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The King of Fighters '94 封面
街机

拳皇 '94 (NGM-055 ~ NGH-055)

街机 · Neo Geo

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拳皇 '94 (NGM-055 ~ NGH-055) 游戏介绍

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名称
拳皇 '94 (NGM-055 ~ NGH-055)
英文名
The King of Fighters '94 (NGM-055 ~ NGH-055)
公司
SNK
年份
1994
平台
Arcade
人数
2 人
操作
P1 joy 8向 4键 · P2 joy 8向 4键
系列
King of Fighters
查看游戏简介全文

首作现在看来确实不怎么样,(笑)不过当时...(省略N字)废话少说,先介绍:THE KING OF FIGHTERS'94集合了SNK相关游戏《饿狼传说》,《龙虎之拳》,《怒》,《雅典娜》等的角色(当然主角优先啦)THE KING OF FIGHTERS'94

故事背景与历史价值Story background and historical notes

<a href="http://zh.wikipedia.org/wiki/拳皇" title="中文维基上的格斗之王资料">中文维基上的格斗之王资料</a> 格斗之王94 1994 SNK

首作现在看来确实不怎么样,(笑)不过当时...(省略N字)废话少说,先介绍:THE KING OF FIGHTERS'94集合了SNK相关游戏《饿狼传说》,《龙虎之拳》,《怒》,《雅典娜》等的角色(当然主角优先啦)THE KING OF FIGHTERS'94

Story:1994年,世界各地的武术家收到一份标有“KOF”的邀请书,邀请他们参加“THE KING OF FIGHTERS”大赛,以决出格斗之王.比赛以组队战形式.决赛场地在一艘航空母舰上,而航空母舰的主人就是邀请书的发出人鲁卡尔.他的目的竟然是搜集强者的铜像.最终,来自日本的草雉京及其队友打败了鲁卡尔,让他和他的野心一起自爆沉到了海底.

作为SNK公司格斗游戏史上的里程碑,KOF94史无前例的采用了3对3的游戏方式,所有队伍以国籍划分。并聚集了饿狼传说,龙虎之拳,雅典娜等多款游戏中的人气角色,使曾经接触过这些游戏的玩家激动不已。同时KOF94也首次采用所谓的续力(聚气)系统,即画面下方的能量槽累积的越多,人物的攻击力也就越大。而且当能量槽满后还可以放出威力巨大的超必杀技,使游戏的打斗敢巨佳。在强化攻击的同时,游戏中也加入了可以避开飞行道具和一些攻击的闪躲系统,这使玩家在格斗时的技巧大增,在兼顾游戏爽快感的同时也提高了游戏的平衡性和游戏性。并且这些新颖的设定都成为后续各类格斗游戏的普遍制作的标准,所以KOF94是绝对是2D格斗游戏史上跨时代的一作。

A 24-year-old SNK Neo-Geo MVS Cart.

The King of Fighters '94 (c) 1994 SNK.

24 selectable characters in fixed teams of three clash to defeat Rugal Bernstein.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-055

[SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Light punch, [B] Light kick, [C] Strong punch, [D] Strong kick

- TRIVIA -

Released in August 1994.

The King of Fighters (or KOF for short) revolutionized the fighter genre with the introduction of 3 member team fighting called the 'team battle system', and by combining elements of two of SNK's existing fighting game in "Fatal Fury - King of Fighters" and "Art of Fighting", as well as bringing back characters from games predating the MVS in "Ikari Warriors" and "Psycho Soldier". A new game in the series is produced every year.

At the demo previous to the first Rugal encounter, Rugal shows your team the statues he has gathered by turning his opponents into them. One of the statues is of a guy that looks a lot like Capcom's Guile making a Sonic Boom. Capcom later confirmed that it was indeed Guile's statue in "Capcom Vs. SNK - Millenium Fight 2000". When Guile fights Rugal that statue is shown and later destroyed by Guile.

Kyo Kusanagi : Since Kyo was created as a snazzy character capable of holding his own against the main characters of "Fatal Fury - King of Fighters" and "Art of Fighting", coming up with the right design was quite a lengthy undertaking. Kyo's personality remained a mystery until the final stages of development. Originally, he was to be called 'Sho Kirishima', but during the latter stages of development, his designers decided on the name of Kyo Kusanagi, and Sho got a rapid name change. The setting for the Orochi Saga, in which we learn that Kyo's ancestors defeated the Orochi of the Yamata, began with this game.

Benimaru Nikaido : This character was loosely based on a comic book character (Jean-Pierre Polnaref from "Jojo's Bizarre Adventure"), and even after the name of Benimaru was decided on, game developers gave the poor guy an identity crisis by continuing to call him by the comic book character's name. The voice for this character, too, had a peculiar bent to it, and when Benimaru's designer heard his creation's victory line of 'Thank you' recited for the first time, rumor has it that he couldn't work for days after : the reading had nothing to do with the character's original image. His speech patterns have led some to question Benimaru's preferences as far as certain lifestyles are concerned.

Goro Daimon : This character comes from the designers' desire to create a judo athlete who uses dynamic body tosses. His initial designs incurred the criticism of some fellow designers who were of the opinion that it was just plain loopy for Daimon to fight wearing Japanese geta (wooden clogs), but Goro's creators were adamant and he kept his footwear. The suggestions for his laconic victory lines and the sound of an explosion when Goro is victorious also stuck.

