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Ninja Combat 封面
街机

忍者大战 (NGM-009)

街机 · Neo Geo

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忍者大战 (NGM-009) 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
忍者大战 (NGM-009)
英文名
Ninja Combat (NGM-009)
公司
Alpha Denshi Co.
年份
1990
平台
Arcade
人数
2 人
操作
P1 joy 8向 4键 · P2 joy 8向 4键
系列
Fighter
查看游戏简介全文

《Ninja Combat》是收录于 WinKawaks 合集的 Neo Geo 街机游戏,本站通过 EmulatorJS 的 fbneo 核心提供浏览器在线游玩,并支持键盘、手柄、连发、存档与读档。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 28-year-old SNK Neo-Geo MVS Cart.

Ninja Combat (c) 1990 Alpha Denshi Company, Limited.

The ninja castle must be invaded! After you defeat certain boss enemies, they become playable characters as well!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-009

Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Attack/Super Attack, [B] Jump, [C] Special

- TRIVIA -

Ninja Combat was released in July 1990.

- TIPS AND TRICKS -

By holding the A button until the attack gauge reaches full and then releasing it, you can unleash a burst of magical energy that can affect many of the enemies on screen. However, this has an effect similar to what happens in Final Fight: when you use this power, it decreases some of your life gauge.

By pressing the C button and then the A button, you can perform a special somersault attack that can be used to knock down a couple enemies in a row.

Only the main 2 players, Joe and Hayabusa, can pick up special weapons like swords, hachets and maces. The other 3 players (Musashi, Kagerow, and Gembu), who become selectable after appearing as sub-bosses, do not. To let go of a special weapon that you've picked up, press the B button.

- STAFF -

Producer & Director : Tsutomu Maruyama Programmers : Eiji Fukatsu, Hideo Kamoda, Yukinori Nishikata, Teruaki Shirasawa Character Designers : Hatsue Honbe, Kazushige Hakamata, Shinji Moriyama Scroll Designers : Tsutomu Maruyama, Mitsunari Ishida, Kenichi Sakanishi Music Composers & Sound Effects : Hideki Yamamoto, Hiroaki Shimizu

Special Thanks : Yukio Gotoh, Yuka Watanabe, Akira Ushizawa

- PORTS -

* CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991, "Ninja Combat [Model NGH-009]") [US] SNK Neo-Geo AES (jul.1, 1991, "Ninja Combat [Model NGH-009]") [JP] SNK Neo-Geo CD (oct.31, 1994, "Ninja Combat [Model ADCD-101]") Sony Playstation 2 [JP] (dec.18, 2008, "ADK Tamashii [Model SLPS-25906]") [JP] Nintendo Wii (may.27, 2008, "Virtual Console") [Model EAMJ] [US] Nintendo Wii (june.2, 2008, "Virtual Console") [Model EAME] [EU] Nintendo Wii (june.13, 2008, "Virtual Console") [Model EAMP] [AU] Nintendo Wii (june.13, 2008, "Virtual Console")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1778&o=2

A 28-year-old SNK Neo-Geo MVS Cart.

Ninja Combat (c) 1990 Alpha Denshi Company, Limited.

The ninja castle must be invaded! After you defeat certain boss enemies, they become playable characters as well!

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-009

Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Attack/Super Attack, [B] Jump, [C] Special

- TRIVIA -

Ninja Combat was released in July 1990.

- TIPS AND TRICKS -

By holding the A button until the attack gauge reaches full and then releasing it, you can unleash a burst of magical energy that can affect many of the enemies on screen. However, this has an effect similar to what happens in Final Fight: when you use this power, it decreases some of your life gauge.

By pressing the C button and then the A button, you can perform a special somersault attack that can be used to knock down a couple enemies in a row.

Only the main 2 players, Joe and Hayabusa, can pick up special weapons like swords, hachets and maces. The other 3 players (Musashi, Kagerow, and Gembu), who become selectable after appearing as sub-bosses, do not. To let go of a special weapon that you've picked up, press the B button.

- STAFF -

Producer & Director : Tsutomu Maruyama Programmers : Eiji Fukatsu, Hideo Kamoda, Yukinori Nishikata, Teruaki Shirasawa Character Designers : Hatsue Honbe, Kazushige Hakamata, Shinji Moriyama Scroll Designers : Tsutomu Maruyama, Mitsunari Ishida, Kenichi Sakanishi Music Composers & Sound Effects : Hideki Yamamoto, Hiroaki Shimizu

Special Thanks : Yukio Gotoh, Yuka Watanabe, Akira Ushizawa

- PORTS -

* CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991, "Ninja Combat [Model NGH-009]") [US] SNK Neo-Geo AES (jul.1, 1991, "Ninja Combat [Model NGH-009]") [JP] SNK Neo-Geo CD (oct.31, 1994, "Ninja Combat [Model ADCD-101]") Sony Playstation 2 [JP] (dec.18, 2008, "ADK Tamashii [Model SLPS-25906]") [JP] Nintendo Wii (may.27, 2008, "Virtual Console") [Model EAMJ] [US] Nintendo Wii (june.2, 2008, "Virtual Console") [Model EAME] [EU] Nintendo Wii (june.13, 2008, "Virtual Console") [Model EAMP] [AU] Nintendo Wii (june.13, 2008, "Virtual Console")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1778&o=2

忍者大战 (NGM-009):操作、角色与玩法资料Ninja Combat (NGM-009): controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A操纵杆
7 左上方向78 上方向89 右上方向9
4 后方向4N6 前方向6
1 左下方向12 下方向23 右下方向3

B 跳跃键B按钮
A 攻击键A:单发攻击
B 跳跃键B:跳跃
C 手榴弹键C:特殊移动

B 跳跃键BA 攻击键A:跳跃攻击
C 手榴弹键CA 攻击键A:特殊攻击

按住A 攻击键A按钮至能量表满时放开,可以使用忍术。

C 手榴弹键C关于物品
[绿卷物]
可以加强攻击。(到2阶段)
[青卷物]
可以提高速度。(到2阶段)
[黄卷物]
拾到一个奖一条命。
[可乐]
恢复到最初状态。

D 功能键D关于武器
刀/双节棍/棒子等武器是在战斗中得到时,才可以
使用