[通常时]
:射击(远)/匕首(近)
:跳跃
:手榴弹
[乘物时]
:射击(威力同H弹)
:跳跃
:跳出
:主炮
:手榴弹
:自爆乘物
顶蘑菇 启动!

街机 · Neo Geo
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查看游戏资料、发行信息与玩法介绍。
1998年的MS2已经是作为SNK的年度主打作品了.Nazca原班人马加上SNK的全力支援,MS2成为了一个名副其实的完全超越经典前作的完美续篇.96年时MS的主要系统就已经接近完美,SNK所要做的就是加入更多的噱头来使游戏性进一步增强.加入的两名女性角色似乎更受欢迎,而乘物也不仅仅只有Metal Slug了,飞机,步行机械以及那个装备…
合金弹头2 1998 SNK.
1998年的MS2已经是作为SNK的年度主打作品了.Nazca原班人马加上SNK的全力支援,MS2成为了一个名副其实的完全超越经典前作的完美续篇.96年时MS的主要系统就已经接近完美,SNK所要做的就是加入更多的噱头来使游戏性进一步增强.加入的两名女性角色似乎更受欢迎,而乘物也不仅仅只有Metal Slug了,飞机,步行机械以及那个装备了多管机枪的骆驼每一个都是个性十足.令人惊喜的是MS2有了一个完整的剧情,从X军团的袭击到外星人的登场,SNK出众的编剧策划能力展露无疑.
Morden将军从监狱里逃出来并再次组织叛军,Peregrine Falcon又得出动了,这次还增加了两个女性成员,Eri Kasamoto和Fiolina Germi。经过一轮激战,Morden被外星人盟友背叛了,Peregrine Falcon和Morden的军队合力击败了外星人。
在一切结束後,过了两年,正规军参谋本部接见MARCO和TARMA,他们发现MORDEN的馀党势力似乎正在酝酿中,恐怕会造成第二波的反叛行动。不但世界各地开始引发一些小型的活动,而且这些小型活动的主使也开始联合尝试组织化.....,据各地的来到情报显示,morden的势力极有可能又再次复活.......但是,MORDEN不是失踪了吗?两年内,从未得知他的消息。MARCO和TARMA倒很清楚该怎麼做,他们自愿再组队出击,以秘密突击的方式。参谋本部自然同意了他们的作法,但是,他们担心这是一场过於艰难的任务,不是两个人就可肩负得了的,於是,他们推荐正规军情报部的特殊工作队-SPARROWS,那儿将会派遣两人来支援。此次任务,即2 MISSION,是四人的共同作战。作战即将出发的当天,SPARROWS的两位士兵来会合了.....,令他们惊讶的是,是两位女性。
「我是笠本英里,二等兵。叫我ERI(英里)就可以了。」「呃....嗯,真的很荣幸见到你们两位前次大战的英雄,我是SPARROWS的FIOLINA GERMI,一等兵。我是第一次参加这种大规模的作战行动.....但我没问题的。希望大家一起加油,多多指教了。」 「喔喔......MARCO,这次可以和这样的女性一起作战呐。」 「都到这时候还说什麼,时间到了。MISSION START!」
镇压作战就这样开始了,但他们还不知道隐藏在这次行动中,MORDEN请来的危机.......
A 20-year-old SNK Neo-Geo MVS Cart.
Metal Slug 2 - Super Vehicle-001/II (c) 1998 SNK [Shin Nihon Kikaku].
The heroes of Metal Slug, Marco and Tarma, are called into action once again to take on the might of General Morden and his armies in this, the first of several sequels to the superb 1996 original. This time, however, Morden has acquired a number of powerful allies to aid him in his evil schemes, some of which are not even human. The 2 brave soldiers are called upon to deal with this threat once again, aided by members of the newly founded 'Sparrow Squad', Fio and Eri.
Metal Slug 2 improved on much of what made the first game great; featuring more enemies, larger bosses, more weapons, more vehicles, more hostages, more surprises and more humour than its illustrious predecessor. The occasional moments of slowdown that blighted the first game are still present, however.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-241
Players: 2 Control: 8-way joystick Buttons: 3 => Character > [A] Shoot, [B] Jump, [C] Grenade => Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack
- TRIVIA -
Metal Slug 2 was shown at the 1998 AOU Amusement Expo show, in Japan. Then it was released in February 1998.
