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Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996) 封面
街机

空战之路 (欧版 / 美版 / 日版 / 亚版) (Sat Feb 3 1996)

街机 · CPS1

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空战之路 (欧版 / 美版 / 日版 / 亚版) (Sat Feb 3 1996) 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
空战之路 (欧版 / 美版 / 日版 / 亚版) (Sat Feb 3 1996)
英文名
Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996)
公司
Raizing / Eighting
年份
1996
平台
Arcade
人数
2 人
操作
P1 joy 8向 3键 · P2 joy 8向 3键
系列
Battle Garegga
查看游戏简介全文

《空战之路 (欧版 / 美版 / 日版 / 亚版) (Sat Feb 3 1996)》是 Raizing / Eighting 于 1996 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 22-year-old Arcade Video Game PCB

Battle Garegga (c) 1996 Eighting / Raizing.

An excellent vertically shoot'em up.

- TECHNICAL -

Game ID : RA9503

Main CPU : Motorola 68000, Zilog Z80 Sound Chips : Yamaha YM2151, (2x) OKI6295

Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 2048

Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shot, [B] Special weapon, [C] Change formation

- TRIVIA -

Battle Garegga was released in February 1996. It was considered as the first 'Danmaku' shooting game. Danmaku is a Japanese term for 'barrage', as in a barrage of bullets.

The main source of inspiration for this game has been the game "Gun Frontier" (1990 ,Taito). The main gun and bomb power-up systems are almost identical in mechanics, many vehicles have the same attacking patterns, you can destroy scenery and there are flamingos flying away at stage 2 of both games :). Another interesting thing : "Batsugun" also was a source of inspiration for this game, as the last Toaplan game was one of the first SHMUPS in which bombing in key spots (4th boss) could grant a lot of points.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.

Shinseisha released a limited-edition soundtrack album for this game (Battle Garegga - GV-027(4-88199-284-8)) on 30/09/1996.

- UPDATES -

* VER. Feb 1 1996 : First official version.

* VER. Sat Feb 3 1996 : Distributed in Japan, USA, Europe and Asia.

* VER. Sat Mar 2 1996 : The titlescreen says 'Battle Garegga - New version'. Distributed in Austria and Hong Kong. Most of the bullets are changed to yellow spheres. 'Stage select' and the 3 additional game-mode select secrets removed.

* VER. Tue Apr 2 1996 : The titlescreen says 'Battle Garegga - Type 2'. Distributed in Denmark and China. Most of the bullets are changed to yellow spheres. 'Stage select' and the 3 additional game-mode select secrets removed.

- SCORING -

Medals score : as long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 points... 1 : 100 points. 2 : 200 points. 3 : 300 points. 4 : 400 points. 5 : 500 points. 6 : 600 points. 7 : 700 points. 8 : 800 points. 9 : 900 points. 10 : 1000 points. 11 : 2000 points. 12 : 3000 points. 13 : 4000 points. 14 : 5000 points. 15 : 6000 points. 16 : 7000 points. 17 : 8000 points. 18 : 9000 points. 19 : 10000 points.

- TIPS AND TRICKS -

* Battle Garegga weapons : 1) Shot : to powerup your Shot, pick up small or big Shot powerups. The small powerups need to be collected in quantities : (1st) default > (2nd) 1 item > (3rd) 2 items > (4th) 4 items > (5th) 8 items

2) Special weapon : to get one full Weapon in stock, you must collect 40 SMALL Weapon bullets (or one BIG bullet), and you can hold a maximum of four full Weapons and 40 SMALL Weapon bullets. Whenever you die, you get a bonus of 20 SMALL Weapon bullets added to your current stock.

