拳 跳
背击 :背后有敌人时
跑 :
蓄力拳 :按住一会再松开
抓倒地的敌人:站在倒地敌人身边
扇脸 :抓住敌人后
前摔 :抓住敌人后
Asterix
滑铲 :
踢飞 :抓住敌人后
旋转投:抓住敌人后
Obelix
肚撞 :抓住敌人后
连环摔:抓住敌人后
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街机 · CPS1
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《Asterix》根据一部法国同名漫画小说改编而来,主角是两个好伙伴Asterix与Obelix。故事发生在很久以前最后一个尚未被罗马帝国征服的高卢村镇。这里的村民拥有一种具有神奇魔力的烈酒,喝下此酒的人能获得超强的力量。游戏中每一个关卡似乎都有着一段独特的故事,但高卢人反抗罗马士兵的主题却不曾有变。原作漫画中的另外两位重要角色也会作为…
Asterix 1991 Konami
《Asterix》根据一部法国同名漫画小说改编而来,主角是两个好伙伴Asterix与Obelix。故事发生在很久以前最后一个尚未被罗马帝国征服的高卢村镇。这里的村民拥有一种具有神奇魔力的烈酒,喝下此酒的人能获得超强的力量。游戏中每一个关卡似乎都有着一段独特的故事,但高卢人反抗罗马士兵的主题却不曾有变。原作漫画中的另外两位重要角色也会作为NPC在关间登场,推进剧情发展。他们分别是Getafix(一个会酿造魔酒的德鲁伊)和Panacea(村子里一位少女)。
光是奇特的角色设定,就让游戏显得特别不同。可惜的是,《Asterix》只能两人同玩。这不是不可以接受,但Konami毕竟是以它的四打清版游戏而闻名,因此任何少于四打的游戏都会让人稍觉失望。这也许就是本作没有其他同门游戏成功的原因。人们希望的(四打)体验,它没能提供。但《Asterix》毕竟不是《The Simpsons》,也不是《忍者神龟》,对于那些期望多人团战的玩家,你找错地方了。因此,尽管缺乏Konami清版街机游戏的最大卖点(多人模式),《Asterix》依然是柯社最好的授权改编清版游戏。
真正令《Asterix》鹤立鸡群的是游戏全面的综合素质:你从一款清版游戏中所能期待的一切,本作都有。比之其它Konami同类游戏单纯的砍砍杀杀,《Asterix》提供了大量的攻击招式。开发者甚至不厌其烦地游戏指南中用图表标出了所有的操纵指令,还让主角亲自演示每一个动作招式(这一点颇像Neo Geo的游戏)。你还能将被击倒的敌人举起来以四种不同的方式扔出去。你的普通攻击甚至能够通过蓄气的方式,积攒成一种可让敌人飞天的上勾拳。这也是唯一一部拥有冲锋攻击技能的Konami清版游戏,因此也是节奏最快的。Getafix会不时地乱入,提供标有主角姓名的烧酒瓶。喝下它,主角会陷入完全不受玩家控制的暴走状态,勇猛地干翻一切挡路的敌人。另一个很酷的设定:你可以攻击队友。这虽然没有任何实际意义,也算是个不错的消遣。
关卡设计一直是Konami的长项。和《快打旋风》中平坦无奇的关卡比起来,Konami的清版游戏总会有几个风格玩法完全不同的关卡。《Asterix》便是最好的证明。它的关卡感觉就像是真实世界中的场景,而非简单的动画场景。当你在埃及一关中,从一个平台跳跃到另一个平台,还一边躲避着滚落的巨石时,你已经分不出现实与虚幻的距离。还有一整关的爬山,你要一边与罗马士兵周旋一边攀上顶峰,然后你还要坐着矿车下山,这里轨道密布,你要在跌下悬崖前,从一辆矿车跳到另一辆矿车上。除了与敌人战斗,你还要与同伴竞争,比如来一场战车竞速!还有一个相当精妙的关卡不可不提:为了穿越一片满是鲨鱼的海域,你既可以选择乘坐小船,闯过海盗们的层层阻截,也可以冒着随时被鲨鱼吞吃的危险游过去。这样的关卡设计如果不是以天衣无缝地与游戏融为一体,单看还是显得有些突兀的,但《Asterix》当然是不会让你注意到这种突兀感的。
所有的Konami授权改编清版游戏,都能很好地做到忠实援助,《Asterix》甚至更进了一层,其画面的忠实度,几乎已到了原著动画版的地步。画面非常明亮,卡通,充满了各种动画式的幽默效果。在你打击那些罗马士兵时,会爆出一些标有BIFF或PAF字样的泡沫,士兵的眼睛暴突,脸上浮现出各种奇怪的表情。各种攻击招式也相当滑稽:比如让敌人的脸部先着地,快速攻击敌人的下腹部并将其踢飞,拽住敌人的衣领猛扇对方耳光。如果几秒钟不动弹,主角还会露出三种神态各异的不耐烦表情。总之,这就是一部视觉盛宴,即使玩再多遍也久看不厌。
滑稽搞笑的画面、完美无瑕的有效性、奇幻色彩十足的关卡设计、双人同战模式——《Asterix》无疑是一款疯狂而又精彩的游戏。只可惜的是,多人协作模式的缺乏,成了它在街机室失败的主要原因,当然改编对象(漫画原著)的知名度不高也是一个原因。正因为这种种因素,Konami也许早已意识到:《Asterix》在美国与日本打响人气的可能性不大,因此它在开发这部游戏时本来也就没打算针对这两个市场。这从游戏中的文字居然是法文便可看出,看来这是一部专门针对法国市场——也就是原著故乡——的游戏。但最后的结果很显然,这部作品还是在法国以外的地区获得了超出开发者预想的人气!
A 26-year-old Arcade Video Game PCB
Astérix (c) 1992 Konami Company, Limited.
Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix & Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire.
Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also posesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover.
The heroes' main foes are Roman legionaries and fat - ocassionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependant on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as tempoarary weapons, as they will cause damage to any other enemies they come into contact with.