The game's alien enemies, together with the final battle and ending sequence, are a deliberate pastiche of the risible sci-fi blockbuster movie, 'Independence Day'.
On the parental advisory screen (US version), 'advisory' is misspelled as 'advisoly'.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Metal Slug 2 Original Sound Tracks - PCCB-00311) on 17/04/1998.
- TIPS AND TRICKS -
Rescued hostages are the greatest contributors of points. But you have to stay alive to get credit for your rescues (Once you complete a mission, you receive 10'000 pts for every POW).
MISSION 1, Deserts of Arabia : You are sent to control a loyalist force suspected of building weapons of mass destruction. * The tallest tree after the 1st building contains lots of fruit and 3 hidden POW's. * Palace : Shoot towards the right of the red banner to release 2nd lieutenant Hyakutaro Ichimonji. This mystic POW has an energy bolt which is powerful and homes in on anything you can shoot (this means structures as well; collateral damage). He'll help you until you finish the mission or die. * You'll find the Camel Slug after the conversing Arabs. It comes equipped with a Vulcan but provides no cover against enemy fire. Like the Metal Slug, the Camel can run over enemy soldiers. * BOSS 1, Harrier VTOL : Waves of swordsmen rush at you. Take them out before they get too close. After about 100 shots, 2 bazooka grunts open fire. Stay in between the jet exhausts. Aim for the engines as much as possible (You'll see and get 10,000 pt. for the 1st wing and 50,000 for the 2nd).
MISSION 2, Valley of the Pharaohs : Intelligence has indicated that the enemy army is using a secret Egyptian site to house military machinery. * Use your gun to knock out an eye from the Sphinx (30,000 pts). * Without hitting the explosive barrel, kill the Imperial Guards. Then, fire at the top right corner offscreen, for 3 POW's. * If you stand next to the 1st and 3rd miners, they'll dig up some bonus items. * Shoot at the top right of the support tower for a POW. * Pyramid slope : A gem or 3 POW's are hidden at the top of the screen, right above the spot where the 1st mummy pops up. * If you get a whiff of undead breath, you'll become a member of the undead, identifiable only by headgear. You'll be carrying only a pistol. Jumping is also quite a task. The flashing healing potions will turn you back into a human instantly. * Near the door, get the POW's before clearing out the mummies. * You'll catch up with Rumi Aikawa here. Shoot her for a healing potion or points. * The eye hieroglyph before the special mummy hides a gem. * Shoot the deceased explorer to make her give up a gem. Disgruntled, she'll give you the matching stick of dynamite. * Jogging to the left, you'll see a few platforms to jump on. From the 2nd to the top, you can carefully jump over to the right. The long one holds 2 treasure chests. But don't stop here. Carefully jump on top of the cat statues. Shoot the chest open, which holds a magic lamp. If you are patient enough, a djinni will appear. Wait just a moment longer, and he'll grant a wish for riches. Starting from the moment the lamp is released, count the plumes of smoke and jump after the 5th one. Shoot above the right statue for another magic lamp. * On the next level path (8th platform), the head of the hieroglyph holds gems. Shoot'em out!! * If you let the mummy attack the explorer, you can destroy the new mummy for a gem. * The twin-armed Slugnoid vehicle is located on one of the higher ledges of the tower of doom. The main cannon (C) fires downwards ((A)+(B) Swan Dive) * BOSS 2, Iron Claw : Use your cannon and bombs. If you stay at the same altitude for a while, Iron Claw rears back and charges towards you. It won't fire while doing so, giving you time to get free hits in. When Iron Claw primes up, jump to the side ledges.
