:对空射击
:对地射击

超真实达尔文战机 (世界版)
街机 · CPS1
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超真实达尔文战机 (世界版) 游戏介绍
查看游戏资料、发行信息与玩法介绍。
- 名称
- 超真实达尔文战机 (世界版)
- 英文名
- Super Real Darwin (World)
- 公司
- Data East Corporation
- 年份
- 1987
- 平台
- Arcade
- 人数
- 2 人
- 操作
- P1 joy 8向 2键 · P2 joy 8向 2键
- 系列
- Darwin
查看游戏简介全文
《超真实达尔文战机 (世界版)》是 Data East Corporation 于 1987 年推出的街机游戏。本站提供浏览器在线游玩,并收录操作、角色与玩法资料。
资料库未提供中文记录,以下保留英文原始资料。
A 31-year-old Arcade Video Game PCB
SRD - Super Real Darwin (c) 1987 Data East Corp.
SRD: Super Real Darwin is a vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtains more powerups.
The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)
Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shot, [B] Bomb
- TRIVIA -
Super Real Darwin was released in October 1987.
Soundtracks: Data East Game Music - Alfa Records [28XA-205] (May 10, 1988) Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)
- TIPS AND TRICKS -
* Power-up items : 1) Evol : evolution item. Power-up your ship. 2) BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it. 3) Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards. 4) Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards. 5) DNA : it is released by the ground lizards. 6) Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level.
* General sequence : 1) When you are not invincible -> (get hit by a bullet) -> PISTER 2) All states -> (fixed time without collecting power-up) -> degenerate 3) PISTER -> (get hit by a bullet) -> die 4) All states -> (get hit by an enemy) -> die
* Evolution sequence (when you collect an evolution item) : PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA (if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below)
* Degeneration sequence (at fixed time without collecting an evolution item) : 1) GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO 2) FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO 3) DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO 4) PISPIDER -> PISTER 5) GOAT DEAM -> PISTER 6) PISNAKE -> PISTER
* Mutation sequence : 1) All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible) 2) ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI
* Opposite evolution : 1) SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible) 2) All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible)
* Bomb upgrade : 1) DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade) 2) ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade)
* Bug? feature? : Under the attract mode the ship can me moved by the player as long that screen persists. It can fire both shots. Only in the Japanese version of the game.
- SERIES -
1. Darwin 4078 (1986) 2. SRD - Super Real Darwin (1987) 3. Act-Fancer - Cybernetick Hyper Weapon (1989)
- STAFF -
Music by : Yoshida Hiroaki
- PORTS -
* CONSOLES: [JP] Sega Mega Drive (apr.7, 1990) "Darwin 4081 [Model G-4033]" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2602&o=2
A 31-year-old Arcade Video Game PCB
SRD - Super Real Darwin (c) 1987 Data East Corp.
SRD: Super Real Darwin is a vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtains more powerups.
The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships.
- TECHNICAL -
Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)
Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shot, [B] Bomb
- TRIVIA -
Super Real Darwin was released in October 1987.
Soundtracks: Data East Game Music - Alfa Records [28XA-205] (May 10, 1988) Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010)
- TIPS AND TRICKS -
* Power-up items : 1) Evol : evolution item. Power-up your ship. 2) BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it. 3) Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards. 4) Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards. 5) DNA : it is released by the ground lizards. 6) Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level.
* General sequence : 1) When you are not invincible -> (get hit by a bullet) -> PISTER 2) All states -> (fixed time without collecting power-up) -> degenerate 3) PISTER -> (get hit by a bullet) -> die 4) All states -> (get hit by an enemy) -> die
* Evolution sequence (when you collect an evolution item) : PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA (if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below)
* Degeneration sequence (at fixed time without collecting an evolution item) : 1) GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO 2) FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO 3) DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO 4) PISPIDER -> PISTER 5) GOAT DEAM -> PISTER 6) PISNAKE -> PISTER
* Mutation sequence : 1) All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible) 2) ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI
* Opposite evolution : 1) SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible) 2) All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible)
* Bomb upgrade : 1) DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade) 2) ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade)
* Bug? feature? : Under the attract mode the ship can me moved by the player as long that screen persists. It can fire both shots. Only in the Japanese version of the game.
