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X-Men (4 Players ver EBA) 封面
街机

X 战警 (4 人游戏 版本 EBA)

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X 战警 (4 人游戏 版本 EBA) 游戏介绍

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名称
X 战警 (4 人游戏 版本 EBA)
英文名
X-Men (4 Players ver EBA)
公司
Konami
年份
1992
平台
Arcade
人数
4 人
操作
P1 joy 8向 3键 · P2 joy 8向 3键 · P3 joy 8向 3键 · P4 joy 8向 3键
系列
X-Men
查看游戏简介全文

Konami为什么不将它移植到其它平台,我们不太清楚。我们只知道,它是那个时候三五好友们结队光顾街机室的最大理由。对于这样一款让无数人度过了无数美好时光的街机游戏,没能移植实在是个遗憾,哪怕是弄个SFC版也好呀,可惜没有,可能的原因是X-Men的版权在Konami手中的时间不长,结果没来得及做相关的移植工作。

故事背景与历史价值Story background and historical notes

X-Men 1992 Konami

Konami为什么不将它移植到其它平台,我们不太清楚。我们只知道,它是那个时候三五好友们结队光顾街机室的最大理由。对于这样一款让无数人度过了无数美好时光的街机游戏,没能移植实在是个遗憾,哪怕是弄个SFC版也好呀,可惜没有,可能的原因是X-Men的版权在Konami手中的时间不长,结果没来得及做相关的移植工作。

游戏的故事猜也能猜到:邪恶的Magneto,疯狂地想要统治世界。只有X-Men能打倒他。这个情节大概来自《Pryde of the X-Men 》这部卡通试播片,可惜这段试播片段最后并没有演变成完整的剧集.

游戏的整体感觉很像Konami的早期街机游戏《忍者神龟》。但只有《X-Men》中的主角能够投掷敌人,还能攻击倒地的敌人。除此,就是很纯粹的砍与杀,只有两个最基本的攻击键和跳跃键,供你反复拍打。每位主角还拥有毁灭性的变异技能,几乎能清除全屏所有的敌兵(比如发动流弹、大爆炸什么的)。虽然很酷,但这种变异大技的施放方式却很痛苦。每条生命槽的左边都有一个蓝色圆球。当生命槽血量≤三格时(一共八格),发动变异大技会用掉蓝球。打Boss时会多一个蓝球,一路积攒下去,一条命最多可积累九个蓝球。这玩意当然很有用,因为Konami的Boss向来都以过分彪悍著称。如果你的血量大于三格,同样能发动变异大招,但一次就要耗费3/8的血量,性价比其实并不理想。但是令人发指的Boss和如潮水般的敌人,又迫使你不得不出此“损招”。很明显,Konami就是为了从玩家口袋里多掏硬币,他的目的达到了!

按照Konami的一贯水准,《X-Men》再一次做到了对原作漫画的完全忠实。每一位角色都是对原型的原样复制,画面看起来仿佛就像从X-Men杂志上剪裁下来的。那华丽得掉渣的变异大招,更是视觉上的盛宴。游戏音频的水准也相当之高,不仅音乐出色,快节奏的打斗声、猛烈的爆炸声、刺耳的嘈杂声,让这部机台即使放置在机厅内最偏僻的角落,也能立刻引起旁人的注意。Boss们在临时前还有话要说,尽管只是一句翻来覆去的短语,却依然很酷!

A 26-year-old Arcade Video Game PCB

X-Men (c) 1992 Konami.

X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are: Cyclops Colossus Wolverine Storm Nightcrawler Dazzler

- TECHNICAL -

Game ID : GX065

[4-Player model]

Main CPU : Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2151, K054539

Players : 4 Control : 8-Way Joystick Buttons : 3 => Attack, Jump, Mutant Power Attack

- TRIVIA -

X-Men was released in April 1992.

