·乘坐初始飞机时
:射击
连打到Gear为15时,会发出闪电,可消绝大多数敌
方子弹;当闪电射击过久时会过热,就暂时无法发
出闪电了
:松开钩子
若钩住的是炸弹和机械等可燃物,砸中敌人有伤害
·乘坐其它乘物时
:射击
:跳跃
:离开乘物(空中可)
·无乘物时
:射击
:跳跃
:下蹲
顶蘑菇 启动!

街机 · CPS1
支持 EmulatorJS 云端核心、键位方案、本地 ROM 与浏览器存档。
查看游戏资料、发行信息与玩法介绍。
《钩子战机 (欧版 v1.5, 92.12.07)》是 Data East Corporation 于 1992 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。
资料库未提供中文记录,以下保留英文原始资料。
A 26-year-old Arcade Video Game PCB
Boogie Wings (c) 1992 Data East Corp.
A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route.
If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.
Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.
- TECHNICAL -
PCB # : DE-0379-1
Main CPU : Motorola 68000 (@ 14 Mhz) Sound : Hudson Soft HuC6280A, YM2151, YM3012, (2x) OKI6295 RAM: (2x) 62256, (5x) 6264 Dipswitch : (2x) 8 position
Players : 1
- TRIVIA -
Released in December 1992 in US.
This game is also known as "The Great Ragtime Show".
The 'Blues Brothers' appear in the 'Merry Merry Christmas' stage.
- TIPS AND TRICKS -
* Secret Character 'Santa Claus' : on the 'Merry Merry Christmas' stage, pick up the stage boss's head parts with the skyhook and throw it after you have destroyed the boss. Santa Claus will appear on the screen.
- STAFF -
Special Programmer : Cholesterol Haga, Power Baller Hirao, Ace Iida Ultra Hardware : Kazuhiro Takayama, Talking Mitsui 900RR, Guts Tohua Super Special Graphic Designer : God Hand Kaihou, Magic Finger Koizumi, Beauty Arakawa, Dancing Inagaki, Hillkincho Minagawa, Monster Nozu, Spanish Onishi, Smoking Tada, Slow Hand Kurata, Uzzy, Shintoku Dynamite Sound : Tatsuya Kiuchi ('MR*K'), Tomoyoshi Satoh (TOM), Seilah Administrator : Naomi Susa Strong Game Designer : Kazuyuki Kurata
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3479&o=2
A 26-year-old Arcade Video Game PCB
Boogie Wings (c) 1992 Data East Corp.
A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route.
If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.
Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.
- TECHNICAL -
PCB # : DE-0379-1
Main CPU : Motorola 68000 (@ 14 Mhz) Sound : Hudson Soft HuC6280A, YM2151, YM3012, (2x) OKI6295 RAM: (2x) 62256, (5x) 6264 Dipswitch : (2x) 8 position
Players : 1
- TRIVIA -
Released in December 1992 in US.
This game is also known as "The Great Ragtime Show".
The 'Blues Brothers' appear in the 'Merry Merry Christmas' stage.
- TIPS AND TRICKS -
* Secret Character 'Santa Claus' : on the 'Merry Merry Christmas' stage, pick up the stage boss's head parts with the skyhook and throw it after you have destroyed the boss. Santa Claus will appear on the screen.
- STAFF -
Special Programmer : Cholesterol Haga, Power Baller Hirao, Ace Iida Ultra Hardware : Kazuhiro Takayama, Talking Mitsui 900RR, Guts Tohua Super Special Graphic Designer : God Hand Kaihou, Magic Finger Koizumi, Beauty Arakawa, Dancing Inagaki, Hillkincho Minagawa, Monster Nozu, Spanish Onishi, Smoking Tada, Slow Hand Kurata, Uzzy, Shintoku Dynamite Sound : Tatsuya Kiuchi ('MR*K'), Tomoyoshi Satoh (TOM), Seilah Administrator : Naomi Susa Strong Game Designer : Kazuyuki Kurata
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3479&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
·乘坐初始飞机时
:射击
连打到Gear为15时,会发出闪电,可消绝大多数敌
方子弹;当闪电射击过久时会过热,就暂时无法发
出闪电了
:松开钩子
若钩住的是炸弹和机械等可燃物,砸中敌人有伤害
·乘坐其它乘物时
:射击
:跳跃
:离开乘物(空中可)
·无乘物时
:射击
:跳跃
:下蹲
在'Merry Merry Christmas'关,击毁BOSS后,钩起BOSS
掉落的头部扔出去。若没有乘物,直接射击也可打掉头部
。圣诞老人将出现在画面左上角。
最后的问题依次选YES-NO-NO,再击倒BOSS即可。