后跳/垂直跳跃/前跳
N 后退&站立防御/回中/前进
下蹲&下蹲防御/下蹲/下蹲
:轻拳 (轻)
:重拳 (重)
:轻脚 (轻)
:重脚 (重)
:疾退
弱点系统:
每名角色都有一处弱点,这个弱点被击中3次就会晕眩
。弱点部位被打到快要崩溃时会发光。
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街机 · Neo Geo
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《Karnov's Revenge》是收录于 WinKawaks 合集的 Neo Geo 街机游戏,本站通过 EmulatorJS 的 fbneo 核心提供浏览器在线游玩,并支持键盘、手柄、连发、存档与读档。
资料库未提供中文记录,以下保留英文原始资料。
A 24-year-old SNK Neo-Geo MVS Cart.
Karnov's Revenge (c) 1994 Data East Corp.
The quest to defeat the mysterious Baron of Battlers, the mysterious "K", is on. In order to get to this grotesque gladiator, you need to fight your way through 13 with the most skilled, most deadly of all combatants in the world of physical contact. Use your powers of pulverization, psychic energy blasts, and ridiculous strength to become the explosive fighting god in FIGHTER'S HISTORY DYNAMITE!!!
Don't just participate in history, MAKE IT! The sequel of the first "Fighter's History", this time ported in the Neo Geo MVS Hardware. In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's).
The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed.
A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-066
[SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player. =>[Joystick] 8-Way, [A] Fast Punch [B] Strong Punch [C] Fast Kick [D] Strong Kick
- TRIVIA -
Karnov's Revenge was released March 17, 1994. An important fact about this game is that it's the third Data East game to be manufactured on the Neo-Geo hardware.
This game is known in Japan and USA as "Fighter's History Dynamite" while in Europe as Karnov's Revenge.
New features and changes of the game: * The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no longer available. * New stages for every character and new background music. * The portrait of every character was retouched a bit. Especially, the portraits of FeiLin and Karnov were both redrawn. * New color schemes for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same as that of the first Fighter's History episode. * New vocal samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi new samples for the win poses and a new 'scream of defeat' was added (in the first Fighter's History, when Mizoguchi lost, she emitted the generic KO sample shared with other characters). * The in-game sprites of every character were retouched slightly in some determinate frames. * The design of Karnov was redrawn from the first episode. * Faster gameplay. * New moves and new tricks for every character. * New endings for every character. Even Clown and Karnov now have their own ending sequence.
The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome.
The three children in the middle of the Samchay's stage are the two little brothers and sister of Samchay.
The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in "Karate Champ" (one of the first fighting games of the history, developed by same Data East on 1984).
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994.
- TIPS AND TRICKS -
* Karnov's Revenge introduced 'one-two attacks' to the series. Players can press a Strong attack button while connecting with a Weak attack button to chain the attacks into themselves.
The following special moves aren't listed in the instruction manual. These secret moves aren't super moves, just hidden special moves with less obvious motions. Samchay, Clown, and Karnov do not have these moves. Here's a quick legend: U=Up, D=Down, B=Back, F=Forward, DF=Down/Forward, and so on. A=Button A (LP), B=Button B (HP), C=Button C (LK), D=Button D (HK). Charge=Hold listed direction for 2 or more seconds
RAY Thunder Dynamite Tackle: Charge B, F, F + A or B (Initial backward charge is longer than normal)
FEILIN Kakkou HakkakuSoubiKen: Charge D, DB, DF, F, UF + A or B (can also be charged with DB, but may not come out as often, slides through projectiles)
RYOKO KataGuruma: F, UF, U, UB, B + A or B (perform near opponent, may be done back to forward or forward to back regardless of facing left or right, doesn't damage opponent but sets them up for juggle combos)
MATLOK Loop Hurricane: Charge D, U + C and D (tap C+D to maintain spin, can move left or right)
LEE MouKo Kouhazan: B, F, DB, DF + A and B (destroys projectiles)
MIZOGUCHI Shotensai: B, DB, D + A, B, C and D (press all four buttons simultaneously, perform close to your opponent)
JEAN Rodanto: Charge F, D, DB, B + C or D (can be charged with DF)
MARSTORIUS Drill Power Slam: F, UF, U, UB, B + A or B (may be done back to forward or forward to back regardless of facing left or right)
YUNGMIE Fire Kick: Tap A and C repeatedly (can then move left and right)
ZAZIE Deshikakato: U, D + C or D
* Beat the game without using a continue to see all the characters in chibi form grouped together during the credits.
* If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox).
