当属那梦幻般的游戏节奏.<Front Line>那固有的缺陷(有限的敌兵数量和糟糕的游戏速度)不再困扰<战场之狼>.Super Joe的移动速率非常完美,既不会出现拖慢,也不会出现过快的情况.敌兵则会源源不断地涌向屏幕,前面的人刚倒下,后面就会立刻跟上新的士兵,真可谓前赴后继,轰轰烈烈.整个游戏屏幕从始至终都热闹非凡,绝无冷场,更不会给玩家留有一丝喘息之机.
说到每关关尾的Boss战,其实就是在一片没有任何掩护物的开阔地,与大量的敌兵周旋.无数子弹与手雷充斥着屏幕,极度考验玩家的躲闪技巧.如果你能在这之前节约尽可能多的手雷,此时便可派上大用场.由于手雷是自动朝上方扔掷的,因此你可以保持持续的攻击火力,而不必在躲避敌军子弹的同时暂停射击.游戏场景具有一定的交互性,每一关都有可以遮挡敌军子弹的掩蔽物,这些掩体可以是大树,碉堡,砖墙等等.但是没有任何掩体能够抵挡手榴弹的伤害.尽可能养成本能的利用这些掩蔽物的习惯,不要过于激进,准确判断敌人的火力配置,然后在不同地形间迂回前进,这样便能最大限度降低被敌军火力击中的几率.
<战场之狼>这款游戏并不是为所有人准备的,盖因其难度太高.闯过第一关就已经是个不小的挑战.要想打得更远,你辗转腾挪的功夫就得更深厚才行.你必须每时每刻关注屏幕上每一个敌军,每一发子弹,每一颗手雷的位置,并在枪林弹雨间完美穿行.否则,你就会被无情干掉.更糟的是,就连最基本的敌人,也都是飘忽不定的,因此预先判段敌军炮火的走向,并籍此确定自己的走位,绝不是一件容易的事情.有的敌人经常会突然停下来向你射击或是投掷手雷.
从视觉效果来看,<战场之狼>只能算达到了最低标准,但游戏的画面与音乐还是很符合游戏主题.人物图素也能很容易让人一眼辨认出谁是谁.
和Capcom的所有流行街机游戏一样,战场之狼也曾被移植到多个平台.Atari 2600版无论从哪个方面看都是垃圾,Atari 78oo版虽然也不算好,但至少画面看上去比预期的要看.Amiga版基本上和原作差不多,但玩起来很烂.C64版恰恰相反,看起来很烂,但玩起来还不错,C64版的音乐也是街机原作的重新编排版,作曲者Rob Hubbard为此做出了重大贡献.MSX版则无论是看起来,还是玩起来都很烂.但最糟糕的移植还要数Intellivision版:不仅画面已烂到无法辨认的地步,玩起来更是灾难性的糟糕.还有一个非常糟糕的移植版是Amstrad CPC版.
直到多年以后,<战场之狼>才在PS与SS上迎来了真正的完美移植版,作为<Capcom Generation Volume 4>(包括<战场之狼>一代和二代,以及Capcom的另一款顶视角射击游戏<Gun Smoke>)的一部分,32位版<战场之狼>收入了一些没什么用处的艺术画,一套敌兵画廊,和两部经过重新编排的音轨.该作后来还曾登陆PS2/Xbox/PSP平台.
其实最好的移植版还要属FC版,因为它拥有不少连街机版都没有的隐藏区域(炸开某些特别物体后可进入).这些隐藏区域里有人质,敌人,还有道具.如果你只是纯粹以杀戮为乐,很可能错过这些地方.另一个街机版不曾有的要素是遍布游戏各处的隐藏物品(同样需要炸开某些特定物体后才能显现).这些物品包括手电筒,防弹衣,额外的奖命等等一些极为有用的道具.虽然主机的机能限制,FC版的画面和音乐都有了一定幅度的缩水,但游戏性却基本得以完全保留,这也使<战场之狼>成为FC平台上最好的炮轰射击游戏之一.
最后说一点:玩家在每次Game Over后都可以续关,这使FC版稍微简单了些.但游戏本身的BT难度仍旧是无可更改的事实.FC版共有16关,整整比街机版多了一倍,但后面八关基本上就是前半部分的难度加强版.
