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Shadow Force (World, Version 3) 封面
街机

变身忍者 (世界版, 版本 3)

街机 · CPS1

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变身忍者 (世界版, 版本 3) 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
变身忍者 (世界版, 版本 3)
英文名
Shadow Force (World, Version 3)
公司
Technos Japan
年份
1993
平台
Arcade
人数
2 人
操作
P1 joy 8向 6键 · P2 joy 8向 6键
系列
Fighter
查看游戏简介全文

《变身忍者 (世界版, 版本 3)》是 Technos Japan 于 1993 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 25-year-old Arcade Video Game PCB

Shadow Force - Henshin Ninja (c) 1993 Technos.

Shadow Force is a side-scrolling platform beat-em-up for one or two players, who choose to play as one of four Ninjas and must use all the means at their disposal to free the world from the grip of the evil Dr. Wong and his terrifying 'Theaser' organization.

Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players.

In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight.

Players can choose to start on any one of the first three stages and the game features 14 different possible endings.

- TECHNICAL -

Game ID : TA-0032

Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 12 Khz)

Screen orientation : Horizontal Video resolution : 320 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16384

Players : 2 Control : 8-way joystick Buttons : 6

- TRIVIA -

Shadow Force was released in June 1993.

The subtitle of this game translates from Japanese as 'Metamorphosis Ninja'.

A Technos billboard featuring Kunio appears at the start of the Construction stage.

- UPDATES -

The Japanese version is different from the US Version : - The game's sequence in attract mode are different. - During the attract mode, you can see the events that bring the Dr. Wong and his evil organization 'Theaser' to menace the world. In the US version this sequence has been cut. - There's a characters description during the attract mode. - You can use only 3 keys in the game : one for punch, one for kick and one for jump, to possess an enemy press A+B when your close to him, and press A+B+C to execute the special attack. - The enemies are more easily to beat, even the bosses suffer much damage (so, the game is a little bit easier) - The Bonus Stage after each stage has been cut on the Japanese version. - The standard color of the Coyote character is different.

The US version has at usual the 'winners don't use drugs' logo during the attract mode.

- TIPS AND TRICKS -

* To possess an enemy, go close on him, then press the 6th button, now you can use that enemy like a playable character, and you can use his moves too! (a screen appears with a description of one of the enemy moves). For leave the enemy body and return to your normal character hero, press the same key. Try to control different enemies and have fun to switch on them!! Find what of them are most powerful and how you can take advantage of their moves! Remember that you can't possess a boss, and also you can't possess nobody if your lifebar is empty; also, when the enemy possessed dies, the player is still on action, but is lifebar remains empty.

* When you engage an enemy, you fight still versus one of them, and in that moment you can go back and forward on him without turn your shoulder on him, you can also execute a block when the enemy attack simply press the opposite direction on him. If you engage groups of enemies, you fight one enemy at once, while the others stay far of you waiting that you defeat the first enemy before they attack you.

* After you've beaten the last boss, Dr Wong will challenge you giving the chance of one last battle before you can terminate the game : this final battle is identical to the bonus stage, but you can choose one of the 4 boss to fight versus the other character boss controlled by CPU. This is the only moment on the game where you can control a boss. If you win this last battle you can see the real final of the game, if you lose you'll obtain a game over.

- STAFF -

Planner : Toshinari Takahashi Object Designers : Seiichirou Ishiguro, Koji Ogata, Michiaki Ishida, Kosei Okamoto, Makoto Shirai, Long Hair Mori, Inemuri Nakamura, Hideki Hoshiya, Manabu Taniguchi Background Designer : Shinichi Saito, Kuni Bayashi, Kozukuri Ohsumi, Hiroyuki Kato, Yasuhiro Ohi, Takayuki Ozawa Programmers : Tatsumi Saitoh, T. Obi, Oira Matsumoto Key Puncher : Masakazu Yoshida System Engineer : Yasuyuki Taruki, Genei Fukuhara Hardware Designer: Kenji Nishikawa Music Composer : Kazunaka Yamane Sound Programmers : Michiya Hirasawa, Robert C. Ashworth, Taku Adviser : Naritaka Nishimura Fight Choreography : Toshinari Takahashi, Bruce Ebichan Lee Radio Actors : Shinya Takeuchi, Dajare Hosaka, Kokomadeonde Chikako, Izumi Tokutani RX20, Mayumi Hachisu, Sayuri Miyamoto Special Thanks : Takashi Hanya, Pine Akutsu, Bamboo Nemoto, Plum Okada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2400&o=2

A 25-year-old Arcade Video Game PCB

Shadow Force - Henshin Ninja (c) 1993 Technos.

