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Karnov's Revenge 封面
街机

斗士的历史 - 卡洛夫的复仇

街机 · Neo Geo

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斗士的历史 - 卡洛夫的复仇 游戏介绍

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名称
斗士的历史 - 卡洛夫的复仇
英文名
Karnov's Revenge / Fighter's History Dynamite
公司
Data East Corporation
年份
1994
平台
Arcade
人数
2 人
操作
P1 joy 8向 4键 · P2 joy 8向 4键
系列
Fighter's History
查看游戏简介全文

《Karnov's Revenge》是收录于 WinKawaks 合集的 Neo Geo 街机游戏,本站通过 EmulatorJS 的 fbneo 核心提供浏览器在线游玩,并支持键盘、手柄、连发、存档与读档。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 24-year-old SNK Neo-Geo MVS Cart.

Karnov's Revenge (c) 1994 Data East Corp.

The quest to defeat the mysterious Baron of Battlers, the mysterious "K", is on. In order to get to this grotesque gladiator, you need to fight your way through 13 with the most skilled, most deadly of all combatants in the world of physical contact. Use your powers of pulverization, psychic energy blasts, and ridiculous strength to become the explosive fighting god in FIGHTER'S HISTORY DYNAMITE!!!

Don't just participate in history, MAKE IT! The sequel of the first "Fighter's History", this time ported in the Neo Geo MVS Hardware. In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's).

The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed.

A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-066

[SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player. =>[Joystick] 8-Way, [A] Fast Punch [B] Strong Punch [C] Fast Kick [D] Strong Kick

- TRIVIA -

Karnov's Revenge was released March 17, 1994. An important fact about this game is that it's the third Data East game to be manufactured on the Neo-Geo hardware.

This game is known in Japan and USA as "Fighter's History Dynamite" while in Europe as Karnov's Revenge.

New features and changes of the game: * The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no longer available. * New stages for every character and new background music. * The portrait of every character was retouched a bit. Especially, the portraits of FeiLin and Karnov were both redrawn. * New color schemes for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same as that of the first Fighter's History episode. * New vocal samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi new samples for the win poses and a new 'scream of defeat' was added (in the first Fighter's History, when Mizoguchi lost, she emitted the generic KO sample shared with other characters). * The in-game sprites of every character were retouched slightly in some determinate frames. * The design of Karnov was redrawn from the first episode. * Faster gameplay. * New moves and new tricks for every character. * New endings for every character. Even Clown and Karnov now have their own ending sequence.

The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome.

The three children in the middle of the Samchay's stage are the two little brothers and sister of Samchay.

The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in "Karate Champ" (one of the first fighting games of the history, developed by same Data East on 1984).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994.

- TIPS AND TRICKS -

* Karnov's Revenge introduced 'one-two attacks' to the series. Players can press a Strong attack button while connecting with a Weak attack button to chain the attacks into themselves.

The following special moves aren't listed in the instruction manual. These secret moves aren't super moves, just hidden special moves with less obvious motions. Samchay, Clown, and Karnov do not have these moves. Here's a quick legend: U=Up, D=Down, B=Back, F=Forward, DF=Down/Forward, and so on. A=Button A (LP), B=Button B (HP), C=Button C (LK), D=Button D (HK). Charge=Hold listed direction for 2 or more seconds

RAY Thunder Dynamite Tackle: Charge B, F, F + A or B (Initial backward charge is longer than normal)

FEILIN Kakkou HakkakuSoubiKen: Charge D, DB, DF, F, UF + A or B (can also be charged with DB, but may not come out as often, slides through projectiles)

RYOKO KataGuruma: F, UF, U, UB, B + A or B (perform near opponent, may be done back to forward or forward to back regardless of facing left or right, doesn't damage opponent but sets them up for juggle combos)

MATLOK Loop Hurricane: Charge D, U + C and D (tap C+D to maintain spin, can move left or right)

LEE MouKo Kouhazan: B, F, DB, DF + A and B (destroys projectiles)

MIZOGUCHI Shotensai: B, DB, D + A, B, C and D (press all four buttons simultaneously, perform close to your opponent)

JEAN Rodanto: Charge F, D, DB, B + C or D (can be charged with DF)

MARSTORIUS Drill Power Slam: F, UF, U, UB, B + A or B (may be done back to forward or forward to back regardless of facing left or right)

YUNGMIE Fire Kick: Tap A and C repeatedly (can then move left and right)

ZAZIE Deshikakato: U, D + C or D

* Beat the game without using a continue to see all the characters in chibi form grouped together during the credits.