3) Options : there are five basic formations available which are controlled by pressing the "Change Formation" button. They are : - Spread : two on each side of your ship, one fixed by your side firing at a wideish angle, and one fixed near your ship's nose, firing at a tighter angle. Overall firepower style similar to a fiveway spread. - Tail : 4 pointing backwards in a wide fan shape, similar to a Silvergun's fully powered Tail shot. - Front : 4 pointing straight forwards, fixed in front of your ship's nose. Good for concentrated attacks. - Rotate : 4 Options spaced equally in a ring around your ship, spinning and firing when you do. Pretty useless. - Trace : similar formation to Front, except they follow your ship around the screen, firing in the opposite direction to your movements. More useful than Rotate Wink The order in which the Option formations are cycled are as follows. It is important to learn this order, as quick switching of formations is important to survival in many stages : Spread > Tail > Front > Rotate > Trace > (back to Spread) There are also secret formations, that are activated when you fulfill certain requirements. These requirements are based on missing a certain number and type of item BEFORE you pick up the next available Option icon, and also remember that it is a lot easier to set up for certain special formations than others: - Search : these are fixed in a similar formation to Spread, but they track and fire at nearby enemies. It is quite hard to destroy faster moving drones with this formation, so if possible, avoid this and go for Homing instead. To get Search, miss 5 Option items, then pick up the next one that appears. - Shadow : the Option items trail your ship much like the Gradius Options do. Useful if you like that sort of thing Wink. To get Shadow, miss 5 Medals, then pick up an Option item. - Homing : the Options have full range of the screen, and will fly right up to the nearest enemy and attack. Very useful Very Happy. To get Homing, miss 5 SMALL Weapon bullets, then pick up an Option item. - Wide : they are fixed in the same manner as the Spread formation, but have a much wider firing angle. To get Wide, miss 5 SMALL Shot power ups, then pick up an Option item. - Chain : only available in two-player mode, the Options will create a chain between both ships. More Options beans a bigger chain Very Happy. To get Shadow, one player must satisfy a special formation condition, and the chances of Chain activating is 50%.. There is also a activation order for the special formations which takes effect if you satisfy two or more activation conditions. The order is: Search > Shadow > Homing > Wide You can also cancel a special formation by a press of the Option button. Canceling a special form puts you straight back into Spread options.

* Self Destruction : one other unlisted weapon you can use is the explosion and resulting scattered shrapnel released from your ship when it is destroyed. The power of the explosion itself isn't very powerful, but the shrapnel can cause moderate damage to larger enemies. For example, the four large tanks before the Stage 4 boss can have their turrets and tracks destroyed with a well placed suicide, which can set up for easier collection of the LARGE Weapon bullets they hold. The shrapnel released from your ship's explosion also nullifies bullets, so if you find yourself in a tricky situation with a few extra lives in stock, suicide one of them.

* Ship Selection : at the ship select screen... 1) To select a 'Normal power type' fighter, select your ship with A button, 2) To select a 'Speed Up power type', select your ship with B button, 3) To select a 'Shot power type', select your ship with C button, 4) To select a 'Speed up & Shot power type', select your ship with A+B+C button.

* "Mahou Daisakusen" Character : insert a credit, at the title screen press Up(x2), Down(x2), Left, Right, Left, Right, A, B, C, Start.

* Extended Mode : insert a credit, press and hold A and press Start (This code does not work with the type-2 version).

* Harder Mode : insert a credit, press and hold B and press Start (This code does not work with the type-2 version).

* Stage Edit : insert a credit, press and hold C and press Start (This code does not work with the type-2 version).

* Unlock Special mode (combines extended, stage edit and harder modes) : insert a credit, press and hold A+B+C and press Start (this code does not work with the type-2 version).

* Hint : destroy bridges and buildings!! Use your smartbombs to destroy bridges and buildings. They often contain large numbers of score medals.

- SERIES -

1. Battle Garegga (1996) 2. Battle Bakraid (1999)

- STAFF -

Director : Kazuyuki Nakashima Programming 68000 Side : Shinobu Yagawa, Yasunari Watanabe Programming Z80 Side : Yuichi Ochiai Graphics : Shinsuke Yamakawa, Mitsuakira Tatsuta Sound effects : Manabu Namiki (Santaruru) Test players : Mr. Daigoro, Marika F.

- PORTS -

* CONSOLES: Sega Saturn (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=203&o=2

A 22-year-old Arcade Video Game PCB

Battle Garegga (c) 1996 Eighting / Raizing.

An excellent vertically shoot'em up.

- TECHNICAL -

Game ID : RA9503

Main CPU : Motorola 68000, Zilog Z80 Sound Chips : Yamaha YM2151, (2x) OKI6295

Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 2048

Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shot, [B] Special weapon, [C] Change formation

- TRIVIA -

Battle Garegga was released in February 1996. It was considered as the first 'Danmaku' shooting game. Danmaku is a Japanese term for 'barrage', as in a barrage of bullets.

The main source of inspiration for this game has been the game "Gun Frontier" (1990 ,Taito). The main gun and bomb power-up systems are almost identical in mechanics, many vehicles have the same attacking patterns, you can destroy scenery and there are flamingos flying away at stage 2 of both games :). Another interesting thing : "Batsugun" also was a source of inspiration for this game, as the last Toaplan game was one of the first SHMUPS in which bombing in key spots (4th boss) could grant a lot of points.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.

