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Hyper Duel (Japan set 1) 封面
街机

神枪战机 (日版 第 1 套)

街机 · CPS1

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神枪战机 (日版 第 1 套) 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
神枪战机 (日版 第 1 套)
英文名
Hyper Duel (Japan set 1)
公司
Technosoft
年份
1993
平台
Arcade
人数
2 人
操作
P1 joy 8向 3键 · P2 joy 8向 3键
系列
Shooter
查看游戏简介全文

《神枪战机 (日版 第 1 套)》是 Technosoft 于 1993 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 25-year-old Arcade Video Game PCB

Hyper Duel (c) 1993 TechnoSoft.

A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)

Players : 2 Control : 8-way joystick Buttons : 3

- TRIVIA -

Released in October 1993.

- STAFF -

Main programmer : Godzy Sub programmer : Fake Dwarf Giva Main designer : Unbalance Enemy programmers : Fake Dwarf Giva, Alpha, Godzy Demo programmer : Alpha Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance Map designers : No Remorse, KRP, Guges.D Visual designer : KRP Music & Sound effects composer : Tsukumo Hyakutaro Hyper duel mechanic designer : Booby Master Game & Screen play designer : Alpha Assembler : Indick-Mst Graphic editor : Yotaro Music driver : Yunker Matai CN editor : Surino Ginji Manual : Shion Illustrastion : Tamtam, Silver Hammer Voices : Youyouryouyours Directer & Producer : Zako Executive Producer : Shigotonin

- PORTS -

* CONSOLES: Sega Saturn (1996) "Hyper Duel [Model T-1809G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1160&o=2

A 25-year-old Arcade Video Game PCB

Hyper Duel (c) 1993 TechnoSoft.

A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.

- TECHNICAL -

Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)

Players : 2 Control : 8-way joystick Buttons : 3

- TRIVIA -

Released in October 1993.

- STAFF -

Main programmer : Godzy Sub programmer : Fake Dwarf Giva Main designer : Unbalance Enemy programmers : Fake Dwarf Giva, Alpha, Godzy Demo programmer : Alpha Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance Map designers : No Remorse, KRP, Guges.D Visual designer : KRP Music & Sound effects composer : Tsukumo Hyakutaro Hyper duel mechanic designer : Booby Master Game & Screen play designer : Alpha Assembler : Indick-Mst Graphic editor : Yotaro Music driver : Yunker Matai CN editor : Surino Ginji Manual : Shion Illustrastion : Tamtam, Silver Hammer Voices : Youyouryouyours Directer & Producer : Zako Executive Producer : Shigotonin

- PORTS -

* CONSOLES: Sega Saturn (1996) "Hyper Duel [Model T-1809G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1160&o=2

神枪战机 (日版 第 1 套):操作、角色与玩法资料Hyper Duel (Japan set 1): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A:战机形态 (威力小)

B 跳跃键B:机器人形态 (角度可变)

A 攻击键AB 跳跃键B:轰炸机射击 (消耗能量槽)

2关于自机展开查看

[S.FORGEL]
战机形态:范围广
机器人形态:射程距离和攻击力兼备

[H.MUSTANG]
战机形态:范围窄、威力低
机器人形态:弱
轰炸机射击:无视画面障碍物

[P.SMASHER]
战机形态:威力大
机器人形态:射程距离非常近
轰炸机射击:威力大,判定出现慢