操纵杆
N
:防御
按钮
轻拳 (按钮) 轻
重脚 (按钮) 重
跳跃 (按钮)
重拳 (按钮[仅限USA版]) 重
轻脚 (_e按钮[仅限USA版]) 轻
变身 (_f按钮[仅限USA版]) _f
日版变身为
蹲下攻击:或
+重(日版为)可把敌人打至长时
间气绝状态
COYOTE则是+重(日版为)可把敌
人打至长时间气绝状态
对空攻击:或
_e跳跃攻击:跳跃中或
跳跃中
顶蘑菇 启动!

街机 · CPS1
支持 EmulatorJS 云端核心、键位方案、本地 ROM 与浏览器存档。
查看游戏资料、发行信息与玩法介绍。
《变身忍者 (世界版, 版本 3)》是 Technos Japan 于 1993 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。
资料库未提供中文记录,以下保留英文原始资料。
A 25-year-old Arcade Video Game PCB
Shadow Force - Henshin Ninja (c) 1993 Technos.
Shadow Force is a side-scrolling platform beat-em-up for one or two players, who choose to play as one of four Ninjas and must use all the means at their disposal to free the world from the grip of the evil Dr. Wong and his terrifying 'Theaser' organization.
Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players.
In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight.
Players can choose to start on any one of the first three stages and the game features 14 different possible endings.
- TECHNICAL -
Game ID : TA-0032
Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 12 Khz)
Screen orientation : Horizontal Video resolution : 320 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16384
Players : 2 Control : 8-way joystick Buttons : 6
- TRIVIA -
Shadow Force was released in June 1993.
The subtitle of this game translates from Japanese as 'Metamorphosis Ninja'.
A Technos billboard featuring Kunio appears at the start of the Construction stage.
- UPDATES -
The Japanese version is different from the US Version : - The game's sequence in attract mode are different. - During the attract mode, you can see the events that bring the Dr. Wong and his evil organization 'Theaser' to menace the world. In the US version this sequence has been cut. - There's a characters description during the attract mode. - You can use only 3 keys in the game : one for punch, one for kick and one for jump, to possess an enemy press A+B when your close to him, and press A+B+C to execute the special attack. - The enemies are more easily to beat, even the bosses suffer much damage (so, the game is a little bit easier) - The Bonus Stage after each stage has been cut on the Japanese version. - The standard color of the Coyote character is different.
The US version has at usual the 'winners don't use drugs' logo during the attract mode.
- TIPS AND TRICKS -
* To possess an enemy, go close on him, then press the 6th button, now you can use that enemy like a playable character, and you can use his moves too! (a screen appears with a description of one of the enemy moves). For leave the enemy body and return to your normal character hero, press the same key. Try to control different enemies and have fun to switch on them!! Find what of them are most powerful and how you can take advantage of their moves! Remember that you can't possess a boss, and also you can't possess nobody if your lifebar is empty; also, when the enemy possessed dies, the player is still on action, but is lifebar remains empty.
* When you engage an enemy, you fight still versus one of them, and in that moment you can go back and forward on him without turn your shoulder on him, you can also execute a block when the enemy attack simply press the opposite direction on him. If you engage groups of enemies, you fight one enemy at once, while the others stay far of you waiting that you defeat the first enemy before they attack you.
* After you've beaten the last boss, Dr Wong will challenge you giving the chance of one last battle before you can terminate the game : this final battle is identical to the bonus stage, but you can choose one of the 4 boss to fight versus the other character boss controlled by CPU. This is the only moment on the game where you can control a boss. If you win this last battle you can see the real final of the game, if you lose you'll obtain a game over.
