·摇杆
N
·按键
:拳
:跳
:后攻击
:能量攻击(消耗POW)
脚(无POW时)
顶蘑菇 启动!

街机 · Neo Geo
支持 EmulatorJS 云端核心、键位方案、本地 ROM 和金手指配置。
查看游戏资料、发行信息与玩法介绍。
《Robo Army》是收录于 WinKawaks 合集的 Neo Geo 街机游戏,本站通过 EmulatorJS 的 fbneo 核心提供浏览器在线游玩,并支持键盘、手柄、连发、存档与读档。
资料库未提供中文记录,以下保留英文原始资料。
A 27-year-old SNK Neo-Geo MVS Cart.
Robo Army (c) 1991 SNK [Shin Nihon Kikaku].
Robo Army is a horizontally-scrolling beat-em-up for one or two players who take on the roles of two cybernetically-enhanced soldiers called Rocky and Maxima and must attempt to stop am invading cyber army called 'Hell Jeed' from enslaving the human race.
The game uses three buttons: A - Attack B - Jump C - Energy blast
Hitting the jump and attack button simultaneously lets Rocky and Maxima attack behind them. Collecting energy balls makes the energy blast more powerful, similar to the magic potions in Sega's "Golden Axe". One major difference, however, is that the special attack here can be used several times to diminishing effect before it finally runs out.
Players can often pick up a fallen robot's limb to club other robots to death with. Also, if players approach a weakened enemy and press forward and the A button at the right time, Maxima or Rocky will rip the enemy in half.
Finally, a defeated enemy will occasionally drop a glowing icon of a human fist. Picking this up causes Rocky or Maxima to bend over and transform into a futuristic buggy-like vehicle. Any enemies Maxima and Rocky touch while in buggy form instantly explode while hitting the attack button allows them to speed across the screen to quickly run enemies down. The buggy only lasts for a limited time, however.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-032
Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Punch, [B] Jump, [C] Kick/Get Super-Powers with Cyber-Ball
- TRIVIA -
Robo Army was released on October 30, 1991 in Japan.
Player 2's character appears as a striker character in "The King of Fighters 2000" as Rocky.
- STAFF -
Excutive Producer : Eikichi Kawasaki Programmers : Oh!Butch, Arcbbcov, Shochan, Ma2, Kawaii Sound : Yamapy-1, Konny Production Designer : Kouichi Sakita Designers : Takeshi Kimura, Take-P, Shimachan, UG Wada, Pinkey Associate Producer : Hiroshi Matsumoto (Finish Hiroshi) Planners : Akira Goto, Yarie
- PORTS -
* CONSOLES: [JP] SNK Neo-Geo AES (dec.20, 1991; "Robo Army [Model NGH-032]") [US] SNK Neo-Geo AES (dec.20, 1991; "Robo Army [Model NGH-032]") [JP] SNK Neo-Geo CD (apr.21, 1995; "Robo Army [Model NGCD-032]") [US] SNK Neo-Geo CD (apr.21, 1995; "Robo Army [Model NGCD-032E]")
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2239&o=2
A 27-year-old SNK Neo-Geo MVS Cart.
Robo Army (c) 1991 SNK [Shin Nihon Kikaku].
Robo Army is a horizontally-scrolling beat-em-up for one or two players who take on the roles of two cybernetically-enhanced soldiers called Rocky and Maxima and must attempt to stop am invading cyber army called 'Hell Jeed' from enslaving the human race.
The game uses three buttons: A - Attack B - Jump C - Energy blast
Hitting the jump and attack button simultaneously lets Rocky and Maxima attack behind them. Collecting energy balls makes the energy blast more powerful, similar to the magic potions in Sega's "Golden Axe". One major difference, however, is that the special attack here can be used several times to diminishing effect before it finally runs out.
Players can often pick up a fallen robot's limb to club other robots to death with. Also, if players approach a weakened enemy and press forward and the A button at the right time, Maxima or Rocky will rip the enemy in half.
Finally, a defeated enemy will occasionally drop a glowing icon of a human fist. Picking this up causes Rocky or Maxima to bend over and transform into a futuristic buggy-like vehicle. Any enemies Maxima and Rocky touch while in buggy form instantly explode while hitting the attack button allows them to speed across the screen to quickly run enemies down. The buggy only lasts for a limited time, however.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-032
Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Punch, [B] Jump, [C] Kick/Get Super-Powers with Cyber-Ball
- TRIVIA -
Robo Army was released on October 30, 1991 in Japan.
Player 2's character appears as a striker character in "The King of Fighters 2000" as Rocky.
- STAFF -
Excutive Producer : Eikichi Kawasaki Programmers : Oh!Butch, Arcbbcov, Shochan, Ma2, Kawaii Sound : Yamapy-1, Konny Production Designer : Kouichi Sakita Designers : Takeshi Kimura, Take-P, Shimachan, UG Wada, Pinkey Associate Producer : Hiroshi Matsumoto (Finish Hiroshi) Planners : Akira Goto, Yarie
- PORTS -
* CONSOLES: [JP] SNK Neo-Geo AES (dec.20, 1991; "Robo Army [Model NGH-032]") [US] SNK Neo-Geo AES (dec.20, 1991; "Robo Army [Model NGH-032]") [JP] SNK Neo-Geo CD (apr.21, 1995; "Robo Army [Model NGCD-032]") [US] SNK Neo-Geo CD (apr.21, 1995; "Robo Army [Model NGCD-032E]")
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2239&o=2
4 / 6 为后 / 前方向(随角色朝向理解)2 / 8 为下 / 上方向为街机功能键,不等同于浏览器键位
·摇杆
N
·按键
:拳
:跳
:后攻击
:能量攻击(消耗POW)
脚(无POW时)
·1P
机器人军团中战斗力No.1的人型生化士兵
POWER1:脉冲炮
POWER2:破坏炮
POWER3:毁灭炮
·2P
去向不明的纪德博士的儿子、机器人军团第1号。
现为机器人陆军上尉。
POWER1:脉冲炮
POWER2:原子火焰炮
POWER3:原子毁灭炮
┌───┬───────┬─────────┐
│ 形状 │ 名称 │ 效果 │
├───┼───────┼─────────┤
│ PoW │ 能源箱 │ 恢复1格体力 │
├───┼───────┼─────────┤
│ ○ │ POW球 │ 恢复1POW │
├───┼───────┼─────────┤
│PoW│ 金属之力 │ 变形为汽车 │
└:追加指令───┴───────┴─────────┘