Terry Bogard : When the concept for KOF was first formulated, Terry was tacked on to the roster as an afterthought, but his popularity skyrocketed! He became the character who got the designers' utmost attention, and they fretted over various aspects of his character. In the first KOF, Terry became the powerhouse, getting a super punch cancel move added to his arsenal and becoming the fearsome character he is today.

Andy Bogard : Compared to Andy's original form ("Fatal Fury - King of Fighters"), Andy changed little in his move to KOF, but what he got in return was the addition of his Ultra Disruptor move to his arsenal of moves. When first added, it boasted overwhelming power : it was easy to use, never missed, trumped other moves, and annihilated all opponents.

Joe Higashi : Joe is a character who underwent a major image makeover from his transition from "Fatal Fury - King of Fighters". The victory pose of KOF '94 initially lacked the toothy smile we're familiar with now. It was quite a thorn in the side that we felt inappropriate for Joe's legion of fans. So, in rethinking the original design, we added the pearly whites that makes Joe to loveable character he is today.

Ryo Sakazaki : Ryo (as can be said of all characters from "Art of Fighting") has so many Special Moves that it seems almost unfair to the other characters, and in the designing stage, the Art of Fighting team tended to be the strongest. The designers focused on adjusting this imbalance without taking out any moves, but in the end Ryo and his team remain the toughest competitors.

Robert Garcia : Overall, KOF's characters are fit and trim, but compared to their original concepts, Robert is the slimmest of them all. Matched up against Kensou, he chide his adversary in Japanese with an Osaka accent, allowing players to enjoy the amusing word play that Osaka comedians are known for.

Takuma Sakazaki : Since the Takuma of "Art of Fighting 2" closely resembled Daimon, he received a karate tunic in his ensemble to set him apart and that's why he looks the way he does today. He originally had a combo attack after the 'Super Shrike Gale' move that appeared to be a glitch. Hence, during game development, this move was taken out, but the game designers thought that he just wasn't Takuma without this move and it was put back in. The designers slightly regret their decision because Takuma's become quite a mean little bugger as a result.

Yuri Sakazaki : Yuri is a disciple of Kyokugen Karate but her appearances in the KOF series are frequently as a member of the women fighters' team. Originally in KOF '94 there was no such team and production began on King Billy Big Bear as the English team. But "Art of Fighting 2" was completed at that time and the designers pressed to put Yuri into KOF, replacing her with Big Bear, who was presenting various problems, for various reasons (hah, hah) concerning capacity. Enter Yuri, goodbye Billy! (A tragedy, we know) And so the originally planned team started life anew as the mighty women fighters' team.

Heidern : Heidern was devised as a cold-blooded killing machine when he first saw digital life, but as the KOF story unfolded, Heidern's designer identified with the character and provided him with a tragic past. When his super special moves were completed, the moves were so wild that game designers worried that he would have to be depicted as a sorcerer or an alien in order to explain his dazzling moves.

Ralf Jones : In the first stages of Ralf's development, he appeared shirtless to truly express the feeling of ikari or rage, but during the designing phase, someone felt his look was a bit dated and Ralf got the apparel he's now known and loved for. He originally had special moves that allowed him to use grenades, setting him apart from other team members, and a distinctive design, but his use of grenades in a fighting competition was deemed a bit unfair, so he lost that particular talent.

Clark Steel : At the beginning of development, the only differences in designs for Ralf and Clark was one had a hat and the other had a bandanna, but Clark later got a pair of sunglasses to become the character he is today. Clark basically looks a lot like Ralf, but since the designer in charge of adjusting this character worked on his hit accuracy, action speed and attack strength, their combat style is where the true differences between the two can be found.

Athena Asamiya : Given that Athena is always the most highly anticipated character of the series, the pressure to keep her on the roster at any cost is pretty overwhelming. And because SNK staff focuses so much on her, SNK have been accused of favoritism. Japanese fans asked SNK to dress her in a sailor blouse and skirt, but we scrubbed that idea because SNK felt it wouldn't translate overseas and be a bit too risque. But SNK made up for that omission with her wild entrance actions (Hubba! Hubba!).

Sie Kensou : Compared with Athena, Kensou's design has been a bit slapdash. In the previous title, Athena stole the show and since we felt Kensou was a bit too overshadowed by her, SNK gave him a radically new look to appeal to our female fans. We're often asked about Kensou's use of Japanese with an Osaka accent in the game, but he's always done that since his Psycho Soldier days. In other words, he's been doing it far longer than Robert has.

Chin Gentsai : When SNK first decided to try our hands at a fighting game, SNK felt we just had to have a geezer who used the Drunken Fist form of martial arts. Getting the OK, SNK introduced this character as Athena's teacher. As we aimed to create a genuine Drunken Fist master, SNK thought it would be hard to get the right touch, but since designer was good at drawing old guys, the finished product far exceeded original expectations. Unfortunately for the designer, he was unable to shake this habit and all of his subsequent characters tended to look like spry old men.

Mai Shiranui : Regarding Mai's familiar pause action... One day, the designer for Mai asked if it was all right to increase Mai's pause actions, and because the powers that be thought there was enough remaining memory for the game (actually there wasn't) they said, 'Go for it'. When the completed pose was presented, it knocked people flat. Due to this pose's potency, however, Mai's eye-popping motions were stilled in the KOF '94 international home version.

King : As far as King's super special moves go, there were various reasons why the 'Surprise Rose' was initially scheduled to be scrapped. Just when the development staff was worrying about coming up with a move that was something different, though, King's designer whipped this move up, it was well received, and it became her super special move, with no alterations needed.

