:战机形态 (威力小)
:机器人形态 (角度可变)
:轰炸机射击 (消耗能量槽)
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街机 · CPS1
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《神枪战机 (日版 第 1 套)》是 Technosoft 于 1993 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。
资料库未提供中文记录,以下保留英文原始资料。
A 25-year-old Arcade Video Game PCB
Hyper Duel (c) 1993 TechnoSoft.
A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.
- TECHNICAL -
Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)
Players : 2 Control : 8-way joystick Buttons : 3
- TRIVIA -
Released in October 1993.
- STAFF -
Main programmer : Godzy Sub programmer : Fake Dwarf Giva Main designer : Unbalance Enemy programmers : Fake Dwarf Giva, Alpha, Godzy Demo programmer : Alpha Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance Map designers : No Remorse, KRP, Guges.D Visual designer : KRP Music & Sound effects composer : Tsukumo Hyakutaro Hyper duel mechanic designer : Booby Master Game & Screen play designer : Alpha Assembler : Indick-Mst Graphic editor : Yotaro Music driver : Yunker Matai CN editor : Surino Ginji Manual : Shion Illustrastion : Tamtam, Silver Hammer Voices : Youyouryouyours Directer & Producer : Zako Executive Producer : Shigotonin
- PORTS -
* CONSOLES: Sega Saturn (1996) "Hyper Duel [Model T-1809G]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1160&o=2
A 25-year-old Arcade Video Game PCB
Hyper Duel (c) 1993 TechnoSoft.
A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released.
- TECHNICAL -
Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz)
Players : 2 Control : 8-way joystick Buttons : 3
- TRIVIA -
Released in October 1993.
- STAFF -
Main programmer : Godzy Sub programmer : Fake Dwarf Giva Main designer : Unbalance Enemy programmers : Fake Dwarf Giva, Alpha, Godzy Demo programmer : Alpha Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance Map designers : No Remorse, KRP, Guges.D Visual designer : KRP Music & Sound effects composer : Tsukumo Hyakutaro Hyper duel mechanic designer : Booby Master Game & Screen play designer : Alpha Assembler : Indick-Mst Graphic editor : Yotaro Music driver : Yunker Matai CN editor : Surino Ginji Manual : Shion Illustrastion : Tamtam, Silver Hammer Voices : Youyouryouyours Directer & Producer : Zako Executive Producer : Shigotonin
- PORTS -
* CONSOLES: Sega Saturn (1996) "Hyper Duel [Model T-1809G]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1160&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
:战机形态 (威力小)
:机器人形态 (角度可变)
:轰炸机射击 (消耗能量槽)
[S.FORGEL]
战机形态:范围广
机器人形态:射程距离和攻击力兼备
[H.MUSTANG]
战机形态:范围窄、威力低
机器人形态:弱
轰炸机射击:无视画面障碍物
[P.SMASHER]
战机形态:威力大
机器人形态:射程距离非常近
轰炸机射击:威力大,判定出现慢