- STAFF -
Planner : Toshinari Takahashi Object Designers : Seiichirou Ishiguro, Koji Ogata, Michiaki Ishida, Kosei Okamoto, Makoto Shirai, Long Hair Mori, Inemuri Nakamura, Hideki Hoshiya, Manabu Taniguchi Background Designer : Shinichi Saito, Kuni Bayashi, Kozukuri Ohsumi, Hiroyuki Kato, Yasuhiro Ohi, Takayuki Ozawa Programmers : Tatsumi Saitoh, T. Obi, Oira Matsumoto Key Puncher : Masakazu Yoshida System Engineer : Yasuyuki Taruki, Genei Fukuhara Hardware Designer: Kenji Nishikawa Music Composer : Kazunaka Yamane Sound Programmers : Michiya Hirasawa, Robert C. Ashworth, Taku Adviser : Naritaka Nishimura Fight Choreography : Toshinari Takahashi, Bruce Ebichan Lee Radio Actors : Shinya Takeuchi, Dajare Hosaka, Kokomadeonde Chikako, Izumi Tokutani RX20, Mayumi Hachisu, Sayuri Miyamoto Special Thanks : Takashi Hanya, Pine Akutsu, Bamboo Nemoto, Plum Okada
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2400&o=2
A 25-year-old Arcade Video Game PCB
Shadow Force - Henshin Ninja (c) 1993 Technos.
Shadow Force is a side-scrolling platform beat-em-up for one or two players, who choose to play as one of four Ninjas and must use all the means at their disposal to free the world from the grip of the evil Dr. Wong and his terrifying 'Theaser' organization.
Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players.
In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight.
Players can choose to start on any one of the first three stages and the game features 14 different possible endings.
- TECHNICAL -
Game ID : TA-0032
Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 12 Khz)
Screen orientation : Horizontal Video resolution : 320 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16384
Players : 2 Control : 8-way joystick Buttons : 6
- TRIVIA -
Shadow Force was released in June 1993.
The subtitle of this game translates from Japanese as 'Metamorphosis Ninja'.
A Technos billboard featuring Kunio appears at the start of the Construction stage.
- UPDATES -
The Japanese version is different from the US Version : - The game's sequence in attract mode are different. - During the attract mode, you can see the events that bring the Dr. Wong and his evil organization 'Theaser' to menace the world. In the US version this sequence has been cut. - There's a characters description during the attract mode. - You can use only 3 keys in the game : one for punch, one for kick and one for jump, to possess an enemy press A+B when your close to him, and press A+B+C to execute the special attack. - The enemies are more easily to beat, even the bosses suffer much damage (so, the game is a little bit easier) - The Bonus Stage after each stage has been cut on the Japanese version. - The standard color of the Coyote character is different.
The US version has at usual the 'winners don't use drugs' logo during the attract mode.
- TIPS AND TRICKS -
* To possess an enemy, go close on him, then press the 6th button, now you can use that enemy like a playable character, and you can use his moves too! (a screen appears with a description of one of the enemy moves). For leave the enemy body and return to your normal character hero, press the same key. Try to control different enemies and have fun to switch on them!! Find what of them are most powerful and how you can take advantage of their moves! Remember that you can't possess a boss, and also you can't possess nobody if your lifebar is empty; also, when the enemy possessed dies, the player is still on action, but is lifebar remains empty.
* When you engage an enemy, you fight still versus one of them, and in that moment you can go back and forward on him without turn your shoulder on him, you can also execute a block when the enemy attack simply press the opposite direction on him. If you engage groups of enemies, you fight one enemy at once, while the others stay far of you waiting that you defeat the first enemy before they attack you.
* After you've beaten the last boss, Dr Wong will challenge you giving the chance of one last battle before you can terminate the game : this final battle is identical to the bonus stage, but you can choose one of the 4 boss to fight versus the other character boss controlled by CPU. This is the only moment on the game where you can control a boss. If you win this last battle you can see the real final of the game, if you lose you'll obtain a game over.