* Weak Points: The Weak Points and the relates dizzy system remained the same of the first episode. Thus, heavy hits will flash the weak point (determinate part of the suit of the character) and after a while further hits taken will make fly away the weak point with a BOING! sound and the character will get dizzy. Here is the list of weak point for all the characters of the game... Ray : lightning (on shirt) Feilin : breastplate Ryoko : headband Matlock : headgear Lee : knees Mizoguchi : headband Jean : leg band Marstorius : leg warmers Yungmie : waistband Zazie : headband Clown : mask Karnov : necklace Ox (bull) : horns
- SERIES -
1. Fighter's History (1993, Arcade) 2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)
- STAFF -
Project Leader : Min Planners : Shintoku, Nod Suzuki Software Designers : Min, Hal, Nod Suzuki Graphic Designers : Shintoku, Mori 2, Oguri, Kazumi, Yoshinari Kaihou, Chie Kitahara, Masateru Inagaki (072Inagaki), Yuzuru Tsukahara, Hiroki Narisawa, Yasuko Kurohiji, Seiji Satoh, Gashima, H. Shibahara, Koji Tomura Sound Composers : Seiichi Hamada (Atomic), Tomoyoshi Sato (Tom), Seilah, Masaaki Iwasaka (Koremasa), Shogo Special Thanks To : Hiroaki Yoshida (Maro), Steve Miller, E. Kariya, M. Andoh, A. Taya, Ichikawa, Murata, Takatoshi Katahata
- PORTS -
* CONSOLES: [JP] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" [US] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" SNK Neo-Geo [EU] (apr.28, 1994) "Karnov's Revenge [Model NGH-066]" [US] SNK Neo-Geo CD [JP] (dec.22, 1994) "Fighter's History Dynamite [Model DECD-003]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9107]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9153]" : with 1MB RAM Cart [MX] Zeebo [BR] (apr.16, 2010) Nintendo Wii [Virtual Console] [JP] (june.8, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [US] (dec.3, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [EU] (dec.27, 2010) "Karnov's Revenge"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1264&o=2
A 24-year-old SNK Neo-Geo MVS Cart.
Karnov's Revenge (c) 1994 Data East Corp.
The quest to defeat the mysterious Baron of Battlers, the mysterious "K", is on. In order to get to this grotesque gladiator, you need to fight your way through 13 with the most skilled, most deadly of all combatants in the world of physical contact. Use your powers of pulverization, psychic energy blasts, and ridiculous strength to become the explosive fighting god in FIGHTER'S HISTORY DYNAMITE!!!
Don't just participate in history, MAKE IT! The sequel of the first "Fighter's History", this time ported in the Neo Geo MVS Hardware. In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's).
The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed.
A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-066
[SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player. =>[Joystick] 8-Way, [A] Fast Punch [B] Strong Punch [C] Fast Kick [D] Strong Kick
- TRIVIA -
Karnov's Revenge was released March 17, 1994. An important fact about this game is that it's the third Data East game to be manufactured on the Neo-Geo hardware.
This game is known in Japan and USA as "Fighter's History Dynamite" while in Europe as Karnov's Revenge.
New features and changes of the game: * The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no longer available. * New stages for every character and new background music. * The portrait of every character was retouched a bit. Especially, the portraits of FeiLin and Karnov were both redrawn. * New color schemes for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same as that of the first Fighter's History episode. * New vocal samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi new samples for the win poses and a new 'scream of defeat' was added (in the first Fighter's History, when Mizoguchi lost, she emitted the generic KO sample shared with other characters). * The in-game sprites of every character were retouched slightly in some determinate frames. * The design of Karnov was redrawn from the first episode. * Faster gameplay. * New moves and new tricks for every character. * New endings for every character. Even Clown and Karnov now have their own ending sequence.
The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome.
The three children in the middle of the Samchay's stage are the two little brothers and sister of Samchay.
The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in "Karate Champ" (one of the first fighting games of the history, developed by same Data East on 1984).
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994.
- TIPS AND TRICKS -
* Karnov's Revenge introduced 'one-two attacks' to the series. Players can press a Strong attack button while connecting with a Weak attack button to chain the attacks into themselves.
