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DonPachi (US) 封面
街机

首领蜂 (美版)

街机 · CPS1

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首领蜂 (美版) 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
首领蜂 (美版)
英文名
DonPachi (US)
公司
Cave (Atlus license)
年份
1995
平台
Arcade
人数
2 人
操作
P1 joy 8向 3键 · P2 joy 8向 3键
系列
DonPachi
查看游戏简介全文

本游戏是CAVE首领蜂的第一作.是的,本作品和二代一样子弹疯狂的BT,但是没有二代的血条判定Boss,就是那些配音的演员非常的敬业,每当出现Boss,就开始囔囔起来,还有"POWER UP",提示的也是比二代更加抑扬顿挫.而且难度感觉比二代更大,也许是第一作,手感上就是没有二代做的好.本代不需要满足什么条件,自带2周目设定和隐藏Boss…

故事背景与历史价值Story background and historical notes

首领蜂 1995 Atlus/Cave

本游戏是CAVE首领蜂的第一作.是的,本作品和二代一样子弹疯狂的BT,但是没有二代的血条判定Boss,就是那些配音的演员非常的敬业,每当出现Boss,就开始囔囔起来,还有"POWER UP",提示的也是比二代更加抑扬顿挫.而且难度感觉比二代更大,也许是第一作,手感上就是没有二代做的好.本代不需要满足什么条件,自带2周目设定和隐藏Boss可爱小蜜蜂.

喜欢stg作品的朋友都知道,CAVE公司的stg作品画面异常的精美大气,手感异常的出色,几乎每款游戏的吃分系统上都是不同的设计,而且最后的Boss对战一般BOMB无用...好的游戏自然会有更优秀的续作:蜂暴,和大往生....还是重新感受一下最原作的魅力吧.

A 23-year-old Arcade Video Game PCB

DonPachi (c) 1995 Atlus.

An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire : by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.

The player can choose one of 3 aircraft at the start of the game, or upon continuing : Type A : A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots Type B : A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement Type C : A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots

- TECHNICAL -

Game ID : ATC01DP

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM

Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full-Auto

- TRIVIA -

Developed by Cave, this is their first game (released in May 1995).

DonPachi is one of only two Cave shooters to get released in the USA, the other being Progear no Arashi. Both US versions of these games are extremely rare and sought after since only a small handful were made for the American market.

The name of the game is a pun; the kanji for DonPachi literally means 'leader bee', but the word 'don' is also a Japanese onomatopoeia for the sound of a gun firing. There are a number of references to bees in the game : the most obvious is the bee icon that can be picked up for high scores. The transition effect between levels is tiled, made up of red hexagons, which resembles a bee hive.

The plot of this game is quite 'cheesy' : you fight your own comrades in order to become the ultimate fighter, the 'DonPachi elite team!'.

Kenichi Takano and Tsuneki Ikeda (see Staff section) were ex-Toaplan employers. It seems that Tsuneki Ikeda was one of the programmers behind "Truxton", hence the red/blue/green ships colour (for player1 of course). He should also be the 'Ikeda in Maeba' guy appearing in "Batsugun"'s credits.

The default high score table contains a hidden message : read vertically, the initials will read, TOAPLAN.FOREVER.

The 'English' text that appears against the 'WARNING' message upon approaching a boss reads : THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Donpachi - G.S.M. 1500 / PCCB-00184) on 21/06/1995.

- UPDATES -

The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

- SCORING -

DonPachi features a scoring system known as Get Point System (GPS). By destroying large groups or chains of enemies in a short period of time, you can build up a number called a combo, similar to the kind found in fighting games. You receive an increasing number of points with every enemy you shoot down; the more enemies you hit in one chain, the more points you receive. You can break the chain by waiting to shoot an enemy; the combo number will turn blue when your chain is broken. This system brings a new challenge after the player has cleared the game; plot out the stages to achieve a high score.

After completing an area, player gains following scores based on performance in the completed area : Star : 10000 points per item collected in the area using current live. Bombitem : Player gets additional points for having less than 7 maximum slots. Player initially gets 100,000, 60,000, 30,000, 10,000 points for 3, 4, 5, 6 bomb slots respectively. If player manages to complete successive areas with only current life, the bombitem bonus increases, up to 5,000,000 points.

If 2nd loop is completed with 1 credit, player gets 1 million points for each reserved fighter.

- TIPS AND TRICKS -

* Bee Medals : there are 13 bee medals hidden in each stage. If you cross the location of a hidden bee medal with your bullets or your laser, it starts to blink. Only the head of the laser weapon frees it, so you can capture it after. 1st medal is worth 100 points, 2nd medal 200, 3rd 400, then 800, 1,000, 2,000... If you miss a medal, the chain breaks and counting restarts. In case you manage to collect all bee medals of a stage, the 13th medal increases it's value stage by stage up to 1,000,000 points.

* Hits : if you destroy multiple targets within an very short time range (indicated by a green colored bar), a hit counter starts and after 10 hits it will be visible in large letters. Once your hits are too slow, the counter stops and disappears.

* At the 2nd loop, all targets destroyed releases bullets towards your ship.

- SERIES -

1. DonPachi (1995) 2. DoDonPachi (1997) 3. Bee Storm - DoDonPachi II (2001) 4. DoDonPachi Dai-Ou-Jou (2002) 5. DoDonPachi Dai-Fukkatsu (2008) 6. DoDonPachi Saidaioujou (2012) 7. DoDonPachi Maximum (2012) [Apple App Store]

- STAFF -

Producer : Kenichi Takano Programmers : Tsuneki Ikeda, Toshiaki Tomizawa, H. Uchida, Ryuichi Yabuki Graphic Designers : Atsunori Aburatani, K. Asaba, J. Fujisaku, Riichirou Nitta, Naoki Ogihara Sound : Ryuichi Yabuki Special Thanks: N. Kaneko, Satoshi Kohyama

- PORTS -

* CONSOLES: [JP] Sega Saturn (apr.26, 1996; "DonPachi [Model T-14405G]") [JP] Sony PlayStation (oct.18, 1996; "DonPachi [Model SLPS-00548]") [JP] Sony PlayStation (aug.30, 2001; "DonPachi [Model SLPS-86855]") [JP] Sony PlayStation (may.12, 2010, PSOne Classics)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=670&o=2

首领蜂 (美版):操作、角色与玩法资料DonPachi (US): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A射击(连打时为散射;按住时为镭射)
B 跳跃键B保险

2Rank系统展开查看

Rank由生存时间(次要因素)、保险降分
(主要因素) 决定。
比如:不使用保险打到第4关,难度就
会提升至困难;一周目不放保险,难度
就会提升至非常难。
死命就会使难度降低。当死命至最后一
名时,Rank难度为容易。

3蜂道具展开查看

每关共13个隐藏的蜂道具。使用镭射才
能打出。连续吃的话,第一个100分,
第2个200分,第3个400,逐个递增。
如果每关的隐藏蜂道具都收集到了,
则第13个蜂道具会随着关卡数而增加分
数,最高至1000000分。

4奖命道具1-UP展开查看

第4关:见到巨型飞船后,摧毁上面的
所有附属武器,在尾部攻击核心会得到
1-UP。