- STAFF -
Planner : Toshinari Takahashi Object Designers : Seiichirou Ishiguro, Koji Ogata, Michiaki Ishida, Kosei Okamoto, Makoto Shirai, Long Hair Mori, Inemuri Nakamura, Hideki Hoshiya, Manabu Taniguchi Background Designer : Shinichi Saito, Kuni Bayashi, Kozukuri Ohsumi, Hiroyuki Kato, Yasuhiro Ohi, Takayuki Ozawa Programmers : Tatsumi Saitoh, T. Obi, Oira Matsumoto Key Puncher : Masakazu Yoshida System Engineer : Yasuyuki Taruki, Genei Fukuhara Hardware Designer: Kenji Nishikawa Music Composer : Kazunaka Yamane Sound Programmers : Michiya Hirasawa, Robert C. Ashworth, Taku Adviser : Naritaka Nishimura Fight Choreography : Toshinari Takahashi, Bruce Ebichan Lee Radio Actors : Shinya Takeuchi, Dajare Hosaka, Kokomadeonde Chikako, Izumi Tokutani RX20, Mayumi Hachisu, Sayuri Miyamoto Special Thanks : Takashi Hanya, Pine Akutsu, Bamboo Nemoto, Plum Okada
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2400&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
操纵杆
N
:防御
按钮
轻拳 (按钮) 轻
重脚 (按钮) 重
跳跃 (按钮)
重拳 (按钮[仅限USA版]) 重
轻脚 (_e按钮[仅限USA版]) 轻
变身 (_f按钮[仅限USA版]) _f
日版变身为
蹲下攻击:或
+重(日版为)可把敌人打至长时
间气绝状态
COYOTE则是+重(日版为)可把敌
人打至长时间气绝状态
对空攻击:或
_e跳跃攻击:跳跃中或
跳跃中
龙神降临 :[日版] /或e[美版]
撑棍投 :近敌时或
单手棍投 :敌人气绝状态下,距敌大约1个身位
回旋棍攻击:
倒翻跳 :面对敌人时
棍扫 :敌人气绝状态下
连棍突 :快速连打
连续技 :连打
天狗旋风弹:[日版] /或e[美版]
空投 :空中近敌时
投技 :近敌时或
连环踢 :近敌时
背袭落 :近敌时
高空背袭落:敌人气绝状态下,近敌或
上钩拳 :敌人气绝状态下
飞膝 :美版为敌人气绝状态下,距敌至少一个
身位;
日版为敌人气绝状态下,距敌至少一个
身位
套索旋风拳:
冲锋擒摔 :
连续技 :快速连打
野狼咆哮弹:[日版] /或e[美版]
巨爪摔 :近敌时或
高空爪踏 :敌人气绝状态下,近敌或
空投 :空中近敌时
颈杀 :近敌时
倒旋踢 :
倒翻跳 :面对敌人时
前扑 :敌人气绝状态下,距敌至少一个身位
野狼冲锋 :
连续技 :美版为快速连打
日版为距敌至少一个身位,快速连打
火鸟飞溅 :[日版] /或e[美版]
背劈投 :近敌时或
倒翻投 :近敌时
回转旋风脚:
剑气 :
幻影冲 :敌人气绝状态下,距敌至少一个身位;
敌人气绝状态下,距敌至少一个身位,
(仅限日版)
二段跳 :跳跃中
倒翻跳 :面对敌人时
连续技 :美版为快速连打
日版为距敌至少一个身位,快速连打
以下为可变身的敌方角色
[F-SWORD] /空中或/
敌人气绝状态下或
[NINJA]
[KATZE] //敌人气绝状态下
[SICKLE] /
[BULLDOG]
[RIFLE]
[CYBORG] //敌人气绝状态下
[YAKSA] //
/敌人气绝状态下
[TENAGA] /近敌或/
敌人气绝状态下
[BIOMAN] /或/
敌人气绝状态下或
[S-METAL] //近敌或
//敌人气绝状态下或
以下为IPS可选敌方BOSS角色
[ ONI ] (无攻击判定)/
(无攻击判定)/
/或(无论面朝的方向均为)
/敌人气绝状态下或
[ MARS ] (无攻击判定)/
//近敌或
/敌人气绝状态下
[ RAIZO(空手) ] /
[ RAIZO(拿剑) ]
玩家叠站在补血道具上,同时按攻击键,相当于同时吃了
补血道具。
1、美版是6按键,且过关后有对打;
TENGU在敌人气绝状态下的击倒技是;
BLUNET不能在敌人气绝状态下发动的招式;
演示动画只出现1P,日版是1P、2P都出现。
2、日版片头动画丰富,介绍了故事背景和四个主角,
有双人结局;INSERT COINS、每个关卡的说明以及过场对
话都是日文的。
3、世界版片头动画与美版版本2相同,没有故事背景和主
角介绍,INSERT COINS、每个关卡的说明以及过场对话都
是英文的。