Shinseisha released a limited-edition soundtrack album for this game (Battle Garegga - GV-027(4-88199-284-8)) on 30/09/1996.

- UPDATES -

* VER. Feb 1 1996 : First official version.

* VER. Sat Feb 3 1996 : Distributed in Japan, USA, Europe and Asia.

* VER. Sat Mar 2 1996 : The titlescreen says 'Battle Garegga - New version'. Distributed in Austria and Hong Kong. Most of the bullets are changed to yellow spheres. 'Stage select' and the 3 additional game-mode select secrets removed.

* VER. Tue Apr 2 1996 : The titlescreen says 'Battle Garegga - Type 2'. Distributed in Denmark and China. Most of the bullets are changed to yellow spheres. 'Stage select' and the 3 additional game-mode select secrets removed.

- SCORING -

Medals score : as long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 points... 1 : 100 points. 2 : 200 points. 3 : 300 points. 4 : 400 points. 5 : 500 points. 6 : 600 points. 7 : 700 points. 8 : 800 points. 9 : 900 points. 10 : 1000 points. 11 : 2000 points. 12 : 3000 points. 13 : 4000 points. 14 : 5000 points. 15 : 6000 points. 16 : 7000 points. 17 : 8000 points. 18 : 9000 points. 19 : 10000 points.

- TIPS AND TRICKS -

* Battle Garegga weapons : 1) Shot : to powerup your Shot, pick up small or big Shot powerups. The small powerups need to be collected in quantities : (1st) default > (2nd) 1 item > (3rd) 2 items > (4th) 4 items > (5th) 8 items

2) Special weapon : to get one full Weapon in stock, you must collect 40 SMALL Weapon bullets (or one BIG bullet), and you can hold a maximum of four full Weapons and 40 SMALL Weapon bullets. Whenever you die, you get a bonus of 20 SMALL Weapon bullets added to your current stock.

3) Options : there are five basic formations available which are controlled by pressing the "Change Formation" button. They are : - Spread : two on each side of your ship, one fixed by your side firing at a wideish angle, and one fixed near your ship's nose, firing at a tighter angle. Overall firepower style similar to a fiveway spread. - Tail : 4 pointing backwards in a wide fan shape, similar to a Silvergun's fully powered Tail shot. - Front : 4 pointing straight forwards, fixed in front of your ship's nose. Good for concentrated attacks. - Rotate : 4 Options spaced equally in a ring around your ship, spinning and firing when you do. Pretty useless. - Trace : similar formation to Front, except they follow your ship around the screen, firing in the opposite direction to your movements. More useful than Rotate Wink The order in which the Option formations are cycled are as follows. It is important to learn this order, as quick switching of formations is important to survival in many stages : Spread > Tail > Front > Rotate > Trace > (back to Spread) There are also secret formations, that are activated when you fulfill certain requirements. These requirements are based on missing a certain number and type of item BEFORE you pick up the next available Option icon, and also remember that it is a lot easier to set up for certain special formations than others: - Search : these are fixed in a similar formation to Spread, but they track and fire at nearby enemies. It is quite hard to destroy faster moving drones with this formation, so if possible, avoid this and go for Homing instead. To get Search, miss 5 Option items, then pick up the next one that appears. - Shadow : the Option items trail your ship much like the Gradius Options do. Useful if you like that sort of thing Wink. To get Shadow, miss 5 Medals, then pick up an Option item. - Homing : the Options have full range of the screen, and will fly right up to the nearest enemy and attack. Very useful Very Happy. To get Homing, miss 5 SMALL Weapon bullets, then pick up an Option item. - Wide : they are fixed in the same manner as the Spread formation, but have a much wider firing angle. To get Wide, miss 5 SMALL Shot power ups, then pick up an Option item. - Chain : only available in two-player mode, the Options will create a chain between both ships. More Options beans a bigger chain Very Happy. To get Shadow, one player must satisfy a special formation condition, and the chances of Chain activating is 50%.. There is also a activation order for the special formations which takes effect if you satisfy two or more activation conditions. The order is: Search > Shadow > Homing > Wide You can also cancel a special formation by a press of the Option button. Canceling a special form puts you straight back into Spread options.