Heavy D! : Since there has been a number of boxers in fighting games, Heavy D! was designed with the intent to create a different type of pugilist. When he first appeared on the drawing board, D! was not intended to be that big a character, but as he evolved and stood among the other characters it became apparent that he was one huge dude. ...Due to certain production circumstances, however, D! kept his imposing stature and came to be the character he is today.

Lucky Glauber : Known as the basketball fighter, Lucky's original image was based on the character appearing in the Bruce Lee movie, 'Game of Death'. Though originally created with that image in mind, his first design was deemed too plain and he then received his current look. His ability to use karate, though, is a remnant of his original conception.

Brian Battler : Brian came into being well before the KOF project came down the pike, and he's one of the oldest characters. He originally wore a helmet and chest pad, but he shed that equipment to arrive at his current design.

Kim Kaphwan : At first, the duo of Chang and Choi were set to team with another vicious criminal to form the Fugitive Team, but due to certain circumstances the third criminal was replaced with Kim and the familiar team came into being. The addition of Kim was considered somewhat forced, however, so Kim received the mission of rehabilitating the two.

Chang Koehan : Chang was originally far more violent than he is today, but once he teamed up with Kim, he became mellowed a bit. Chang's super special move, the Wild Ball, was originally designed as a test move, but it got such a good response that it was put into the game without alteration. This move is a pastiche of Kim's Phoenix Kick.

Choi Bounce : Choi is KOF's mighty novelty character. His original design looked way too much like a certain someone, so he was hastily given a new look a month before the final character designs had to be completed, giving Choi's designers one major headache. The first time Choi displayed his attacking and retreating moves and rolled around the screen, he revealed not only his fighting abilities but his talent for physical comedy.

An interesting thing about Chang and Choi : Chang was the tallest and heaviest KOF character, while Choi was the lightest and shortest. The duo is very popular in Japan, but hated by American fans. Because of their size differences, they have made a (quite) comedic couple, making the Korean team (or the Kim team) the comedy-relief team of KOF.

Rugal Bernstein : The concept for this character at the time was to make the mightiest (most violent) and most evil boss character ever. As everyone knows, Rugal is the King of Bosses who boasts the most appearances in the KOF series as a boss character, but even considering the whole genre known as 'competitive fighting games', his story and moves have changed ever so gradually while appearing in so many titles, he's one of the few bosses to have been loved (heh, heh) over such a long period.

Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'.

Brazil Stage's background music (Jungle Bouncer) samples "Surprise! You're Dead!", a song from Faith No More.

The background music from USA Stage (Slum No. 5), Japan Stage (Esaka) and the 2nd Rugal Stage (Showdown R & D) all contain voice samples from "Gutfest '89", a song from Digital Underground.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The King of Fighters '94 - PCCB-00162) on 21/10/1994.

- TIPS AND TRICKS -

* Select Victory Pose : Press a Punch or Kick button immediately after winning a match.

* Critical Hit Oddity : A critical hit is an attack done at the opponent while he/she is attacking. In this game there is a bug that enables either the CPU or the player to take out insane amounts of damage if this is done right. An easy-to-do example is to counter Kim's Hisho-Kyaku with Heidern's Moon Cutter (you must hit Kim's legs with Heidern's hand), if done right you'll take 80-90% off Kim's life-bar in one hit! Try it with other characters and be amazed (This does not work in any other game in the KOF series, though!). :)

* Beat the game without continuing to see all the characters grouped together on the The End screen.

- SERIES -

1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade)

- STAFF -

Executive producer : Eikichi Kawasaki Producer : Takashi Nishiyama Chief director : M. Kuwasashi Sub director : Haruo Tomita, Yosisi Hashimoto System director : Toyochan System editor : Khozoh Nagashima (as K. -Mac- Nagashima) Graphic director : Mitsuo Kodama Front designers : Yoshiko Kubo, Tatsuya Shinkai, Koji Hamada, Tatsuru Murakemi, Peach Hagihara, Mai-Yamasaki, Nobunaga Mikan, Morioka Shinichi, Akihiko Nasu, Miki Asakura, Jetta, Yuichirow Hiraki, Yoshiko Ogata, Masa Sato, Kazuhiro Toba, Yujirou Hayami, Miho Uematsu, Akiko Yukawa Back designers : Kenta-Ro, Tsugumi Maeda, Hirolin hajime, Sahori Etoh, Eri Kohjitani, Kaori Kusunoki Programmers : Shinchan (as 'Shinchan-Gts'), S. Fujinuki Sound : Masahiko Hataya (Papaya), Brother Hige, Pearl Sibakiti, Ackey

* Voice Actors : Terry Bogard : Satoshi Hashimoto Andy Bogard : Jun Hashimoto Joe Higashi : Katsuhisa Namase Athena Asamiya : Reiko Fukui Sie Kensou : Eiji Yano Brian Battler : Eiji Yano Chin Gentsai : Toshikazu Nishimura Kyo Kusanagi : Masahiro Nonaka Benimaru Nikaido : Monster Maetsuka Choi Bounce : Monster Maetsuka Ralf Jones : Monster Maetsuka Goro Daimon : Masaki Usui Ryo Sakazaki : Masaki Usui Heavy D! : Toshikazu Nishimura Lucky Glauber : Kazuhiro Inage (Key Inage) Robert Garcia : Kazuhiro Inage (Key Inage) Kim Kaphwan : Satoshi Hashimoto Chang Koehan : Hiroyuki Arita Heidern : Toshimitsu Arai Clark Steel : Yoshinori Shima Mai Shiranui : Akoya Sogi King : Harumi Ikoma Yuri Sakazaki : Kaori Horie Takuma Sakazaki : Eiji Tsuda Rugal Bernstein : Toshimitsu Arai

