:发射(可蓄)/确定选择
:切换火力、道具、SKIP/观察地形
移动:、
调整发射角度:、
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街机 · CPS1
支持 EmulatorJS 云端核心、键位方案、本地 ROM 与浏览器存档。
查看游戏资料、发行信息与玩法介绍。
《堡垒 2 蓝色街机版 (世界版) (版本 1.01 / pcb 版本 3.05)》是 Eolith 于 2001 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。
资料库未提供中文记录,以下保留英文原始资料。
A 17-year-old Arcade Video Game PCB
Fortress 2 Blue Arcade (c) 2001 Eolith.
- TECHNICAL -
Eolith 32 bits hardware: Gradation 2D system
Main CPU : Hyperstone E1-32N @ 45 or 50 MHz
Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP
Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz
Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM
Players : 2 Control : 8-way Joystick Buttons : 2
- TRIVIA -
Original game (fortress2 blue) was developed by CCR/GV. The arcade version was developed by eolith. 'Fortress 1'(August 1997) was sold by SK.
Based on the online game which name is 'Fortress 2 blue'
- SERIES -
1) Fortress (August 1997, PC-Online) 2) Fortress 2 (October 1999, PC-Online) 3) Fortress 2 + (January 2000, PC-Online) 4) Fortress 2 Blue (January 2001, PC-Online) 5) Fortress 2 Blue Arcade (September 2001, Arcade) 6) Fortress 2 Blue V.500 (December 2001, PC-Online) 7) Fortress 2 Blue V.600 (June 2002, PC-Online) 8) Fortress 3 Paewangjeon (February 2003, PC-Online) 9) Fortress 2 Blue Forever (January 2004, PC-Online) 10) New Fortress (July 2005, PC-Online)
- STAFF -
Director : Choi Hyun Jung Programmer : Chun Sejin Graphics : Kim Jinhyuk Sound : Kim Taeseok Marketing : Seo Chongwoo Hardware : Lee Donghwan AI : Shin Bongkeun Department Manager : Lee Sunho Department Director : Lee Sanghyun C.E.O. : Jeon Juyoung
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4727&o=2
A 17-year-old Arcade Video Game PCB
Fortress 2 Blue Arcade (c) 2001 Eolith.
- TECHNICAL -
Eolith 32 bits hardware: Gradation 2D system
Main CPU : Hyperstone E1-32N @ 45 or 50 MHz
Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP
Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz
Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM
Players : 2 Control : 8-way Joystick Buttons : 2
- TRIVIA -
Original game (fortress2 blue) was developed by CCR/GV. The arcade version was developed by eolith. 'Fortress 1'(August 1997) was sold by SK.
Based on the online game which name is 'Fortress 2 blue'
- SERIES -
1) Fortress (August 1997, PC-Online) 2) Fortress 2 (October 1999, PC-Online) 3) Fortress 2 + (January 2000, PC-Online) 4) Fortress 2 Blue (January 2001, PC-Online) 5) Fortress 2 Blue Arcade (September 2001, Arcade) 6) Fortress 2 Blue V.500 (December 2001, PC-Online) 7) Fortress 2 Blue V.600 (June 2002, PC-Online) 8) Fortress 3 Paewangjeon (February 2003, PC-Online) 9) Fortress 2 Blue Forever (January 2004, PC-Online) 10) New Fortress (July 2005, PC-Online)
- STAFF -
Director : Choi Hyun Jung Programmer : Chun Sejin Graphics : Kim Jinhyuk Sound : Kim Taeseok Marketing : Seo Chongwoo Hardware : Lee Donghwan AI : Shin Bongkeun Department Manager : Lee Sunho Department Director : Lee Sanghyun C.E.O. : Jeon Juyoung
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4727&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
:发射(可蓄)/确定选择
:切换火力、道具、SKIP/观察地形
移动:、
调整发射角度:、
坦克分四大系。同系之间有20%的抗性。
古代系:Catapult/Crossobw/Cannon
克:未来系
被克:现代系
现代系:Carrot/Duke/Mine Lander
克:Classic
被克:当代系
当代系:Missile/Multimissile/Super Tank
克:现代系
被克:未来系
未来系:Laser/Secwind/Ion Attacker/Poseidon
克:当代系
被克:古代系
一般坦克
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42 度,无风
1/3 蓄力槽 = 1/2 画面
1/2 蓄力槽 = 1 画面
3/4 蓄力槽 = 2 画面
53 度,无风
2/5 蓄力槽 = 1/2 画面
3/5 蓄力槽 = 1 画面
4/5 蓄力槽 = 2 画面
9/10 蓄力槽 = 3 画面
53 度,最大顺风
1/3 蓄力槽 = 1/2 画面
1/2 蓄力槽 = 1 画面
2/3 蓄力槽 = 2 画面
53 度,最大逆风
1/2 蓄力槽 = 1/2 画面
4/5 蓄力槽 = 1 画面
导弹火力坦克
────────────────────
下列统计也适用于ION ATTACKER,但蓄力需稍
微长一点。
45 度,无风
2/7 蓄力槽 = 1/2 画面
3/7 蓄力槽 = 1 画面
4/7 蓄力槽 = 2 画面
5/7 蓄力槽 = 3 画面
45 度,最大逆风
1/4 蓄力槽 = 1/2 画面
1/2 蓄力槽 = 1 画面