* Self Destruction : one other unlisted weapon you can use is the explosion and resulting scattered shrapnel released from your ship when it is destroyed. The power of the explosion itself isn't very powerful, but the shrapnel can cause moderate damage to larger enemies. For example, the four large tanks before the Stage 4 boss can have their turrets and tracks destroyed with a well placed suicide, which can set up for easier collection of the LARGE Weapon bullets they hold. The shrapnel released from your ship's explosion also nullifies bullets, so if you find yourself in a tricky situation with a few extra lives in stock, suicide one of them.

* Ship Selection : at the ship select screen... 1) To select a 'Normal power type' fighter, select your ship with A button, 2) To select a 'Speed Up power type', select your ship with B button, 3) To select a 'Shot power type', select your ship with C button, 4) To select a 'Speed up & Shot power type', select your ship with A+B+C button.

* "Mahou Daisakusen" Character : insert a credit, at the title screen press Up(x2), Down(x2), Left, Right, Left, Right, A, B, C, Start.

* Extended Mode : insert a credit, press and hold A and press Start (This code does not work with the type-2 version).

* Harder Mode : insert a credit, press and hold B and press Start (This code does not work with the type-2 version).

* Stage Edit : insert a credit, press and hold C and press Start (This code does not work with the type-2 version).

* Unlock Special mode (combines extended, stage edit and harder modes) : insert a credit, press and hold A+B+C and press Start (this code does not work with the type-2 version).

* Hint : destroy bridges and buildings!! Use your smartbombs to destroy bridges and buildings. They often contain large numbers of score medals.

- SERIES -

1. Battle Garegga (1996) 2. Battle Bakraid (1999)

- STAFF -

Director : Kazuyuki Nakashima Programming 68000 Side : Shinobu Yagawa, Yasunari Watanabe Programming Z80 Side : Yuichi Ochiai Graphics : Shinsuke Yamakawa, Mitsuakira Tatsuta Sound effects : Manabu Namiki (Santaruru) Test players : Mr. Daigoro, Marika F.

- PORTS -

* CONSOLES: Sega Saturn (1998)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=203&o=2

空战之路 (欧版 / 美版 / 日版 / 亚版) (Sat Feb 3 1996):操作、角色与玩法资料Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A:射击 (可按住连射)
B 跳跃键B:保险
C 手榴弹键C:调整僚机形态

2武器系统展开查看

主火力:吃小或大子弹道具升级。
每级所需道具数量,1级(默认)、2级需1
个、3级需2个、4级需4个、5级需8个

保险:吃40个小炸弹换取一个保险

僚机:吃小飞机道具得到僚机。
僚机有5种攻击形态,按C 手榴弹键C可调整。
攻击形态改变顺序为:散射、向后、向前
、旋转、自我调整。
当满足特定条件时,僚机攻击形态会有其
它变化。

3Rank系统展开查看

Rank系统即根据玩家表现而自动调整难度
的系统,决定了敌机进攻性、弹速、子弹
数、坚固度、道具下落速度。

本游戏的rank值受以下因素影响:
玩家射击出的弹药数和弹药类型、吃道具
、使用保险、进入敌人射击死角攻击。

弹药数和弹药类型对rank值的作用说明:
主火力中间部分 +3
主火力其它部分 +1
僚机火力 +2

每次使用保险和吃道具都会使rank值增加。

当贴近敌人攻击时(对于绝大多数地面敌
人,则是停在正上方),就会使贴近的敌
人不攻击你,就相当于进入敌人死角射击
区。这种方法也会增加rank值。但随着难
度的提升,敌人的死角射击区也越来越小。

当rank值达到一定数量即会提升难度。死
命能明显降低rank值。死命时,残留的命
数越少,对于rank值降低的幅度越大。
Rank难度第1级的数值在1W分,第2级在5W
,……。
当难度提升后,就无法降低了难度级别了。

4僚机特殊攻击形态展开查看

搜索型:
不吃5个僚机道具,然后再吃一个僚机道具。

尾随型:
不吃5个加分勋章道具,然后吃一个僚机道
具。

跟踪型:
不吃5个小炸弹,然后吃一个僚机道具。

范围型:
不吃5个小型的主火力升级道具,然后吃一
个僚机道具。

连锁型:
只在双人模式下可用。一名玩家必须满足
一种僚机特殊攻击形态的条件,此时有50%
几率发动。

如果同时满足以上几种模式的条件,
则按以下优先顺序确定攻击形态:
搜索型、尾随型、跟踪型、范围型

5改变飞机颜色展开查看

飞机选择画面,等选择时间结束,系统会
自动改变选择的飞机的颜色。

6名称变化及武器设定展开查看

[G-1010 战斗攻击机]
A 攻击键A:银剑
B 跳跃键B:加农炮弹
C 手榴弹键C:正宗
A 攻击键AB 跳跃键BC 手榴弹键C:破灭之星
僚机:G型
保险:超级凝固汽油弹

