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Darwin 4078 (Japan) 封面
街机

达尔文战机 4078 (日版)

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达尔文战机 4078 (日版) 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
达尔文战机 4078 (日版)
英文名
Darwin 4078 (Japan)
公司
Data East Corporation
年份
1986
平台
Arcade
人数
2 人
操作
P1 joy 8向 2键 · P2 joy 8向 2键
系列
Darwin
查看游戏简介全文

《达尔文战机 4078 (日版)》是 Data East Corporation 于 1986 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 32-year-old Arcade Video Game PCB

Darwin 4078 (c) 1986 Data East Corp.

The game takes place within a gigantic spaceship which has virtually infinite capacity because of its ability to manipulate time and space. The player must deal with enigmatic creatures called EVOL, which consist only of pure energy and need to keep themselves in capsules in order to maintain their existence in the world.

All of the characters in the game are designed to resemble microscopic organisms, both in their appearance and their quick, tricky movements. The player's ship undergoes over 10 types of transformations throughout the game, each with offensive and defensive maneuvers specific to their design. The sound effects used are minimal, but different types of sounds are used according to the type of shots or their speed. A sound resembling a long scream results when the player's ship is hit and returns to its weakest evolutionary state.

The player must progress through 16 different levels, defeating the boss at the end of each level. The player controls their ship using an 8-way joystick and 2 buttons (one button targets enemies in the air, and the other targets the enemies on the ground). The power of the player's ship increases as it evolves.

There are two broad categories that define how enemies attack. The first type only shoots in the forward direction at a constant speed, but the second type shoots bullets that travel at different speeds depending on its distance with the player's ship (the bullets travel quicker if the player is farther away, and slower if the player is close by). This makes it so that staying away from enemies will not necessarily make it easier to avoid attacks. The game's difficulty also does not change over time, and enemies do not become stronger as the player's ship evolves.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 1 Control : 8-way joystick Buttons : 2 => [A]= Shot, [B]= Bomb

- TRIVIA -

Darwin 4078 was released in March 1986.

The game's designer, graphic designer, and music composer, Tomo Furukawa, would go on to become the vocalist of the band Guniw Tools.

Soundtracks: Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)

- TIPS AND TRICKS -

Evolution system:

The biggest characteristic of the game is the evolution of the player's ship. The ship starts out in a form called BEAS, and evolves when the player collects EVOL capsules, which appear when certain enemies are killed. The player's ship grows in size and strength as it evolves, but certain forms may be difficult to use effectively, so the player must pace the evolution properly in order to succeed. There are 19 different evolutionary forms in total.

The ship's attacks that target airborne enemies gradually increase in strength as the ship evolves, but the attacks against enemies on the ground cannot be improved in the same way. Hitting the airborne Nyoiarei and Zanz? enemies with a certain amount of shots causes them to get knocked out, and the player's ship can dock into these enemies for a short period of time while they are knocked out. The ship's attacks against enemies on the ground increase in strength during this period. However, some ground enemies cannot be killed during this power-up. No further power-ups exist for attacks against enemies on the ground. The giant version of Zanz? cannot be knocked out, so the player cannot use it to improve their ground attack.

Devolution:

Players must collect EVOL capsules frequently in order to advance to the strongest evolutionary forms. Failing to collect a capsules during a certain period of time causes the ship to gradually "devolve" one level at a time. However, the devolution timer is stopped while the ship is docked with an enemy character as explained above.

The player's ship devolves into the weakest form, PISTER (one rank below BEAS), if it is hit by an enemy attack (this does not apply if the ship is in the BLACK DEAME or SUPPURATE forms). The farther up the ship is on the evolutionary chain when it gets hit, the longer the animation is for the ship to devolve. Though coming into contact with any of the enemies normally results in an instant loss, the ship is invincible while the devolution animation lasts, and the player may kill enemies by ramming into them. The player loses their ship only if they are hit by an enemy attack while they are in the weakest evolutionary form (PISTER), or if they crash into an enemy while the ship is not devolving.