* If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox).

* Weak Points: The Weak Points and the relates dizzy system remained the same of the first episode. Thus, heavy hits will flash the weak point (determinate part of the suit of the character) and after a while further hits taken will make fly away the weak point with a BOING! sound and the character will get dizzy. Here is the list of weak point for all the characters of the game... Ray : lightning (on shirt) Feilin : breastplate Ryoko : headband Matlock : headgear Lee : knees Mizoguchi : headband Jean : leg band Marstorius : leg warmers Yungmie : waistband Zazie : headband Clown : mask Karnov : necklace Ox (bull) : horns

- SERIES -

1. Fighter's History (1993, Arcade) 2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)

- STAFF -

Project Leader : Min Planners : Shintoku, Nod Suzuki Software Designers : Min, Hal, Nod Suzuki Graphic Designers : Shintoku, Mori 2, Oguri, Kazumi, Yoshinari Kaihou, Chie Kitahara, Masateru Inagaki (072Inagaki), Yuzuru Tsukahara, Hiroki Narisawa, Yasuko Kurohiji, Seiji Satoh, Gashima, H. Shibahara, Koji Tomura Sound Composers : Seiichi Hamada (Atomic), Tomoyoshi Sato (Tom), Seilah, Masaaki Iwasaka (Koremasa), Shogo Special Thanks To : Hiroaki Yoshida (Maro), Steve Miller, E. Kariya, M. Andoh, A. Taya, Ichikawa, Murata, Takatoshi Katahata

- PORTS -

* CONSOLES: [JP] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" [US] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" SNK Neo-Geo [EU] (apr.28, 1994) "Karnov's Revenge [Model NGH-066]" [US] SNK Neo-Geo CD [JP] (dec.22, 1994) "Fighter's History Dynamite [Model DECD-003]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9107]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9153]" : with 1MB RAM Cart [MX] Zeebo [BR] (apr.16, 2010) Nintendo Wii [Virtual Console] [JP] (june.8, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [US] (dec.3, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [EU] (dec.27, 2010) "Karnov's Revenge"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1264&o=2

A 24-year-old SNK Neo-Geo MVS Cart.

Karnov's Revenge (c) 1994 Data East Corp.

The quest to defeat the mysterious Baron of Battlers, the mysterious "K", is on. In order to get to this grotesque gladiator, you need to fight your way through 13 with the most skilled, most deadly of all combatants in the world of physical contact. Use your powers of pulverization, psychic energy blasts, and ridiculous strength to become the explosive fighting god in FIGHTER'S HISTORY DYNAMITE!!!

Don't just participate in history, MAKE IT! The sequel of the first "Fighter's History", this time ported in the Neo Geo MVS Hardware. In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's).

The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed.

A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-066

[SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player. =>[Joystick] 8-Way, [A] Fast Punch [B] Strong Punch [C] Fast Kick [D] Strong Kick

- TRIVIA -

Karnov's Revenge was released March 17, 1994. An important fact about this game is that it's the third Data East game to be manufactured on the Neo-Geo hardware.

This game is known in Japan and USA as "Fighter's History Dynamite" while in Europe as Karnov's Revenge.

New features and changes of the game: * The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no longer available. * New stages for every character and new background music. * The portrait of every character was retouched a bit. Especially, the portraits of FeiLin and Karnov were both redrawn. * New color schemes for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same as that of the first Fighter's History episode. * New vocal samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi new samples for the win poses and a new 'scream of defeat' was added (in the first Fighter's History, when Mizoguchi lost, she emitted the generic KO sample shared with other characters). * The in-game sprites of every character were retouched slightly in some determinate frames. * The design of Karnov was redrawn from the first episode. * Faster gameplay. * New moves and new tricks for every character. * New endings for every character. Even Clown and Karnov now have their own ending sequence.

The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome.

The three children in the middle of the Samchay's stage are the two little brothers and sister of Samchay.

The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in "Karate Champ" (one of the first fighting games of the history, developed by same Data East on 1984).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994.