A 33-year-old Arcade Video Game PCB
Commando (c) 1985 Capcom.
Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter.
Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process.
The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.
Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)
Players : 2 Control : 8-way joystick Buttons : 2
- TRIVIA -
Commando was released in May 1985.
It was then licensed to Data East for US manufacture and distribution in July 1985. Commando was the first (and and only) game that Capcom licensed to Data East.
This game is known in Japan as "Senjou no Ookami" (translates as 'Wolf of the Battlefield') and is known as "Space Invasion" for the West German marketplace.
The main character is Super Joe from "Bionic Commando" and "The Speed Rumbler".
Tim Balderramos holds the official record for this game with 10051200 points on July 5, 1986.
Bandai released a boardgame based on this video game (same name) : A simple roll-and-move type game, with symbols on the board indicating what happens when you land on that spot. There are multiple choices on which direction to go, but not too much in the way of required thinking. There are many different boards that you progress through, each 'board' representing one 'stage' of the game.
Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986.
- TIPS AND TRICKS -
* The arch bridge is a dangerous spot so watch for grenade attacks from above. Be careful of trucks and jeeps that may try to run over you. Do not fall into rivers or ponds. Trees, walls and other obstacles may be used for cover.
* Here's a good way to kill enemy soldiers without going anywhere near them : at the end of each area, when the enemy soldiers are pouring out of the gate from their compound, move your commando to the bottom of the screen and shoot down. Your shots will come down from the top of the screen, killing the soldiers as they come out of the gate.
* This tip will let you rack up big points and all the extra men you can : on the first stage, there is a cliff on the right-hand side of the screen. The enemy troops will jump off the end of this cliff and attack you. If you walk until the enemy troops START jumping off, and then stop, you can just stand there and keep killing them until you either get sick of playing or reach the maximum amount of extra men the game allows. If you plan on playing through the rest of the game you should stop as soon as you reach the maximum amount of extra men, as the longer you just sit there, the harder and faster the enemies become, making the rest of the game substantially more difficult.
- SERIES -
1. Commando (1985) 2. Mercs [CP-S No. 09] (1990) 3. Wolf of the Battlefield - Commando 3 (2007, XBLA, PSN)
- STAFF -
Designed by : Tokuro Fujiwara Music by : Tamayo Kawamoto
- PORTS -
Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry, "Senjou no Ookami".
* CONSOLES: [US] Nintendo NES (nov.1986) "Commando [Model NES-CO-USA]" Mattel Intellivision [US] (1987) "Commando [Model 9000]" [US] Atari 2600 (1988) "Commando [Model AK-043]" [US] Atari 7800 (1990) "Commando [Model CX7838]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 4 - Blazing Guns [Capcom Generations Disc 4] [Model SLES-31881]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" Nintendo Wii [Virtual Console Arcade] [US] (dec.6, 2010) : as "Wolf of the Battlefield: COMMANDO" Nintendo Wii [Virtual Console Arcade] [EU] [AU] (dec.17, 2010) : as "Wolf of the Battlefield: COMMANDO" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013, "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013, "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013, "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (apr.2, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" Microsoft XBOX 360 [XBLA] [US] (apr.3, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
* HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded"
* COMPUTERS: [US] Commodore C64 [EU] (1985) BBC Micro [EU] (1985) [EU] Amstrad CPC (1985) [EU] Amstrad CPC (1986, "Budget Edition") PC [Booter] [US] (1986) [EU] Sinclair ZX Spectrum (1986) Commodore 16 [US] (1986) Commodore Plus/4 [EU] (1986) [US] Apple II (1987) Commodore Amiga [US] (1989) [EU] Atari ST (1989) [US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits 3" PC [MS-Windows, CD-ROM] [US] (dec.21, 2004) "Capcom Coin-Op Collection Volume 1"
* OTHERS: Mobile Phones [US] (sept.1, 2004) Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" Apple iPhone/iPod [US] (jan.13, 2011) "Commando [Model 414168660]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=490&o=2
战场之狼 (世界版):操作、角色与玩法资料Commando (World): controls, characters and gameplay notes
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