Shadow Force is a side-scrolling platform beat-em-up for one or two players, who choose to play as one of four Ninjas and must use all the means at their disposal to free the world from the grip of the evil Dr. Wong and his terrifying 'Theaser' organization.

Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players.

In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight.

Players can choose to start on any one of the first three stages and the game features 14 different possible endings.

- TECHNICAL -

Game ID : TA-0032

Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 12 Khz)

Screen orientation : Horizontal Video resolution : 320 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16384

Players : 2 Control : 8-way joystick Buttons : 6

- TRIVIA -

Shadow Force was released in June 1993.

The subtitle of this game translates from Japanese as 'Metamorphosis Ninja'.

A Technos billboard featuring Kunio appears at the start of the Construction stage.

- UPDATES -

The Japanese version is different from the US Version : - The game's sequence in attract mode are different. - During the attract mode, you can see the events that bring the Dr. Wong and his evil organization 'Theaser' to menace the world. In the US version this sequence has been cut. - There's a characters description during the attract mode. - You can use only 3 keys in the game : one for punch, one for kick and one for jump, to possess an enemy press A+B when your close to him, and press A+B+C to execute the special attack. - The enemies are more easily to beat, even the bosses suffer much damage (so, the game is a little bit easier) - The Bonus Stage after each stage has been cut on the Japanese version. - The standard color of the Coyote character is different.

The US version has at usual the 'winners don't use drugs' logo during the attract mode.

- TIPS AND TRICKS -

* To possess an enemy, go close on him, then press the 6th button, now you can use that enemy like a playable character, and you can use his moves too! (a screen appears with a description of one of the enemy moves). For leave the enemy body and return to your normal character hero, press the same key. Try to control different enemies and have fun to switch on them!! Find what of them are most powerful and how you can take advantage of their moves! Remember that you can't possess a boss, and also you can't possess nobody if your lifebar is empty; also, when the enemy possessed dies, the player is still on action, but is lifebar remains empty.

* When you engage an enemy, you fight still versus one of them, and in that moment you can go back and forward on him without turn your shoulder on him, you can also execute a block when the enemy attack simply press the opposite direction on him. If you engage groups of enemies, you fight one enemy at once, while the others stay far of you waiting that you defeat the first enemy before they attack you.

* After you've beaten the last boss, Dr Wong will challenge you giving the chance of one last battle before you can terminate the game : this final battle is identical to the bonus stage, but you can choose one of the 4 boss to fight versus the other character boss controlled by CPU. This is the only moment on the game where you can control a boss. If you win this last battle you can see the real final of the game, if you lose you'll obtain a game over.

- STAFF -

Planner : Toshinari Takahashi Object Designers : Seiichirou Ishiguro, Koji Ogata, Michiaki Ishida, Kosei Okamoto, Makoto Shirai, Long Hair Mori, Inemuri Nakamura, Hideki Hoshiya, Manabu Taniguchi Background Designer : Shinichi Saito, Kuni Bayashi, Kozukuri Ohsumi, Hiroyuki Kato, Yasuhiro Ohi, Takayuki Ozawa Programmers : Tatsumi Saitoh, T. Obi, Oira Matsumoto Key Puncher : Masakazu Yoshida System Engineer : Yasuyuki Taruki, Genei Fukuhara Hardware Designer: Kenji Nishikawa Music Composer : Kazunaka Yamane Sound Programmers : Michiya Hirasawa, Robert C. Ashworth, Taku Adviser : Naritaka Nishimura Fight Choreography : Toshinari Takahashi, Bruce Ebichan Lee Radio Actors : Shinya Takeuchi, Dajare Hosaka, Kokomadeonde Chikako, Izumi Tokutani RX20, Mayumi Hachisu, Sayuri Miyamoto Special Thanks : Takashi Hanya, Pine Akutsu, Bamboo Nemoto, Plum Okada