- TIPS AND TRICKS -

* Karnov's Revenge introduced 'one-two attacks' to the series. Players can press a Strong attack button while connecting with a Weak attack button to chain the attacks into themselves.

The following special moves aren't listed in the instruction manual. These secret moves aren't super moves, just hidden special moves with less obvious motions. Samchay, Clown, and Karnov do not have these moves. Here's a quick legend: U=Up, D=Down, B=Back, F=Forward, DF=Down/Forward, and so on. A=Button A (LP), B=Button B (HP), C=Button C (LK), D=Button D (HK). Charge=Hold listed direction for 2 or more seconds

RAY Thunder Dynamite Tackle: Charge B, F, F + A or B (Initial backward charge is longer than normal)

FEILIN Kakkou HakkakuSoubiKen: Charge D, DB, DF, F, UF + A or B (can also be charged with DB, but may not come out as often, slides through projectiles)

RYOKO KataGuruma: F, UF, U, UB, B + A or B (perform near opponent, may be done back to forward or forward to back regardless of facing left or right, doesn't damage opponent but sets them up for juggle combos)

MATLOK Loop Hurricane: Charge D, U + C and D (tap C+D to maintain spin, can move left or right)

LEE MouKo Kouhazan: B, F, DB, DF + A and B (destroys projectiles)

MIZOGUCHI Shotensai: B, DB, D + A, B, C and D (press all four buttons simultaneously, perform close to your opponent)

JEAN Rodanto: Charge F, D, DB, B + C or D (can be charged with DF)

MARSTORIUS Drill Power Slam: F, UF, U, UB, B + A or B (may be done back to forward or forward to back regardless of facing left or right)

YUNGMIE Fire Kick: Tap A and C repeatedly (can then move left and right)

ZAZIE Deshikakato: U, D + C or D

* Beat the game without using a continue to see all the characters in chibi form grouped together during the credits.

* If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox).

* Weak Points: The Weak Points and the relates dizzy system remained the same of the first episode. Thus, heavy hits will flash the weak point (determinate part of the suit of the character) and after a while further hits taken will make fly away the weak point with a BOING! sound and the character will get dizzy. Here is the list of weak point for all the characters of the game... Ray : lightning (on shirt) Feilin : breastplate Ryoko : headband Matlock : headgear Lee : knees Mizoguchi : headband Jean : leg band Marstorius : leg warmers Yungmie : waistband Zazie : headband Clown : mask Karnov : necklace Ox (bull) : horns

- SERIES -

1. Fighter's History (1993, Arcade) 2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)

- STAFF -

Project Leader : Min Planners : Shintoku, Nod Suzuki Software Designers : Min, Hal, Nod Suzuki Graphic Designers : Shintoku, Mori 2, Oguri, Kazumi, Yoshinari Kaihou, Chie Kitahara, Masateru Inagaki (072Inagaki), Yuzuru Tsukahara, Hiroki Narisawa, Yasuko Kurohiji, Seiji Satoh, Gashima, H. Shibahara, Koji Tomura Sound Composers : Seiichi Hamada (Atomic), Tomoyoshi Sato (Tom), Seilah, Masaaki Iwasaka (Koremasa), Shogo Special Thanks To : Hiroaki Yoshida (Maro), Steve Miller, E. Kariya, M. Andoh, A. Taya, Ichikawa, Murata, Takatoshi Katahata

- PORTS -

* CONSOLES: [JP] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" [US] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" SNK Neo-Geo [EU] (apr.28, 1994) "Karnov's Revenge [Model NGH-066]" [US] SNK Neo-Geo CD [JP] (dec.22, 1994) "Fighter's History Dynamite [Model DECD-003]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9107]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9153]" : with 1MB RAM Cart [MX] Zeebo [BR] (apr.16, 2010) Nintendo Wii [Virtual Console] [JP] (june.8, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [US] (dec.3, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [EU] (dec.27, 2010) "Karnov's Revenge"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1264&o=2

斗士的历史 - 卡洛夫的复仇:操作、角色与玩法资料Karnov's Revenge / Fighter's History Dynamite: controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

7 左上方向78 上方向89 右上方向9 后跳/垂直跳跃/前跳
4 后方向4N6 前方向6 后退&站立防御/回中/前进
1 左下方向12 下方向23 右下方向3 下蹲&下蹲防御/下蹲/下蹲