- SERIES -
1. Darwin 4078 (1986) 2. SRD - Super Real Darwin (1987) 3. Act-Fancer - Cybernetick Hyper Weapon (1989)
- STAFF -
Music by : Yoshida Hiroaki
- PORTS -
* CONSOLES: [JP] Sega Mega Drive (apr.7, 1990) "Darwin 4081 [Model G-4033]" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2602&o=2
超真实达尔文战机 (世界版):操作、角色与玩法资料Super Real Darwin (World): controls, characters and gameplay notes
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
1基本操作展开查看
2道具简介展开查看
摧毁特定敌人才会出现道具。
[白E] 自机形态和火力1段变化
状态持续约20秒。
[黑E] 击毁特定敌机会出现[黑E]
特定等级飞机火力攻击[黑E],它就会在
白和黑之间切换
作用和[白EVOL]相同,但某些情况下会使
自机变异。
[Sp] 移动速度提升
道具效果不累积
[Ar] 抵挡一次敌弹的装甲
道具效果不累积
[DNA] 杀死地面爬行动物敌人后出现。
取得该道具后,在画面下方会出现红色标
志,随着DNA道具获得量的增加,该标志
也不断增加。
当自机死亡后重新开始时,就会以获得的
DNA数量对应级别的机体出现。
[茧] 各关BOSS击毁时出现。
取得茧后,相当于得到了一个分身。
茧取得EVOL时,变成对应等级的飞机。
自机特殊变异状态时,就会消失。
3通常进化形态展开查看
以下排序按等级由低到高排列。
[PISTER]
从进化状态退出时的虚弱形态
[HODOYODO]
游戏开场初期形态
[ZWIPT]
海鸥式对空火力
[DARTER]
自机两侧发出的镭射火力
[SYULBA]
双侧纵长火力
[QUILL]
8字轨道炮
[LBOCK]
菱形子弹火力
[SWEEP]
前方扇形扩散式火力
[DLIME]
前方贯通型火力
[ARTDEAME]
上部左右分裂式扩散攻击
[SLUGBU]
火焰连射弹
[GYASYALBA]
三道直进大范围攻击的镭射
4特殊变异形态展开查看
[ZWIPT2]
方法:从DARTER形态退化至ZWIPT形态后,取得黑
EVOL。
对空火力和ZWIPT相同、对地火力变成2连发。
之后连续取得EVOL,对地攻击性能会不断强化。
ZWIPT2形态时间结束后会退化至ZWIPT形态。
──────────────────────
[DARTER2]
方法:从SYULBA形态退化至DARTER形态后,取得黑
EVOL。
对空火力和DARTER相同、对地火力变成2连发。
之后连续取得EVOL,对地攻击性能会不断强化。
DARTER2形态时间结束后会退化至DARTER形态。
──────────────────────
[SYULBA2]
方法:从QUILL形态退化至SYULBA形态后,取得黑
EVOL。
对空火力和SYULBA相同、对地火力变成2连发。
之后连续取得EVOL,对地攻击性能会不断强化。
SYULBA2形态时间结束后会退化至SYULBA形态。
──────────────────────
[TWO DIVI]
方法:ARTDEAME形态时,取得黑EVOL。
之后连续取得EVOL,对空攻击性能会不断强化。
TWO DIVI形态时间结束后会退化至ARTDEAME形态。
──────────────────────
[PISPIDER]蜘蛛
方法:从第2关起,地面有蜘蛛印记的时候飞到
印记上方就形态变化。
形态时间结束后会退化至PISTER形态。
──────────────────────
[PISNAKE]蛇
方法:第3关和第8关,破坏地面的蛇状敌人后
10秒以内被敌弹击中,形态就变化。
形态时间结束后会退化至PISTER形态。
──────────────────────
[GOAT DEAM]龙
方法:GYASYALBA状态时,让其自然退化2级后
(退化过程中不要吃[E]),被敌弹击中即变化。
可按住蓄力攻击。
形态时间结束后会退化至PISTER形态。
通常进化形态 特殊变异形态
蜘蛛PISPIDER
蛇PISNAKE
退化形态Pister
↓
出场形态Hodoyodo
↓ Darter退化后得黑E
海鸥式对空Zwipt────────→Zwipt2
↓ Syulba退化后得黑E
两侧火力Darter────────→Darter2
↓ Quill退化后得黑E
双侧纵长火力Syulba──────→Syulba2
↓
8字轨道炮Quill
↓
菱形子弹LBock
↓
扇形扩散式火力Sweep
↓
前方贯通型DLime
↓
分裂式扩散攻击Arideame────→TWO DIVI
↓
火焰连射弹Slugbu
│ 自然退化
↓ 2级后中弹
直进大范围镭射Gyasyalba──→龙GOAT DEAM