* BOSS 2 Freeze bug - Stop the nasty climbing! This original flaw give players an unfair advantage to eliminate Boss2 without any difficulty. Below is the following of how to activate. When the player standing on the platform which placed on the last chest, jump to the right edge of the next platform and fall to right lower platform immediately. The screen scrolls up and the boss emerges from the bottom of the screen. Instead of being killed as usual, the player is still there safe and sound ,while the boss freezes and do no climbing at all. At this moment, Just stay on the platform where you are and attack then it will be destroyed afterwards. The trick is also possible when riding the slugnoid or two players' game, but both player must do it at the same time.
MISSION 3, Supply Train : You've managed to catch up with an enemy train headed for a night shipment to the Far East. * At the engine of the train, rescue the POW. Shoot at the smokestack from below to release 3 POW's. * From the head of the engine, manage to clear more space with your jump to the next train for 50,000 pt. * Use the Slug flyer which is equipped with a Vulcan that is limited in angular range. * BOSS 3, Four Legger : While the boss is standing, jump to shoot at it. Everything except the flame-thrower can be avoided by hiding underneath its legs. If you still have the Slug flyer, stay on the left.
MISSION 4, Chinese City, Downtown : A platoon of enemy troops is stationed nearby. * Collect as much of the food as you can. Once you're fat, your weapons will cause more damage but you'll be slower. * Most of the buildings can be demolished, revealing hidden POW's or bonuses. Some of the POW's can be reached by knocking down the building they're on or the one next to it. * Right about where the monkey and fish are, jump into an opening in the walkway and find POW's and a diet shake. * Sitting on a rooftop of the residential area is your Metal Slug. * BOSS 4, Big Tank (kind of battleship) : Only the cannons take damage during this battle. If using the Metal Slug, try for the lower cannons first. Use the houses and boulders to aim for the higher guns.
MISSION 5, New York : The townsfolk have been complaining about strange smells and sounds coming from the sewers. Intelligence confirms that a battalion is stationed inside, ready for an invasion. * Jump on top of any of the cars, firing downwards. The car will burst in flames, sending you into the sky to reach a lot of bonus items. * At the end of the street, shoot at the fire escape of the last building for 3 POW's and into the tree for fruits. * At the underground railroad, shoot into the top of the arch for POW's. * As soon as one of the 4 trains approaches from the right, fire immediately. After destroying each one, run to the right to regain any lost ground. * After marker zero (0), the track bends from here. But before you shoot at the EXIT door, fire at the ceiling. There are 3 separate spots with hostages. * In the sewers, you see a box with an arrow on it. Find the lever and press (A) to wind it. After 3 turns, an item will drop down with a weapon or bonus. * BOSS 5, Nuclear Submarine : Surfacing from the sewer slime, the sub attacks with a lot of lightning balls and a thunder cannon. When you see double barrels pop up, prepare for some serious thunder. Fire the Vulcan and bomb it at the same time.
MISSION 6, Siberian Shipyard : Far from Moscow, the rebel army has secretly established war factories and rebel headquarters. * Mountainside : the sign with the arrow hides a POW. * Midboss, Super Soldier : Fully recovered from his wounds of Metal Slug 1, he challenges you to another showdown. The horizontal shots can be ducked. Sometimes, you can knife him once and jump away. Take whatever shots you can in the meanwhile. * In the submarine factory, after busting the tank, use the platform to release the hostage on the higher platform. * Small platforms give you access to some of the prisoners on the top level, but it's easier to fight aliens on the lower platform. * When the 2nd area is clear, turn the crank to release a Laser Rifle. * 3 POW's are hanging at the top of the screen after the 3rd area. * A POW is hidden on the short plank in the 4th area. * BOSS 6, Battle Drone : Use the platform to the left whenever possible. When the rod is exposed, it will prime up for 2 seconds, then fire a bolt. Keep a constant fire when free from the Battle Pods. * FINAL BOSS, Mothership : Fear not the various grunts and tanks, they are here to help you. Try using them for cover. Aiming upward from anywhere will hit some section of the ship. The soldiers bring in a Metal Slug later in the battle, just unload it from the truck. After a long and ruthless battle, the Mothership withdraws.