A 攻击键A:轻拳 (轻P 拳键P)
B 跳跃键B:重拳 (重P 拳键P)
C 手榴弹键C:轻脚 (轻K 踢键K)
D 功能键D:重脚 (重K 踢键K)
4 后方向44 后方向4:疾退

弱点系统:
每名角色都有一处弱点,这个弱点被击中3次就会晕眩
。弱点部位被打到快要崩溃时会发光。

2必杀技符号标记展开查看

投技●:投技:投技
特殊技○:特殊技:特殊技
必杀技◎:必杀技:必杀技
追加指令└:追加指令:追加攻击

3润 RAY展开查看

弱点:胸前的闪电标志

投技●:投技危险投 近敌时4 后方向46 前方向6B 跳跃键B
投技●:投技空中危险投 空中近敌时4 后方向46 前方向6B 跳跃键B
必杀技◎:必杀技气电波 2 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技雷电轰击 6 前方向66 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技反蹴(空中可) 2 下方向21 左下方向14 后方向4C 手榴弹键CD 功能键D
必杀技◎:必杀技火电破 4 后方向46 前方向66 前方向6A 攻击键AB 跳跃键B

4柳英美 YUNGMIE展开查看

弱点:腰带

投技●:投技巴投 近敌时4 后方向46 前方向6B 跳跃键B
特殊技○:特殊技三角跳 空中版边6 前方向6+任意键
追加指令└:追加指令○一字马踢 三角跳中2 下方向2D 功能键D
必杀技◎:必杀技风斩蹴 6 前方向61 左下方向13 右下方向3C 手榴弹键CD 功能键D
必杀技◎:必杀技划空波 空中2 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
地上2 下方向23 右下方向36 前方向68 上方向8A 攻击键AB 跳跃键B
必杀技◎:必杀技火焰脚(可4 后方向46 前方向6移动) A 攻击键AC 手榴弹键C连打
A 攻击键AD 功能键D连打
B 跳跃键BC 手榴弹键C连打
B 跳跃键BD 功能键D连打

5撒吉 ZAZIE展开查看

弱点:头带

投技●:投技倒落 近敌时4 后方向46 前方向6B 跳跃键B
特殊技○:特殊技上勾拳 NB 跳跃键B
特殊技○:特殊技前移步 6 前方向66 前方向6C 手榴弹键CD 功能键D
├◎火焰上勾拳 前移步中4 后方向41 左下方向12 下方向2A 攻击键AB 跳跃键B
追加指令└:追加指令◎火焰踢 前移步中8 上方向82 下方向2C 手榴弹键CD 功能键D
特殊技○:特殊技后移步 6 前方向64 后方向4C 手榴弹键CD 功能键D
├◎火焰上勾拳 后移步中4 后方向41 左下方向12 下方向2A 攻击键AB 跳跃键B
追加指令└:追加指令◎火焰踢 后移步中8 上方向82 下方向2C 手榴弹键CD 功能键D
必杀技◎:必杀技火焰上勾拳 4 后方向41 左下方向12 下方向2A 攻击键AB 跳跃键B
必杀技◎:必杀技爆击拳(可4 后方向46 前方向6移动) A 攻击键AB 跳跃键B连打
必杀技◎:必杀技快速·爆击拳 A 攻击键AB 跳跃键BC 手榴弹键CD 功能键D
必杀技◎:必杀技火焰踢 8 上方向82 下方向2C 手榴弹键CD 功能键D

6刘飞铃 FEI LIN展开查看

弱点:胸部护甲

投技●:投技刺膝落 近敌时4 后方向46 前方向6B 跳跃键B
特殊技○:特殊技背脚 ND 功能键D
特殊技○:特殊技踵落脚 跳至顶点时2 下方向2D 功能键D
必杀技◎:必杀技螳螂斩 2 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技空中螳螂斩 跳跃上升中4 后方向41 左下方向12 下方向2A 攻击键AB 跳跃键B
必杀技◎:必杀技白鹤双飞拳 2 下方向28 上方向8A 攻击键AB 跳跃键B
必杀技◎:必杀技滑空八鹤双飞拳 2 下方向21 左下方向13 右下方向39 右上方向9A 攻击键AB 跳跃键B