The following special moves aren't listed in the instruction manual. These secret moves aren't super moves, just hidden special moves with less obvious motions. Samchay, Clown, and Karnov do not have these moves. Here's a quick legend: U=Up, D=Down, B=Back, F=Forward, DF=Down/Forward, and so on. A=Button A (LP), B=Button B (HP), C=Button C (LK), D=Button D (HK). Charge=Hold listed direction for 2 or more seconds
RAY Thunder Dynamite Tackle: Charge B, F, F + A or B (Initial backward charge is longer than normal)
FEILIN Kakkou HakkakuSoubiKen: Charge D, DB, DF, F, UF + A or B (can also be charged with DB, but may not come out as often, slides through projectiles)
RYOKO KataGuruma: F, UF, U, UB, B + A or B (perform near opponent, may be done back to forward or forward to back regardless of facing left or right, doesn't damage opponent but sets them up for juggle combos)
MATLOK Loop Hurricane: Charge D, U + C and D (tap C+D to maintain spin, can move left or right)
LEE MouKo Kouhazan: B, F, DB, DF + A and B (destroys projectiles)
MIZOGUCHI Shotensai: B, DB, D + A, B, C and D (press all four buttons simultaneously, perform close to your opponent)
JEAN Rodanto: Charge F, D, DB, B + C or D (can be charged with DF)
MARSTORIUS Drill Power Slam: F, UF, U, UB, B + A or B (may be done back to forward or forward to back regardless of facing left or right)
YUNGMIE Fire Kick: Tap A and C repeatedly (can then move left and right)
ZAZIE Deshikakato: U, D + C or D
* Beat the game without using a continue to see all the characters in chibi form grouped together during the credits.
* If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox).
* Weak Points: The Weak Points and the relates dizzy system remained the same of the first episode. Thus, heavy hits will flash the weak point (determinate part of the suit of the character) and after a while further hits taken will make fly away the weak point with a BOING! sound and the character will get dizzy. Here is the list of weak point for all the characters of the game... Ray : lightning (on shirt) Feilin : breastplate Ryoko : headband Matlock : headgear Lee : knees Mizoguchi : headband Jean : leg band Marstorius : leg warmers Yungmie : waistband Zazie : headband Clown : mask Karnov : necklace Ox (bull) : horns
- SERIES -
1. Fighter's History (1993, Arcade) 2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)
- STAFF -
Project Leader : Min Planners : Shintoku, Nod Suzuki Software Designers : Min, Hal, Nod Suzuki Graphic Designers : Shintoku, Mori 2, Oguri, Kazumi, Yoshinari Kaihou, Chie Kitahara, Masateru Inagaki (072Inagaki), Yuzuru Tsukahara, Hiroki Narisawa, Yasuko Kurohiji, Seiji Satoh, Gashima, H. Shibahara, Koji Tomura Sound Composers : Seiichi Hamada (Atomic), Tomoyoshi Sato (Tom), Seilah, Masaaki Iwasaka (Koremasa), Shogo Special Thanks To : Hiroaki Yoshida (Maro), Steve Miller, E. Kariya, M. Andoh, A. Taya, Ichikawa, Murata, Takatoshi Katahata
