:射击
:上下导弹

沙罗曼蛇 (版本 D)
街机 · CPS1
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沙罗曼蛇 (版本 D) 游戏介绍
查看游戏资料、发行信息与玩法介绍。
- 名称
- 沙罗曼蛇 (版本 D)
- 英文名
- Salamander (version D)
- 公司
- Konami
- 年份
- 1986
- 平台
- Arcade
- 人数
- 2 人
- 操作
- P1 joy 8向 2键 · P2 joy 8向 2键
- 系列
- Gradius
查看游戏简介全文
古拉迪乌斯历6709年。巴库蒂利安星派出了《沙罗曼蛇军团》开始向美丽的拉迪斯行星发起进攻。面对《沙罗曼蛇军团》的强大攻势,拉迪斯军队显得毫无抵抗能力。拉迪斯的王子亲自率领军队与之对抗,却大败而归。迫不得已,拉迪斯行星向曾经击败过巴库蒂利安的古拉迪乌斯行星发出了求援信号。接到了信号的古拉迪乌斯勇士们,与拉迪斯王子驾驶的战斗机一起向巴库蒂利…
沙罗曼蛇 1986 Konami.
GRADIUS外传,沙罗曼蛇第一作。其武器升级系统及子机设计、特别的外星生物设计让人留下深刻印象。其FC版更是大受欢迎。
古拉迪乌斯历6709年。巴库蒂利安星派出了《沙罗曼蛇军团》开始向美丽的拉迪斯行星发起进攻。面对《沙罗曼蛇军团》的强大攻势,拉迪斯军队显得毫无抵抗能力。拉迪斯的王子亲自率领军队与之对抗,却大败而归。迫不得已,拉迪斯行星向曾经击败过巴库蒂利安的古拉迪乌斯行星发出了求援信号。接到了信号的古拉迪乌斯勇士们,与拉迪斯王子驾驶的战斗机一起向巴库蒂利安的基地发起了反击。
美版名字改成Life Force
A 32-year-old Arcade Video Game PCB
Salamander (c) 1986 Konami.
Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.
Salamander's weapon power-up system is as follows : * SPEED UP : Five speed levels. * MISSILE : Press missile button to launch. * LASER : Your forward rockets turn into deadly lasers. * RIPPLE LASER : Use shoot button to fire. * FORCE FIELD : Protect your ship with barriers. * MULTIPLE : Increase your fire power by up to four times.
Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.
- TECHNICAL -
Konami Nemesis Hardware Game ID : GX587
Main CPU : MC 68000 @ 10Mhz / G400 Bios Sound CPU : Zilog Z80 Sound chip : 2x AY-3-8910 psg
- TRIVIA -
Salamander was released in July 1986 in Japan. It is known in US as "Lifeforce", but it was re-released one year later in Japan as "Lifeforce [Model GX587]" (June 1987).
Salamander is the game that inspired Ikeda Tsunemoto (Toaplan>Cave) to develop the 'Danmaku'; the shot patterns seen in "Donpachi" et al.
Note: The kanji on the Japanese version title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to fit the game's name allowing them to write the name in kanji as opposed to a kana.
The first boss in Salamander appears as BRAIN GOLEM in "Kyukyoku Sentai Dadandarn".
Soundtrack releases: [JP] [Cassette] Dec. 16, 1986; Original Sound of Salamander [KHY-1012] [JP] [Cassette] Nov.21, 1987; Original Sound of Gradius & Salamander [Battle Music Collection] [JP] [Audio CD] (Nov.21, 1987) Original Sound of Gradius & Salamander [Battle Music Collection] [JP] Nov. 21, 1988; Original Sound of Salamander [BY12-5019] [JP] May 25, 1992; Salamander Again - Konami Kukeiha Club [KICA-7601] [JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702] [JP] Apr. 09, 2003; Salamander Arcade Soundtrack [KOLA-030] [JP] Sep. 22, 2011; Konami Shooting Collection [LC-2039~48]
The story between the different versions of Salamander differs. While the story in the arcade original is not entirely clear, the Famicom version claims a large creature named Zelos (possibly the serpent often pictured on the game's cover art) is preparing to swallow your planet whole, and you must stop it from the inside out. The US arcade follows primarily the same story. the Japanese LifeForce may have a more surgery-related story, involving the removal of an unwanted virus or microbe from the body. The MSX version of Salamander differs the most from any of these. Basically, a prophecy from long ago comes true when an army attacks Latis and it's surrounding planets. They have created a barrier around Latis, and the only way to undo it is by activating a 'crush below' system created by ancient Latisians.
- TIPS AND TRICKS -
* Bypass the mini-boss in stage 6: In stage 6 (Zelos's fortress if you're playing Salamander or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode).
- SERIES -
1. Gradius [Model GX400] (1985) 2. Salamander [Model GX587] (1986) 3. Gradius II - GOFER no Yabou [Model GX785] (1988) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989) 5. Nemesis '90 Kai (1993, Sharp X68000) 6. Salamander 2 (1996) 7. Solar Assault - Gradius (1997) 8. Solar Assault - Revised (1997) 9. Gradius Gaiden (1997, Sony PlayStation) 10. Gradius IV - Fukkatsu (1998) 11. Gradius Generation (2001, Nintendo Game Boy Advance) 12. Gradius V (2004, Sony PlayStation 2) 13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 16. Gradius Rebirth (2008, Nintendo Wii)
- STAFF -
Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takahori, Ikuko Minowa Video graphics designers : Jun Sakurai, Miki Yoshikata, Ikuko Bando Sound editors : Yoshiaki Hatano, Miki Higashino Engineer : Yasushi Furukawa
- PORTS -
* CONSOLES: [JP] Nintendo Famicom (sept.25, 1987) "Salamander [Model RC821]" [KO] Nintendo NES (1990) "Life Force Salamander" [JP] NEC PC-Engine (dec.6, 1991) "Salamander [Model KM91002]" [JP] Sega Saturn (june.19, 1997) "Salamander Deluxe Pack Plus [Model T-9520G]" [JP] Sony PlayStation (jul.3, 1997) "Salamander Deluxe Pack Plus [Model SLPM-86037]" [JP] Sony PlayStation 4 [PSN] (nov.27, 2015) "Arcade Archives - Salamander [Model CUSA-03575]"
* HANDHELDS: [JP] Sony PSP (jan.25, 2007) "Salamander Portable [Model ULJM-05219]"
* COMPUTERS: [JP] MSX (dec.26, 1987) "Salamander [Model RC758]" [JP] Sharp X68000 (oct.1988) "Salamander [Model CZ-218AS]" [JP]NEC PC-9801 (1992)
* OTHERS: [CN] Mobile Phone (2009)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2297&o=2
沙罗曼蛇 (版本 D):操作、角色与玩法资料Salamander (version D): controls, characters and gameplay notes
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
1基本操作展开查看
2武器栏目展开查看
[SPEED UP] 最高5级速
[MISSILE] 上下导弹
(RIPPLE LASER) 环状扩散镭射
(LASER) 正面贯通镭射
[MULTIPLE] 副武器。最多4个。
[FORCE FIELD] 力场 (防御16发敌弹×4个)
( )表示不可同时存在。