Special thanks : Y. Tozono, Hiroto Ikuta, Mitsuru, Shinsuke, Takayuki Mizono, Souji Takamori, Kentarou Isomura, Hiroto Kittaka, Masa Naganuma, Hideki G. Smith, Y.Gushiken, Secret A., Ossan Kick S.O, M. Yamamoto, Hangyojin-F, Omega 1, Omega 2, Omega 3, Kiritao, Mermaid Blue, Kanitaro, Omega Z

- PORTS -

* CONSOLES: [JP] SNK Neo-Geo AES (Oct. 01, 1994; "The King of Fighters '94 [Model NGH-055]") [US] SNK Neo-Geo AES (Oct. 01, 1994; "The King of Fighters '94 [Model NGH-055]") [JP] SNK Neo-Geo CD (Nov. 2, 1994; "The King of Fighters '94 [Model NGCD-055]") [US] SNK Neo-Geo CD (???. ?, 1994; "The King of Fighters '94 [Model NGCD-055E]") [JP] Sony PS2 (Dec. 28, 2004; "The King of Fighters '94 Re-Bout [Model SLPS-25448]") [JP] Sony PS2 (Dec. 28, 2004; "The King of Fighters '94 Re-Bout [Model SLPS-25449]") Nintendo Wii [Virtual Console] [JP] (Nov. 06, 2007; "The King of Fighters '94 [Model EAGJ]") Nintendo Wii [Virtual Console] [EU] (Nov. 23, 2007; "The King of Fighters '94 [Model EAGP]") Nintendo Wii [Virtual Console] [US] (Jan. 07, 2008; "The King of Fighters '94 [Model EAGE]") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" Nintendo Wii (Oct.2008, "The King of Fighters Collection: The Orochi Saga") Sony PlayStation 2 (Oct.2008, "The King of Fighters Collection: The Orochi Saga") Sony PSP (Oct.2008, "The King of Fighters Collection: The Orochi Saga") [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" Sony PlayStation Store (Dec.2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1285&o=2

拳皇 '94 (NGM-055 ~ NGH-055):操作、角色与玩法资料The King of Fighters '94 (NGM-055 ~ NGH-055): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A操纵杆
7 左上方向78 上方向89 右上方向9 后跳/垂直跳跃/前跳
4 后方向4N6 前方向6 后退&站立防御/回中/前进
1 左下方向12 下方向23 右下方向3 下蹲&下蹲防御/下蹲/下蹲

6 前方向66 前方向6冲刺;4 后方向44 后方向4后跃

B 跳跃键B按钮
A 攻击键A:轻拳
B 跳跃键B:轻脚
C 手榴弹键C:重拳
D 功能键D:重脚
A 攻击键AB 跳跃键B:攻击闪避
C 手榴弹键CD 功能键D:重击(空中可)
A 攻击键AB 跳跃键BC 手榴弹键C:能量表蓄力

C 手榴弹键C闪避攻击:防御状态6 前方向6A 攻击键AB 跳跃键B
D 功能键D 挑衅 :远敌时C 手榴弹键C (削减对手能量)

_e防御取消(GUARD CANCEL)
连续防御对手攻击6次以上或POWER MAX时,
在防御瞬间可使出必杀技或超必杀技进行
防御取消反击。

_e援护攻击
1、昏迷or受到对手的擒拿攻击
2、在画面中看到尚未败阵的同伴
3、体力少于对方
满足以上条件时,同时按A 攻击键AB 跳跃键BC 手榴弹键C

·能量槽
受到攻击时,能量值会上升。
也可按住A 攻击键AB 跳跃键BC 手榴弹键C蓄力。
能量槽MAX时进入POWER MAX状态,攻击力提升,
可使用防御取消和超必杀技。

·超必杀技
角色体力槽闪烁或能量槽MAX时可使用

2必杀技能输入指令表展开查看

以1P角色为准(即游戏角色面向右)。

投技●:投技:投 技
特殊技○:特殊技:特殊技
必杀技◎:必杀技:必杀技
超必杀技☆:超必杀技:超必杀技(体力1/3或能量表MAX时可使用)

3主人公队 (日本)展开查看

〔草薙 京〕Name:Kyo Kusanagi 日文名:草薙 京

投技●:投技一刹背负投 近敌时6 前方向64 后方向4C 手榴弹键C
特殊技○:特殊技外式·轰斧 阳 6 前方向6D 功能键D
特殊技○:特殊技外式·奈落落 空中2 下方向2C 手榴弹键C
必杀技◎:必杀技百八式·暗拂 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技百式·鬼烧 6 前方向62 下方向23 右下方向3A 攻击键AC 手榴弹键C
必杀技◎:必杀技百一式·胧车 4 后方向42 下方向21 左下方向1B 跳跃键BD 功能键D
超必杀技☆:超必杀技里百八式·大蛇薙 2 下方向21 左下方向14 后方向41 左下方向12 下方向23 右下方向36 前方向6C 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔二阶堂 红丸〕
Name:Benimaru Nikaido 日文名:二阶堂 红丸