Ocassionally, a beautiful blonde lady called Panacea appears carrying a basket. If Asterix or Obelix walk up to her, she will give them a kiss, restoring some health and temporarily paralysing any on-screen legionaries with embarrassment. Health can also be replenished by picking up the piles of red apples that litter the stages.
Asterix features eight different stages, called 'acts', all with a boss fight at the end. Every act from the second one onwards is based on a different book from the Asterix series and contains signature locations, objects and themed enemies, including pirates, thieves and Indian guards.
Bonus levels appear after certain stages, featuring either a timed chariot race, or a timed barrel-smashing sequence on board a sailing ship. The game's eight different stages are: * First Act: Village * Act 2: Asterix in Egypt * Act 3: Asterix in Britain * Act 4: Asterix and the Admirable Panacea * Act 5: Asterix in Spain * Act 6: Asterix and the Magic Carpet * Act 7: Asterix Vs Caesar
- TECHNICAL -
Game ID : GX068
Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), K053260 (@ 4 Mhz)
Players : 2 Control : 8-way joystick Buttons : 2
- TRIVIA -
Asterix was released in May 1992.
The rock that Obelix carries on his back is called a menhir. It was used in many ancient religious rituals in places like Carnac in the French province of Brittany, particularly during the time of 2000 to 1500 B.C.
King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on September 26, 1992.
- TIPS AND TRICKS -
* Tip : When playing as Obelix, the character starts each stage carrying his big rock. Try to hit as many Romans as possible before Obelix throws it away. Any Romans driven away with the rock will drop their helmets on the ground, these can be picked up by the player to earn bonus points.
* Drinking the magic potion (Asterix) or eating a roast (Obelix) will make the respective character invincible for several seconds, allowing them to plow through the Romans, causing the embarrassed Legionnaires to drop their helmets before running away.
- STAFF -
Main programmer : Narunopapa Sub programmer : Yuko Itoh Graphic director : M. Kukino Background designer : S. Wada Enemy designer : T. Akiyama Sound effect : J-Kane Sound programmer : Panda Music composer : Mutsuhiko Izumi, M. Egama, Michiru Yamane (Chiru Chiru), J. Nakano, A. Hashimoto Hard designer : Hideto Murata Art Works : Naoko Sato
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=124&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
拳 跳
背击 :背后有敌人时
跑 :
蓄力拳 :按住一会再松开
抓倒地的敌人:站在倒地敌人身边
扇脸 :抓住敌人后
前摔 :抓住敌人后
Asterix
滑铲 :
踢飞 :抓住敌人后
旋转投:抓住敌人后
Obelix
肚撞 :抓住敌人后
连环摔:抓住敌人后