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View Point 封面
街机

得分王 / 视点

街机 · Neo Geo

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得分王 / 视点 游戏介绍

查看游戏资料、发行信息与玩法介绍。

名称
得分王 / 视点
英文名
Viewpoint
公司
Sammy / Aicom
年份
1992
平台
Arcade
人数
2 人
操作
P1 joy 8向 4键 · P2 joy 8向 4键
系列
Shooter
查看游戏简介全文

《View Point》是收录于 WinKawaks 合集的 Neo Geo 街机游戏,本站通过 EmulatorJS 的 fbneo 核心提供浏览器在线游玩,并支持键盘、手柄、连发、存档与读档。

故事背景与历史价值Story background and historical notes

资料库未提供中文记录,以下保留英文原始资料。

A 26-year-old Arcade Video Game PCB

Viewpoint (c) 1992 Sammy.

A excellent isometric shooter game.

The player controlling a spaceship through futuristic and claustrophobics space corridors, while fighting on endless battles against swarms of assorted enemies and powerful giant mechanical bosses. You will have at your disposal a main weapon consisting a pulse laser which can be charged up for increased damage and three bombs: one that can make a wave of fire that starts from behind the player's ship and scrolls "up" the screen, another that makes a powerful circular nova-like blast, and one that shoots several mini-missiles capable of homing in on multiple targets. The game has 6 great stages in total.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0051

Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shot/Charge shot, [B] Bomb

- TRIVIA -

Released in October 1992. This is Sammy's only game developed and released for the SNK Neo-Geo MVS hardware.

Viewpoint was awarded both Best Graphics and Best Music in a Cartridge Game in Electronic Gaming Monthly's 1992 video game awards.

The "One, Two, Three, Four, Hit It!" opening sound cue was sampled from the Kurtis Blow song "AJ Scratch" which appears on the 1984 Kurtis Blow album "Ego Trip".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Viewpoint - PCCB-00112) on 19/02/1993.

- STAFF -

Game designers : Nenko, Morii, Terasaka, Mokichi, Akahoushi, Run Programmers : S. Kinjo, M. Tani Sound : Sizla, Masaki Kase, Megumi M. Polygonizer : N. Yamaguchi Graphic designers : Ashin, H. Takeuchi, Yuri Tomura, Maxma, Miyaki, Ken Katoku, Chirico BG designers : Hiroppi T., K. Nishithuka

- PORTS -

* CONSOLES: FM Towns Marty (1993) Sega Mega Drive (1994) SNK Neo-Geo CD (1995) Sony PlayStation (1995) Sega Saturn (1996)

* COMPUTERS: [JP] Sharp X68000 (1995, Viewpoint)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3071&o=2

A 26-year-old Arcade Video Game PCB

Viewpoint (c) 1992 Sammy.

A excellent isometric shooter game.

The player controlling a spaceship through futuristic and claustrophobics space corridors, while fighting on endless battles against swarms of assorted enemies and powerful giant mechanical bosses. You will have at your disposal a main weapon consisting a pulse laser which can be charged up for increased damage and three bombs: one that can make a wave of fire that starts from behind the player's ship and scrolls "up" the screen, another that makes a powerful circular nova-like blast, and one that shoots several mini-missiles capable of homing in on multiple targets. The game has 6 great stages in total.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0051

Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shot/Charge shot, [B] Bomb

- TRIVIA -

Released in October 1992. This is Sammy's only game developed and released for the SNK Neo-Geo MVS hardware.

Viewpoint was awarded both Best Graphics and Best Music in a Cartridge Game in Electronic Gaming Monthly's 1992 video game awards.

The "One, Two, Three, Four, Hit It!" opening sound cue was sampled from the Kurtis Blow song "AJ Scratch" which appears on the 1984 Kurtis Blow album "Ego Trip".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Viewpoint - PCCB-00112) on 19/02/1993.

- STAFF -

Game designers : Nenko, Morii, Terasaka, Mokichi, Akahoushi, Run Programmers : S. Kinjo, M. Tani Sound : Sizla, Masaki Kase, Megumi M. Polygonizer : N. Yamaguchi Graphic designers : Ashin, H. Takeuchi, Yuri Tomura, Maxma, Miyaki, Ken Katoku, Chirico BG designers : Hiroppi T., K. Nishithuka

- PORTS -

* CONSOLES: FM Towns Marty (1993) Sega Mega Drive (1994) SNK Neo-Geo CD (1995) Sony PlayStation (1995) Sega Saturn (1996)

* COMPUTERS: [JP] Sharp X68000 (1995, Viewpoint)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3071&o=2

得分王 / 视点:操作、角色与玩法资料Viewpoint: controls, characters and gameplay notes

4 后方向46 前方向64 / 6 为后 / 前方向(随角色朝向理解)2 下方向28 上方向82 / 8 为下 / 上方向A 攻击键AB 跳跃键BC 手榴弹键C为街机功能键,不等同于浏览器键位

1基本操作展开查看

A 攻击键A操纵杆
7 左上方向78 上方向89 右上方向9
4 后方向4N6 前方向6
1 左下方向12 下方向23 右下方向3

B 跳跃键B按钮
A 攻击键A:射击/蓄气射击
B 跳跃键B:爆弹