X-Men is based upon the comic book series of the same name (most of the game's plot is loosely based on the 1989 X-Men cartoon called 'Pryde Of The X-Men'). Here are the debut comics for all Marvel characters from this game including non-playable characters : Cyclops (aka Scott Summers) - X-Men #1 Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Nightcrawler (aka Kurt Wagner) - Giant Size X-Men #1 Dazzler (aka Alison Blaire) - X-Men #130 Professor X (aka Charles Francis Xavier) - X-Men #1 Shadowcat (aka Katherine 'Kitty' Pryde) - X-Men #129 The Sentinels - X-Men #14 Bonebreaker - Uncanny X-Men #229 Pyro (aka St. John Allerdyce - Level 1 boss) - Uncanny X-Men 141 The Blob (aka Fred J. Dukes - Level 2 boss) - X-Men #3 Wendigo (Level 3 boss) - Incredible Hulk #162 Master Mold (Level 4 boss) - X-Men #15 The White Queen (aka Emma Grace Frost - Level 5 Mid-Boss) - Uncanny X-Men #129 Juggernaut (aka Cain Marko - Level 5 boss) - X-Men #12 Mystique (aka Raven Darkholme - Level 7 boss) - Ms. Marvel #16 Magneto (aka Erik 'Magnus' Lehnsherr - Final boss) - X-Men #1

In Nightcrawler's ranking screen, his name is misspelled as 'Nightcrowler'.

Although "Final Fight" set the standard for scrolling fighters. Konami's X-Men created several innovations for the genre, including the ability to hit fallen opponents to prevent them from getting back up, as well as a character-specialized 'mutant power', which could clear the screen of enemies, but also reduced the player's health. The game is fondly remembered by those who played it for its fun, addicting game-play and colorful graphics. However, it is also sometimes criticized for its wooden voice acting and often ungrammatical script ('I am Magneto, Master of Magnet').

Bill Toups holds the official official record for this game with 830 points on June 11, 2004.

King Records released a limited-edition soundtrack album for this game (Konami All Stars 1993 - KICA-9016, 9018) on December 21, 1992.

A X-Men unit appears in the 1998 movie 'The Replacement Killers'.

- UPDATES -

Due to certain issues, both the 2-player and 4-player cabinets, a rare occurrence, had character selecting, while the 6-player cabinets forced the selections.

- STAFF -

Chief Producer and Director : Lee Visual Designers : K. Hattori, Captain Oe Design Works : Y. Asano, Mitsuhiro Nomi Hardware Designers : H. Matsuura, S. Yasuda Cabinet Designer : Rasher Y. Tamura Sound Producer and Composer : Seiichi Fukami (S. Fukami) Music Co-Producer and Composer : Yuji Takenouchi (Y. Technouchi) Guest Composer : Junya Nakano (J. Nakano) Support Composer : A. Hashimoto

Special Thanks : Y. Hatano Young Man : H. Ohyama

- PORTS -

* CONSOLES: Sony PlayStation 3 [PSN] [US] (dec.14, 2010) [Model NPUB-30320] Sony PlayStation 3 [PSN] [EU] (feb.2, 2011) Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (dec.15, 2010)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3210&o=2

X 战警 (4 人游戏 版本 EBA):操作、角色与玩法资料X-Men (4 Players ver EBA): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A:攻击
B 跳跃键B:跳跃
C 手榴弹键C:耗血必杀技
跳跃至最高点时A 攻击键A:穿云脚
倒地敌人旁A 攻击键A:倒地追打

★投技:本质上要使用投技,你就必须把投技的发生“
存储”起来,然后在打倒N个敌人后自动触发。每个人
的触发条件不同,要求打倒的敌人数量也不同。
夜行者的“存储”时间最短,他每打倒一个敌人就可以
触发投技,其他角色严格来说必须(至少)打倒两名敌
人或至少对第二名敌人造成伤害后才能触发投技。
钢力士必须干掉两名敌人后才能触发投技。

特殊技○:特殊技镭射眼:投掷距离和夜行者差不多需要靠很近。
特殊技○:特殊技钢力士:只有在对付2个敌人时,才能使用他的近身
技能,距离和夜行者差不多,也是得离很近。
唯一有多个近身技能的人物,其中两个是从前面接近敌
人,一个是从背后。他的勒脖子技能是在击打敌人时靠
近敌人。他的背投是从背后靠近敌人,距离约他的一个
臂长。
特殊技○:特殊技金刚狼:通过爪子的长度来判断扔人的站位距离。
特殊技○:特殊技暴风女:扔人的距离是她手里的杖的顶端靠近敌人。
特殊技○:特殊技夜行者:只有夜行者可在对付一个敌人时也可投掷。
但是他要离敌人很近,几乎碰到到敌人的距离。
特殊技○:特殊技炫目:只需画面上有2个敌人就可以用。投掷必须和
敌人距离相隔大概一个人物的身位。