Mutation:

Several evolutionary forms cannot be achieved just by gathering capsules. Mutation occurs if the player is hit by an enemy attack while in a certain evolutionary stage (or if they devolve over time from a certain evolutionary stage), and the ship's attacks become highly stylized and powerful if used effectively. Reverse evolution

Reverse evolution is another special form that occurs if the player is hit by an enemy attack after a specific set of normal evolutions. The reverse evolutionary form, BLACK DEAME, is bat-like, and bears a completely different appearance from any of the other forms. The ship is unaffected by enemy attacks, and packs an extraordinary amount of firepower as it shoots numerous smaller versions of itself as its main attack. However, if the player fails to collect an EVOL capsule during the allotted period of time, the ship immediately devolves into the weakest form, making the transformation a double-edged sword. It is impossible to maintain the BLACK DEAME form throughout the game by docking with enemies, since its attack power is so powerful that enemies die instantly rather than being knocked out.

* General sequence : 1) When you are not invincible -> (get hit by a bullet) -> PISTER 2) All states -> (fixed time without collecting power-up) -> degenerate 3) PISTER -> (get hit by a bullet) -> die 4) All states -> (get hit by an enemy) -> die

* Evolution sequence (when you collect a power-up) : PISTER -> BEAS (your starting level) -> BASUM -> SHARRU -> MISEAVE -> TWIPET -> DODOK -> ZUGAU -> KUES -> SHASUEM -> ZUGOGA -> GYASHARRU

* Degeneration sequence (at fixed time without collecting power-up) : 1) GYASHARRU -> ZUGOGA -> SHASUEM -> KUES -> ZUGAU -> DODOK -> TWIPET -> MISEAVE -> SHARRU -> BASUM -> BEAS 2) LAYSPER -> BASUM 3) SUPPURATE -> PISTER 4) BLACK DEAME -> PISTER 5) DEAME -> SEAS -> MALTO -> MEASA -> ZUGAU

* Mutation sequence : 1) All states -> (hit the orange smoke released by the 'bird' alien that flies from the screen bottom) -> SUPPURATE (bullet invincible) 2) SHARRU -> (degeneration) -> BASUM -> (collect power-up) -> LAYSPER (you front shot is invisible) 3) KUES -> (degeneration) -> ZUGAU -> (collect power-up) -> MEASA -> MALTO -> SEAS -> DEAME

* Opposite evolution : DEAME -> (get hit by a bullet) -> BLACK DEAME (bullet invincible)

* Bomb upgrade : 1) Shoot horizontal stick aliens the right number of times and they will drift slowly down the screen. Dock with this to get extra firepower. This also works with the aliens that have extendible poles that spring out from their sides : just shoot them until they flash and dock with them. 2) You can also dock with the rectangular aliens (after you have shot them a few times). These appear close to the start of the game. It seems anything you shoot that then drifts slowly down, you can dock with (which increases the bomb power).

- SERIES -

1. Darwin 4078 (1986) 2. SRD - Super Real Darwin (1987) 3. Act-Fancer - Cybernetick Hyper Weapon (1989)

- PORTS -

* COMPUTERS: MSX 2 [EU] (1987) "Darwin 4078 [Model PANA-6]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=597&o=2

A 32-year-old Arcade Video Game PCB

Darwin 4078 (c) 1986 Data East Corp.

The game takes place within a gigantic spaceship which has virtually infinite capacity because of its ability to manipulate time and space. The player must deal with enigmatic creatures called EVOL, which consist only of pure energy and need to keep themselves in capsules in order to maintain their existence in the world.

All of the characters in the game are designed to resemble microscopic organisms, both in their appearance and their quick, tricky movements. The player's ship undergoes over 10 types of transformations throughout the game, each with offensive and defensive maneuvers specific to their design. The sound effects used are minimal, but different types of sounds are used according to the type of shots or their speed. A sound resembling a long scream results when the player's ship is hit and returns to its weakest evolutionary state.

The player must progress through 16 different levels, defeating the boss at the end of each level. The player controls their ship using an 8-way joystick and 2 buttons (one button targets enemies in the air, and the other targets the enemies on the ground). The power of the player's ship increases as it evolves.

There are two broad categories that define how enemies attack. The first type only shoots in the forward direction at a constant speed, but the second type shoots bullets that travel at different speeds depending on its distance with the player's ship (the bullets travel quicker if the player is farther away, and slower if the player is close by). This makes it so that staying away from enemies will not necessarily make it easier to avoid attacks. The game's difficulty also does not change over time, and enemies do not become stronger as the player's ship evolves.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz)

Players : 1 Control : 8-way joystick Buttons : 2 => [A]= Shot, [B]= Bomb

- TRIVIA -

Darwin 4078 was released in March 1986.