- SERIES -
1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS) 2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS) 3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS) 4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC) 5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC) 6. Metal Slug 3 [Model NGM-256] (2000, MVS) 7. Metal Slug 4 [Model NGM-263] (2002, MVS) 8. Metal Slug 5 [Model NGM-268] (2003, MVS) 9. Metal Slug 6 (2006, MVS) 10. Metal Slug 3D (2006, PS2) 11. Metal Slug 7 (2008, NDS)
- STAFF -
Planners : Meeher Designers : Akio, Susumu, Cannon, Tomo, Kuichin, Kozo, Kon. Kitakichine, J.Yoshii, Ozi, Fukunishi, Nakamata, Hikaru, Hikaru, Megumi Imanishi Programmers : Andy, Hamachan, Nakatsuka, Zen, Seeker, Pierre, Kohki (^0^)/, Hirokun Sound : Hiyamuta (Hiya!) Producer : Takashi Nishiyama
- PORTS -
* CONSOLES: [JP] SNK Neo-Geo AES (Apr. 02, 1998; "Metal Slug 2 - Super Vehicle-001/II [Model NGH-241]") [JP] SNK Neo-Geo CD (june.25, 1998; "Metal Slug 2 - Super Vehicle-001/II [Model NGCD-241]") [JP] Sony PSP (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]") [JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]") [JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]") [JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]") [JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]")
* COMPUTERS: PC (2001) PC DVD-ROM (2009, "Metal Slug Collection PC")
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1614&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
[通常时]
:射击(远)/匕首(近)
:跳跃
:手榴弹
[乘物时]
:射击(威力同H弹)
:跳跃
:跳出
:主炮
:手榴弹
:自爆乘物
英文名:Marco Rossi
日文名:マ儿クリウス·デニス·ロッシ (マ儿コ)
性 别:男
国 籍:美国(爱达荷州)
职 业:正规军PF队少校·第一中队队长
生 日:2005年4月13日
年 龄:26岁
身 高:180cm
体 重:75kg
血 型:A型
爱 好:电脑程序设计
喜欢的食物:中国拉面