7沟口诚 MIZOGUCHI展开查看

弱点:头带

投技●:投技掴投 近敌时4 后方向46 前方向6B 跳跃键B
投技●:投技足投 近敌时4 后方向46 前方向6D 功能键D
必杀技◎:必杀技空中连续蹴 2 下方向23 右下方向36 前方向6C 手榴弹键CD 功能键D(可连续输入5次)
必杀技◎:必杀技虎破 2 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技虎流碎 4 后方向41 左下方向12 下方向2A 攻击键AB 跳跃键B
必杀技◎:必杀技超虎破 2 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键BC 手榴弹键CD 功能键D
必杀技◎:必杀技通天碎 4 后方向41 左下方向12 下方向2A 攻击键AB 跳跃键BC 手榴弹键CD 功能键D

8简 JEAN展开查看

弱点:腿带

投技●:投技反身投 近敌时4 后方向46 前方向6B 跳跃键BD 功能键D
投技●:投技下贯落 空中近敌时4 后方向46 前方向6B 跳跃键B
特殊技○:特殊技下蹴 3 右下方向3C 手榴弹键CD 功能键D
必杀技◎:必杀技爆突 A 攻击键AB 跳跃键B连打
必杀技◎:必杀技快速·爆突 A 攻击键AB 跳跃键BC 手榴弹键CD 功能键D
必杀技◎:必杀技玫瑰击 4 后方向46 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技气刃击 2 下方向28 上方向8C 手榴弹键CD 功能键D
必杀技◎:必杀技飞煌刃 6 前方向62 下方向21 左下方向14 后方向4B 跳跃键BD 功能键D

9嘉纳亮子 RYOKO展开查看

弱点:头带

投技●:投技里投 近敌时4 后方向46 前方向6B 跳跃键B
投技●:投技巴投 近敌时1 左下方向13 右下方向3B 跳跃键B
追加指令└:追加指令●纵四方固 巴投中2 下方向22 下方向2A 攻击键AB 跳跃键B
(快速转动方向或连打任意键会增加HIT数和加速,
最多增加4HIT)
投技●:投技空中里投 空中近敌时4 后方向46 前方向6B 跳跃键B
特殊技○:特殊技对空手刀 2 下方向2B 跳跃键B
必杀技◎:必杀技前转受身 4 后方向46 前方向6C 手榴弹键CD 功能键D
必杀技◎:必杀技一本背负 近敌时(1个身位外)6 前方向63 右下方向32 下方向21 左下方向14 后方向4
or4 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技超山岚 近敌时(1个身位内)6 前方向63 右下方向32 下方向21 左下方向14 后方向4
or4 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技肩车 近敌时6 前方向69 右上方向98 上方向87 左上方向74 后方向44 后方向47 左上方向78 上方向89 右上方向96 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技空中一本背负 空中近敌时6 前方向63 右下方向32 下方向21 左下方向14 后方向4
or4 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B

10萨姆查 SAMCHAY展开查看

弱点:上臂的臂带

投技●:投技肘击 近敌时4 后方向46 前方向6B 跳跃键B
(快速转动方向或连打任意键会增加HIT数和加速,
最多增加3HIT)
投技●:投技膝撞 近敌时4 后方向46 前方向6D 功能键D
(快速转动方向或连打任意键会增加HIT数和加速,
最多增加3HIT)
特殊技○:特殊技下击 6 前方向6B 跳跃键B
特殊技○:特殊技下踢 6 前方向6D 功能键D
必杀技◎:必杀技风神炮 A 攻击键AC 手榴弹键CB 跳跃键BD 功能键D
必杀技◎:必杀技闪空拳 2 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技飞踹 2 下方向23 右下方向36 前方向6C 手榴弹键CD 功能键D
必杀技◎:必杀技虎蹬 6 前方向61 左下方向13 右下方向3C 手榴弹键CD 功能键D

11玛特洛克 MATLOK展开查看

弱点:头戴式受话太阳镜

投技●:投技巴投 4 后方向46 前方向6B 跳跃键B
特殊技○:特殊技飞跃脚(可4 后方向46 前方向6控制反弹方向) 空中2 下方向2C 手榴弹键CD 功能键D
追加指令└:追加指令○追击 飞跃脚击中后空中A 攻击键AB 跳跃键BC 手榴弹键CD 功能键D
必杀技◎:必杀技流击拳 4 后方向46 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技百天脚 4 后方向46 前方向6C 手榴弹键CD 功能键D
必杀技◎:必杀技千龙脚 2 下方向28 上方向8C 手榴弹键CD 功能键D
必杀技◎:必杀技薄刃脚(可4 后方向46 前方向6移动) 2 下方向28 上方向8C 手榴弹键CD 功能键D
(快速连打C 手榴弹键CD 功能键D可持续攻击)