投技●:投技背倒摔 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
投技●:投技旋转膝落 空中近敌时8 上方向8以外_+C 手榴弹键CD 功能键D
特殊技○:特殊技飞之技巧 空中2 下方向2D 功能键D
必杀技◎:必杀技雷刃拳 6 前方向62 下方向23 右下方向3A 攻击键AC 手榴弹键C
必杀技◎:必杀技真空片手驹 6 前方向63 右下方向32 下方向21 左下方向14 后方向4B 跳跃键BD 功能键D
(A 攻击键AB 跳跃键BC 手榴弹键CD 功能键D紧急停止)
必杀技◎:必杀技居合蹴 2 下方向23 右下方向36 前方向6B 跳跃键BD 功能键D
超必杀技☆:超必杀技雷光拳 2 下方向23 右下方向36 前方向62 下方向23 右下方向3C 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔大门 五郎〕
Name:Goro Daimon 日文名:大门 五郎

投技●:投技十字绞 (极近)近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技横车 近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技送足拂 近敌时6 前方向64 后方向4D 功能键D
必杀技◎:必杀技地雷震 6 前方向62 下方向23 右下方向3A 攻击键AC 手榴弹键C
必杀技◎:必杀技超受身 2 下方向21 左下方向14 后方向4B 跳跃键BD 功能键D
必杀技◎:必杀技超大外刈 近敌时6 前方向61 左下方向12 下方向23 右下方向3D 功能键D
必杀技◎:必杀技天地返 近敌时6 前方向63 右下方向32 下方向21 左下方向14 后方向46 前方向6C 手榴弹键C
超必杀技☆:超必杀技地狱极乐落 近敌时6 前方向63 右下方向32 下方向21 左下方向14 后方向46 前方向63 右下方向32 下方向21 左下方向14 后方向4C 手榴弹键C

4饿狼传说队 (意大利)展开查看

〔特瑞 柏格〕
Name:Terry Bogard 日文名:テリー·ボガード

投技●:投技强袭投 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
特殊技○:特殊技蹲进 按住3 右下方向3
必杀技◎:必杀技能量波浪 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技火焰冲拳 2 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技升蹴轰击 2 下方向28 上方向8A 攻击键AC 手榴弹键C
必杀技◎:必杀技破裂斩 2 下方向21 左下方向14 后方向47 左上方向7B 跳跃键BD 功能键D
超必杀技☆:超必杀技能量喷泉 2 下方向21 左下方向14 后方向41 左下方向16 前方向6B 跳跃键BC 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔安迪 柏格〕
Name:Andy Bogard 日文名:アンディ·ボガード

投技●:投技抱袭投 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
特殊技○:特殊技蹲进 按住3 右下方向3
必杀技◎:必杀技斩影拳 1 左下方向16 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技飞翔拳 2 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技升龙弹 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技空破弹 1 左下方向19 右上方向9B 跳跃键BD 功能键D
超必杀技☆:超必杀技超裂破弹 2 下方向23 右下方向36 前方向6B 跳跃键BD 功能键D
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔东丈〕
Name:Joe Higashi 日文名:ジョー·ヒガシ

投技●:投技脚投 近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技膝地狱 近敌时6 前方向64 后方向4D 功能键D
特殊技○:特殊技蹲进 按住3 右下方向3
必杀技◎:必杀技台风勾拳 4 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技龙破脚 1 左下方向19 右上方向9B 跳跃键BD 功能键D
必杀技◎:必杀技虎破龙 2 下方向23 右下方向36 前方向69 右上方向9B 跳跃键BD 功能键D
必杀技◎:必杀技爆烈拳 A 攻击键AC 手榴弹键C连按
超必杀技☆:超必杀技死亡龙卷 6 前方向64 后方向41 左下方向12 下方向23 右下方向3B 跳跃键BC 手榴弹键C

5龙虎拳队 (墨西哥)展开查看

〔坂崎亮〕
Name:Ryo Sakazaki 日文名:リョウ·サカザキ

投技●:投技巴投 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
必杀技◎:必杀技虎煌拳(空中可) 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技虎咆 6 前方向62 下方向23 右下方向3A 攻击键AC 手榴弹键C
必杀技◎:必杀技暂烈拳 6 前方向63 右下方向32 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技飞燕疾风脚 1 左下方向16 前方向6B 跳跃键BD 功能键D
必杀技◎:必杀技霸王翔吼拳 6 前方向64 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
超必杀技☆:超必杀技龙虎乱舞 2 下方向23 右下方向36 前方向63 右下方向32 下方向21 左下方向14 后方向4C 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔罗伯特 加西亚〕
Name:Robert Garcia 日文名:ロバート·ガ儿シア

投技●:投技首切投 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
必杀技◎:必杀技龙击拳 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技龙牙 6 前方向62 下方向23 右下方向3A 攻击键AC 手榴弹键C
必杀技◎:必杀技幻影脚 6 前方向63 右下方向32 下方向21 左下方向14 后方向4B 跳跃键BD 功能键D
必杀技◎:必杀技飞燕疾风脚 1 左下方向16 前方向6B 跳跃键BD 功能键D
必杀技◎:必杀技飞燕龙神脚 空中2 下方向21 左下方向14 后方向4B 跳跃键BD 功能键D
必杀技◎:必杀技霸王翔吼拳 6 前方向64 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
超必杀技☆:超必杀技龙虎乱舞 2 下方向23 右下方向36 前方向63 右下方向32 下方向21 左下方向14 后方向4C 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔坂崎琢磨〕
Name:Takuma Sakazaki 日文名:タクマ·サカザキ