喜欢的事:用自己所做的程序在网上与他人对战
讨厌的东西:在餐馆前面排队的人们
重要的东西:沉迷于爱好的时间
特 长:电脑程序处理的心算
口头禅:有时间的话,应多讲程序的源码吧
简 介:
意大利血统的美国人,毕业国立技术高等学校之后
进到军事特殊技术大学,成为特别突击队“游隼”的
一员。他性格天生温顺,但是看着由于叛军莫登司令
而丧命的朋友们,他的心中充满了愤怒,便和
Tarma一起参与了针对唐纳德·莫登的斩首行动。
他是一名优秀的战士,爱好是微机工学,是一位非
常聪明的人。一次,他没事编程了一个计算机病毒,
却无意攻击了军队的中央微机系统,不仅突破了所
有的防火墙,也渗透到了核导弹的发射系统,并且
差点启动发射,但他是绝对不会那么做的。
第一次莫登战争结束之后,Marco与Tarma因表现
优异,立下了军队生涯中最大的战绩,Marco成为
了游隼队的队长,Tarma提升为副队。
虽然经历了很多险境,但是因为Marco有可信赖的
战友,所以克服了面临的种种困难,并且经过多次
晋升,最后晋升到了少校。
英文名:Eri Kasamoto
日文名:笠本 英里 (エリ)
性 别:女
国 籍:日本(广岛县)
职 业:正规军情报部特殊部队·SPARROWS中士
生 日:2010年6月6日
年 龄:21岁
身 高:168cm
体 重:50kg
血 型:B型
爱 好:游泳
喜欢的食物:SPIRYTUS(波兰伏特加、最烈的酒)
喜欢的事:没有终点的散步
讨厌的东西:坐上自己不能驾驶的交通工具
重要的东西:第一次射击人时的弹壳
特 长:开锁、求生技巧
口头禅:所有人都是孤独的
简 介:
过去是个在修道院门前被发现的弃婴。
连名字还是从绑在她手上的小纸条来的,从小就在修
道院中过着被束缚般的生活。有一天她终于想通了,
该离开修道院去看看外头不同的世界,于是便毅然决
然地走出原来的“家”,开始靠自己一个人在外头过活。
当她离开修道院时还不过是个小孩,但因为她那如男
孩子般的个性以及她那惊人的战斗天赋,Eri很快就
混出了一片天,成了街中的孩子王。之后她开始努力
进修与学习,并在一次契机中加入了一个鲜为人知的
情报机构工作。然而Eri那超强的战斗天赋在许多的
间谍活动中被承认,使她的名字在数不清的成功任务
中广为人知。
Eri一开始执行间谍任务,只是那些有关暗杀、谋划
叛变等的连续行动令她感到良心不安,便申请转调
进入正规军情报部”麻雀“下属的特殊部队,一个进入
也需要相当杰出能力的部队。
她的强在叛军之间可谓威名远扬,尤其是在速攻、
爆破方面真是无人能敌,走过的战场几乎夷为平地
。叛军还给了她一个称号——“孟菲斯的爆弹娘”。
可想而知Eri相当不好惹。
英文名:Tarma Roving
日文名:ターマイク儿·ロビングⅢ世 (ターマ)
性 别:男
国 籍:日本北海道
职 业:正规军PF队上尉 ·第一中队副队长
生 日:2005年5月1日
年 龄:26岁
身 高:174cm
体 重:68kg
血 型:AB型
爱 好:制作独一无二的摩托车
喜欢的食物:纳豆饭
喜欢的事:独自的摩托旅行
讨厌的东西:无存在感的人
重要的东西:与大自然度过的时间
特 长:铁板涂饰、露宿(任何地方都能睡)
口头禅:想下一个方法嘛
简 介:
Tarma的父亲是位出色的军人。Tarma继承了他父亲
,在高中毕业之后进入特种部队训练学院学习。
他在20岁时参与到解救总统的作战之中,因表现优
异被分派到了特别突击队“游隼”,并且在这里见到了
他未来的好友Marco。
Marco当时正在接受与叛军的作战训练,Tarma也
申请加入到了这次的战役。他们两个人在每次残酷
的战争中都生存下来了,因此Marco和Tarma最终
被提拔,成为了队长和副队长。
虽然平日的Tarma经常会和Marco过度开玩笑,
但实际上Tarma自己把Marco当做成为优秀士兵的
榜样来看待,所以也很尊敬Marco。
Tarma的爱好是改装摩托车。除此之外,他也能很
熟练的操纵其它载具。
在第一次的莫登战役结束后,Tarma想退役,并且
打算开摩托车俱乐部,但是因上级的挽留,使他只好
继续留在正规军工作。