12李典德 LEE展开查看

弱点:膝盖

投技●:投技舍心下式 近敌时4 后方向46 前方向6B 跳跃键B
必杀技◎:必杀技穿弓腿 2 下方向23 右下方向36 前方向6C 手榴弹键CD 功能键D
必杀技◎:必杀技绝招步法 2 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
├◎顶心肘 绝招步法中6 前方向66 前方向6A 攻击键A
追加指令└:追加指令◎铁山靠 绝招步法中6 前方向66 前方向6B 跳跃键B
必杀技◎:必杀技超级绝招步法 2 下方向23 右下方向36 前方向64 后方向4A 攻击键AB 跳跃键B
├◎顶心肘 超级绝招步法中6 前方向66 前方向6A 攻击键A
追加指令└:追加指令◎铁山靠 超级绝招步法中6 前方向66 前方向6B 跳跃键B
必杀技◎:必杀技猛虎硬爬山 4 后方向46 前方向61 左下方向13 右下方向3A 攻击键AB 跳跃键B

13玛斯特 MARSTORIUS展开查看

弱点:踝部腿套

投技●:投技反投 近敌时4 后方向46 前方向6B 跳跃键B
投技●:投技肘压 近敌时1 左下方向13 右下方向3B 跳跃键B
特殊技○:特殊技延髓斩 7 左上方向7D 功能键D
特殊技○:特殊技压头舞蹈 空中2 下方向2B 跳跃键B
特殊技○:特殊技双踢 空中2 下方向2D 功能键D
必杀技◎:必杀技崩坏拳 4 后方向46 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技天龙霸 2 下方向28 上方向8A 攻击键AB 跳跃键B
必杀技◎:必杀技虎碎 4 后方向46 前方向6C 手榴弹键CD 功能键D
必杀技◎:必杀技飞膝压倒 2 下方向28 上方向8C 手榴弹键CD 功能键D
必杀技◎:必杀技轰拳 近敌时6 前方向63 右下方向32 下方向21 左下方向14 后方向4A 攻击键AB 跳跃键B
近敌时4 后方向41 左下方向12 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技奔牛碎 6 前方向69 右上方向98 上方向87 左上方向74 后方向4A 攻击键AB 跳跃键B
4 后方向47 左上方向78 上方向89 右上方向96 前方向6A 攻击键AB 跳跃键B

14克拉万 CLOWN展开查看

弱点:面罩

投技●:投技杂耍 近敌时4 后方向46 前方向6B 跳跃键B
(快速转动方向或连打任意键会增加HIT数和加速,
最多增加7HIT)
必杀技◎:必杀技卡牌斩 4 后方向46 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技空中突袭 1 左下方向19 右上方向9A 攻击键AB 跳跃键B
必杀技◎:必杀技直线滚击 1 左下方向16 前方向6C 手榴弹键CD 功能键D
必杀技◎:必杀技弧线滚击 1 左下方向18 上方向8C 手榴弹键CD 功能键D

15卡洛夫 KARNOV展开查看

弱点:项链

投技●:投技头撞攻击 近敌时4 后方向46 前方向6B 跳跃键B
必杀技◎:必杀技喷火·上段 6 前方向66 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技喷火·下段 6 前方向66 前方向6C 手榴弹键CD 功能键D
必杀技◎:必杀技火球攻击 2 下方向23 右下方向36 前方向6A 攻击键AB 跳跃键B
必杀技◎:必杀技超级100踢 4 后方向46 前方向6C 手榴弹键CD 功能键D
必杀技◎:必杀技燃烧腹打(空中可) 6 前方向63 右下方向32 下方向21 左下方向14 后方向47 左上方向7A 攻击键AB 跳跃键B

16隐藏BOSS“牛”乱入展开查看

街机版:
难度2或更高,不输一个回合直至打败最终BOSS

家用卡带版:
难度NORMAL或更高,不输一个回合直至打败最终BOSS