[G-130 陆地战斗迎击机]
A 攻击键A:蚱蜢
B 跳跃键B:强化剂
C 手榴弹键C:DGR十月
A 攻击键AB 跳跃键BC 手榴弹键C:俯冲之狐
僚机:G型
保险:强力巴尔干机炮

[G-1026 轻型舰载战斗机]
A 攻击键A:飞行男爵
B 跳跃键B:雷兆
C 手榴弹键C:红色脉冲
A 攻击键AB 跳跃键BC 手榴弹键C:黑色飞艇
僚机:G型
保险:制导导弹

[G-913 重型舰载雷击机]
A 攻击键A:野蜗牛
B 跳跃键B:铁鲭
C 手榴弹键C:堕落冠军
A 攻击键AB 跳跃键BC 手榴弹键C:金色蝙蝠
僚机:G型
保险:追踪火焰

[战士 GAIN]
(魔导战斗机 勇士之魂)
僚机:破坏剑
保险:超魔法轰炸

[魔法师 CHITTA]
(魔导战斗机 新大地之枪)
僚机:魔法火焰
保险:魔神火山

[龙武士 MIYAMOTO]
(龙武士 宫本)
僚机:大忍术弹
保险:真空斩

[咒术师 BORNNAM]
(化身 GOLGDIAM)
僚机:蝙蝠波
保险:地狱之门

7游戏秘笈展开查看

机体选择:在飞机选择画面
1)正常火力型:按A 攻击键A选飞机
2)速度提升型:按B 跳跃键B选飞机
3)中弹判定减小型:按C 手榴弹键C选飞机
4)速度提升&中弹判定减小型:
A 攻击键AB 跳跃键BC 手榴弹键C选飞机

开启隐藏飞机:
投币后,8 上方向8(2)2 下方向2(2)4 后方向46 前方向64 后方向46 前方向6A 攻击键AB 跳跃键BC 手榴弹键CS

扩展模式:投币后,按住A 攻击键A,再按S
(Type-2版和新版本 中无效)

困难模式:投币后,按住B 跳跃键B,再按S
(Type-2版和新版本 中无效)

关卡编辑:投币后,按住C 手榴弹键C,再按S
(Type-2版和新版本 中无效)

特别模式
(扩展/困难/关卡编辑三种模式的合集):
投币后,按住A 攻击键AB 跳跃键BC 手榴弹键C,再按S
(type-2版中无效)

提示:破坏桥梁和建筑,他们经常隐藏有
加分道具。

8隐藏的1-UP展开查看

第3关中段会见到一辆棕色的大型坦克,
当他移动到终点时再摧毁它,它会把终点
炸出1-UP。
该坦克中央一座炮台、两侧各有一座炮台
和火箭发射器。当这些火力单元收起来时
是无法被攻击到的。摧毁火力单元后,才
能攻击到主体。必须先摧毁两侧的火力单
元,最后摧毁大型坦克才会炸出奖命道具

9勋章系统展开查看

连续吃勋章道具(金色的那种道具)时,每
个道具的分数会逐渐递增,最高增加到1W
分/个。如果漏吃了打出的勋章道具,下
一个道具又从100开始计算。

10版本区别展开查看

游戏的版本可以在标题画面中看到,
而不同的版本也有一点差异。
VER. Sat Feb 3 1996:
最初的版本,主要在日本、美国、欧洲和
亚洲地区发行,而且该版本还有三个隐藏
模式。
VER. Sat Mar 2 1996 :
第二个版本,主要在澳大利亚和香港发行
,该版本没有隐藏模式。
VER. Tue Apr 2 1996:
第三个版本,主要在丹麦和中国发行,同
样没有隐藏模式。
1945二代:
D版商出的版本,标题画面中还可以看到
“CHINA VERSION”的字样,游戏经过大幅
修改,C 手榴弹键C键不再是原来改变副机的攻击方
式,变成了更换飞机,飞机一出来就是最
大火力,而且每架飞机还能承受3次中弹,
局数和BOSS也作出了修改,每100W奖机一
次,贪分成为了这个游戏的乐趣。