○:特殊技操纵杆
N
按住或1秒不放:奔跑
○:特殊技按钮
:轻斩
:跳跃
:重踢
或或:重斩
:撞击
(和须同时按下才能发动)
奔跑中:撞击
奔跑中:闪避
(连打可保持连续闪避)
闪避中:滑铲
奔跑中:飞踢
跳跃至最高处时:流星蹴
顶蘑菇 启动!

街机 · CPS1
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查看游戏资料、发行信息与玩法介绍。
《忍者神龟 2 (4 人游戏 版本 UAA)》是 Konami 于 1991 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。
资料库未提供中文记录,以下保留英文原始资料。
A 27-year-old Arcade Video Game PCB
Teenage Mutant Ninja Turtles - Turtles in Time (c) 1991 Konami Industry Company, Limited.
The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter.
Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.
- TECHNICAL -
Game ID : GX063
Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)
Players : 4 Control : 8-way joystick Buttons : 2 [Attack, Jump]
- TRIVIA -
Turtles in Time was released in March 1991.
This is the only franchise of the so-called 'Ameri-comi Connection' series that had an arcade sequel.
Just like the previous game, it has references which don't come from the TV show in which is mainly based upon. The enemies at 'Skull & Crossbones', Rhazar and Tokka, are the two mutants that Shredder creates to destroy the TMNT in the second movie and the Super Shredder form at 'Technodrome: The Final Shell Shock' also comes from the movie when he tries the mutagen on himself.
This game is not based on the 3rd TMNT movie. In that movie the turtles travel in time only to the 1700's Japan. In this game, they don't even go to Japan.
Soundtrack Releases : Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992)
The song that plays in the attract mode is known as 'Pizza Power' which is from the 'The Teenage Mutant Ninja Turtles : Coming Out of Our Shells Tour'. Here are the lyrics to Pizza Power :
Growing up in a glass bowl, with chameleons, lizards, and tadpoles. It hardly enters your mind, that there's something better than this. A lettuce leaf or a carrot, maybe a seed from a parrot. Believe me when it gets you, the word gourmet just don't exist.
(chorus) For pizza power, a flying saucer food delight. Pizza power, that power makes us feel all right.
- UPDATES -
The US versions have the "Winners Don't Use Drugs" screen.
- SERIES -
1. Teenage Mutant Ninja Turtles (1989) 2. Teenage Mutant Ninja Turtles - Turtles in Time (1991)
- STAFF -
Director : G. Suzuki Game programmer : K. Takabayashi Character designer : Moriyanma 27 Graphic designer : M. Inafuku Visual designer : S. Kitai Sound designer : T. Ogura Music composer : Mutsuhiko Izumi Hardware design : Yasushi Furukawa
Cabinet Graphic Design: Don Marshall
- PORTS -
* CONSOLES: [JP] Nintendo Super Famicom (jul.24, 1992) [Model SHVC-TM] [US] Nintendo SNES (aug.1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SHVC-TM]" [EU] Nintendo SNES (nov.19, 1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SNSP-MH]" Nintendo Game Cube [US] (nov.1, 2005) bonus game in "Teenage Mutant Ninja Turtles III - Mutant Nightmare [Model DOL-G3QE-USA]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2856&o=2
A 27-year-old Arcade Video Game PCB
Teenage Mutant Ninja Turtles - Turtles in Time (c) 1991 Konami Industry Company, Limited.
The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter.
Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.
- TECHNICAL -
Game ID : GX063
Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz)
Players : 4 Control : 8-way joystick Buttons : 2 [Attack, Jump]
- TRIVIA -
Turtles in Time was released in March 1991.
This is the only franchise of the so-called 'Ameri-comi Connection' series that had an arcade sequel.
Just like the previous game, it has references which don't come from the TV show in which is mainly based upon. The enemies at 'Skull & Crossbones', Rhazar and Tokka, are the two mutants that Shredder creates to destroy the TMNT in the second movie and the Super Shredder form at 'Technodrome: The Final Shell Shock' also comes from the movie when he tries the mutagen on himself.
This game is not based on the 3rd TMNT movie. In that movie the turtles travel in time only to the 1700's Japan. In this game, they don't even go to Japan.
Soundtrack Releases : Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992)
The song that plays in the attract mode is known as 'Pizza Power' which is from the 'The Teenage Mutant Ninja Turtles : Coming Out of Our Shells Tour'. Here are the lyrics to Pizza Power :
Growing up in a glass bowl, with chameleons, lizards, and tadpoles. It hardly enters your mind, that there's something better than this. A lettuce leaf or a carrot, maybe a seed from a parrot. Believe me when it gets you, the word gourmet just don't exist.
(chorus) For pizza power, a flying saucer food delight. Pizza power, that power makes us feel all right.
- UPDATES -
The US versions have the "Winners Don't Use Drugs" screen.
- SERIES -
1. Teenage Mutant Ninja Turtles (1989) 2. Teenage Mutant Ninja Turtles - Turtles in Time (1991)
- STAFF -
Director : G. Suzuki Game programmer : K. Takabayashi Character designer : Moriyanma 27 Graphic designer : M. Inafuku Visual designer : S. Kitai Sound designer : T. Ogura Music composer : Mutsuhiko Izumi Hardware design : Yasushi Furukawa
Cabinet Graphic Design: Don Marshall
- PORTS -
* CONSOLES: [JP] Nintendo Super Famicom (jul.24, 1992) [Model SHVC-TM] [US] Nintendo SNES (aug.1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SHVC-TM]" [EU] Nintendo SNES (nov.19, 1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SNSP-MH]" Nintendo Game Cube [US] (nov.1, 2005) bonus game in "Teenage Mutant Ninja Turtles III - Mutant Nightmare [Model DOL-G3QE-USA]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2856&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
○:特殊技操纵杆
N
按住或1秒不放:奔跑
○:特殊技按钮
:轻斩
:跳跃
:重踢
或或:重斩
:撞击
(和须同时按下才能发动)
奔跑中:撞击
奔跑中:闪避
(连打可保持连续闪避)
闪避中:滑铲
奔跑中:飞踢
跳跃至最高处时:流星蹴