- PORTS -
* CONSOLES: [JP] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" [US] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" SNK Neo-Geo [EU] (apr.28, 1994) "Karnov's Revenge [Model NGH-066]" [US] SNK Neo-Geo CD [JP] (dec.22, 1994) "Fighter's History Dynamite [Model DECD-003]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9107]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9153]" : with 1MB RAM Cart [MX] Zeebo [BR] (apr.16, 2010) Nintendo Wii [Virtual Console] [JP] (june.8, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [US] (dec.3, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [EU] (dec.27, 2010) "Karnov's Revenge"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1264&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
后跳/垂直跳跃/前跳
N 后退&站立防御/回中/前进
下蹲&下蹲防御/下蹲/下蹲
:轻拳 (轻)
:重拳 (重)
:轻脚 (轻)
:重脚 (重)
:疾退
弱点系统:
每名角色都有一处弱点,这个弱点被击中3次就会晕眩
。弱点部位被打到快要崩溃时会发光。
●:投技:投技
○:特殊技:特殊技
◎:必杀技:必杀技
└:追加指令:追加攻击
弱点:胸前的闪电标志
●:投技危险投 近敌时或
●:投技空中危险投 空中近敌时或
◎:必杀技气电波 或
◎:必杀技雷电轰击 或
◎:必杀技反蹴(空中可) 或
◎:必杀技火电破 蓄或
弱点:腰带
●:投技巴投 近敌时或
○:特殊技三角跳 空中版边+任意键
└:追加指令○一字马踢 三角跳中
◎:必杀技风斩蹴 或
◎:必杀技划空波 空中或
地上或
◎:必杀技火焰脚(可移动) 连打
连打
连打
连打
弱点:头带
●:投技倒落 近敌时或
○:特殊技上勾拳 N
○:特殊技前移步 或
├◎火焰上勾拳 前移步中或
└:追加指令◎火焰踢 前移步中或
○:特殊技后移步 或
├◎火焰上勾拳 后移步中或
└:追加指令◎火焰踢 后移步中或
◎:必杀技火焰上勾拳 或
◎:必杀技爆击拳(可移动) 或连打
◎:必杀技快速·爆击拳
◎:必杀技火焰踢 或
弱点:胸部护甲
●:投技刺膝落 近敌时或
○:特殊技背脚 N
○:特殊技踵落脚 跳至顶点时
◎:必杀技螳螂斩 或
◎:必杀技空中螳螂斩 跳跃上升中或
◎:必杀技白鹤双飞拳 蓄或
◎:必杀技滑空八鹤双飞拳 蓄或
弱点:头带
●:投技掴投 近敌时或
●:投技足投 近敌时或
◎:必杀技空中连续蹴 或(可连续输入5次)
◎:必杀技虎破 或
◎:必杀技虎流碎 或
◎:必杀技超虎破
◎:必杀技通天碎
弱点:腿带
●:投技反身投 近敌时或或
●:投技下贯落 空中近敌时或
○:特殊技下蹴 或
◎:必杀技爆突 或连打
◎:必杀技快速·爆突
◎:必杀技玫瑰击 蓄或
◎:必杀技气刃击 蓄或
◎:必杀技飞煌刃 蓄或
弱点:头带
●:投技里投 近敌时或
●:投技巴投 近敌时或
└:追加指令●纵四方固 巴投中或
(快速转动方向或连打任意键会增加HIT数和加速,
最多增加4HIT)
●:投技空中里投 空中近敌时或
○:特殊技对空手刀
◎:必杀技前转受身 蓄或
◎:必杀技一本背负 近敌时(1个身位外)
or或
◎:必杀技超山岚 近敌时(1个身位内)
or或
◎:必杀技肩车 近敌时或或
◎:必杀技空中一本背负 空中近敌时
or或
弱点:上臂的臂带
●:投技肘击 近敌时或
(快速转动方向或连打任意键会增加HIT数和加速,
最多增加3HIT)
●:投技膝撞 近敌时或
(快速转动方向或连打任意键会增加HIT数和加速,
最多增加3HIT)
○:特殊技下击
○:特殊技下踢
◎:必杀技风神炮 或
◎:必杀技闪空拳 或
◎:必杀技飞踹 或
◎:必杀技虎蹬 或
弱点:头戴式受话太阳镜
●:投技巴投 或
○:特殊技飞跃脚(可控制反弹方向) 空中或
└:追加指令○追击 飞跃脚击中后空中或或或
◎:必杀技流击拳 蓄或
◎:必杀技百天脚 蓄或
◎:必杀技千龙脚 蓄或
◎:必杀技薄刃脚(可移动) 蓄
(快速连打或可持续攻击)
弱点:膝盖
●:投技舍心下式 近敌时或
◎:必杀技穿弓腿 或
◎:必杀技绝招步法 或
├◎顶心肘 绝招步法中
└:追加指令◎铁山靠 绝招步法中
◎:必杀技超级绝招步法 或
├◎顶心肘 超级绝招步法中
└:追加指令◎铁山靠 超级绝招步法中
◎:必杀技猛虎硬爬山
弱点:踝部腿套
●:投技反投 近敌时或
●:投技肘压 近敌时或
○:特殊技延髓斩
○:特殊技压头舞蹈 空中
○:特殊技双踢 空中
◎:必杀技崩坏拳 蓄或
◎:必杀技天龙霸 蓄或
◎:必杀技虎碎 蓄或
◎:必杀技飞膝压倒 蓄或
◎:必杀技轰拳 近敌时或
近敌时或
◎:必杀技奔牛碎 或
或
弱点:面罩
●:投技杂耍 近敌时或
(快速转动方向或连打任意键会增加HIT数和加速,
最多增加7HIT)
◎:必杀技卡牌斩 蓄或
◎:必杀技空中突袭 蓄或
◎:必杀技直线滚击 蓄或
◎:必杀技弧线滚击 蓄或
弱点:项链
●:投技头撞攻击 近敌时或
◎:必杀技喷火·上段 或
◎:必杀技喷火·下段 或
◎:必杀技火球攻击 或
◎:必杀技超级100踢 蓄或
◎:必杀技燃烧腹打(空中可) 或
街机版:
难度2或更高,不输一个回合直至打败最终BOSS
家用卡带版:
难度NORMAL或更高,不输一个回合直至打败最终BOSS