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街机 · Neo Geo
支持 EmulatorJS 云端核心、键位方案、本地 ROM 和金手指配置。
查看游戏资料、发行信息与玩法介绍。
《Nightmare in the Dark》是收录于 WinKawaks 合集的 Neo Geo 街机游戏,本站通过 EmulatorJS 的 fbneo 核心提供浏览器在线游玩,并支持键盘、手柄、连发、存档与读档。
资料库未提供中文记录,以下保留英文原始资料。
A 18-year-old Arcade Video Game PCB
Nightmare in the Dark (c) 2000 Eleven / Gavaking.
A peaceful (yet creepy looking!) gravekeeper embarks on a night-shift battle against zombies & other night dwellers in order to put an end to the grave robbing mystery before the local villagers panic! Features very nice graphics with cool backgrounds, great soundtrack & pretty fun gameplay in the same style as "Snow Bros. - Nick & Tom", "Tumble Pop" & "Zupapa!". The deceased must rest in peace, so be sure to remind them of this fact! :)
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0260
Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz)
Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette Colors : 4096
Players : 2 Control : 8-way joystick Buttons : 3 => [A] Attack/Throw fireball, [B] Jump, [C] Attack/Throw fireball
- TRIVIA -
Released in January 2000.
This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KING'.
- TIPS AND TRICKS -
* Alternate Costumes : At the beginning of the game (work at the continue screen too), hold the folowing buttons and press Start to choose an alternate costume : A = Blue, B = Red, C = Green, D = Yellow, AB = Grey, CD = Purple, AC = Orange, BD = Black.
* Shoot the treasure chests with fire and they will churn out lots and lots of diamonds until they disappear. As long as you do not get hit, the diamonds will continue to go up in value until they finally reach 10,000 each. Grabbing the sacks will add multipliers (2X, 4X, up to 8X) that will further increase your score.
* There are many cracks in the wood/stone of most levels. Some of these will reveal a fireball that will make your shot fly all over the board. Experiment with throwing at different angles to find these hidden spots. Most will clear the entire board as the ball flings out of control.
- STAFF -
Programmer : Hisanori Takeuchi (AM FACTORY) Graphic designers : Hiroshi Yokoyama, Masayuki Taguchi, Tsuyoshi Yoneyama, Taketumi Watanabe (ELEVEN) Sound composer : Kim Data convert : Tatsuya Watanabe (PAON) Director : Akihiko Uto
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1775&o=2
A 18-year-old Arcade Video Game PCB
Nightmare in the Dark (c) 2000 Eleven / Gavaking.
A peaceful (yet creepy looking!) gravekeeper embarks on a night-shift battle against zombies & other night dwellers in order to put an end to the grave robbing mystery before the local villagers panic! Features very nice graphics with cool backgrounds, great soundtrack & pretty fun gameplay in the same style as "Snow Bros. - Nick & Tom", "Tumble Pop" & "Zupapa!". The deceased must rest in peace, so be sure to remind them of this fact! :)
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0260
Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz)
Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette Colors : 4096
Players : 2 Control : 8-way joystick Buttons : 3 => [A] Attack/Throw fireball, [B] Jump, [C] Attack/Throw fireball
- TRIVIA -
Released in January 2000.
This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KING'.
- TIPS AND TRICKS -
* Alternate Costumes : At the beginning of the game (work at the continue screen too), hold the folowing buttons and press Start to choose an alternate costume : A = Blue, B = Red, C = Green, D = Yellow, AB = Grey, CD = Purple, AC = Orange, BD = Black.
* Shoot the treasure chests with fire and they will churn out lots and lots of diamonds until they disappear. As long as you do not get hit, the diamonds will continue to go up in value until they finally reach 10,000 each. Grabbing the sacks will add multipliers (2X, 4X, up to 8X) that will further increase your score.
* There are many cracks in the wood/stone of most levels. Some of these will reveal a fireball that will make your shot fly all over the board. Experiment with throwing at different angles to find these hidden spots. Most will clear the entire board as the ball flings out of control.
- STAFF -
Programmer : Hisanori Takeuchi (AM FACTORY) Graphic designers : Hiroshi Yokoyama, Masayuki Taguchi, Tsuyoshi Yoneyama, Taketumi Watanabe (ELEVEN) Sound composer : Kim Data convert : Tatsuya Watanabe (PAON) Director : Akihiko Uto
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1775&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
攻击 跳跃 攻击
攻击游戏中打出的红色宝箱会不断爆出
加分道具。
游戏开始界面或显示“continue”的界面
,按住以下键,再按S开始游戏。
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