投技●:投技一本背负投 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
必杀技◎:必杀技虎煌拳 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技暂烈拳 6 前方向63 右下方向32 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技飞燕疾风脚 1 左下方向16 前方向6B 跳跃键BD 功能键D
必杀技◎:必杀技翔乱脚 近敌时6 前方向63 右下方向32 下方向21 左下方向14 后方向4B 跳跃键BD 功能键D
必杀技◎:必杀技霸王至高拳 6 前方向64 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
超必杀技☆:超必杀技龙虎乱舞 2 下方向23 右下方向36 前方向64 后方向46 前方向6A 攻击键AC 手榴弹键C

6怒之队 (巴西)展开查看

〔哈迪伦〕
Name:Heidern 日文名:ハイデ儿ン

投技●:投技抱头摔 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
投技●:投技垂直驱动 空中近敌时8 上方向8以外_+C 手榴弹键CD 功能键D
必杀技◎:必杀技环绕斩 4 后方向46 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技月亮金锯 2 下方向28 上方向8A 攻击键AC 手榴弹键C
必杀技◎:必杀技颈部扭转 2 下方向28 上方向8B 跳跃键BD 功能键D
必杀技◎:必杀技闪光台风(恢复体力) 近敌时6 前方向63 右下方向32 下方向21 左下方向14 后方向4C 手榴弹键C
超必杀技☆:超必杀技终极闪光(恢复体力) 4 后方向41 左下方向12 下方向28 上方向8B 跳跃键BC 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔拉尔夫〕
Name:Ralf Jones 日文名:ラ儿フ

投技●:投技高角度喉锁落 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
必杀技◎:必杀技机炮拳 A 攻击键AC 手榴弹键C连按
必杀技◎:必杀技格林攻击 4 后方向46 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技超级阿根廷闪光 近敌时4 后方向41 左下方向12 下方向23 右下方向36 前方向6D 功能键D
超必杀技☆:超必杀技超级机炮拳 1 左下方向14 后方向46 前方向6C 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔克拉克〕
Name:Clark Still 日文名:クラーク

投技●:投技死山摔 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
必杀技◎:必杀技机炮拳 A 攻击键AC 手榴弹键C连按
必杀技◎:必杀技格林攻击 4 后方向46 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技超级阿根廷闪光 近敌时4 后方向41 左下方向12 下方向23 右下方向36 前方向6D 功能键D
超必杀技☆:超必杀技终结阿根廷攻击
近敌时6 前方向63 右下方向32 下方向21 左下方向14 后方向46 前方向63 右下方向32 下方向21 左下方向14 后方向4C 手榴弹键C

7超能力队 (中国)展开查看

〔麻宫 雅典娜〕
Name:Athena Asamiya 日文名:麻宫 アテナ

投技●:投技精神穿越 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
投技●:投技精神射击 空中近敌时8 上方向8以外_+C 手榴弹键CD 功能键D
特殊技○:特殊技凤凰弹 空中2 下方向2D 功能键D
特殊技○:特殊技三角跳 空中版边9 右上方向96 前方向63 右下方向3
必杀技◎:必杀技精神力球 2 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技反射精神力镜 4 后方向41 左下方向12 下方向23 右下方向36 前方向6B 跳跃键BD 功能键D
(可弹返飞行道具)
必杀技◎:必杀技凤凰箭 空中2 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
超必杀技☆:超必杀技闪光水晶波 4 后方向46 前方向63 右下方向32 下方向21 左下方向14 后方向47 左上方向7B 跳跃键BC 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔椎 拳崇〕
Name:Kensou 日文名:椎 拳崇

投技●:投技发劲 近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技巴投 近敌时6 前方向64 后方向4D 功能键D
必杀技◎:必杀技超球弹 2 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技龙连牙 4 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技龙颚碎 4 后方向42 下方向21 左下方向1B 跳跃键BD 功能键D
超必杀技☆:超必杀技神龙天舞脚 2 下方向23 右下方向36 前方向64 后方向46 前方向6D 功能键D
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔镇 元斋〕
Name:Chin 日文名:镇 元斋

投技●:投技强饮酒 近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技逆脚投 近敌时6 前方向64 后方向4D 功能键D
必杀技◎:必杀技瓢箪击 2 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技鬼醉酒 4 后方向42 下方向21 左下方向1A 攻击键AC 手榴弹键C
必杀技◎:必杀技回转空突拳 4 后方向41 左下方向12 下方向23 右下方向36 前方向6B 跳跃键BD 功能键D
超必杀技☆:超必杀技轰烂炎炮 2 下方向23 右下方向36 前方向62 下方向23 右下方向3C 手榴弹键C

8女性格斗家队 (英国)展开查看

〔坂崎由莉〕
Name:Yuri Sakazaki 日文名:ユリ·サカザキ

投技●:投技静投 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
投技●:投技燕落 空中近敌时8 上方向8以外_+C 手榴弹键CD 功能键D
特殊技○:特殊技燕翼 6 前方向64 后方向4D 功能键D
必杀技◎:必杀技虎煌拳 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技雷煌拳 2 下方向23 右下方向36 前方向6B 跳跃键BC 手榴弹键C
必杀技◎:必杀技碎破 2 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技百裂掌 近敌时6 前方向62 下方向23 右下方向3A 攻击键AC 手榴弹键C
必杀技◎:必杀技霸王翔吼拳 6 前方向64 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
超必杀技☆:超必杀技飞燕凤凰脚 6 前方向64 后方向46 前方向63 右下方向32 下方向21 左下方向14 后方向4B 跳跃键BC 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔不知火 舞〕
Name:Mai Shiranui 日文名:不知火 舞