The game's designer, graphic designer, and music composer, Tomo Furukawa, would go on to become the vocalist of the band Guniw Tools.

Soundtracks: Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)

- TIPS AND TRICKS -

Evolution system:

The biggest characteristic of the game is the evolution of the player's ship. The ship starts out in a form called BEAS, and evolves when the player collects EVOL capsules, which appear when certain enemies are killed. The player's ship grows in size and strength as it evolves, but certain forms may be difficult to use effectively, so the player must pace the evolution properly in order to succeed. There are 19 different evolutionary forms in total.

The ship's attacks that target airborne enemies gradually increase in strength as the ship evolves, but the attacks against enemies on the ground cannot be improved in the same way. Hitting the airborne Nyoiarei and Zanz? enemies with a certain amount of shots causes them to get knocked out, and the player's ship can dock into these enemies for a short period of time while they are knocked out. The ship's attacks against enemies on the ground increase in strength during this period. However, some ground enemies cannot be killed during this power-up. No further power-ups exist for attacks against enemies on the ground. The giant version of Zanz? cannot be knocked out, so the player cannot use it to improve their ground attack.

Devolution:

Players must collect EVOL capsules frequently in order to advance to the strongest evolutionary forms. Failing to collect a capsules during a certain period of time causes the ship to gradually "devolve" one level at a time. However, the devolution timer is stopped while the ship is docked with an enemy character as explained above.

The player's ship devolves into the weakest form, PISTER (one rank below BEAS), if it is hit by an enemy attack (this does not apply if the ship is in the BLACK DEAME or SUPPURATE forms). The farther up the ship is on the evolutionary chain when it gets hit, the longer the animation is for the ship to devolve. Though coming into contact with any of the enemies normally results in an instant loss, the ship is invincible while the devolution animation lasts, and the player may kill enemies by ramming into them. The player loses their ship only if they are hit by an enemy attack while they are in the weakest evolutionary form (PISTER), or if they crash into an enemy while the ship is not devolving.

Mutation:

Several evolutionary forms cannot be achieved just by gathering capsules. Mutation occurs if the player is hit by an enemy attack while in a certain evolutionary stage (or if they devolve over time from a certain evolutionary stage), and the ship's attacks become highly stylized and powerful if used effectively. Reverse evolution

Reverse evolution is another special form that occurs if the player is hit by an enemy attack after a specific set of normal evolutions. The reverse evolutionary form, BLACK DEAME, is bat-like, and bears a completely different appearance from any of the other forms. The ship is unaffected by enemy attacks, and packs an extraordinary amount of firepower as it shoots numerous smaller versions of itself as its main attack. However, if the player fails to collect an EVOL capsule during the allotted period of time, the ship immediately devolves into the weakest form, making the transformation a double-edged sword. It is impossible to maintain the BLACK DEAME form throughout the game by docking with enemies, since its attack power is so powerful that enemies die instantly rather than being knocked out.

* General sequence : 1) When you are not invincible -> (get hit by a bullet) -> PISTER 2) All states -> (fixed time without collecting power-up) -> degenerate 3) PISTER -> (get hit by a bullet) -> die 4) All states -> (get hit by an enemy) -> die

* Evolution sequence (when you collect a power-up) : PISTER -> BEAS (your starting level) -> BASUM -> SHARRU -> MISEAVE -> TWIPET -> DODOK -> ZUGAU -> KUES -> SHASUEM -> ZUGOGA -> GYASHARRU

* Degeneration sequence (at fixed time without collecting power-up) : 1) GYASHARRU -> ZUGOGA -> SHASUEM -> KUES -> ZUGAU -> DODOK -> TWIPET -> MISEAVE -> SHARRU -> BASUM -> BEAS 2) LAYSPER -> BASUM 3) SUPPURATE -> PISTER 4) BLACK DEAME -> PISTER 5) DEAME -> SEAS -> MALTO -> MEASA -> ZUGAU

* Mutation sequence : 1) All states -> (hit the orange smoke released by the 'bird' alien that flies from the screen bottom) -> SUPPURATE (bullet invincible) 2) SHARRU -> (degeneration) -> BASUM -> (collect power-up) -> LAYSPER (you front shot is invisible) 3) KUES -> (degeneration) -> ZUGAU -> (collect power-up) -> MEASA -> MALTO -> SEAS -> DEAME