英文名:Fio Germi
日文名:フィオリーナ·ジェ儿ミ (フィオ)
性 别:女
国 籍:意大利(佛罗伦萨)
职 业:正规军情报部特殊部队·SPARROWS上士
生 日:2008年10月2日
年 龄:23岁
身 高:158cm
体 重:43kg
血 型:O型
爱 好:烹饪、刺绣
喜欢的食物:冰红茶(玛丽女王)
喜欢的事:焗蛋糕
讨厌的东西:热饮料、热水澡
重要的东西:自出生时就在一起的玩具熊PEPPINO
特 长:整骨、全面的家务、社交舞
口头禅:不重要、没问题
简 介:
意大利富豪家的独生女,性格稳重,但有些天然呆。
由于家中世世代代以军为职,而且因为常居军中高位
而在意大利是非常显赫的一家,既然如此,Fio的父
亲自然非常希望能有个儿子,偏偏生下个女孩,并且
妻子已经无法再生育,于是Fio成了独生女。
他们家过去从未出现过女兵上阵的情况,然而这沉重
的负担却在她出生时便已落在她肩上。
对于小时候就娇生惯养地待在家中的Fio来说,当
父亲对还在玩缝纫的她无情地宣布,她必须为了家族
传统而成为家中第一位女兵时,实在是晴天霹雳的打击
。在父亲绝无二言的逼迫下,Fio便踏进了军营。
然而,她根本不想专心当一个士兵,所以多半是迷迷
糊糊地混过去,心想反正重要的任务也不会找上她。
只是她的父亲为了悍卫吉尔密家族的声誉,将她硬是
调进了严格的军方情报部”麻雀“,在经过极少的训练
后因为呈现出独特的天赋,所以获得了与Marco、Eri
、Tarma一同参与第二次摩登战争(合金弹头2&X)
的特殊任务资格。之后,FIO极为幸运地不断升迁,
成了情报部门”麻雀“的队长,但Fio却从未认为那是
自己的功劳。
[胖子]
食物道具吃多后的状态。
移动速度和射击速率下降、火力的攻击范围变大。
“减肥药”道具可解除胖子状态。
[木乃伊]
被木乃伊攻击后的变身形态。
武器被限制为手枪。不能坐乘物。
移动速度大幅降低、手榴弹投掷速度也变慢。
一定概率下,扔手榴弹时会把头扔出去。
跳跃能力提高。
得到强化武器都会变成1000分。
“圣水”道具可解除该状态。
攻击取消:蹲下和站起能取消攻击动作。
这个设定可用于节省[H]枪和[L]枪弹药。
利用这个设定还可以使近身匕首攻击速度加快,形成
二连斩,即蹲刀,然后接站刀。
从二代开始,乘物过关加分条件改为必须使用乘物击
毁BOSS,而在一代中只要击毁BOSS时场景中有乘物即可。
从二代开始,用刀杀死敌人500分,过关后每名战俘
奖励有10000分,特殊人物(相川留美,龟波老头-
一文字百太郎)有30000加分,乘物有100000分,打
掉有捆绑战俘的绳索和打隐藏战俘点都也有加分,
所以能用刀砍尽量用刀,减少重型武器的使用是拿
高分的方法。此外打部分隐藏点有额外加成分,方法
是只能用手枪来打,会得到剩余隐藏东西成倍的加分
。比如隐藏点有3名战俘,用手枪打一枪可以得300分
,还剩2名战俘时打一枪有200分,以此类推。
可射击打破相川留美的背包,会掉出四个加分道具。
注意若长时间不去撞留美,她会跑掉。若打破背包,
放出四个道具一秒后也会跑掉,所以必须在打破背包
放出第三个加分道具后立刻撞她。
鸡:500分,会生蛋,蛋10分。过段时间,蛋会孵化
成小鸡,再过一会,鸡会长大,又会下蛋,周而复始
……鸡有几率下臭蛋,无法孵化,破壳后消失。
金蝙蝠:3万分。可杀死,但杀死后无法获取。
神灯:直接吃10分,过段时间会变成大量金币。可在
变成灯神的一瞬间吃掉神灯再吃金币,完整吃满为金
币61430分+神灯10分。
第一关:
1)一串香蕉和2名战俘:第2棵椰子树上方。
2)肉:货车里出来的第2个敌人,用手雷杀死则100%
掉落两快肉。用枪杀死有几率不掉。
3)骆驼处,骑着骆驼推右边的房子,比射击得分更高。
4)直升机群,先击毁红色直升机,其它直升机就会爆
炸成分。
5)BOSS左右两个炮台破坏后得1万和5万分。
6)BOSS战能拖延出2名战俘。
第二关:
1)场景开始处的雕像左眼,可得100或3万分宝石。
2)站在炸药桶上靠左一点,可向右上方平台上角落里
扔手雷打出3名战俘。
3)第二块黑色条纹铁板处上方,1名战俘。