投技●:投技风车崩 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
投技●:投技梦樱 空中近敌时8 上方向8以外_+C 手榴弹键CD 功能键D
特殊技○:特殊技大轮风车落 空中2 下方向2C 手榴弹键C
特殊技○:特殊技三角跳 空中版边9 右上方向96 前方向63 右下方向3
特殊技○:特殊技蹲进 按住3 右下方向3
必杀技◎:必杀技花蝶扇 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技龙炎舞 2 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技必杀忍蜂 4 后方向41 左下方向12 下方向23 右下方向36 前方向6B 跳跃键BD 功能键D
必杀技◎:必杀技鼯鼠之舞 2 下方向28 上方向8A 攻击键AC 手榴弹键C
超必杀技☆:超必杀技超必杀忍蜂 6 前方向61 左下方向16 前方向6B 跳跃键BC 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔京〕
Name:King 日文名:キング

投技●:投技足勾摔 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
必杀技◎:必杀技毒蛇击 2 下方向23 右下方向36 前方向6B 跳跃键BD 功能键D
必杀技◎:必杀技毒蛇双击 6 前方向64 后方向46 前方向63 右下方向32 下方向2B 跳跃键BD 功能键D
必杀技◎:必杀技落地击 6 前方向62 下方向23 右下方向3B 跳跃键BD 功能键D
必杀技◎:必杀技龙卷踢 4 后方向42 下方向21 左下方向1B 跳跃键BD 功能键D
必杀技◎:必杀技猛袭脚 2 下方向21 左下方向14 后方向4B 跳跃键BD 功能键D
超必杀技☆:超必杀技幻像之舞 4 后方向46 前方向63 右下方向32 下方向21 左下方向1B 跳跃键BD 功能键D

9韩国队展开查看

〔金甲唤〕
Name:Kim Kap Hwan 日文名:キム·カッファン

投技●:投技杀脚投 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
特殊技○:特殊技蹲进 按住3 右下方向3
必杀技◎:必杀技半月斩 2 下方向21 左下方向14 后方向4B 跳跃键BD 功能键D
必杀技◎:必杀技飞燕斩 2 下方向28 上方向8B 跳跃键BD 功能键D
必杀技◎:必杀技飞翔脚 空中2 下方向2B 跳跃键BD 功能键D
超必杀技☆:超必杀技凤凰脚 2 下方向21 左下方向14 后方向41 左下方向16 前方向6B 跳跃键BD 功能键D
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔陈国汉〕
Name:Chang Koehan 日文名:チャン·コーハン

投技●:投技破坏投 近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技锁缔 近敌时6 前方向64 后方向4D 功能键D
必杀技◎:必杀技铁球大回转 A 攻击键AC 手榴弹键C连按
(可4 后方向46 前方向6移动、A 攻击键AB 跳跃键BC 手榴弹键CD 功能键D紧急停止)
必杀技◎:必杀技铁球粉碎击 4 后方向46 前方向6A 攻击键AC 手榴弹键C
超必杀技☆:超必杀技铁球大暴走 2 下方向23 右下方向36 前方向63 右下方向32 下方向21 左下方向14 后方向4C 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔蔡宝健〕
Name:Choi Bounge 日文名:チョイ·ボンゲ

投技●:投技头乘刺 近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技二段斩 近敌时6 前方向64 后方向4D 功能键D
特殊技○:特殊技三角跳 空中版边9 右上方向96 前方向63 右下方向3
必杀技◎:必杀技龙卷疾风斩 2 下方向28 上方向8A 攻击键AC 手榴弹键C
必杀技◎:必杀技回转飞猿斩 4 后方向46 前方向6A 攻击键AC 手榴弹键C
追加指令└:追加指令◎奇袭飞猿突 回转飞猿斩中A 攻击键AC 手榴弹键C
必杀技◎:必杀技飞翔空裂斩 2 下方向28 上方向8B 跳跃键BD 功能键D
超必杀技☆:超必杀技超绝龙卷真空斩 4 后方向41 左下方向12 下方向28 上方向8B 跳跃键BC 手榴弹键C

10美国运动队 (美国)展开查看

〔哈威 D!〕
Name:Heavy D! 日文名:ヘビィ·D!

投技●:投技拳击投 近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技连环拳击 近敌时6 前方向64 后方向4D 功能键D
特殊技○:特殊技下勾拳 6 前方向6C 手榴弹键C
必杀技◎:必杀技旋风正突拳 6 前方向62 下方向23 右下方向3A 攻击键AC 手榴弹键C
必杀技◎:必杀技火炎上勾拳 2 下方向23 右下方向36 前方向69 右上方向9B 跳跃键BD 功能键D
必杀技◎:必杀技灵魂之花 4 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
超必杀技☆:超必杀技D之疯狂技 2 下方向23 右下方向36 前方向63 右下方向32 下方向21 左下方向14 后方向4C 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔洛奇 古洛巴〕
Name:Lucky Glauber日文名:ラッキー·グローバー