* Opposite evolution : DEAME -> (get hit by a bullet) -> BLACK DEAME (bullet invincible)

* Bomb upgrade : 1) Shoot horizontal stick aliens the right number of times and they will drift slowly down the screen. Dock with this to get extra firepower. This also works with the aliens that have extendible poles that spring out from their sides : just shoot them until they flash and dock with them. 2) You can also dock with the rectangular aliens (after you have shot them a few times). These appear close to the start of the game. It seems anything you shoot that then drifts slowly down, you can dock with (which increases the bomb power).

- SERIES -

1. Darwin 4078 (1986) 2. SRD - Super Real Darwin (1987) 3. Act-Fancer - Cybernetick Hyper Weapon (1989)

- PORTS -

* COMPUTERS: MSX 2 [EU] (1987) "Darwin 4078 [Model PANA-6]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=597&o=2

达尔文战机 4078 (日版):操作、角色与玩法资料Darwin 4078 (Japan): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A:对空射击
B 跳跃键B:对地射击

2升级系统展开查看

特殊技○:特殊技对空火力进化
击毁特定敌人会出现EVOL(E),取得后自机对空
火力形态会进化,进化形态持续约20秒就会退化。
满足特定条件,自机会进入特殊变异形态。

特殊技○:特殊技对地火力进化
攻击以下两种敌人可捕获,改变对地攻击形态。
两种进化形态都有时间限制。
1、射击水准棍子外形的敌人一次,他们的外形会
变化,同时闪烁着慢慢向画面下方落,此时可吃
他们。水准棍子外形的敌人:·──凸──·
2、射击矩形敌人一次,他们会闪烁着慢慢下落,
此时可靠近获得。
┌──┐
矩形敌人的样子:│ ● │
追加指令└:追加指令──┘

3通常进化状态展开查看

[PISTER]
各种特殊变异形态时间结束退化后的状态、
各种形态被敌弹击中后进入的状态
[BEAS]
出场状态。
[BASUM]
自机左右对空射击
[SHARRU]
小威力分裂弹
[MISEAVE]
对空三连射、移动速度上升
[TWIPET]
初始有移动的3连V字型弹
[DODOK]
威力比较大的贯通弹
[ZUGAU]
小威力2连导弹
[KUES]
高威力2连镭射
[SHASUEM]
火焰喷射弹
[ZUGOGA]
小威力8连导弹
[GYASHARRU]
通常进化的定点。大分裂光环

4特殊变异状态展开查看

[SUPPURATE]
方法:从画面下方偶尔会飞出有翅膀的灰色大敌机
,这种敌机会释放红色爆炸火焰。自机被爆炸火焰
击中就会进入该形态。
A 攻击键A可按住使子弹变成扇形攻击面。
时间结束后退化至PISTER形态。
──────────────────────
[LAYSPER]
方法:SHARRU形态退化后,取得E。
时间结束后退化至BASUM形态。
──────────────────────
[MEASA]
方法:KUES形态退化后,取得E。
时间结束后退化至ZUGAU形态。
──────────────────────
[MALTO]
方法:MEASA形态取得E。
时间结束后退化至MEASA形态。
──────────────────────
[SEAS]
方法:MALTO形态取得E。
时间结束后退化至MALTO形态。
──────────────────────
[DEAME]
方法:SEAS形态取得E。
时间结束后退化至SEAS形态。
──────────────────────
[BLACKDEAME]
方法:DEAME形态被敌弹击中。威力很大。
时间结束后退化至PISTER形态。

通常进化状态 特殊变异状态
退化形态Pister 喷火球SUPPURATE

出场形态Beas
↓ Sharru退化后得E
左右对空Basum────────→LAYSPER

小威力分裂弹Sharru

对空三连射Miseave

3连V字型弹Twipet

贯通弹Dodok
↓ Kues退化后得E
2连导弹Zugau───────→MEASA
↓ ↓
2连镭射Kues MALTO
↓ ↓
火焰喷射弹Shasuem SEAS
↓ ↓
8连导弹Zugoga DEAME
↓ ↓被敌弹击中
大分裂光环Gyasharru BLACKDEAME