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2400&o=2

变身忍者 (世界版, 版本 3):操作、角色与玩法资料Shadow Force (World, Version 3): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A操纵杆
7 左上方向78 上方向89 右上方向9
4 后方向4N6 前方向6
1 左下方向12 下方向23 右下方向3

4 后方向4:防御

B 跳跃键B按钮
轻拳 (A 攻击键A按钮) 轻P 拳键P
重脚 (B 跳跃键B按钮) 重K 踢键K
跳跃 (C 手榴弹键C按钮) C 手榴弹键C
重拳 (D 功能键D按钮[仅限USA版]) 重P 拳键P
轻脚 (_e按钮[仅限USA版]) 轻K 踢键K
变身 (_f按钮[仅限USA版]) _f
日版变身为A 攻击键AB 跳跃键B

C 手榴弹键C蹲下攻击:2 下方向2P 拳键PK 踢键K
2 下方向2+重K 踢键K(日版为2 下方向2B 跳跃键B)可把敌人打至长时
间气绝状态
COYOTE则是2 下方向2+重P 拳键P(日版为2 下方向2A 攻击键A)可把敌
人打至长时间气绝状态

D 功能键D对空攻击:8 上方向8P 拳键PK 踢键K

_e跳跃攻击:跳跃中P 拳键PK 踢键K
跳跃中2 下方向2P 拳键P

2KAI展开查看

龙神降临 :A 攻击键AB 跳跃键BC 手榴弹键C[日版] /A 攻击键AB 跳跃键BD 功能键De[美版]
撑棍投 :近敌时4 后方向46 前方向6P 拳键P
单手棍投 :敌人气绝状态下,距敌大约1个身位2 下方向2P 拳键P
回旋棍攻击:4 后方向41 左下方向12 下方向23 右下方向36 前方向6P 拳键P
倒翻跳 :面对敌人时4 后方向4C 手榴弹键C
棍扫 :敌人气绝状态下P 拳键P
连棍突 :快速连打A 攻击键A
连续技 :连打A 攻击键A

3TENGU展开查看

天狗旋风弹:A 攻击键AB 跳跃键BC 手榴弹键C[日版] /A 攻击键AB 跳跃键BD 功能键De[美版]
空投 :空中近敌时P 拳键P
投技 :近敌时4 后方向46 前方向6P 拳键P
连环踢 :近敌时6 前方向6K 踢键K
背袭落 :近敌时2 下方向28 上方向8P 拳键P
高空背袭落:敌人气绝状态下,近敌4 后方向46 前方向6P 拳键P
上钩拳 :敌人气绝状态下P 拳键P
飞膝 :美版为敌人气绝状态下,距敌至少一个
身位6 前方向6K 踢键K
日版为敌人气绝状态下,距敌至少一个
身位K 踢键K
套索旋风拳:4 后方向41 左下方向12 下方向23 右下方向36 前方向6P 拳键P
冲锋擒摔 :4 后方向46 前方向6P 拳键P
连续技 :快速连打A 攻击键A

4COYOTE展开查看

野狼咆哮弹:A 攻击键AB 跳跃键BC 手榴弹键C[日版] /A 攻击键AB 跳跃键BD 功能键De[美版]
巨爪摔 :近敌时4 后方向46 前方向6P 拳键P
高空爪踏 :敌人气绝状态下,近敌4 后方向46 前方向6P 拳键P
空投 :空中近敌时P 拳键P
颈杀 :近敌时2 下方向28 上方向8P 拳键P
倒旋踢 :4 后方向41 左下方向12 下方向23 右下方向36 前方向6K 踢键K
倒翻跳 :面对敌人时4 后方向4C 手榴弹键C
前扑 :敌人气绝状态下,距敌至少一个身位P 拳键P
野狼冲锋 :4 后方向46 前方向6P 拳键P
连续技 :美版为快速连打A 攻击键A
日版为距敌至少一个身位,快速连打A 攻击键A