投技●:投技扣落 近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技膝撞 近敌时6 前方向64 后方向4D 功能键D
特殊技○:特殊技空中下扣 空中2 下方向2C 手榴弹键C
必杀技◎:必杀技死亡跳跃球 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技旋风煞车 2 下方向21 左下方向14 后方向47 左上方向7B 跳跃键BD 功能键D
必杀技◎:必杀技洛奇幻像 4 后方向41 左下方向12 下方向23 右下方向36 前方向6B 跳跃键BD 功能键D
超必杀技☆:超必杀技地狱跳跃之光 2 下方向21 左下方向14 后方向41 左下方向16 前方向6B 跳跃键BC 手榴弹键C
┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴┬┴
〔布莱恩 巴特勒〕
Name:Brian Battler日文名:ブライアン·バトラー

投技●:投技膝盖投 近敌时6 前方向64 后方向4C 手榴弹键C
投技●:投技远投 近敌时6 前方向64 后方向4D 功能键D
特殊技○:特殊技秃鹰击 空中2 下方向2C 手榴弹键C
必杀技◎:必杀技布莱恩旋风 6 前方向62 下方向23 右下方向3A 攻击键AC 手榴弹键C
必杀技◎:必杀技高速冲击 6 前方向63 右下方向32 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技螺旋飞翔 空中2 下方向23 右下方向36 前方向6B 跳跃键BD 功能键D
超必杀技☆:超必杀技极速冲击 2 下方向21 左下方向14 后方向46 前方向63 右下方向32 下方向21 左下方向14 后方向4C 手榴弹键C

11卢卡尔·曼斯坦因展开查看

Name:Rugal Bernstein
日文名:儿ガー儿·バーンシュタイン

〔脱衣前〕
没有必杀技

〔脱衣后〕
投技●:投技巨人电击 近敌时6 前方向64 后方向4C 手榴弹键CD 功能键D
必杀技◎:必杀技烈风拳 2 下方向23 右下方向36 前方向6A 攻击键AC 手榴弹键C
必杀技◎:必杀技凯撒波 2 下方向21 左下方向14 后方向4A 攻击键AC 手榴弹键C
必杀技◎:必杀技裁剪者 2 下方向23 右下方向36 前方向6B 跳跃键BD 功能键D
必杀技◎:必杀技暗黑屏障 2 下方向21 左下方向14 后方向4B 跳跃键BD 功能键D
必杀技◎:必杀技上帝保佑 6 前方向61 左下方向12 下方向23 右下方向3A 攻击键AC 手榴弹键C

12卢卡尔使用方法展开查看

调试模式(DEBUG DIP SETTINGS)中将DIP1的第4项设
为1。投币进入游戏,角色选择画面任意队处按8 上方向8
可选到卢卡尔,而且是无限体力状态,需要游戏中
将DIP1-4恢复到0才能正常。

超必杀技☆:超必杀技卢卡尔选定后,在对手的队伍选定前快速连续输入
4 后方向4,则在战斗开始后直接是脱掉衣服的第2形态。

13隐藏要素展开查看

特殊技○:特殊技脱衣失败姿态
使用必杀技、超必杀技击败英国队的坂崎由莉和京
时,她们的衣服会爆裂脱落。

特殊技○:特殊技通用的BUG
在KOF'94中有一个角色通用的BUG,轻重攻击判定的
综合。比如说,某个飞行道具,你先用重的发,之后
立刻输入轻的指令,那么此飞行道具会具有重飞行道
具的判定和轻飞行道具的速度,即将两者的判定综合
在一起。反之,先用轻的发,再输入重的指令,则此
飞行道具会具有轻飞行道具的判定和重飞行道具的速
度。

特殊技○:特殊技让攻击落空
能够使用这个技巧的有极限流队全员,百合,草薙
京,哈威,布莱恩七人。方法是摇杆向下或斜下,使
出下蹲强拳,这样虽然并没有对对手进行防御,但若
摇杆方向保持不变,就可以轻易使对手的攻击落空。

特殊技○:特殊技空中龙虎乱舞与凤凰脚
龙虎乱舞和凤凰脚可以在空中使出。空中龙虎乱舞
是在可使出超必杀的条件时:
在地上输入:2 下方向26 前方向69 右上方向93 右下方向31 左下方向12 下方向26 前方向6C 手榴弹键C
在空中输入:2 下方向26 前方向63 右下方向31 左下方向12 下方向26 前方向6C 手榴弹键C
空中凤凰脚是在可使出超杀时,在空中输入:
2 下方向21 左下方向14 后方向46 前方向62 下方向2B 跳跃键BD 功能键D

特殊技○:特殊技雅典娜
在某些人的投技后立刻使用超必杀技的话,其扣血
量会增加或减少,雅典娜的就是增加扣血量的。另外
,他的师傅镇元斋也是,而跆拳道高手金甲唤则是减
少扣血量的。

特殊技○:特殊技哈迪伦
在哈迪伦的能量为MAX时,先空振"月光锯 ",然后
对对手使用"闪光台风 ",此时的"闪光台风"杀伤力
大的惊人。

特殊技○:特殊技哈迪伦
当对手在版边的时候,哈迪伦用跳跃普通攻击接"
闪光台风",之后对手倒地的时候你还可以过去再次
使用此招,直至对方被杀。

特殊技○:特殊技坂崎亮
在坂崎亮的超必杀技"龙虎乱舞"击中对手后,在结
尾的"虎咆"之前输入弱"虎咆",结尾的招式就变成弱
的了。类似的还有罗伯特的"龙牙"和坂崎琢磨的"霸
王至高拳",都是可以改变"龙虎乱舞"结尾动作属性
的。