4)上坡处下方那个洞口,1名战俘。
5)上坡后,木乃伊房子前,背景画面的法老雕像右眼
。可得100或30000分的隐藏宝石
6)螺旋上升道路入口,方向指示牌右边的眼睛雕像,
得宝石。
7)右边的考古队员(斯科特·阿蒙森)尸体,射击50发
会直接自爆。可以打49发时再吃宝石(阿拉伯之泪)。
游戏中最大加分道具50000分。
8)有考古队员(小斯科特·阿蒙森)用放大镜看石柱的
场景,让左边的木乃伊把考古人员变成木乃伊后杀死
,能得到1颗100或30000分的宝石。
9)在右边有许多错落伸出的小石台的场景,跳到右边
的石台上,一直向右会见到神灯,等神灯放出灯神再
吃。放神灯的平台上方,隐藏着一个神灯。
有个吃双神灯的方法:先把隐藏神灯和箱里的神灯同
时打出来跳到左边。算好两个神灯变成金币的时间再
跳过去吃,能比单吃两个神灯多得好几万分。
10)最后一个大平台上,上方的眼睛雕像。有9颗隐藏
宝石,最后一颗100或30000分。
第三关:
1)用手枪打车头冒烟处隐藏点有成倍加分,3名隐藏
战俘。
2)火车头处,在右边列车距离火车头最远距离时,
跳到右边的列车上,得5万分。
3)BOSS战能拖延1个相川留美和2名战俘出来。
第四关:
1)本关背景的房子大都可以破坏,尤其是前半段的
那些房子里有大量食物。
2)留住第三辆和第四辆车,炸毁第四辆车上方的房
子会出现鸡,可以在车中间“养鸡”。
3)开头部分的平路结束的平台的下方,站在平台下
面向上射击。有1个减肥药和3名战俘。
4)BOSS战能拖延3名战俘出来。
第五关:
1)第一辆车顶有1个500分皮箱,第三辆车顶有1颗
30000分宝石。
2)道路尽头的POP SHOP商店棚子右上方的梯子,
1名战俘。
3)站在下坡处别下去,向上射击,6个苹果。
4)站在坡上斜跳起向右射击隧道顶部,有3名战俘。
5)直升机群,先击毁红色直升机,得分多。
6)信号灯闪烁后,攻击5号牌处信号灯正上方,3名战
俘。
7)EXIT大门前,铁路拐弯的地方,向上射击,3名战俘。
8)地雷车左边的管道拐弯处,1名战俘。
第六关:
1)探照灯台上方子,1名战俘。
2)翻转木板桥左边的方向指示牌,1名战俘。
3)翻转木板桥中间台子的最上方,1名战俘。
4)右侧同时出现上下两名战俘时,站在背景管道墙壁
左外侧向房顶射击,1名战俘。
5)之后,一直向右直到画面停止前进(第一个02数字
大门),再向最左边走,射击房顶,可打出龟波气功
战俘。
6)02数字大门上方救下送[S]枪的战俘的场景,右边
下面的台子对应的房间顶部,1名战俘;右边上面台
子的左下部,1名战俘。
7)最后一个02数字大门右上方,1名战俘。过了大门
再向右走一点,再会去打才能打出。
油桶可补充机器乘物的耐久力。
[SV-001]
改进型万能战车。
可发射穿甲弹、移动力提升。
主炮:穿甲弹
副炮:巴尔干机枪
[SV-CAMEL]
骆驼。对玩家无保护。
主炮:无
副炮:巴尔干机枪
[SVX-15D]
双足战车。
双手配备巴尔干机枪,左右移动慢,跳跃力高,
适应不平坦的地形。
主炮:加农炮
副炮:巴尔干机枪
[SV-F07V]
垂直起降战机。
同万能战车,对玩家有保护。
主炮:导弹
副炮:火神机枪 (可180度范围内射击)
[-]手枪(弹药无限):
基本武器。
[H](Heavy Machine Gun):
机枪。可斜方向射击,火力威力为手枪两倍。
弹药量:200
补给量:150
[S](Shotgun):
散弹枪。射程为1/3画面,但是全武器中威力最大的
,可贯穿墙壁。
弹药量:30
补给量:10
[R](Rocket Launcher):
火箭发射器。有跟踪性能和爆炸范围杀伤判定,
跟踪范围限制在射击方向45度内。威力比手榴弹
稍小。
弹药量:30
补给量:20
[F](Flame Shot):
火焰发射器。射程2/3画面。火焰消失前可造成
持续伤害。
弹药量:30
补给量:15
[L](Laser Rifle):
镭射枪。威力比机枪大,不能斜向射击。
弹药量:200
补给量:150
手榴弹:
图示为炸弹箱。
补给量:10
燃烧瓶:
将手榴弹变为燃烧瓶。
补给量:10