5BLUNET展开查看

火鸟飞溅 :A 攻击键AB 跳跃键BC 手榴弹键C[日版] /A 攻击键AB 跳跃键BD 功能键De[美版]
背劈投 :近敌时4 后方向46 前方向6P 拳键P
倒翻投 :近敌时6 前方向6K 踢键K
回转旋风脚:4 后方向41 左下方向12 下方向23 右下方向36 前方向6K 踢键K
剑气 :4 后方向46 前方向6P 拳键P
幻影冲 :敌人气绝状态下,距敌至少一个身位P 拳键P
敌人气绝状态下,距敌至少一个身位,
6 前方向6K 踢键K (仅限日版)
二段跳 :跳跃中C 手榴弹键C
倒翻跳 :面对敌人时4 后方向4C 手榴弹键C
连续技 :美版为快速连打A 攻击键A
日版为距敌至少一个身位,快速连打A 攻击键A

6敌方角色特殊技展开查看

以下为可变身的敌方角色
[F-SWORD] 4 后方向46 前方向6P 拳键P/空中2 下方向2P 拳键PK 踢键K
敌人气绝状态下P 拳键PK 踢键K
[NINJA] 4 后方向46 前方向6P 拳键P
[KATZE] 4 后方向46 前方向6P 拳键P2 下方向28 上方向8P 拳键P/敌人气绝状态下P 拳键P
[SICKLE] 4 后方向46 前方向6P 拳键P2 下方向28 上方向8P 拳键P
[BULLDOG] 4 后方向41 左下方向12 下方向23 右下方向36 前方向6P 拳键P
[RIFLE] 4 后方向46 前方向6P 拳键P
[CYBORG] 4 后方向46 前方向6P 拳键P6 前方向6K 踢键K/敌人气绝状态下P 拳键P
[YAKSA] 4 后方向46 前方向6P 拳键P4 后方向46 前方向6K 踢键K2 下方向2K 踢键K
/敌人气绝状态下P 拳键P
[TENAGA] 4 后方向46 前方向6P 拳键P/近敌4 后方向46 前方向6P 拳键P
敌人气绝状态下K 踢键K
[BIOMAN] 4 后方向46 前方向6P 拳键P2 下方向28 上方向8P 拳键PK 踢键K
敌人气绝状态下P 拳键PK 踢键K
[S-METAL] 4 后方向46 前方向6P 拳键P4 后方向46 前方向6K 踢键K/近敌P 拳键PK 踢键K
4 后方向41 左下方向12 下方向23 右下方向36 前方向6P 拳键P/敌人气绝状态下P 拳键PK 踢键K

以下为IPS可选敌方BOSS角色
[ ONI ] 4 后方向46 前方向6P 拳键P(无攻击判定)/
2 下方向28 上方向8K 踢键K(无攻击判定)/4 后方向41 左下方向12 下方向23 右下方向36 前方向6P 拳键P
1 左下方向1P 拳键PK 踢键K(无论面朝的方向均为1 左下方向1)
/敌人气绝状态下P 拳键PK 踢键K
[ MARS ] 4 后方向46 前方向6P 拳键P(无攻击判定)/4 后方向41 左下方向12 下方向23 右下方向36 前方向6P 拳键P
2 下方向28 上方向8P 拳键P/近敌4 后方向46 前方向6P 拳键P
/敌人气绝状态下P 拳键P
[ RAIZO(空手) ] 8 上方向8P 拳键P6 前方向6P 拳键P
[ RAIZO(拿剑) ] 4 后方向46 前方向6P 拳键P

7补血技巧展开查看

玩家叠站在补血道具上,同时按攻击键,相当于同时吃了
补血道具。

8版本区别展开查看

1、美版是6按键,且过关后有对打;
TENGU在敌人气绝状态下的击倒技是6 前方向6K 踢键K
BLUNET不能在敌人气绝状态下发动6 前方向6K 踢键K的招式;
演示动画只出现1P,日版是1P、2P都出现。
2、日版片头动画丰富,介绍了故事背景和四个主角,
有双人结局;INSERT COINS、每个关卡的说明以及过场对
话都是日文的。
3、世界版片头动画与美版版本2相同,没有故事背景和主
角介绍,INSERT COINS、每个关卡的说明以及过场对话都
是英文的。