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Hyper Duel (Japan set 1) 封面
Arcade

Hyper Duel (Japan set 1)

街机 · FBNEO

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Hyper Duel (Japan set 1): game overview

Title
Hyper Duel (Japan set 1)
Platform
Arcade
Publisher
Technosoft
Year
1993
Read the full game overview

A 25-year-old Arcade Video Game PCB

Hyper Duel (c) 1993 TechnoSoft.

A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.

Hyper Duel (Japan set 1): gameplay and reference

Technical

Main CPU : (2x) Motorola 68000 (@ 10 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)

Players : 2
Control : 8-way joystick
Buttons : 3

Trivia

Released in October 1993.

Staff

Main programmer : Godzy
Sub programmer : Fake Dwarf Giva
Main designer : Unbalance
Enemy programmers : Fake Dwarf Giva, Alpha, Godzy
Demo programmer : Alpha
Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance
Map designers : No Remorse, KRP, Guges.D
Visual designer : KRP
Music & Sound effects composer : Tsukumo Hyakutaro
Hyper duel mechanic designer : Booby Master
Game & Screen play designer : Alpha
Assembler : Indick-Mst
Graphic editor : Yotaro
Music driver : Yunker Matai
CN editor : Surino Ginji
Manual : Shion
Illustrastion : Tamtam, Silver Hammer
Voices : Youyouryouyours
Directer & Producer : Zako
Executive Producer : Shigotonin

Ports

* CONSOLES:
Sega Saturn (1996) "Hyper Duel [Model T-1809G]"

Contribute

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1160&o=2

Full move list and command diagrams (Chinese)